[D] Server Segregation - Page 7
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NuKedUFirst
Canada3139 Posts
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mcbrite
Germany229 Posts
Blizzard was always primarily focused on moneygrabbing and will always be focused on moneygrabbing... See retail price of SC2... As if splitting the game into 3 games wasn't enough cash for those greedy fucks... | ||
LaNague
Germany9118 Posts
On April 25 2010 03:19 mcbrite wrote: That's what a cashflow of 200 MILLION DOLLARS A MONTH can get you... Wait a second... Blizzard was always primarily focused on moneygrabbing and will always be focused on moneygrabbing... See retail price of SC2... As if splitting the game into 3 games wasn't enough cash for those greedy fucks... what the hell? If blizzards focus would be moneygrabbing we have starcraft 6 right now. And its a normal game with 2 expansions, why do people always complain about that, are you not used to expansions anymore from all the EA games that get a new sequel every year with no support? Noone forces you to buy the game btw. | ||
Ideas
United States8055 Posts
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Kezzer
United States1268 Posts
On April 25 2010 03:26 Ideas wrote: it just isnt starcraft if you dont play after 10pm in fair of the koreans so true haha | ||
muse5187
1125 Posts
On April 24 2010 13:06 zomgzergrush wrote: SC1 does not operate at all like SC2 multiplayer. There are no modern games that can handle latency cross continents. Pull up any modern FPS game and connect across the globe. Won't work. I play CoDMW2 all the time with friends across the pond, with low latency. | ||
Medzo
United States627 Posts
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Ruthless
United States492 Posts
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Disastorm
United States922 Posts
Its a simple cause and effect. Blizzard puts server segregation. Effect is that everyone leaves blizzard servers and blizzard no longer controls any part of starcraft e-sports. I'm not saying blizzard won't still have a ton of people on regular bnet, but they won't have the e-sports crowd thats for sure. Next time someone talks/visit to blizzard or something they should tell them this stuff. Don't beat around the bush either tell it straight out, and if blizzard tries to say something like they will prevent people from making private servers, thats just pure bs since that is impossible to do. | ||
KULA_u
Switzerland107 Posts
they ignore so many things necessary for making sc2 a real esport title and this will end up hurting blizzard in the long run. | ||
goszar
Belarus119 Posts
Look - there is a small company called S2 games which did not produce any popular game before. But they made: LAN latency, and very small lag across regions; Reconnect feature; perfect anti-maphack; chat channels; detailed statistics of everything; all replays hosted on servers. It is not like that these guys are geniuses and Blizz devs are stupid, no way. Blizz just decided to get away with cutting every feature they could without completely breaking the game. Then, when millions buy the game, they can make a marketing research - is it profitable to add chat channels? And you have new expansion with this feature which is marketed as huge improvement to grab some extra money. | ||
FieryBalrog
United States1381 Posts
On April 25 2010 03:19 mcbrite wrote: That's what a cashflow of 200 MILLION DOLLARS A MONTH can get you... Wait a second... Blizzard was always primarily focused on moneygrabbing and will always be focused on moneygrabbing... See retail price of SC2... As if splitting the game into 3 games wasn't enough cash for those greedy fucks... This is so retarded. Blizzard has taken 12 years to craft a sequel to the original Starcraft instead of churning out some retarded generic product every 1.5 years like EA or Square Enix. Accusing them of "money grabbing" is hilarious. They are also spending a shit-ton of money on balancing and e-sports related features (like replays) when they could have easily said fuck it. They don't need SC at all, they could easily make far more money churning out WoW-related nonsense and realize a much greater profit margin. | ||
vek
Australia936 Posts
On April 26 2010 15:43 Ruthless wrote: How does the magical LAN latency mod on sc1 work anyway? AFAIK it removes the innate 250ms "penalty" which forces everyone to play with a minimum of 250ms latency. Blizzard built this into the game to make it playable/fair back in the days of dialup but it is pretty pointless these days because most people have broadband of some sort. SC2 has similar netcode though I believe the "penalty" is lower (which is still stupid because it should go as fast as it can like any other modern game). | ||
GoDannY
Germany442 Posts
edit: typo | ||
Jarvs
Australia639 Posts
This allowed us to play in every tournament we could find a fair host for. Now we can't? I simply cannot play in any tournament hosted outside the NA server? Clan wars worked totally fine when a neutral host was found. On April 26 2010 21:39 vek wrote: AFAIK it removes the innate 250ms "penalty" which forces everyone to play with a minimum of 250ms latency. Blizzard built this into the game to make it playable/fair back in the days of dialup but it is pretty pointless these days because most people have broadband of some sort. SC2 has similar netcode though I believe the "penalty" is lower (which is still stupid because it should go as fast as it can like any other modern game). I believe you have it correct, but it may be slightly different to what your think. Blizzard adds a 250ms to your ping to smooth out your gaming experience. If your ping is 50ms, then your total bnet ping is 300ms. If your ping is 200ms, then your total bnet ping is 450ms. It doesn't make everyones ping 250ms. That is a misconception. As far as I'm aware, the reason why bnet adds the apprx 250ms to your ping is because it only sends updates every couple ticks. This was implemented for weaker internet connections which couldn't handle a flurry of updates every tick or so. These days people no longer have 56k and the 250ms buffer is (arguably) overkill and useless. | ||
Lollersauce
United States357 Posts
Blizzard is just being cheap, and it will backfire with private servers one day or the other as many people have already guessed. | ||
daywiss
United States83 Posts
imo they are being a bit short sighted. all these things that they are so against are things that contributed greatly to the original games success over 10+ years. they want to maximize profits in the short run, at the expense of long term acceptance of the game as an esport. but thats what every company does now adays. | ||
Yukidasu
Australia125 Posts
On April 26 2010 21:44 Jarvs wrote:As far as I'm aware, the reason why bnet adds the apprx 250ms to your ping is because it only sends updates every couple ticks. This was implemented for weaker internet connections which couldn't handle a flurry of updates every tick or so. These days people no longer have 56k and the 250ms buffer is (arguably) overkill and useless. I think it's to prevent spikes actually - spikes happen where a computer has to wait longer than the lag time they set for a packet of information, so they add a value to the ping so that very few slower packets will cause spikes. | ||
snpnx
Germany454 Posts
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Stropheum
United States1124 Posts
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