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[UMS] Turret Defense 2010 -Final- - Page 4

Forum Index > SC2 General
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Megaman703
Profile Blog Joined September 2009
Canada688 Posts
May 16 2010 23:47 GMT
#61
Yeah, we found a lot of varying peaks and valleys when it came to difficulty within the waves. One of the problems with the theory of free waves is that you need 15 kills to buy anything, and with 4 people, the kills are going to be more spread out (in theory, assuming somebody doesn't build turrets in your lines and killsteals), so you could end up with 4 players all at 14 kills with no way to prep for the hard level.

Assuming you can give him a regular attack, I really think that the HT would make a good hero. Psi Storm can Feedback are good skills to cater towards specific levels. We had a lot of problems with BCs, and a couple of good storms when they all clump up at the beginning would've got us through the level without losing lives.
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 16 2010 23:51 GMT
#62
I think that the HT suggestion is a very good one, but I think that the way to know a map is challenging is to look at how easily you can squeak through the levels.

I spent a lot of time trying to make the difficulty increase (and have a couple easy breaks in a level from here to there so you have more money to spend) throughout the game. I suppose I should've made more of an effort to getting rid of the valleys =(
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
May 16 2010 23:52 GMT
#63
After a few tries I've only gotten' up to level 9 in medium. Will try more later~
Everyone needs a nemesis.
Slardar
Profile Joined April 2010
Canada7595 Posts
Last Edited: 2010-05-16 23:58:52
May 16 2010 23:55 GMT
#64
On May 17 2010 08:34 wanderer wrote:
Put the .SC2Map file in:

My Documents > Starcraft II Beta > Maps

Then open it with the Starcraft Editor (or go on Battle.net, make a Lost Temple match and follow the instructions on Page 2) and click Test SC Map.



edit -- Thank you very much for the feedback! Your positive views are like a badge of honor for me!


Ty I didn't even realize they added in the Editor(oh what a ladder scrub I am) Saved it where you said, Loaded it up in the editor and then test map. Done deal.

For anyone else confused the Editor is found under C:/ > Program Files > SC2 Folder not under My Documents.

Not bad, I guess I'm awful at this cause level 3 wipes me out and I can't beat 2 without leaking. Lawl maybe I should get some friends up in this maw.

Quick thing I noticed and or suggestion. Why is the Medivac in the game? It moves exactly the same speed as the SCV so it's useless unless you get stuck.
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
May 17 2010 00:01 GMT
#65
Heh, this was impossible with one player :D Only got the mutalisks.
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-17 00:06:03
May 17 2010 00:04 GMT
#66
On May 17 2010 08:55 Slardarxt wrote:
Show nested quote +
On May 17 2010 08:34 wanderer wrote:
Put the .SC2Map file in:

My Documents > Starcraft II Beta > Maps

Then open it with the Starcraft Editor (or go on Battle.net, make a Lost Temple match and follow the instructions on Page 2) and click Test SC Map.



edit -- Thank you very much for the feedback! Your positive views are like a badge of honor for me!

Quick thing I noticed and or suggestion. Why is the Medivac in the game? It moves exactly the same speed as the SCV so it's useless unless you get stuck.

The Medivac is there for two reasons:

1) When you have minerals and need to get from one side of the map to the other in time. I've edited and made the Medivac faster so that it could do its job better. Please download the updated map!

2) When you are in the later parts of the game, and there are Turrets in every orifice, its more and more likely that your SCV will get stuck! That means you need a Dropship to rescue him! If its useless to you because you forget to keep it nearby your SCV then that's your own fault (sorry but its true)
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
ccdnl
Profile Joined April 2010
United States611 Posts
May 17 2010 00:04 GMT
#67
Is anybody willing to hosts this? My buddies dont play SC...so looking for people to play with. my ID is mintyblood.civilcervix
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-17 00:09:24
May 17 2010 00:09 GMT
#68
I recommend going on TL Ventrilo and putting like "Come to channel for Turret Defense!" in your comment or something. That way you guys can coordinate yourself better with Map Patching. That's basically what we did when we were testing it (and looking for people to test it)!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Sensator
Profile Joined April 2010
Australia377 Posts
May 17 2010 00:20 GMT
#69
Is medium possible? I've tried all sorts of turret placements and even tried to get an early marine but the only way I can get past lvl 2 is if I buy minerals, I then leak 2 anyway. Was able to kill off all of the interceptors and I was feeling pretty awesome lol. But yeah, this is insanely hard, like really really hard. I really doubt it's possible. The game in its current form is also quite bland, turret placement is not really a big deal because everything is air units and you don't need to maze or anything. Other than that it's pretty sweet, I'll definitely be trying this out with some mates in the future to try and beat medium (holy shit).
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-17 00:21:44
May 17 2010 00:21 GMT
#70
I assure you that Medium is indeed possible — the only thing I can recommend is to improve your Turret placement!

