but first, my sandwich!
[UMS] Turret Defense 2010 -Final- - Page 7
Forum Index > SC2 General |
wanderer
United States641 Posts
but first, my sandwich! | ||
wanderer
United States641 Posts
In this update: turret stacking! and Fixed Spire deaths! 1 for 1 guaranteed or your money back! | ||
wanderer
United States641 Posts
For Revision 11, I've added the Protoss Shuttle to replace the Medivac as the SCV's main dropship for the sake of extra nostalgia! Credit for the Shuttle model and textures go to Skizot, one of the main guys in the Blizzmod and PR team who worked on Project Revolution mod for Warcraft III! Its quite possible that this may be the last update because all bugs appear to be completely gone now. If I ever update it again, it will be to add more Brood War units. Thanks for playing and for the support, guys! | ||
ghen
United States1356 Posts
| ||
wanderer
United States641 Posts
| ||
decafchicken
United States19998 Posts
| ||
wanderer
United States641 Posts
High Templars shouldn't be a problem -- just another Bunker. My main concern about adding more stuff is that the bunkers might get cluttered. edit -- made a poll in the original post for those who care. | ||
Luca
United Kingdom47 Posts
![]() | ||
Mutaahh
Netherlands859 Posts
once a intercepter got stuck @ the start, and a corruptor got stuck in the end, above the buildings that suppose to be lives more to fix ![]() love it though, however its so hard alone ![]() | ||
wanderer
United States641 Posts
| ||
zazen
Brazil695 Posts
But it just seems pretty damn hard to solo the map after wave 7 or 8... | ||
Deranged_Overlord
United States8 Posts
| ||
Niteo
United States28 Posts
| ||
wanderer
United States641 Posts
On May 19 2010 09:39 Niteo wrote: Just tried the newest version and I got up to the scourge level (interceptors). Only half of the interceptors came out while the other half were frozen at the edge of the map. I have never heard of this -- I'll look into it right now man. I think I know what might be causing it. edit -- I knew it. I told the Interceptors to spawn at a random point, and it seems you got unlucky because they spawned along the edge of the Location. I fixed it and updated the map, but didn't make it a new revision because its a little thing. | ||
wanderer
United States641 Posts
The High Templar costs $8, can attacks like an Archon for 15 splash damage, can cast Psi Storm for 20 Energy at the default damage rate, but it is very slow and therefore requires you to micro him with your Shuttle in order to put him to good use! The Probe costs $10 and pretty much replaces your SCV, although you get to keep him if you want to keep building turrets for whatever reason. The Probe will build you Pylons for free and Photon Cannons for 1 Mineral. The Photon Cannon does 15 damage per shot, compared to the Missle Turret's 9 damage per shot. Its important to note, though, that the photon cannon fires a little slower than the Missle Turret! The Download link should be at the top of the original post! PS: Have you seen my remake of Sniper Paintball Ultimate? | ||
Thrasymachus725
Canada527 Posts
I find it frustrating to see the units named incorrectly, and I understand why you did that, and I suppose that is your choice but personally it is pretty meh. I haven't played it with anyone else yet, but I will be trying it soon. Some units clip the corners a little. I find it still a waste of money to buy the heroes, but this could very well be a factor that is more desirable with more than 1 person. WAY more Spires are dieing than units are slipping through. I very clearly let 6 units through with 17 Spires and I had 3 left at the end. Unless units are needlessly stacking, which they shouldnt. More thoughts. This is an awesome map... for SC1. This brings me back to my childhood and brings back happy memories. I did indeed love this map. But we are in 2010 and you advertise that in your game... You have access to the most powerful map making tool ever created for a game. So roll with it. You call this the final version and you seem so content with it... I really don't know what to say about that. This map is great for SC1, but now that we are in SC2 you have SO much further to go with it. Don't just take a map created by a feeble limited engine and remake it in better graphics. Make it what the original designer wishes he could have done back in the day. Here are some ideas I had. Advance it, and make it better or it will never be accepted. Something criminally simple: More towers. Turrets turrets turrets and the occasional Photon cannon, that is likely not worth the cost. BORING. Allow us to do a MBS of the Spires or enemy units in order to do a quick scan of how many are left. This would add something to the game I believe. Flashier graphics. Many attacks, big explosions. Less archaic systems. Moving an SCV onto a Circle of Power, when you can easily place a menu to select. Moving Zerglings called $ on bunkers in order to buy things when you can have a building that buys this stuff with Minerals. TONS more Heroes that are actually worth it, and while they shouldn't be amazingly powerful, they should SEEM like it. This may seem odd, but when I got my first Marine, I thought, HELL YEAH! Then I saw him attacking SO SLOWLY doing such small damage and being outrun by most air units. I was just thinking how I wasted my money, not because he wasn't effective but because he SEEMED like a liability because he is so slow and boring. Cooler Interface. If you look around you will see some amazing interfaces that fit very well into the game. Camera Angle Options maybe? Top down would be an interesting choice for this one. The map editor you have is so powerful and this map currently doesn't even stand CLOSE to the ones that were made on the WC3 engine. Don't call this the final version, because there are SO many places you can go! Take it and run with it. Improve it, impress people and push the limits! I do enjoy this map. But again, I feel like I am playing SC1, so the enjoyment doesn't even last as long as the Tetris or Tower Defense maps I downloaded, even though they are far simpler or less complete. This one has more potential than both of those combined. So use it. | ||
wanderer
United States641 Posts
