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[UMS] Turret Defense 2010 -Final- - Page 7

Forum Index > SC2 General
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wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-17 23:17:18
May 17 2010 23:17 GMT
#121
i'll make it so that you can stack if you want to, at least

but first, my sandwich!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-18 00:58:16
May 18 2010 00:56 GMT
#122
Update: I've made Revision 10

In this update: turret stacking! and Fixed Spire deaths! 1 for 1 guaranteed or your money back!

actually its just turret overlapping
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 18 2010 20:44 GMT
#123
UPDATE! Revision 11

For Revision 11, I've added the Protoss Shuttle to replace the Medivac as the SCV's main dropship for the sake of extra nostalgia! Credit for the Shuttle model and textures go to Skizot, one of the main guys in the Blizzmod and PR team who worked on Project Revolution mod for Warcraft III!

Its quite possible that this may be the last update because all bugs appear to be completely gone now. If I ever update it again, it will be to add more Brood War units.

Thanks for playing and for the support, guys!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
ghen
Profile Blog Joined March 2010
United States1356 Posts
May 18 2010 20:47 GMT
#124
Does it have the ability to play single player?
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-18 20:49:34
May 18 2010 20:49 GMT
#125
yes! 1 to 4 players (because 4 is the max right now)
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
decafchicken
Profile Blog Joined January 2005
United States20176 Posts
May 18 2010 20:49 GMT
#126
Would it be possible to get more/better heroes?
how reasonable is it to eat off wood instead of your tummy?
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-18 20:58:40
May 18 2010 20:56 GMT
#127
I can work on that if its really desired. I'll need the unit statistics though for the Photon Cannon damage also, because I don't have the map decoder nor the original map from Brood War anymore.

High Templars shouldn't be a problem -- just another Bunker. My main concern about adding more stuff is that the bunkers might get cluttered.

edit -- made a poll in the original post for those who care.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Luca
Profile Joined July 2009
United Kingdom47 Posts
May 18 2010 21:04 GMT
#128
I apprieciate the efforts and that, but one turret seems kinda lame unless i just fail so hard that i haven't unlocked any new ones yet (which i do btw )
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
May 18 2010 21:18 GMT
#129
I played the version with the shuttle,
once a intercepter got stuck @ the start,
and a corruptor got stuck in the end, above the buildings that suppose to be lives

more to fix

love it though, however its so hard alone
I want to fly
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 18 2010 21:18 GMT
#130
Luca I appreciate you taking the time to comment but I think that you very much misunderstand the premise of this map. I think you should look at the original post.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
zazen
Profile Blog Joined April 2009
Brazil695 Posts
May 18 2010 21:27 GMT
#131
Thanks a bunch, I've been playing it and having lots of fun
But it just seems pretty damn hard to solo the map after wave 7 or 8...
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Deranged_Overlord
Profile Joined April 2010
United States8 Posts
May 19 2010 00:16 GMT
#132
Anyone going to be playing this tonight? I would like to try a few games. My ID is deranged.overlord.
Niteo
Profile Joined April 2010
United States28 Posts
May 19 2010 00:39 GMT
#133
Just tried the newest version and I got up to the scourge level (interceptors). Only half of the interceptors came out while the other half were frozen at the edge of the map.
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-19 00:54:09
May 19 2010 00:51 GMT
#134
On May 19 2010 09:39 Niteo wrote:
Just tried the newest version and I got up to the scourge level (interceptors). Only half of the interceptors came out while the other half were frozen at the edge of the map.

I have never heard of this -- I'll look into it right now man. I think I know what might be causing it.


edit -- I knew it. I told the Interceptors to spawn at a random point, and it seems you got unlucky because they spawned along the edge of the Location. I fixed it and updated the map, but didn't make it a new revision because its a little thing.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-19 19:33:27
May 19 2010 19:32 GMT
#135
Hey guys, since over 90% of the ones that voted wanted more heroes, I've given you the High Templar and the Probe!

The High Templar costs $8, can attacks like an Archon for 15 splash damage, can cast Psi Storm for 20 Energy at the default damage rate, but it is very slow and therefore requires you to micro him with your Shuttle in order to put him to good use!

The Probe costs $10 and pretty much replaces your SCV, although you get to keep him if you want to keep building turrets for whatever reason. The Probe will build you Pylons for free and Photon Cannons for 1 Mineral. The Photon Cannon does 15 damage per shot, compared to the Missle Turret's 9 damage per shot. Its important to note, though, that the photon cannon fires a little slower than the Missle Turret!

The Download link should be at the top of the original post!