I also updated the map to fix an error that Alissy in the TL IRC found where not all units are killed at the end of the Level. Please update the map (Revision 7)!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Marl
Profile Joined January 2010
United States694 Posts
May 17 2010 00:45 GMT
#71
I can't get past level 3 on easy, I spammed as many turrets as I could at the end of the path but it's not enough :-/
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 17 2010 00:53 GMT
#72
On May 17 2010 09:45 Teogamer wrote:
I can't get past level 3 on easy, I spammed as many turrets as I could at the end of the path but it's not enough :-/



You have to put them at the optimal spots. Just look at the circle as you're placing, and look to place it so that the pathing of units results in them being in range the longest. Putting the turrets on the straight paths results in less fire time for the turrets.
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
May 17 2010 01:59 GMT
#73
On May 17 2010 09:53 QueueQueue wrote:
Show nested quote +
On May 17 2010 09:45 Teogamer wrote:
I can't get past level 3 on easy, I spammed as many turrets as I could at the end of the path but it's not enough :-/



You have to put them at the optimal spots. Just look at the circle as you're placing, and look to place it so that the pathing of units results in them being in range the longest. Putting the turrets on the straight paths results in less fire time for the turrets.


Even with correct spots, it is really tough to get pass level 8 or more. =/ And it was easy mode!

O, and there was a bug where the banshee didn't explode on great spire, resulting the game to halt.
Crimson @ Clan CORE | ESFI World Translator
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-17 02:12:32
May 17 2010 02:05 GMT
#74
Right I fixed that part of the glitch in an earlier revision - please make sure the map is updated!

btw I'm fixing a problem with a while loop stalling the game


edit -- its done! Revision 8 is out. Sorry about the bug I inadvertently made in 7!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
GX.Sigma
Profile Joined April 2010
United States49 Posts
May 17 2010 02:57 GMT
#75
Despite your claims of rigorous playtests, it feels ludicrously unpolished. I played Easy mode, and it seemed impossible. The level names are SC1 units, and the units themselves are completely different than the units named. The units have egregious pathfinding bugs, especially the Interceptor ("Scourge"), which are all stacked on top of each other so it's impossible to see how many. The SCV and the dropship move way too slow; an artifact of the feeble SC1 editor which need not plague us in 2010. And the brightness! Dear God, the brightness! Does this game take place inside the Sun or something?
ohN
Profile Blog Joined November 2009
United States1075 Posts
May 17 2010 03:15 GMT
#76
This looks really cool. Well done.
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 17 2010 03:16 GMT
#77
On May 17 2010 11:57 GX.Sigma wrote:
Despite your claims of rigorous playtests, it feels ludicrously unpolished. I played Easy mode, and it seemed impossible. The level names are SC1 units, and the units themselves are completely different than the units named. The units have egregious pathfinding bugs, especially the Interceptor ("Scourge"), which are all stacked on top of each other so it's impossible to see how many. The SCV and the dropship move way too slow; an artifact of the feeble SC1 editor which need not plague us in 2010. And the brightness! Dear God, the brightness! Does this game take place inside the Sun or something?

I'm not in the mood right now to even think about where I should begin with this ignorant babble of yours. Read the original post and go buy Brood War.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Moony
Profile Joined April 2010
United States533 Posts
May 17 2010 03:18 GMT
#78
good job man! sigma can go suck a dick
facebook.com/macromicrogaming
AdahnSC
Profile Joined March 2010
United States376 Posts
May 17 2010 03:23 GMT
#79
problem with $5 mins give only 5 not 9

problem with broodlords not following the path and just floating around.
Ner0
Profile Joined July 2008
United States131 Posts
May 17 2010 03:32 GMT
#80
So our group of 3 keep making it to phoenix and we lose. We had I think 10 lives and 6 got in, it lags, red text on side (trigger something) then we lose.

Additionally it seems like pure turrets are more effective than heroes. I've gotten the hydra 2 times and marine once making full use of it (attack,move,attack,move + using drop ships on every corner but it doesn't seem as effective).

I've forgotten if some units count as 2 or 3 lives, but perhaps you could make the game trigger a delay of 1 second per unit so it:
1) Doesn't lag
2) Suspense
3) Not error and deduct more than 1 life per unit.

Thanks!
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