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[UMS] Turret Defense 2010 -Final- - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 All
milly9
Profile Joined May 2007
Canada325 Posts
May 20 2010 06:30 GMT
#161
the creator of this map doesn't seem to be able to handle criticism well, but at least he is continuing to work on the map
then i stick my treasures in a treehole
Ner0
Profile Joined July 2008
United States131 Posts
Last Edited: 2010-05-20 06:31:21
May 20 2010 06:30 GMT
#162
Made it to level 20 I think with a friend (Sentries) then it started spawning stuff and we won even though all our spires were dead.

http://i48.tinypic.com/2aguiiq.jpg

*Also the HT can storm itself might want to fix that.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
May 20 2010 07:08 GMT
#163
i defeated it by myself , thats the skills
ur pro or ur noob , thats life
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-20 16:19:32
May 20 2010 16:18 GMT
#164
ner0 -- LOL nice. that is just pure awesome, man! I'm fixing up Snipe Paintball atm but after that I'll take a look at how that glorious mess could've happened. I'm sorry, I just find that so hilarious that that was how the map ended for you. I promise, that's not what was supposed to happen, although I wish right now I had made it to be like that!

edit - about the HT thing, there's nothing I can do about that actually. Damage is always dealt in the area and I'd have to get into the game's hard coding to alter that. I'm sorry man =(
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
May 20 2010 17:08 GMT
#165
On May 20 2010 14:54 wanderer wrote:
My spidey senses tell me that this clown needs to stop judging brood war maps by the standards of warcraft 3's mapping community and calling my map a disgusting pile of shit on sc2mapster.com then call it constructive criticism.

i got some constructive criticism for you: gtfo.



Seriously?
I still have no idea where you got the idea that I am from the WC3 community...
I played Turret Defense in Brood War and I loved it. But this isn't a Brood War map. This is a SC2 map. Turret Defense 2010.
I didn't call it a disgusting pile of shit. I said it has great potential then told you some things you can do in order to make it great, because right now, it is not great. The Brood War version was great.
If you think that this map will be great in the SC2 community just because it was great in the SC1 community, you are deluding yourself. The SC2 community will pick up the most sophisticated map making tool ever created and they will use it to make greatness. I assumed you wanted to make a great SC2 map too. I assumed wrong.
Really, I am sad that you have set your sights so low that to pick up the Galaxy editor and create something that the SC1 Map Editor could create.

I am glad someone else is making an updated version of this map too. Maybe he has greater aspirations than this.
The meaning of life is to fight.
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-20 17:54:25
May 20 2010 17:33 GMT
#166
On May 21 2010 02:08 Zanez.smarty wrote:
Show nested quote +
On May 20 2010 14:54 wanderer wrote:
My spidey senses tell me that this clown needs to stop judging brood war maps by the standards of warcraft 3's mapping community and calling my map a disgusting pile of shit on sc2mapster.com then call it constructive criticism.

i got some constructive criticism for you: gtfo.


If you think that this map will be great in the SC2 community just because it was great in the SC1 community, you are deluding yourself.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=125636&currentpage=7#140

I've already answered your criticisms, both on this website and on sc2mapster. You're just repeating yourself like a broken record. Now gtfo.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
asdfiprod
Profile Joined February 2005
United States34 Posts
May 20 2010 18:11 GMT
#167
This map is, i mean, alright I guess, but the author is incredibly childish and full of himself.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
May 20 2010 19:26 GMT
#168
The author deleted the comments on SC2mapster that criticized him.
The meaning of life is to fight.
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 21 2010 05:07 GMT
#169
There's a bug that spawns twice the amount of units on any given wave, I'm not sure what causes it but it happened to me twice in a row. First game it spawned 2x mutalisks, second game it spawned 2x battlecruisers. I stopped playing for the night after that, hopefully it gets fixed soon. Here are the replays:

http://www.sc2rc.com/index.php/replay/show/6128

http://www.sc2rc.com/index.php/replay/show/6129
good vibes only
GX.Sigma
Profile Joined April 2010
United States49 Posts
May 21 2010 05:15 GMT
#170
Not exactly "final" if there are 13 updates and counting...

