On April 23 2010 05:19 Rising_Phoenix wrote:
I'm not too big a fan of the patch notes. Anyone else agree?
I'm not too big a fan of the patch notes. Anyone else agree?
Yeah, the patch notes are pretty lame. The patch, however, is interesting.
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MLG_Wiggin
United States767 Posts
On April 23 2010 05:19 Rising_Phoenix wrote: I'm not too big a fan of the patch notes. Anyone else agree? Yeah, the patch notes are pretty lame. The patch, however, is interesting. | ||
AmstAff
Germany949 Posts
On April 23 2010 04:53 FrozenArbiter wrote: Show nested quote + On April 23 2010 04:51 iamtt1 wrote: i was personally hoping for a small stalker health buff and some sort of nerf on emp, the immortal time buff doesnt bother me too much because ive always thought that its strenght to build time ratio wasnt even equivalent in the first place, that being said a 40 to 50 build time increase would have been more logical, right now thors(60 secs right?) and immortals have almost the same build time.. doesnt make sense You want to nerf emp more......? Being able to spawn 75 mana high templars isnt' good enough? right now the ghost is more effective than HTs and you get them way faster out than P HTs and you dont need any upgrades to use them. i would like it if feedback would have at least more range than EMP. its way easier to EMP than feedback and T isnt really microing anything during the fight. EMP+STIM and lets see. P needs to feeback Ghosts (gl to feeback 4 ghost between 80Marauders and some medivacs) drop HTs out of Prism, Guardian shields and starting to FF and then PSI and if you didnt splitted your army or have some keyunits on the same place you are dead anyway. the only way to win PvT seems to be early aggression or hidden Colossus, because a T can mass vikings so fast its ridiculous and 1 Colossus gets sniped so fast by Marauders that it doesnt make any sense to attack with 1 Colossus (unless you went for some 1 Base Timingattack). I dont know how to explain but i think its way easier to win TvP if both are equal bad/decent skilled players and the P will have it easier if both are equal good skilled players. the only thing that doesnt make any sense for me is that T builds 2 Units and i need 4 to have an equal chance to win and same goes for PvZ. all i face is hydra/roach and if the game is longer than 15min or something they just press the Broodlord aka i win button. imo the biggest problems are marauders and roaches just change HP/Attack of these units. immortals are fine imo i dont build them and if i build them, i build them just to counter roaches/marauders. P has other units that are more effective against anything else, expect these 2, massable, OP units. For T mech i would like to see first Tanks for 150/75 or 150/100. For Z i would like to see that spawn larva would just produce 3 Larvas. For P i would like to see a Cooldown for FF, like HTs have, so that you can just throw 10 FF down at once, if you have 10 sentrys. | ||
Kletus
Canada580 Posts
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Garrl
Scotland1974 Posts
On April 23 2010 05:19 TheYango wrote: Show nested quote + On April 23 2010 05:18 Garrl wrote: On April 23 2010 05:17 Geo.Rion wrote: i just saw this: Spawn Larva has been changed from R to V. WTF? :\ Can't see the point in doing that. You mean other than the fact that it says right in the patch notes why they did it? Because changing EIGHT hotkeys is better than changing one? | ||
Sfydjklm
United States9218 Posts
On April 23 2010 05:14 StriverzG wrote: Show nested quote + On April 23 2010 05:12 Gigaudas wrote: On April 23 2010 04:55 virusak wrote: On April 23 2010 04:53 Clearout wrote: EU is down, gief patch soon *drools* well I am online, and other 6000 people too... Really? It won't even patch for me. lol he wrote that a few hours ago dummy well i am online and it wont patch for me>< there is also "skip" button on placement matches dialog | ||
MarGeta
Sweden18 Posts
On April 23 2010 05:18 Garrl wrote: Show nested quote + On April 23 2010 05:17 Geo.Rion wrote: i just saw this: Spawn Larva has been changed from R to V. WTF? :\ Can't see the point in doing that. Im not a fan of the balance changes but this is by far the most retarded change in the patch :/ | ||
blae000
Norway1640 Posts
and still nerfing on zerg.. hmm need protoss nerf asap.. | ||
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 05:20 AmstAff wrote: Show nested quote + On April 23 2010 04:53 FrozenArbiter wrote: On April 23 2010 04:51 iamtt1 wrote: i was personally hoping for a small stalker health buff and some sort of nerf on emp, the immortal time buff doesnt bother me too much because ive always thought that its strenght to build time ratio wasnt even equivalent in the first place, that being said a 40 to 50 build time increase would have been more logical, right now thors(60 secs right?) and immortals have almost the same build time.. doesnt make sense You want to nerf emp more......? Being able to spawn 75 mana high templars isnt' good enough? right now the ghost is more effective than HTs and you get them way faster out than P HTs and you dont need any upgrades to use them. i would like it if feedback would have at least more range than EMP. its way easier to EMP than feedback and T isnt really microing anything during the fight. EMP+STIM and lets see. P needs to feeback Ghosts (gl to feeback 4 ghost between 80Marauders and some medivacs) drop HTs out of Prism, Guardian shields and starting to FF and then PSI and if you didnt splitted