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[D] Server Segregation - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 Next All
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
April 24 2010 18:17 GMT
#121
This definitely will separate eSports, I mean c'mon, Korean has much better players, this will make Korean players far better then american/Europe because american and Europe players learn alot from Korean games...
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
mcbrite
Profile Joined April 2010
Germany229 Posts
Last Edited: 2010-04-24 18:20:48
April 24 2010 18:19 GMT
#122
That's what a cashflow of 200 MILLION DOLLARS A MONTH can get you... Wait a second...

Blizzard was always primarily focused on moneygrabbing and will always be focused on moneygrabbing... See retail price of SC2... As if splitting the game into 3 games wasn't enough cash for those greedy fucks...
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2010-04-24 18:26:57
April 24 2010 18:24 GMT
#123
On April 25 2010 03:19 mcbrite wrote:
That's what a cashflow of 200 MILLION DOLLARS A MONTH can get you... Wait a second...

Blizzard was always primarily focused on moneygrabbing and will always be focused on moneygrabbing... See retail price of SC2... As if splitting the game into 3 games wasn't enough cash for those greedy fucks...




what the hell?
If blizzards focus would be moneygrabbing we have starcraft 6 right now.
And its a normal game with 2 expansions, why do people always complain about that, are you not used to expansions anymore from all the EA games that get a new sequel every year with no support?

Noone forces you to buy the game btw.
Ideas
Profile Blog Joined April 2008
United States8167 Posts
April 24 2010 18:26 GMT
#124
it just isnt starcraft if you dont play after 10pm in fair of the koreans
Free Palestine
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 24 2010 18:39 GMT
#125
On April 25 2010 03:26 Ideas wrote:
it just isnt starcraft if you dont play after 10pm in fair of the koreans

so true haha
muse5187
Profile Blog Joined September 2009
1125 Posts
April 26 2010 06:24 GMT
#126
On April 24 2010 13:06 zomgzergrush wrote:
Show nested quote +
On April 24 2010 13:03 KiF1rE wrote:
On April 24 2010 13:01 Kennigit wrote:
Yup it's a total disaster. I don't understand how one of the core philosophies could be to support and develop esports and then in the same breath segregate and divide the community in 3 :\ . Hopefully this gets fixed, because having to find tricks and work arounds like iCCup/pgtour etc really should be a thing of the past.


agreed but i dont get why blizzard quotes lag lag lag over and over as the main reason to seperate servers.... many games handle the distance between regions quite well, SC1 with a few modifications handles lag between distance quite well...

SC1 does not operate at all like SC2 multiplayer. There are no modern games that can handle latency cross continents.

Pull up any modern FPS game and connect across the globe. Won't work.



I play CoDMW2 all the time with friends across the pond, with low latency.
Medzo
Profile Blog Joined June 2009
United States627 Posts
April 26 2010 06:31 GMT
#127
I usually support Blizzard in most of their decisions. But this one is totally wrong. I can't even understand it at all. There has to be some kind of secondary reason they are not telling us. This is the worst thing they could do for esports, which they keep saying they intend to support. Honestly im so shocked by it that I am in denial. It will not happen!
Ruthless
Profile Joined August 2008
United States492 Posts
April 26 2010 06:43 GMT
#128
How does the magical LAN latency mod on sc1 work anyway?
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-04-26 07:10:56
April 26 2010 07:06 GMT
#129
As much as I support Blizzard's trying to make starcraft 2 an e-sport, server segregation is basically gamebreaking. If they don't put it in after release, there is no doubt in my mind whatsoever that a private server will come up and the entire e-sports scene will move on to it and leave blizzard. I'm not even saying that "might" happen, but rather it will "definitely" happen if blizzard doesn't step it up and get rid of server segregation.

Its a simple cause and effect. Blizzard puts server segregation. Effect is that everyone leaves blizzard servers and blizzard no longer controls any part of starcraft e-sports. I'm not saying blizzard won't still have a ton of people on regular bnet, but they won't have the e-sports crowd thats for sure.

Next time someone talks/visit to blizzard or something they should tell them this stuff. Don't beat around the bush either tell it straight out, and if blizzard tries to say something like they will prevent people from making private servers, thats just pure bs since that is impossible to do.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
KULA_u
Profile Joined March 2010
Switzerland107 Posts
April 26 2010 07:07 GMT
#130
there are just so many things I dislike about blizzards direction. and most of them are purely short term economic descisions, ignoring the game and its community (i.e. ignoring long term gain).

they ignore so many things necessary for making sc2 a real esport title and this will end up hurting blizzard in the long run.
goszar
Profile Joined February 2010
Belarus119 Posts
Last Edited: 2010-04-26 10:59:19
April 26 2010 10:52 GMT
#131
I wouldn't try to understand Blizzard's reasons. They are bullshit. Such decisions are made on the top level, like Kotick. It's perfectly clear - this separation is a money grab and win-win situation for Blizzard: noobs do not care, they will buy the game and will play happily inside their region, where they don't need to deal with occasional lag or annoying foreigners. Many pro players will buy additional keys just to be able to play on different servers - more $$$.
Look - there is a small company called S2 games which did not produce any popular game before. But they made: LAN latency, and very small lag across regions; Reconnect feature; perfect anti-maphack; chat channels; detailed statistics of everything; all replays hosted on servers.
It is not like that these guys are geniuses and Blizz devs are stupid, no way. Blizz just decided to get away with cutting every feature they could without completely breaking the game. Then, when millions buy the game, they can make a marketing research - is it profitable to add chat channels? And you have new expansion with this feature which is marketed as huge improvement to grab some extra money.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2010-04-26 12:49:03
April 26 2010 12:28 GMT
#132
On April 25 2010 03:19 mcbrite wrote:
That's what a cashflow of 200 MILLION DOLLARS A MONTH can get you... Wait a second...