Yeah, I know, I'm leaving.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
May 21 2010 08:34 GMT
#171
Can someone answer me where do you put the maps and how do you launch them?
milly9
Profile Joined May 2007
Canada325 Posts
May 21 2010 08:58 GMT
#172
On May 21 2010 17:34 Jimmy Raynor wrote:
Can someone answer me where do you put the maps and how do you launch them?


You can put it anywhere you want, just drag it onto your starcraft 2 shortcut
then i stick my treasures in a treehole
MementoMori
Profile Joined April 2010
Canada419 Posts
May 21 2010 12:45 GMT
#173
Why are you sitting on here criticizing the map so hard... If it's so terrible why don't you create a better one. It's not like there will only be one tower defence game made for SC2
for the world is hollow and I have touched the sky
milly9
Profile Joined May 2007
Canada325 Posts
May 21 2010 12:53 GMT
#174
On May 21 2010 21:45 MementoMori wrote:
Why are you sitting on here criticizing the map so hard... If it's so terrible why don't you create a better one. It's not like there will only be one tower defence game made for SC2


I think people took issue with the map being called final when it clearly wasn't
then i stick my treasures in a treehole
Yeld
Profile Joined April 2010
Austria106 Posts
Last Edited: 2010-05-22 00:58:27
May 22 2010 00:58 GMT
#175
I think the map was quite manageable. Getting nothing but ghosts gets you through all the waves savely, as long as you micro them well. Their high damage/cost ratio goes very niceley with their long attack cooldown. The only letdown was the "boss" at the end. Finally an enemy with shields to EMP and then it dies instantly...
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 25 2010 20:52 GMT
#176
Hey guys -- I was able to fix the spawning problem created by the latest patch, however I'm in a different city living in a different house and am using a public computer at the moment. It will be a while before I'm able to get internet at my new place and then be back into consistently updating and whatnot regularly again. If I can find a blank CD to copy/paste, I will update the map and post here again, but I'm just posting to let you guys know that the problem is taken care of.

In the past I've essentially redone the logic involved with ending and starting a new round... but this time I just added an extra line or two saying "ONLY START THE ROUND ONCE FFS" essentially because I was tired of just trying to make it work without explicity saying "don't do this bug" like I did here.

I promise that I will update the map on sc2mapster as soon as I can!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-26 19:47:14
May 26 2010 19:39 GMT
#177
Hey guys. I heard from a friend that the map peaked at #2 on the custom map charts on B.net! I was extremely happy to hear it! Thank you so much for supporting me this past few weeks.

Revision 14 is now uploaded to sc2mapster.com. After posting this I'm going to talk to my friend and he'll walk me through the whole publishing thing because I've been afk for the past week due to pressing matters irl. Cheers!

edit -- some jerk named Cerp reserved the name Turret Defense 2010. God damn it!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 26 2010 19:56 GMT
#178
Update: I had to change the name to "Turret Defense by Galois" because that jerkoff Cerp reserved the name Turret Defense 2010 and all variations thereof when he published the name. That is VERY frustrating!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
elmizzt
Profile Joined February 2010
United States3309 Posts
May 26 2010 19:58 GMT
#179
On May 27 2010 04:56 wanderer wrote:
Update: I had to change the name to "Turret Defense by Galois" because that jerkoff Cerp reserved the name Turret Defense 2010 and all variations thereof when he published the name. That is VERY frustrating!


What a bummer
d=(^_^)z
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 26 2010 21:23 GMT
#180
Yeah it really sucks... but on the bright side, my friend online told me that this map peaked at #2 in popularity! When I finally got on sc2β for the first time since last thursday, I looked and saw my map at #11! I was so happy.

I think that since the name "Turret Defense" is now reserved and there's nothing I can do about it now, I will abandon the thing and just let nature take its course.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
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