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[ Second, the high yield patch goes 5 zerglings for 9 minerals, while the blue mineral patch goes for 3 zerglings in exchange for 5 minerals... so I haven't the slightest clue as to what you're talking about!
I think the high-yield is bugged. I have received 5 minerals for 5 zerglings multiple times.
Also, on level 5? ("Queens"), sometimes one or two fly off course and make it impossible to go to the next level.
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I'll look into it, thank you!
edit -- you're completely right man! I wrote to give you 5 minerals when it was advertise for 9. I will edit this post when I upload the fixed version to the website.
re-edit -- revision completed and uploaded!
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Roffles
Pitcairn19291 Posts
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So we can play 2v2 BGH now with this. Blizzard, just open up 3v3 and 4v4!
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Roffles
Pitcairn19291 Posts
Easy mode my ass. That shit's fucking hard as hell.
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the corrupter level is waaaayyyyy to much. edit: seems like if you dont get all kill on the interceptors, it will spam like 70 corrupters. I coudl be wrong.
I bought the stalker, its so slow its garbage. (the dps) best money is probably the 3 for 5, unless the 5 for 9 is fixed.
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The Stalker is actually 30% faster than its default self δ_δ
protip: level 9 is Brood War Valkyries !!!! (level 22 is Tom Kazansky — oh yeah, I got the original Wraith in this map... what about it?)
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Nice! Good job. I think even though you're trying to adhere strictly to the original, however, you can do a few things to make the game a little better (non-collision SCV, maybe stacking, etc.) Just a suggestion though Thanks!
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where do you save the map?
Is there a way to play this without that 3rd party program?
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On May 17 2010 08:31 Slardarxt wrote: where do you save the map?
C:\Documents and Settings\YourUserName\My Documents\StarCraft II Beta\Maps
That's where I save them and then I just open the file.
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Roffles
Pitcairn19291 Posts
Fucking rofl level 22 really IS Tom Kazansky the original SC1 wraith.
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Put the .SC2Map file in:
My Documents > Starcraft II Beta > Maps
Then open it with the Starcraft Editor (or go on Battle.net, make a Lost Temple match and follow the instructions on Page 2) and click Test SC Map.
edit -- Thank you very much for the feedback! Your positive views are like a badge of honor for me!
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Roffles
Pitcairn19291 Posts
Heroes are too weak IMO. Medivacs are slow as hell too. Some levels need some serious tweaking. Don't understand why carriers are so easy, but warp prisms are so damn hard. And they're like one after the other.
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On May 17 2010 08:38 Roffles wrote: Heroes are too weak IMO. Medivacs are slow as hell too. Some levels need some serious tweaking. Don't understand why carriers are so easy, but warp prisms are so damn hard. And they're like one after the other. The easy levels that I give you guys are there for free kills so that you can have more money and be adequately prepared for the later ones. They're like milestones to let you know that difficulty is about to kick it up a notch.
Level 1, Level 3, Level 11, at least, are basically free kill levels. If you like, I can buff the Carriers for you.
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Roffles
Pitcairn19291 Posts
On May 17 2010 08:40 wanderer wrote:Show nested quote +On May 17 2010 08:38 Roffles wrote: Heroes are too weak IMO. Medivacs are slow as hell too. Some levels need some serious tweaking. Don't understand why carriers are so easy, but warp prisms are so damn hard. And they're like one after the other. The easy levels that I give you guys are there for free kills so that you can have more money and be adequately prepared for the later ones. They're like milestones to let you know that difficulty is about to kick it up a notch. Level 1, Level 3, Level 11, at least, are basically free kill levels. If you like, I can buff the Carriers for you. No. Don't buff carriers. Weaken warp prisms please. =(
Beat the game on Easy with 4. Don't see how you're supposed to beat Medium.
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So we (4 players) just played some games
Game 1 - Medium, crushed us, we had pretty erratic turret placement. Game 2 - Easy, did a lot better, but one guy got a ghost, which wasn't effective enough on certain stages. Game 3 - Easy, we all went pure turret and won with about 5 lives left. Probably would've been more if we focus fired a little better.
It was a pretty fun map to play, but odds are I'm not going to pick it up again anytime soon. I think the heroes really need a buff. The game where we got the ghost, it seemed like it wasn't doing enough damage to justify buying it instead of spending $6 on 10 turrets or whatever the number is. If heroes were stronger, and medivacs were faster, that would make the skill ceiling of the map higher.
One big bug we all experienced was the gold mineral patch wasn't giving us full minerals. I only used it once and didn't see my counter, but we definitely didn't get all the money that was advertised.
All in all though, it was a fun map, we had some good laughs, and I definitely appreciate all the hard work. Thanks! :D
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first wave always comes out 24 Overlords instead of 25.
@megaman, there is a minor update on the map, it fixes the 5ling for $9
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Sorry for the noob question, but where do i put this? /Maps/Cache ?
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I fixed the Gold Mineral Patch bug in Revision 3 -- please update the map!
You've convinced me to buff the heroes and make the Medivac faster — I'll make them a little bit faster than normal and I'll make their damage output increase by at least 5. Hopefully that can suffice. I will edit this post when its done.
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On May 17 2010 08:43 anch wrote: first wave always comes out 24 Overlords instead of 25.
@megaman, there is a minor update on the map, it fixes the 5ling for $9 That is correct -- the Unit count for each stage in this map is exactly the same as in each corresponding level of the original Brood War map.
It balances out so that if you get all 24 kills, you won't get that extra dollar for the minerals. You'll have to wait for next round!
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