PS: Have you seen my remake of Sniper Paintball Ultimate?
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
May 19 2010 21:24 GMT
#136
I understand your idea for Nostalgia and that's awesome, but I think it needs a little bit... more. Here are some of my thoughts:
I find it frustrating to see the units named incorrectly, and I understand why you did that, and I suppose that is your choice but personally it is pretty meh.
I haven't played it with anyone else yet, but I will be trying it soon.
Some units clip the corners a little.
I find it still a waste of money to buy the heroes, but this could very well be a factor that is more desirable with more than 1 person.
WAY more Spires are dieing than units are slipping through. I very clearly let 6 units through with 17 Spires and I had 3 left at the end. Unless units are needlessly stacking, which they shouldnt.

More thoughts.
This is an awesome map... for SC1. This brings me back to my childhood and brings back happy memories. I did indeed love this map. But we are in 2010 and you advertise that in your game... You have access to the most powerful map making tool ever created for a game. So roll with it. You call this the final version and you seem so content with it... I really don't know what to say about that. This map is great for SC1, but now that we are in SC2 you have SO much further to go with it. Don't just take a map created by a feeble limited engine and remake it in better graphics. Make it what the original designer wishes he could have done back in the day. Here are some ideas I had. Advance it, and make it better or it will never be accepted.

Something criminally simple: More towers. Turrets turrets turrets and the occasional Photon cannon, that is likely not worth the cost. BORING.
Allow us to do a MBS of the Spires or enemy units in order to do a quick scan of how many are left. This would add something to the game I believe.
Flashier graphics. Many attacks, big explosions.
Less archaic systems. Moving an SCV onto a Circle of Power, when you can easily place a menu to select. Moving Zerglings called $ on bunkers in order to buy things when you can have a building that buys this stuff with Minerals.
TONS more Heroes that are actually worth it, and while they shouldn't be amazingly powerful, they should SEEM like it. This may seem odd, but when I got my first Marine, I thought, HELL YEAH! Then I saw him attacking SO SLOWLY doing such small damage and being outrun by most air units. I was just thinking how I wasted my money, not because he wasn't effective but because he SEEMED like a liability because he is so slow and boring.
Cooler Interface. If you look around you will see some amazing interfaces that fit very well into the game.
Camera Angle Options maybe? Top down would be an interesting choice for this one.

The map editor you have is so powerful and this map currently doesn't even stand CLOSE to the ones that were made on the WC3 engine. Don't call this the final version, because there are SO many places you can go! Take it and run with it. Improve it, impress people and push the limits!

I do enjoy this map. But again, I feel like I am playing SC1, so the enjoyment doesn't even last as long as the Tetris or Tower Defense maps I downloaded, even though they are far simpler or less complete. This one has more potential than both of those combined. So use it.
The meaning of life is to fight.
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-19 22:11:19
May 19 2010 21:50 GMT
#137
I really appreciate the commentary man.

I just disagree with you on all counts. I never had any intention going into making this map of using all (or even any!) of the new features in this editor. To be honest with you, I actually had SCMDraft2 open in another window the entire time that I was making this map so that I would be able to keep it as "true to scripture" as possible. I wrote this in the comments section of the sc2mapster page when someone else brought up the same point you're making now:

"Perhaps in another map I can make a map LIKE this one with more modern features and whatnot... but right now I just want this map to remain as it was. Think of it as like a memorial. A modern example of what we appreciated in the past, if you will."


I think that that kind of sums up my feelings and intentions with making the map. Perhaps just Turrets and maybe a Photon Cannon is nowadays considered to be not enough, but as for me I very much appreciate the way things used to be. I think I'm just a rather traditional person who appreciates old things too much to bother trying to improve on it, that's all.

I'm like the kind of guy who appreciates SNES games just as much as XBOX360 games, if not more... or like the guy who plays Brood War and CounterStrike instead of Gears of War and HALO 3 or whatever it is nowadays that people play. I think that everyone in this community can at least empathize with me here on this.

In my mind, this map (or rather its predecessors at least) is the epitomy of Tower Defense. I find nothing wrong or boring about building my turrets and trying to focus fire them to beat each level. I think its really fun, actually!

Besides, if I wanted to make a Tower Defense map that used more of the editor's engine, I wouldn't have dared to use this name because then it wouldn't really be Turret Defense, would it? I don't think it would, personally.

You're completely correct that I did did not use this powerful engine to its fullest extent... but what if I did? I personally think that if I had done that, I would have made something very messy and unrecognizable... like when Hollywood makes a sequel to a movie or something based on a novel (or even worse, "a true story!") or whatever that ends up having hardly anything to do with the original, then justify it with the word "re-imagining!" or "reboot!".