your army or have some keyunits on the same place you are dead anyway. the only way to win PvT seems to be early aggression or hidden Colossus, because a T can mass vikings so fast its ridiculous and 1 Colossus gets sniped so fast by Marauders that it doesnt make any sense to attack with 1 Colossus (unless you went for some 1 Base Timingattack). I dont know how to explain but i think its way easier to win TvP if both are equal bad/decent skilled players and the P will have it easier if both are equal good skilled players. the only thing that doesnt make any sense for me is that T builds 2 Units and i need 4 to have an equal chance to win and same goes for PvZ. all i face is hydra/roach and if the game is longer than 15min or something they just press the Broodlord aka i win button. imo the biggest problems are marauders and roaches just change HP/Attack of these units. immortals are fine imo i dont build them and if i build them, i build them just to counter roaches/marauders. P has other units that are more effective against anything else, expect these 2, massable, OP units. For T mech i would like to see first Tanks for 150/75 or 150/100. For Z i would like to see that spawn larva would just produce 3 Larvas. For P i would like to see a Cooldown for FF, like HTs have, so that you can just throw 10 FF down at once, if you have 10 sentrys. Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong. T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak. Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work. | ||
Glider
United States1353 Posts
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seedfreedom
Canada38 Posts
Don't get me wrong, i like terran. i played half terran half toss in SC1. but i can't play a race that is so damn easy mode. terrans have a billion tech options and protoss have none that can counter any of them. Guess i'll have to main zerg now cuse toss is just unplayable and i refuse to fold to blizzards will and play terran like every other scrub on the planet. | ||
asdfTT123
United States989 Posts
On April 23 2010 05:17 Geo.Rion wrote: i just saw this: Spawn Larva has been changed from R to V. WTF? Perhaps Blizzard hypothesized that this was the reason why roaches were being massed so frequently (i.e. larva was accidentally selected over queen so the player accidentally made a roach). Now the player will accidentally make an overlord. Now Blizzard will believe mass roaches will be less prevalent, right?? -_- Blizzard's balance changes have seemed so off that I would NOT be surprised to see them stoned enough for this to be their reasoning behind the change. | ||
cYaN
Norway3322 Posts
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Rampoon
United Kingdom166 Posts
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coltrane
Chile988 Posts
I did it through the editor, it seems that bnet is still down, since i couldnt log in anyway. Wanna proof? Now the loading bar is green. | ||
vergibaby
United States20 Posts
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Excalibur_Z
United States12237 Posts
On April 23 2010 04:33 MorroW wrote: major parts why ultralisks suck -lings suck so everyone is upgrading ranged only so they dont fit in any upgrade tech tree -the need 2 upgrades, both speed and armor to even be viable in a battle -they are huge. many cant attack at once and its very easy to abuse this fact -they are slow like holy hell. almost any unit in the game can kite them, if they attack and u run same time they miss and u hear a "swish" sound and 0 dmg is being dealt (big lol right?) -forcefield nullifies melee units like, by 100%. guardian shield makes zergling useless which makes my first statement even more true FYI Guardian Shield only reduces ranged damage taken, not melee. | ||
ComradeDover
Bulgaria758 Posts
On April 23 2010 05:20 Sentient wrote: It's not that significant of a buff in my opinion (and I'm a Protoss player), but maybe the platinum players will disagree with me (I'm only gold). I'm pretty sure it's the Bronze players that are disagreeing with you. | ||
Garrl
Scotland1974 Posts
On April 23 2010 05:25 cYaN wrote: Hmmm, as a terran player I kinda didn't like the buff we got. I was rather hoping for an alternative to marauders rather than a balance tweak to them. Oh well. And if you add in chronoboost that's what? a 7,5second delay on the immortal? Doesn't sound like something to complain too much about. 7.5 on every immortal, and that's a chrono boost which could've been used to buff the Protoss economy (whereas Terran have MULEs, not really much of a choice compared to chrono boost on econ or on tech/army), hence eventually putting the Toss behind. | ||
rally_point
Canada458 Posts
I'm sure they are very busy and it might be a little much to expect them to have perfect balance changes AND release a map editor AND release new maps AND update bnet | ||
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TheYango
United States47024 Posts
On April 23 2010 05:21 Garrl wrote: Show nested quote + On April 23 2010 05:19 TheYango wrote: On April 23 2010 05:18 Garrl wrote: On April 23 2010 05:17 Geo.Rion wrote: i just saw this: Spawn Larva has been changed from R to V. WTF? :\ Can't see the point in doing that. You mean other than the fact that it says right in the patch notes why they did it? Because changing EIGHT hotkeys is better than changing one? Would you like to suggest another hotkey on the left side of the keyboard that has no conflicts among any of the 3 races? | ||
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