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[UMS] Turret Defense 2010 -Final-

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-20 02:57:47
May 16 2010 07:38 GMT
#1
For Ghost[Yoon]

CURRENT REVISION: 13a

UPDATE: Map is released! Click here to download!

UPDATE AGAIN! Map is localized so now anyone in EU or ASIA can play the map! The world can now play Turret Defense!

UPDATE TO THE THIRD POWER! I've done it again! I've remade Sniper Paintball Ultimate/Elite/Bald +Locks http://www.teamliquid.net/forum/viewmessage.php?topic_id=126178

To see how to play this map online with your friends, please visit this post that I wrote on page 2 of this very thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125636&currentpage=2#27 ... or you can just read the below quote:
Actually, guys, there is a program out now that does this for you.

I guess since ooni linked to the information that they first discovered for playing custom maps online, I can use it to segue into the actual process.

How to play custom maps with your friends in SC2:

[image loading]

http://www.sc2mapster.com/assets/sc2-custom-map-patcher/
(Please note that this program works completely fine for XP Vista and Windows 7 — I know this because me and my friends collectively use each of those platforms... me being XP because my computer is so old =( )

How it works:
The entire reason that you are not able to host Custom maps in SC2 right now is because the game is not programmed atm to recognize maps that are not the default ones... just like how SC2 is not programmed to recognize replay files that are not in the Replays/Multiplayer, Replays/Skirmish, Replays/Recent, etc. folders.

So how to do you do it? You host a room for a default map (the one the program maker chose was Lost Temple), make a backup file for LT, then move and rename the custom map file temporarily so that it has the name of the original file. This way, when the game is launched, it thinks that its loading Lost Temple.

Then when the map is finished, you restore the files to their original places and names.

That is 100% of what this program does for you.

So, you Alt-Tab, click the " . . . " button to load the map you want to play, then you make a Custom match of Lost Temple, then you click the Patch button after the lobby has loaded. Make sure all of the other people in the room with you have clicked Patch as well, then you launch!

Then, when the game is over, alt tab and click Restore so that everything is back to normal!

(Note that if you don't click restore after a match, the game will simply think you don't have Lost Temple and re-download it for you like when you first played the map in SC2)

(Also note that if at least one of the people does not load the correct map, if any map at all, with the program, then he or she will have their SC2 game crash like when you were trying to quit the game in the previous patch — the freezing and then the popup window saying "what were you trying to do?" kind of crash — while everybody else loads normally)



So... that is all that needs to happen for you to play Custom Maps online. Please note that it is nothing more than a file manager program — it is functionally less harmful than even PenguinPlug was for Brood War!


Eureka!

Its done. I can't believe it...

After more than 24 hours of nothing but playtesting and making this map from scratch, I have finished it! Click the download link to get it!

I'd like to thank the following testers and friends who stuck with me from the beginning, all of whom are in the US gateway:

ShadowJutsu
Guz
ILoveZerg
Minus
ShadowClaime
Darius
Shizot

And also a big thank you to Blizzmod and PR team for giving me their Wraith and Valkyrie models to use as targets so that this map will be even more Brood War-esque than ever!

Sincerely, Galois.evariste@US

PS: This map is dedicated to the legendary Ghost[Yoon]



[image loading]

I have spent the past 24+ hours of my life without sleep whilst making the legendary map Turret Defense from scratch, and I am very happy to say that it is now 100% completed!

... And yes, it has that memorable Alert sound at the beginning of every round! (it was the very first thing I did =) )

I will add the map download link here tomorrow, though, after I wake up because I want to make sure that the Flying Drone (lol inside joke that nobody in sc2mapster's community understood when I asked about it because they're all a bunch of wc3 fags) actually works because me and my friends are having a hell of a time getting to that level! I'm putting off that fun test until tomorrow morning or whenever I regain consciousness.

[image loading]
(if you look close enough, you can see that I kept the names of what the Brood War units were for every level — I put a lot of effort into inducing Ghost[Yoon] nostalgia in this map!)

This was my #1 favorite UMS map in Brood War and I always felt that I could never be good enough to replicate it using SCMDraft2. Fortunately for me, though, I was lucky enough to find it within myself to do it in GalaxyEdit!

I really feel as though I have arrived right now. I sincerely hope that you guys appreciate what I've done here, because there are no fully-made custom maps (at least Turret/Tower Defense ones) currently "on the market" right now. I know because me and my friends have personally tried/played all of the ones currently in Release state on sc2mapster.com, which is the main place for Editor help (they helped me with some of the finer points in learning this Editor so that I could translate my SCMDraft knowledge to this one, although their community was pretty obnoxious with me for most of the time, tbh, even though only a handful of them have ever even heard of SCMDraft in the first place... much less played BW at any point in their lives) I dare say that this is the first one in the history of Starcraft 2 [that wasn't made for showing off at BlizzCon]!

[image loading]

I would like to emphasize that every stage of me making this map involved my friends playtesting it with me on Battle.net and is therefore 100% guaranteed to work completely for up to 4 players — because that's the current maximum number of players allowed in a single match. When I give you the map download link tomorrow I will explain how you can play this (or any custom map) with your friends over B.net, on the off-chance you don't want to play alone (which is completely fine if you do)!

(And please don't say its hacking because you will only look like an ignorant fool when I get around to actually talking about it. I'd explain right now, but I'm very tired atm and I just wanted to address that talking point before it comes up)

[image loading]
(yeah it works...)

