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[New Map] (8)Chain of Command IV

Forum Index > BW General
Post a Reply
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2008-05-17 05:23:41
May 17 2008 05:10 GMT
#1
So this map isn't brand new or anything, and I'm not aware of how people present their maps on this site, so I'm just going to post here and hope the moderators have mercy on me.

I've been making maps ever since I first got into this game, and this here is one of my better ones. I'm sure you all are aware of the Chain of Command map made by MM-Guild.net. I like the map. More accurately though, I like the idea. So I made my own, removing and adding parts that I, and the many, many testers thought would make it more fun and competitive. Many hours were spent playing this map to balance and alter the gameplay for the aforementioned reasons.
Nobody who has played it thus far has called it a piece of shit, which is a good thing I guess, it has 4.5 (out of 5) stars on modsc.com (where some guy who was playing basically said "hey upload it there man kthx" and I did), so I thought I'd share it with you all.

Who knows, maybe this post will get people playing it on UMS. Its a wonderful feeling when someone is playing your map and you didn't even ask them to host it.

For those of you who aren't aware of Chain of Command, here's how it works:

The Objective:
Two teams, red and blue, each consisting of one General (Archon) and at most three Commanders (listed in order of promotions: High Templar, Tassadar, and Fenix (Dragoon)), must fight and eliminate the other team's General.

The Gameplay:
The General distributes his men among the three commanders as he sees fit. Violence ensues. Moving men to control the various areas of the map earn your team's General Vespene Gas, which he uses to buy special units that will complement his army. Since you only gain gas when you take control of the point, both teams must strategize and allow one another to gain certain areas so that they can be taken back, which gains the necessary Vespene Gas to buy the special units. This helps to keep the game moving... at least for people who don't suck at the game.

Also, every 45 kills the General can issue a promotion to one of his Commanders. Every 50 kills, the General is given a Captain (Dragoon) to give to his Commander of choice.

Hope you like it. Let me know how it goes.

Map image:
[image loading]


Download (8)Chain of Command IV




PS
special thanks to my main map testers (i.e. the guys who spent the most time playing it with me, provided all sorts of colorful suggestions that were added then later removed because they sucked or kept because they were ingenious, and came up with all sorts of strategies to win):

StarcraftRULES@USEast
miller19@USEast
Fail.Panda@USWest
Soviet_Meat@USWest
WA-Fjortafr@USWest
DavidAPlyler@USWest
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 17 2008 05:27 GMT
#2
Cool

As a moderator let me tell you, you're more than welcome to post any maps you create

just don't namedrop them in every post for six weeks
Moderatormy tatsu loops r fuckin nice
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 17 2008 05:29 GMT
#3
will do, sir!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 17 2008 05:36 GMT
#4
On May 17 2008 14:10 wanderer wrote:
The Gameplay:
The General distributes his men among the three commanders as he sees fit.

Hilarity ensues.

Man, I can't wait to play this UMS just to see how pissed off the commanders get at the general and vice-versa. Seriously, we're already at each others' throats in TMM (and I hear the same thing happens in DotA), and at least in those maps we can actually choose our own units.


By the way, does the map work if there are only 6 people? And is it balanced for, say, 3v4?
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
May 17 2008 05:37 GMT
#5
Sounds fun, but getting seven other people to play a map they have never heard of is hard. If people want to set up a group to play it a couple times, count me in, but I am pretty busy the next couple of days, so it isn't guaranteed.

P.S.: Are all units in the game protoss?
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2009-01-09 16:12:49
May 17 2008 05:55 GMT
#6
MyStiC_Chaos
Profile Blog Joined March 2008
United States499 Posts
Last Edited: 2008-05-17 05:58:25
May 17 2008 05:58 GMT
#7
This looks and sounds very fun.

Though, I wouldn't know who to play with.
zobz
Profile Joined November 2005
Canada2175 Posts
May 17 2008 06:46 GMT
#8
It does look fun, but does the asymetricallity of the distances from the start locations to the middle make things imbalanced?
"That's not gonna be good for business." "That's not gonna be good for anybody."
Straylight
Profile Joined March 2008
Canada706 Posts
Last Edited: 2008-05-17 07:09:08
May 17 2008 07:08 GMT
#9
I want to try it.

On May 17 2008 15:46 zobz wrote:
It does look fun, but does the asymetricallity of the distances from the start locations to the middle make things imbalanced?


Yeah I was thinking that too.
It felt like gravity.
Piste
Profile Blog Joined July 2006
6174 Posts
May 17 2008 07:18 GMT
#10
I'm like 16-0 on this map, e-z.
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2008-05-17 07:32:57
May 17 2008 07:32 GMT
#11
About the question of balance for being 3v4: as long as the team with 3 has enough micro skill to handle the extra units, its balanced.

About the question of the protoss units being the only ones, the answer is not really. the basic units are all protoss, but the special units are terran. the only zerg things on the map are the beacons and the base rally point.

About the asymmetricallity of the parametric curve with respect to the Lyle constant, no it does not make things imbalanced. The reason why is in the gameplay. We did a lot of that.

Thanks for the questions!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 23 2008 08:44 GMT
#12
i thought i'd bump the thread for a new audience since i can't namedrop, link, or whatever. plus, the thread was on the 3rd page. gotta advertise some how, you know?
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
Last Edited: 2008-05-23 09:28:05
May 23 2008 09:27 GMT
#13
I know a better map, very cool and so much fun. Have you heard of it? Did you know? It's called faoi. Do you play it?

edit: on a serious note the map seems quite cool, will give it a go.
Oh no
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2008-12-09 01:40:24
December 09 2008 01:40 GMT
#14
bump because i want to remind everyone about the map... and because i'm still looking for my old maps that i lost when my hard drive decided to format itself.

Parapapapapapapapapa~
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
xhuwin
Profile Blog Joined June 2007
United States476 Posts
December 09 2008 02:17 GMT
#15
This map looks fun. To people who have played -- how does it turn out // is it playable as a 2v2 (commander and general on each team)?
xyn
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2009-02-12 01:27:42
February 12 2009 01:17 GMT
#16
mind the speedbump please, the noob bus is making its rounds tonight.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 12 2009 01:36 GMT
#17
lol
..and then I would, ya know, check em'. (Aka SpoR)
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