• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:53
CET 12:53
KST 20:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL S3 Round of 16 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1737 users

Patch 9 Discussion - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 34 35 55 Next
maelen
Profile Joined February 2010
United States1 Post
April 22 2010 20:29 GMT
#641
I think they added shift fkeys, which are now ctrol fkeys

[image loading]
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 22 2010 20:29 GMT
#642
Hahaha I can not wait to hear Orb's opinion about this patch. We all know how he feels about marauders and now they add another 15 seconds on the Immortal build? I don't understand that, but I am looking forward to seeing these new maps. I don't know about anyone else but this patch is taking forever to download. @seedfreedom I couldn't agree with you more. I strictly played Protoss in BW, but they are almost impossible to succeed with at least against a marauder/roach rush.
All I can hear are thousands of children screaming imbalance.......
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 22 2010 20:29 GMT
#643
now if only this patch had CHAT ROOMS!
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-04-22 20:31:20
April 22 2010 20:29 GMT
#644
I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro.

Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol?

Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role.

What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up.

Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive.

oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol.

edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases

some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing.
Sup
Fredz
Profile Joined March 2010
Canada36 Posts
April 22 2010 20:29 GMT
#645
Ultra late april fools?
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
April 22 2010 20:29 GMT
#646
ASDF

There's a reason top Zerg players haven been making spine crawlers to defend Protoss pushes.

HINT: It's not because Zergs prefer static defenses to a mobile army (and no, uproot doesn't count).
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
April 22 2010 20:30 GMT
#647
On April 23 2010 05:29 cloudJR wrote:
Hahaha I can not wait to hear Orb's opinion about this patch. We all know how he feels about marauders and now they add another 15 seconds on the Immortal build? I don't understand that, but I am looking forward to seeing these new maps. I don't know about anyone else but this patch is taking forever to download. @seedfreedom I couldn't agree with you more. I strictly played Protoss in BW, but they are almost impossible to succeed with at least against a marauder/roach rush.


We already have it...

On April 23 2010 03:35 -orb- wrote:
sigh

+ Show Spoiler +
fucking morons

n.Die_Jaedong <3
TT1
Profile Blog Joined December 2008
Canada10011 Posts
April 22 2010 20:30 GMT
#648
On April 23 2010 05:22 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 05:20 AmstAff wrote:
On April 23 2010 04:53 FrozenArbiter wrote:
On April 23 2010 04:51 iamtt1 wrote:
i was personally hoping for a small stalker health buff and some sort of nerf on emp, the immortal time buff doesnt bother me too much because ive always thought that its strenght to build time ratio wasnt even equivalent in the first place, that being said a 40 to 50 build time increase would have been more logical, right now thors(60 secs right?) and immortals have almost the same build time.. doesnt make sense

You want to nerf emp more......?

Being able to spawn 75 mana high templars isnt' good enough?


right now the ghost is more effective than HTs and you get them way faster out than P HTs and you dont need any upgrades to use them.

i would like it if feedback would have at least more range than EMP. its way easier to EMP than feedback and T isnt really microing anything during the fight. EMP+STIM and lets see. P needs to feeback Ghosts (gl to feeback 4 ghost between 80Marauders and some medivacs) drop HTs out of Prism, Guardian shields and starting to FF and then PSI and if you didnt splitted your army or have some keyunits on the same place you are dead anyway.

the only way to win PvT seems to be early aggression or hidden Colossus, because a T can mass vikings so fast its ridiculous and 1 Colossus gets sniped so fast by Marauders that it doesnt make any sense to attack with 1 Colossus (unless you went for some 1 Base Timingattack).

I dont know how to explain but i think its way easier to win TvP if both are equal bad/decent skilled players and the P will have it easier if both are equal good skilled players.

the only thing that doesnt make any sense for me is that T builds 2 Units and i need 4 to have an equal chance to win and same goes for PvZ. all i face is hydra/roach and if the game is longer than 15min or something they just press the Broodlord aka i win button.

imo the biggest problems are marauders and roaches just change HP/Attack of these units. immortals are fine imo i dont build them and if i build them, i build them just to counter roaches/marauders. P has other units that are more effective against anything else, expect these 2, massable, OP units.

