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On April 24 2010 13:13 CrunkOwns wrote: HON handles this perfectly letting you select which servers you are willing to play on from a map before you enter matchmaking. Blizzard is rich as shit cmon now.
Boom. No more excuses.
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i think we should wait a bit before we take this out of proportion.
lets at least see how it goes. and if your really pro, im sure your sponsors will pay for a key to each realm.
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Why don't they just make it so you can't ladder outside of your zone but you can still play custom games with people on the different servers? This makes zero sense in the day and age of the whole world being able to connect to each other. There are no excuses for blizzard to implement this if they do what i suggested.
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I see no reason to make the segregation. I mean, really, what's the point?
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Troll elsewhere Floop...
@zomgzergrush Any RTS sends pretty much the same amount of data. 1 set for unit ID and 1 set for position or whatever...I was able to play WC3/TFT fine on euro server (around 100ms), asia was higher but still playable.
a FPS is different because latency is much more important to dodge that incoming rocket, nade or railgun.
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Given the way Blizzard has treated WoW, they'll make a global tournament server just for the pro leagues at some point.
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So what does this mean for countries like Australia and New Zealand? Will we be forced to play on the Asia servers, with non-english speaking players? Or will we be forced to play with 300+ latency vs Americans?
I didn't play iccup as much as I'd have liked to because of bad latency, if battle.net servers are the same why will I even bother with sc2? This is very bad news.
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Look from the point of view of a clan leader. When you have players from asia, EU and US, what the fuck do you do?
Thanks Blizzard for causing a rift in people's well-knit bw families.
Cunts.
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This is fucking pathetic. If I cannot connect to international servers without paying 150+ dollars for three copies of the game, cannot connect to chat channels and have to deal with sc2s horrible chat system, and will 100% have to deal with hacks, because everyone knows blizzard is horrible at stopping hackers, then I am simply not buying the game. I've been playing beta for almost the entire time it was out, but if there are no chat channels AND I can't connect to other servers then there's no point in even buying the game.
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And so the seeds for a mass exodus back to sc1 are planted....
This really sucks. Blizzard really needs to get on this, or risk losing any ESPORTS cred.
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In a way I can kind of understand why Blizzard opted to segregate the servers. I mean, if you were in the Asian servers playing ladder and some American with 56k or something joined, it'd be lagging like crazy. But on the other hand, it's nice to be able to play in different servers just for the variety. Americans play different from Europeans and Asians and it would've been nice to check out what the other continents are doing. =\
So the only way around this is to purchase a separate CD-key and register it under a different region?
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On April 24 2010 13:16 prOxi.swAMi wrote: Look from the point of view of a clan leader. When you have players from asia, EU and US, what the fuck do you do?
Thanks Blizzard for causing a rift in people's well-knit bw families.
Cunts. you make clans with people that you can actually play with and get together instead of covering a dozen timezones. that type of clan structure wasnt very effective to begin with.
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Blizzard should atleast allow Europe & America to play together. I can understand Asia, because the latency would be 400+.
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This is ridiculous just because it shouldn't be too hard to have a lag test between two players before a game is set up in the current match making system.
There are plenty of other alternatives with better solutions, this is just a poor way to get around lag issues :/
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The solution to this problem is so obvious and easy.
Just have the pro league support interserver tournaments.
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you make clans with people that you can actually play with and get together instead of covering a dozen timezones. that type of clan structure wasnt very effective to begin with.
wow thats really insensitive and stupid, go troll somewhere else or think of something somewhat intelligent to say. I've been in a few different clans, and talk to a bunch of people from them, telling people to just leave their stupid clans and ditch their friends because they were in a type of clan structure that "wasnt very effective to begin with" is a dumb thing to say.
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Im betting we'll see this changed almost immediately when the full game comes out. Hopefully, Blizzard needs to recognize that its a terrible move to keep it this way.
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On April 24 2010 13:01 Kennigit wrote: Yup it's a total disaster. I don't understand how one of the core philosophies could be to support and develop esports and then in the same breath segregate and divide the community in 3 :\ . I really hope a lot more thought gets put into this decision, because having to find tricks and work arounds like iCCup/pgtour etc really should be a thing of the past. Does this mean i cant download maps/products from European/Asian Bnet either? Yikes. It seems like you'd be able to do stuff like that over a website though. Couldn't you?
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Cha-ching! Starcraftu two: It prints money!
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seems like the one topic were every player is in agreement, this is such a step backwards
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