I hate that shit!

And I know that there are people out there who very much appreciate this kind of thing like I do, because the guy who tried to recreate Brood War in Warcraft 3 as a mod before SC2 was announced literally gave me his old unit models and textures and shit that he made for the mod before it was scrapped when SC2 was announced back in May 2007. I used some of them in this map!

In fact, the very same guy, when he heard that my next effort was to recreate Sniper Paintball for SC2, which I finished last night actually, he just volunteered out of the blue to create the Brood War Flag unit for me right after I announced that I was doing it (which is necessary in order to call dibs on a map idea) on the website! I also used the original Ghost sound effects for the Sniper Paintball Bald +LocksSniper Paintball Bald +Locks map.



PS: I swear I fixed that "kills too many units" spire thing! I've tested that out extensively over the past few days. It works for me in my tests and when I release it I still hear about it happening. UGH!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
MidKnight
Profile Joined December 2008
Lithuania884 Posts
May 19 2010 21:58 GMT
#138
Ooooh, fucking A!

Btw, it's also way easier because you can select multiple buildings and target fire individual units really easily

At any case, HUUUGE props for making this dude.
So awesome
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 19 2010 22:49 GMT
#139
Update: I've completely redone the way that the Spire death happens at the end of each Level for the third time and this is my most efficient methodology yet! I'm very confident that this will be the last we hear of that problem.

Revision 13 is downloadable from the link in the op. Thanks for playing!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
elmizzt
Profile Joined February 2010
United States3309 Posts
May 19 2010 22:52 GMT
#140
On May 20 2010 06:50 wanderer wrote:
I really appreciate the commentary man.

I just disagree with you on all counts. I never had any intention going into making this map of using all (or even any!) of the new features in this editor. To be honest with you, I actually had SCMDraft2 open in another window the entire time that I was making this map so that I would be able to keep it as "true to scripture" as possible. I wrote this in the comments section of the sc2mapster page when someone else brought up the same point you're making now:

Show nested quote +
"Perhaps in another map I can make a map LIKE this one with more modern features and whatnot... but right now I just want this map to remain as it was. Think of it as like a memorial. A modern example of what we appreciated in the past, if you will."


I think that that kind of sums up my feelings and intentions with making the map. Perhaps just Turrets and maybe a Photon Cannon is nowadays considered to be not enough, but as for me I very much appreciate the way things used to be. I think I'm just a rather traditional person who appreciates old things too much to bother trying to improve on it, that's all.

I'm like the kind of guy who appreciates SNES games just as much as XBOX360 games, if not more... or like the guy who plays Brood War and CounterStrike instead of Gears of War and HALO 3 or whatever it is nowadays that people play. I think that everyone in this community can at least empathize with me here on this.

In my mind, this map (or rather its predecessors at least) is the epitomy of Tower Defense. I find nothing wrong or boring about building my turrets and trying to focus fire them to beat each level. I think its really fun, actually!

Besides, if I wanted to make a Tower Defense map that used more of the editor's engine, I wouldn't have dared to use this name because then it wouldn't really be Turret Defense, would it? I don't think it would, personally.

You're completely correct that I did did not use this powerful engine to its fullest extent... but what if I did? I personally think that if I had done that, I would have made something very messy and unrecognizable... like when Hollywood makes a sequel to a movie or something based on a novel (or even worse, "a true story!") or whatever that ends up having hardly anything to do with the original, then justify it with the word "re-imagining!" or "reboot!".

I hate that shit!

And I know that there are people out there who very much appreciate this kind of thing like I do, because the guy who tried to recreate Brood War in Warcraft 3 as a mod before SC2 was announced literally gave me his old unit models and textures and shit that he made for the mod before it was scrapped when SC2 was announced back in May 2007. I used some of them in this map!

In fact, the very same guy, when he heard that my next effort was to recreate Sniper Paintball for SC2, which I finished last night actually, he just volunteered out of the blue to create the Brood War Flag unit for me right after I announced that I was doing it (which is necessary in order to call dibs on a map idea) on the website! I also used the original Ghost sound effects for the Sniper Paintball Bald +LocksSniper Paintball Bald +Locks map.



PS: I swear I fixed that "kills too many units" spire thing! I've tested that out extensively over the past few days. It works for me in my tests and when I release it I still hear about it happening. UGH!

Thank you for this. Hopefully this is the last time we will hear about how "out of date" your TRIBUTE map is.
d=(^_^)z
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