Blizzard was always primarily focused on moneygrabbing and will always be focused on moneygrabbing... See retail price of SC2... As if splitting the game into 3 games wasn't enough cash for those greedy fucks...


This is so retarded. Blizzard has taken 12 years to craft a sequel to the original Starcraft instead of churning out some retarded generic product every 1.5 years like EA or Square Enix.

Accusing them of "money grabbing" is hilarious.

They are also spending a shit-ton of money on balancing and e-sports related features (like replays) when they could have easily said fuck it. They don't need SC at all, they could easily make far more money churning out WoW-related nonsense and realize a much greater profit margin.
I will eat you alive
vek
Profile Joined March 2010
Australia936 Posts
Last Edited: 2010-04-26 12:40:28
April 26 2010 12:39 GMT
#133
On April 26 2010 15:43 Ruthless wrote:
How does the magical LAN latency mod on sc1 work anyway?


AFAIK it removes the innate 250ms "penalty" which forces everyone to play with a minimum of 250ms latency. Blizzard built this into the game to make it playable/fair back in the days of dialup but it is pretty pointless these days because most people have broadband of some sort.

SC2 has similar netcode though I believe the "penalty" is lower (which is still stupid because it should go as fast as it can like any other modern game).
GoDannY
Profile Joined August 2006
Germany442 Posts
Last Edited: 2010-04-26 12:44:51
April 26 2010 12:44 GMT
#134
Hmpf... somehow it says I can't post on the suggestions board at the moment, so could anyone transmit the OP and maybe some serious statements to the suggestions board for SC2?

edit: typo
Team LifeStyle - it's more than a game
Jarvs
Profile Joined December 2009
Australia639 Posts
Last Edited: 2010-04-26 12:49:38
April 26 2010 12:44 GMT
#135
In War3, the reason for server switching was for clan wars and custom games. I never laddered on Asia or Europe but plenty of tournaments were organised on those servers and therefore I needed access to those chatrooms. All games were hosted through the most optimal, fair host (for us Aussies it was usually someone from the West Coast of the US) regardless of the opponent, be it from Asia or Europe.
This allowed us to play in every tournament we could find a fair host for.

Now we can't? I simply cannot play in any tournament hosted outside the NA server? Clan wars worked totally fine when a neutral host was found.


On April 26 2010 21:39 vek wrote:
Show nested quote +
On April 26 2010 15:43 Ruthless wrote:
How does the magical LAN latency mod on sc1 work anyway?


AFAIK it removes the innate 250ms "penalty" which forces everyone to play with a minimum of 250ms latency. Blizzard built this into the game to make it playable/fair back in the days of dialup but it is pretty pointless these days because most people have broadband of some sort.

SC2 has similar netcode though I believe the "penalty" is lower (which is still stupid because it should go as fast as it can like any other modern game).



I believe you have it correct, but it may be slightly different to what your think. Blizzard adds a 250ms to your ping to smooth out your gaming experience. If your ping is 50ms, then your total bnet ping is 300ms. If your ping is 200ms, then your total bnet ping is 450ms.
It doesn't make everyones ping 250ms. That is a misconception.

As far as I'm aware, the reason why bnet adds the apprx 250ms to your ping is because it only sends updates every couple ticks. This was implemented for weaker internet connections which couldn't handle a flurry of updates every tick or so. These days people no longer have 56k and the 250ms buffer is (arguably) overkill and useless.
Lollersauce
Profile Joined April 2010
United States357 Posts
April 26 2010 13:43 GMT
#136
If HoN can do it for a 10 player 100% micro-oriented game, there is no reason it can't be in SC2
Blizzard is just being cheap, and it will backfire with private servers one day or the other as many people have already guessed.
daywiss
Profile Joined March 2010
United States83 Posts
April 26 2010 14:39 GMT
#137
blizzard talks a lot about wanting sc2 to become some huge esport like the original, yet they remove LAN, cross region play, consider third party servers as pirates, and want royalties to broadcast matches.

imo they are being a bit short sighted. all these things that they are so against are things that contributed greatly to the original games success over 10+ years. they want to maximize profits in the short run, at the expense of long term acceptance of the game as an esport. but thats what every company does now adays.


Yukidasu
Profile Blog Joined September 2009
Australia125 Posts
April 26 2010 14:50 GMT
#138
On April 26 2010 21:44 Jarvs wrote:As far as I'm aware, the reason why bnet adds the apprx 250ms to your ping is because it only sends updates every couple ticks. This was implemented for weaker internet connections which couldn't handle a flurry of updates every tick or so. These days people no longer have 56k and the 250ms buffer is (arguably) overkill and useless.


I think it's to prevent spikes actually - spikes happen where a computer has to wait longer than the lag time they set for a packet of information, so they add a value to the ping so that very few slower packets will cause spikes.
Lost in a groundless dream. You can't fly if there's nowhere to fall.
snpnx
Profile Joined February 2010
Germany454 Posts
April 26 2010 14:54 GMT
#139
Damn, I accidently clicked on "yes" when I meant to vote NO.. in my head I was thinking "YES i am against this decision by blizzard!" -_-
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
Stropheum
Profile Joined January 2010
United States1124 Posts
April 26 2010 14:55 GMT
#140
I'm thinking it's mostly just for beta, because they're working on a lot of seperate servers and having say too many player playing on the asia server would just mean worse lag than players are already experiencing. Once they get more servers up and running it might just be one big system
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