I just disagree with you on all counts. I never had any intention going into making this map of using all (or even any!) of the new features in this editor. To be honest with you, I actually had SCMDraft2 open in another window the entire time that I was making this map so that I would be able to keep it as "true to scripture" as possible. I wrote this in the comments section of the sc2mapster page when someone else brought up the same point you're making now: "Perhaps in another map I can make a map LIKE this one with more modern features and whatnot... but right now I just want this map to remain as it was. Think of it as like a memorial. A modern example of what we appreciated in the past, if you will." I think that that kind of sums up my feelings and intentions with making the map. Perhaps just Turrets and maybe a Photon Cannon is nowadays considered to be not enough, but as for me I very much appreciate the way things used to be. I think I'm just a rather traditional person who appreciates old things too much to bother trying to improve on it, that's all. I'm like the kind of guy who appreciates SNES games just as much as XBOX360 games, if not more... or like the guy who plays Brood War and CounterStrike instead of Gears of War and HALO 3 or whatever it is nowadays that people play. I think that everyone in this community can at least empathize with me here on this. In my mind, this map (or rather its predecessors at least) is the epitomy of Tower Defense. I find nothing wrong or boring about building my turrets and trying to focus fire them to beat each level. I think its really fun, actually! Besides, if I wanted to make a Tower Defense map that used more of the editor's engine, I wouldn't have dared to use this name because then it wouldn't really be Turret Defense, would it? I don't think it would, personally. You're completely correct that I did did not use this powerful engine to its fullest extent... but what if I did? I personally think that if I had done that, I would have made something very messy and unrecognizable... like when Hollywood makes a sequel to a movie or something based on a novel (or even worse, "a true story!") or whatever that ends up having hardly anything to do with the original, then justify it with the word "re-imagining!" or "reboot!". I hate that shit! And I know that there are people out there who very much appreciate this kind of thing like I do, because the guy who tried to recreate Brood War in Warcraft 3 as a mod before SC2 was announced literally gave me his old unit models and textures and shit that he made for the mod before it was scrapped when SC2 was announced back in May 2007. I used some of them in this map! In fact, the very same guy, when he heard that my next effort was to recreate Sniper Paintball for SC2, which I finished last night actually, he just volunteered out of the blue to create the Brood War Flag unit for me right after I announced that I was doing it (which is necessary in order to call dibs on a map idea) on the website! I also used the original Ghost sound effects for the Sniper Paintball Bald +LocksSniper Paintball Bald +Locks map. PS: I swear I fixed that "kills too many units" spire thing! I've tested that out extensively over the past few days. It works for me in my tests and when I release it I still hear about it happening. UGH! | ||
MidKnight
Lithuania884 Posts
Btw, it's also way easier because you can select multiple buildings and target fire individual units really easily ![]() At any case, HUUUGE props for making this dude. So awesome | ||
wanderer
United States641 Posts
Revision 13 is downloadable from the link in the op. Thanks for playing! | ||
elmizzt
United States3309 Posts
On May 20 2010 06:50 wanderer wrote: I really appreciate the commentary man. I just disagree with you on all counts. I never had any intention going into making this map of using all (or even any!) of the new features in this editor. To be honest with you, I actually had SCMDraft2 open in another window the entire time that I was making this map so that I would be able to keep it as "true to scripture" as possible. I wrote this in the comments section of the sc2mapster page when someone else brought up the same point you're making now: I think that that kind of sums up my feelings and intentions with making the map. Perhaps just Turrets and maybe a Photon Cannon is nowadays considered to be not enough, but as for me I very much appreciate the way things used to be. I think I'm just a rather traditional person who appreciates old things too much to bother trying to improve on it, that's all. I'm like the kind of guy who appreciates SNES games just as much as XBOX360 games, if not more... or like the guy who plays Brood War and CounterStrike instead of Gears of War and HALO 3 or whatever it is nowadays that people play. I think that everyone in this community can at least empathize with me here on this. In my mind, this map (or rather its predecessors at least) is the epitomy of Tower Defense. I find nothing wrong or boring about building my turrets and trying to focus fire them to beat each level. I think its really fun, actually! Besides, if I wanted to make a Tower Defense map that used more of the editor's engine, I wouldn't have dared to use this name because then it wouldn't really be Turret Defense, would it? I don't think it would, personally. You're completely correct that I did did not use this powerful engine to its fullest extent... but what if I did? I personally think that if I had done that, I would have made something very messy and unrecognizable... like when Hollywood makes a sequel to a movie or something based on a novel (or even worse, "a true story!") or whatever that ends up having hardly anything to do with the original, then justify it with the word "re-imagining!" or "reboot!". I hate that shit! And I know that there are people out there who very much appreciate this kind of thing like I do, because the guy who tried to recreate Brood War in Warcraft 3 as a mod before SC2 was announced literally gave me his old unit models and textures and shit that he made for the mod before it was scrapped when SC2 was announced back in May 2007. I used some of them in this map! In fact, the very same guy, when he heard that my next effort was to recreate Sniper Paintball for SC2, which I finished last night actually, he just volunteered out of the blue to create the Brood War Flag unit for me right after I announced that I was doing it (which is necessary in order to call dibs on a map idea) on the website! I also used the original Ghost sound effects for the Sniper Paintball Bald +LocksSniper Paintball Bald +Locks map. PS: I swear I fixed that "kills too many units" spire thing! I've tested that out extensively over the past few days. It works for me in my tests and when I release it I still hear about it happening. UGH! Thank you for this. Hopefully this is the last time we will hear about how "out of date" your TRIBUTE map is. | ||
| ||