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[UMS] Turret Defense 2010 -Final- - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 17 2010 11:14 GMT
#101
On May 17 2010 17:31 Lobo2me wrote:
Trying the final version, and there's no proper text at all.
Every time some kind of trigger goes off, the text on the left is HY83GA785 or something similar.
Corruptor level spawned triple one time.

It sounds to me like there is a problem with the Localization on the maps. I will talk to the admin on sc2mapster who walked me through to process to see if it works. A German guy earlier told me that the map was fine for him, so maybe its just a Norwegian thing, even though I set it to be Neutral language.

I'll double check for you man — if I notice that I didn't do something right then ill fix, update, and edit this post saying so. Otherwise I'll just wait for that admin guy.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 17 2010 11:43 GMT
#102
ya last version is not localized
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 17 2010 11:54 GMT
#103
On May 17 2010 20:14 wanderer wrote:
Show nested quote +
On May 17 2010 17:31 Lobo2me wrote:
Trying the final version, and there's no proper text at all.
Every time some kind of trigger goes off, the text on the left is HY83GA785 or something similar.
Corruptor level spawned triple one time.

It sounds to me like there is a problem with the Localization on the maps. I will talk to the admin on sc2mapster who walked me through to process to see if it works. A German guy earlier told me that the map was fine for him, so maybe its just a Norwegian thing, even though I set it to be Neutral language.

I'll double check for you man — if I notice that I didn't do something right then ill fix, update, and edit this post saying so. Otherwise I'll just wait for that admin guy.


I'm using the EU version with english language.
Bad manners are better than no manners at all.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 17 2010 11:55 GMT
#104
On May 17 2010 20:54 Lobo2me wrote:
Show nested quote +
On May 17 2010 20:14 wanderer wrote:
On May 17 2010 17:31 Lobo2me wrote:
Trying the final version, and there's no proper text at all.
Every time some kind of trigger goes off, the text on the left is HY83GA785 or something similar.
Corruptor level spawned triple one time.

It sounds to me like there is a problem with the Localization on the maps. I will talk to the admin on sc2mapster who walked me through to process to see if it works. A German guy earlier told me that the map was fine for him, so maybe its just a Norwegian thing, even though I set it to be Neutral language.

I'll double check for you man — if I notice that I didn't do something right then ill fix, update, and edit this post saying so. Otherwise I'll just wait for that admin guy.


I'm using the EU version with english language.


me too, same problem.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Abbeb
Profile Joined April 2010
Australia161 Posts
Last Edited: 2010-05-17 12:22:54
May 17 2010 12:22 GMT
#105
If anyone wants to try to set up a game PM me.

US server
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
May 17 2010 15:56 GMT
#106
hey,
i was trying to play this yesterday with the loader but i suppose i didn't close it properly so now the restore button gives me some 'unhandled exception' error blah blah

now i can't play ladder matches! it simply won't begin looking for a game for me =[ how do i fix my sc2? i got a new sc2 maps folder from someone and replaced my old one but it doesn't help
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2010-05-17 16:07:31
May 17 2010 16:07 GMT
#107
your map "Lost Temple" was modified. And because you didnt close the loader properly, it didnt modify it back to normal state.

Now you have a Lost Temple which is not really Lost Temple, so you cant play ladder.

Solution: Use the backup you made from Lost Temple before you used third party programs, which you know, modify that map, because you read the information about the third party program before using it.

If not = :/

Ask an US mate to send you the map cache files of lost temple and put them into your maps folder. (i cant give detailed instructions here, ask some mappers^^)
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
BigDatez
Profile Joined April 2010
Canada434 Posts
May 17 2010 16:08 GMT
#108
Very nicee. Cant wait for SC2 custom maps to come active, Even though the map editor is VERY similar to the Wc3 editor with just new buttons, i think alot of awesome maps will be made.
Video games > sex (Proven fact)
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
May 17 2010 16:20 GMT
#109
fixed. i just deleted my cache folder in c:\users\whatever\appdata\local\blizzard entertainment\battle.net\cache\

deleting the one in documents and settings didn't prompt a redownload. i should be good to go again!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
CheAse
Profile Blog Joined July 2009
Canada919 Posts
May 17 2010 16:24 GMT
#110
Great job!!! My friends and I stayed up all last night playing this =)
SCV good to go sir
bLah.
Profile Joined July 2009
Croatia497 Posts
May 17 2010 16:29 GMT
#111
if 4 players are playing this, how many minerals does each one gets in the start?
Moony
Profile Joined April 2010
United States533 Posts
May 17 2010 16:37 GMT
#112
anyone in US want to try playing ?
facebook.com/macromicrogaming
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-17 19:52:04
May 17 2010 19:47 GMT
#113
Alright guys, I took some extra time to look and make sure that I've done each my changes correct after my hasty mistake with Revision 6. (sorry again about that!)

Download link: http://www.sc2mapster.com/maps/turret-defense-2010-final/files/10-turret-defense-2010-final-localized-revision-9/

Here's what I did:

For Revision 9, I've changed the way that units are killed at the end of the track so that the levels don't start multiple times at once. The reason why it happened is logical: the game is set to start a level once all units die, and sometimes when multiple units die at the same time the computer performs the same action of moving onto the next level twice because it forgot to kill them all at the same time. This change should be fine now.

Also for Revision 9, I've made Interceptors not overlap one another anymore so that you can properly see their real numbers. I've also made the Ghosts, Hydralisks, and Marines faster by increasing their speeds from 3 to 4. I did the same for the Medivac by popular demand and increased its acceleration rate so that it reacts more swiftly to your orders when it is idle.

Lastly, for Revision 9, I've re-done the way that the map is Localized because in Revision 8 there was an issue with Europeans not being able to load the English text properly for some weird reason. Hopefully this will take care of that.

I hope that this will be the last one!


If I make a new version I will look into Turret Stacking for the lolz.

edit -- thank you very much for the positive words!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
toky
Profile Joined April 2010
Canada4 Posts
May 17 2010 22:09 GMT
#114
I think with revivsion 9 more lives are being lost per unit leaked
AdahnSC
Profile Joined March 2010
United States376 Posts
May 17 2010 22:20 GMT
#115
in the new version some of the interceptors got stuck and didnt move for me
Yeran
Profile Joined April 2010
Germany23 Posts
May 17 2010 22:26 GMT
#116
Its not like I'm all too familiar with the sc1 version, but I don't think it is intended to lose a random amount of life if more than one attacker gets through? The trigger will kill a random amount of spires between 1 and the units currently in the spire-zone per attacker as far as I can see.

Apart from that I'd love to see more innovations as well. Sure it has its nostalgic theme (moving zerglings to a bunker ), but I think some tweaks like tower-upgrades or whatever wouldn't really hurt while adding more fun to the map.
yomi
Profile Blog Joined June 2004
United States773 Posts
May 17 2010 22:31 GMT
#117
can anyone get past corsairs playing by themselves or am I really bad
toky
Profile Joined April 2010
Canada4 Posts
May 17 2010 22:38 GMT
#118
I think with revivsion 9 more lives are being lost per unit leaked
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 17 2010 22:42 GMT
#119
You guys are completely right. Like I said, I re-did the way that units and spires are killed off. Apparently I miswrote something. I'll get right on it, and also check into stacking turrets again while I'm at it.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
yomi
Profile Blog Joined June 2004
United States773 Posts
May 17 2010 22:51 GMT
#120
no dont do stacking turrets thats for noobs
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