See you tomorrow!

edit -- another map that I posted here a long time ago for BW... http://www.teamliquid.net/forum/viewmessage.php?topic_id=71551
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
acceL.
Profile Joined April 2010
United States109 Posts
May 16 2010 07:41 GMT
#2
sweet
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
May 16 2010 07:42 GMT
#3
Fucking.
Awesome.
Nice job~
Writerdamn, i was two days from retirement
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
May 16 2010 07:46 GMT
#4
Wouldn't turret defense be infinitely easier with the addition of shift-queue building? Anyways still this is awesome and thank you for your work!
Retvrn to Forvms
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 16 2010 07:52 GMT
#5
Thank you all! Your positive words make me feel like...

[image loading]



On May 16 2010 16:46 Chrispy wrote:
Wouldn't turret defense be infinitely easier with the addition of shift-queue building? Anyways still this is awesome and thank you for your work!

Actually man, you could shift-queue buildings in Brood War as well. They just didn't automatically and visually draw the building there for you like they do in SC2.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
moopie
Profile Joined July 2009
12605 Posts
May 16 2010 07:54 GMT
#6
Awesome! can't wait for the download.
I'm going to sleep, let me get some of that carpet.
Garnet
Profile Blog Joined February 2006
Vietnam9030 Posts
May 16 2010 07:56 GMT
#7
When can we expect a download link?
moopie
Profile Joined July 2009
12605 Posts
May 16 2010 07:58 GMT
#8
On May 16 2010 16:56 Garnet wrote:
When can we expect a download link?


Says in the OP that it will be posted tomorrow...
I'm going to sleep, let me get some of that carpet.
Duckvillelol
Profile Blog Joined July 2009
Australia1248 Posts
May 16 2010 08:10 GMT
#9
On May 16 2010 16:52 wanderer wrote:
Thank you all! Your positive words make me feel like...

[image loading]



Show nested quote +
On May 16 2010 16:46 Chrispy wrote:
Wouldn't turret defense be infinitely easier with the addition of shift-queue building? Anyways still this is awesome and thank you for your work!

Actually man, you could shift-queue buildings in Brood War as well. They just didn't automatically and visually draw the building there for you like they do in SC2.


So, you could shift-queue them, but you couldn't. I getcha.


...
Former SC2 commentator. youtube.com/duckvillelol
anch
Profile Blog Joined June 2006
United States5457 Posts
May 16 2010 08:12 GMT
#10
fuck, tomorrow?!!
awesome, i love TDs
520
Profile Blog Joined April 2009
United States2822 Posts
May 16 2010 08:13 GMT
#11
On May 16 2010 17:10 Duckvillelol wrote:
Show nested quote +
On May 16 2010 16:52 wanderer wrote:
Thank you all! Your positive words make me feel like...

[image loading]



On May 16 2010 16:46 Chrispy wrote:
Wouldn't turret defense be infinitely easier with the addition of shift-queue building? Anyways still this is awesome and thank you for your work!

Actually man, you could shift-queue buildings in Brood War as well. They just didn't automatically and visually draw the building there for you like they do in SC2.


So, you could shift-queue them, but you couldn't. I getcha.


...

His sentence makes perfect sense. "automatically and visually" are adverbs modifying "draw." It has nothing to do with the shift-queue. You just don't see the wireframe like you do when you shift-queue in SC2. Stop being a smartass.
Writer
barth
Profile Joined March 2008
Ireland1272 Posts
May 16 2010 08:21 GMT
#12
Turret defense was always quite enjoyable Will definitely check this out, thanks.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
May 16 2010 08:31 GMT
#13
Lol nice, Turret Defense, been so long since I've played that lol
Jang Yoon Chul hwaiting!
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 16 2010 08:47 GMT
#14
Wow! I was just thinking the other day about how much I was looking forward to turret/tower defense games for SC2. Can't wait to get this in my hands.
good vibes only
DrivE
Profile Blog Joined January 2010
United States2554 Posts
May 16 2010 08:50 GMT
#15
incredible. I remember when I couldnt beat this game in sc1 no matter how hard i tried lol
LUCK IS NO EXCUSE
Rodiel
Profile Joined August 2006
France573 Posts
May 16 2010 08:52 GMT
#16
awesome dude :D thx u
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
Last Edited: 2010-05-16 09:06:47
May 16 2010 09:05 GMT
#17
no stack :d
obv good work im a fan of the bw version too
Goons? just vulture toys 휴.휴
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
May 16 2010 09:08 GMT
#18
Good job man. I will definitely waste quite a bit of my life on this.
But Garimto was always more than just a Protoss...
yomi
Profile Blog Joined June 2004
United States773 Posts
May 16 2010 09:55 GMT
#19
Dude you better not be trolling about being able to play custom games online. I am more excited to just play a decent 1v1 map than this game no offense.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
May 16 2010 10:07 GMT
#20
On May 16 2010 18:55 yomi wrote:
Dude you better not be trolling about being able to play custom games online. I am more excited to just play a decent 1v1 map than this game no offense.


http://forums.sc2mapster.com/development/map-development/344-play-custom-maps-on-official-battle-net-custom-games/#p7 -19 Apr 2010 11:06:11-

People knew how to play maps online before galaxy editor came out O___O
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