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[D] Server Segregation - Page 3

Forum Index > SC2 General
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Lollersauce
Profile Joined April 2010
United States357 Posts
April 24 2010 04:13 GMT
#41
On April 24 2010 13:13 CrunkOwns wrote:
HON handles this perfectly letting you select which servers you are willing to play on from a map before you enter matchmaking. Blizzard is rich as shit cmon now.


Boom. No more excuses.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 24 2010 04:13 GMT
#42
i think we should wait a bit before we take this out of proportion.

lets at least see how it goes. and if your really pro, im sure your sponsors will pay for a key to each realm.
Reuental
Profile Joined July 2009
United States457 Posts
April 24 2010 04:13 GMT
#43
Why don't they just make it so you can't ladder outside of your zone but you can still play custom games with people on the different servers? This makes zero sense in the day and age of the whole world being able to connect to each other. There are no excuses for blizzard to implement this if they do what i suggested.
I'm a Crab made of men.
cartoon]x
Profile Joined March 2010
United States606 Posts
April 24 2010 04:14 GMT
#44
I see no reason to make the segregation. I mean, really, what's the point?
It is not enough to conquer; one must learn to seduce.
AeroGear
Profile Joined July 2009
Canada652 Posts
April 24 2010 04:14 GMT
#45
Troll elsewhere Floop...

@zomgzergrush
Any RTS sends pretty much the same amount of data. 1 set for unit ID and 1 set for position or whatever...I was able to play WC3/TFT fine on euro server (around 100ms), asia was higher but still playable.

a FPS is different because latency is much more important to dodge that incoming rocket, nade or railgun.
Driven by hate, fueled by rage
vesicular
Profile Blog Joined March 2010
United States1310 Posts
April 24 2010 04:14 GMT
#46
Given the way Blizzard has treated WoW, they'll make a global tournament server just for the pro leagues at some point.
STX Fighting!
ibutoss
Profile Blog Joined June 2005
Australia341 Posts
April 24 2010 04:16 GMT
#47
So what does this mean for countries like Australia and New Zealand? Will we be forced to play on the Asia servers, with non-english speaking players? Or will we be forced to play with 300+ latency vs Americans?

I didn't play iccup as much as I'd have liked to because of bad latency, if battle.net servers are the same why will I even bother with sc2? This is very bad news.
Nada got Yooned
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
April 24 2010 04:16 GMT
#48
Look from the point of view of a clan leader. When you have players from asia, EU and US, what the fuck do you do?

Thanks Blizzard for causing a rift in people's well-knit bw families.

Cunts.
Oh no
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 24 2010 04:17 GMT
#49
This is fucking pathetic. If I cannot connect to international servers without paying 150+ dollars for three copies of the game, cannot connect to chat channels and have to deal with sc2s horrible chat system, and will 100% have to deal with hacks, because everyone knows blizzard is horrible at stopping hackers, then I am simply not buying the game. I've been playing beta for almost the entire time it was out, but if there are no chat channels AND I can't connect to other servers then there's no point in even buying the game.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
BrodiaQ
Profile Blog Joined October 2008
United States892 Posts
April 24 2010 04:17 GMT
#50
And so the seeds for a mass exodus back to sc1 are planted....


This really sucks. Blizzard really needs to get on this, or risk losing any ESPORTS cred.
"So come right up and let me squash your creativity with my iron fist of conservative play."--Nony
Ramyondude
Profile Joined April 2010
United States4 Posts
April 24 2010 04:17 GMT
#51
In a way I can kind of understand why Blizzard opted to segregate the servers. I mean, if you were in the Asian servers playing ladder and some American with 56k or something joined, it'd be lagging like crazy. But on the other hand, it's nice to be able to play in different servers just for the variety. Americans play different from Europeans and Asians and it would've been nice to check out what the other continents are doing. =\

So the only way around this is to purchase a separate CD-key and register it under a different region?
No comment
enzym
Profile Joined January 2010
Germany1034 Posts
April 24 2010 04:18 GMT
#52
On April 24 2010 13:16 prOxi.swAMi wrote:
Look from the point of view of a clan leader. When you have players from asia, EU and US, what the fuck do you do?

Thanks Blizzard for causing a rift in people's well-knit bw families.

Cunts.

you make clans with people that you can actually play with and get together instead of covering a dozen timezones. that type of clan structure wasnt very effective to begin with.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
Brad
Profile Joined April 2010
2754 Posts
April 24 2010 04:18 GMT
#53
Blizzard should atleast allow Europe & America to play together. I can understand Asia, because the latency would be 400+.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 24 2010 04:19 GMT
#54
This is ridiculous just because it shouldn't be too hard to have a lag test between two players before a game is set up in the current match making system.

There are plenty of other alternatives with better solutions, this is just a poor way to get around lag issues :/
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
machinus
Profile Joined January 2010
United States291 Posts
April 24 2010 04:19 GMT
#55
The solution to this problem is so obvious and easy.

Just have the pro league support interserver tournaments.
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 24 2010 04:23 GMT
#56
you make clans with people that you can actually play with and get together instead of covering a dozen timezones. that type of clan structure wasnt very effective to begin with.


wow thats really insensitive and stupid, go troll somewhere else or think of something somewhat intelligent to say. I've been in a few different clans, and talk to a bunch of people from them, telling people to just leave their stupid clans and ditch their friends because they were in a type of clan structure that "wasnt very effective to begin with" is a dumb thing to say.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
April 24 2010 04:23 GMT
#57
Im betting we'll see this changed almost immediately when the full game comes out. Hopefully, Blizzard needs to recognize that its a terrible move to keep it this way.
Hi there. I'm in a cave, how bout you?
Darpinion
Profile Joined January 2010
United States210 Posts
April 24 2010 04:30 GMT
#58
On April 24 2010 13:01 Kennigit wrote:
Yup it's a total disaster. I don't understand how one of the core philosophies could be to support and develop esports and then in the same breath segregate and divide the community in 3 :\ . I really hope a lot more thought gets put into this decision, because having to find tricks and work arounds like iCCup/pgtour etc really should be a thing of the past. Does this mean i cant download maps/products from European/Asian Bnet either? Yikes.

It seems like you'd be able to do stuff like that over a website though. Couldn't you?
"A well formulated question is more important than the answer." -Albert Einstein
Shinjikun
Profile Joined April 2009
Hungary55 Posts
April 24 2010 04:31 GMT
#59
Cha-ching! Starcraftu two: It prints money!
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 24 2010 04:34 GMT
#60
seems like the one topic were every player is in agreement, this is such a step backwards
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