Assuming you can give him a regular attack, I really think that the HT would make a good hero. Psi Storm can Feedback are good skills to cater towards specific levels. We had a lot of problems with BCs, and a couple of good storms when they all clump up at the beginning would've got us through the level without losing lives.
[UMS] Turret Defense 2010 -Final- - Page 4
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Megaman703
Canada688 Posts
Assuming you can give him a regular attack, I really think that the HT would make a good hero. Psi Storm can Feedback are good skills to cater towards specific levels. We had a lot of problems with BCs, and a couple of good storms when they all clump up at the beginning would've got us through the level without losing lives. | ||
wanderer
United States641 Posts
I spent a lot of time trying to make the difficulty increase (and have a couple easy breaks in a level from here to there so you have more money to spend) throughout the game. I suppose I should've made more of an effort to getting rid of the valleys =( | ||
lynx.oblige
Sierra Leone2268 Posts
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Slardar
Canada7593 Posts
On May 17 2010 08:34 wanderer wrote: Put the .SC2Map file in: My Documents > Starcraft II Beta > Maps Then open it with the Starcraft Editor (or go on Battle.net, make a Lost Temple match and follow the instructions on Page 2) and click Test SC Map. edit -- Thank you very much for the feedback! Your positive views are like a badge of honor for me! Ty I didn't even realize they added in the Editor(oh what a ladder scrub I am) Saved it where you said, Loaded it up in the editor and then test map. Done deal. For anyone else confused the Editor is found under C:/ > Program Files > SC2 Folder not under My Documents. Not bad, I guess I'm awful at this cause level 3 wipes me out and I can't beat 2 without leaking. Lawl maybe I should get some friends up in this maw. Quick thing I noticed and or suggestion. Why is the Medivac in the game? It moves exactly the same speed as the SCV so it's useless unless you get stuck. ![]() | ||
Zexion
Sweden971 Posts
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wanderer
United States641 Posts
On May 17 2010 08:55 Slardarxt wrote: Quick thing I noticed and or suggestion. Why is the Medivac in the game? It moves exactly the same speed as the SCV so it's useless unless you get stuck. ![]() The Medivac is there for two reasons: 1) When you have minerals and need to get from one side of the map to the other in time. I've edited and made the Medivac faster so that it could do its job better. Please download the updated map! 2) When you are in the later parts of the game, and there are Turrets in every orifice, its more and more likely that your SCV will get stuck! That means you need a Dropship to rescue him! If its useless to you because you forget to keep it nearby your SCV then that's your own fault (sorry but its true) | ||
ccdnl
United States611 Posts
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wanderer
United States641 Posts
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Sensator
Australia377 Posts
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wanderer
United States641 Posts
I also updated the map to fix an error that Alissy in the TL IRC found where not all units are killed at the end of the Level. Please update the map (Revision 7)! | ||
Marl
United States692 Posts
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QueueQueue
Canada1000 Posts
On May 17 2010 09:45 Teogamer wrote: I can't get past level 3 on easy, I spammed as many turrets as I could at the end of the path but it's not enough :-/ You have to put them at the optimal spots. Just look at the circle as you're placing, and look to place it so that the pathing of units results in them being in range the longest. Putting the turrets on the straight paths results in less fire time for the turrets. | ||
mrlie3
Canada350 Posts
On May 17 2010 09:53 QueueQueue wrote: You have to put them at the optimal spots. Just look at the circle as you're placing, and look to place it so that the pathing of units results in them being in range the longest. Putting the turrets on the straight paths results in less fire time for the turrets. Even with correct spots, it is really tough to get pass level 8 or more. =/ And it was easy mode! O, and there was a bug where the banshee didn't explode on great spire, resulting the game to halt. | ||
wanderer
United States641 Posts
btw I'm fixing a problem with a while loop stalling the game edit -- its done! Revision 8 is out. Sorry about the bug I inadvertently made in 7! | ||
GX.Sigma
United States49 Posts
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ohN
United States1075 Posts
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wanderer
United States641 Posts
On May 17 2010 11:57 GX.Sigma wrote: Despite your claims of rigorous playtests, it feels ludicrously unpolished. I played Easy mode, and it seemed impossible. The level names are SC1 units, and the units themselves are completely different than the units named. The units have egregious pathfinding bugs, especially the Interceptor ("Scourge"), which are all stacked on top of each other so it's impossible to see how many. The SCV and the dropship move way too slow; an artifact of the feeble SC1 editor which need not plague us in 2010. And the brightness! Dear God, the brightness! Does this game take place inside the Sun or something? I'm not in the mood right now to even think about where I should begin with this ignorant babble of yours. Read the original post and go buy Brood War. | ||
Moony
United States533 Posts
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AdahnSC
United States376 Posts
problem with broodlords not following the path and just floating around. | ||
Ner0
United States131 Posts
Additionally it seems like pure turrets are more effective than heroes. I've gotten the hydra 2 times and marine once making full use of it (attack,move,attack,move + using drop ships on every corner but it doesn't seem as effective). I've forgotten if some units count as 2 or 3 lives, but perhaps you could make the game trigger a delay of 1 second per unit so it: 1) Doesn't lag 2) Suspense 3) Not error and deduct more than 1 life per unit. Thanks! | ||
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