For T mech i would like to see first Tanks for 150/75 or 150/100.
For Z i would like to see that spawn larva would just produce 3 Larvas.
For P i would like to see a Cooldown for FF, like HTs have, so that you can just throw 10 FF down at once, if you have 10 sentrys.


Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong.

T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak.

Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work.


the problem with this early game is most of the time p has to robo/obs, obviously there isnt much of a concern lategame but dealing with marine marauder ghost/emp rushs early game is a pain
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
April 22 2010 20:30 GMT
#649
On April 23 2010 05:28 TheYango wrote:
Show nested quote +
On April 23 2010 05:21 Garrl wrote:
On April 23 2010 05:19 TheYango wrote:
On April 23 2010 05:18 Garrl wrote:
On April 23 2010 05:17 Geo.Rion wrote:
i just saw this:
Spawn Larva has been changed from R to V.

WTF?


:\

Can't see the point in doing that.

You mean other than the fact that it says right in the patch notes why they did it?


Because changing EIGHT hotkeys is better than changing one?

Would you like to suggest another hotkey on the left side of the keyboard that has no conflicts among any of the 3 races?


F keys?
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 22 2010 20:30 GMT
#650
On April 23 2010 05:20 Kletus wrote:
I am getting the loop now =(



Same *sadface*
PerQ
Profile Joined March 2010
Sweden48 Posts
April 22 2010 20:31 GMT
#651
Anyone knows if the Mac-version is avalible?
http://twitter.com/PerKIU
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 20:31 GMT
#652
The patch is great what are u guys whining about. Except for the fact that it doesn't work it contains most of the stuff I've been complaining about.

Especially bnet features and immortal ))
Whoever fears suffering, is already suffering from what he fears.
Bibdy
Profile Joined March 2010
United States3481 Posts
April 22 2010 20:31 GMT
#653
On April 23 2010 05:22 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 05:20 AmstAff wrote:
On April 23 2010 04:53 FrozenArbiter wrote:
On April 23 2010 04:51 iamtt1 wrote:
i was personally hoping for a small stalker health buff and some sort of nerf on emp, the immortal time buff doesnt bother me too much because ive always thought that its strenght to build time ratio wasnt even equivalent in the first place, that being said a 40 to 50 build time increase would have been more logical, right now thors(60 secs right?) and immortals have almost the same build time.. doesnt make sense

You want to nerf emp more......?

Being able to spawn 75 mana high templars isnt' good enough?


right now the ghost is more effective than HTs and you get them way faster out than P HTs and you dont need any upgrades to use them.

i would like it if feedback would have at least more range than EMP. its way easier to EMP than feedback and T isnt really microing anything during the fight. EMP+STIM and lets see. P needs to feeback Ghosts (gl to feeback 4 ghost between 80Marauders and some medivacs) drop HTs out of Prism, Guardian shields and starting to FF and then PSI and if you didnt splitted your army or have some keyunits on the same place you are dead anyway.

the only way to win PvT seems to be early aggression or hidden Colossus, because a T can mass vikings so fast its ridiculous and 1 Colossus gets sniped so fast by Marauders that it doesnt make any sense to attack with 1 Colossus (unless you went for some 1 Base Timingattack).

I dont know how to explain but i think its way easier to win TvP if both are equal bad/decent skilled players and the P will have it easier if both are equal good skilled players.

the only thing that doesnt make any sense for me is that T builds 2 Units and i need 4 to have an equal chance to win and same goes for PvZ. all i face is hydra/roach and if the game is longer than 15min or something they just press the Broodlord aka i win button.

imo the biggest problems are marauders and roaches just change HP/Attack of these units. immortals are fine imo i dont build them and if i build them, i build them just to counter roaches/marauders. P has other units that are more effective against anything else, expect these 2, massable, OP units.

For T mech i would like to see first Tanks for 150/75 or 150/100.
For Z i would like to see that spawn larva would just produce 3 Larvas.
For P i would like to see a Cooldown for FF, like HTs have, so that you can just throw 10 FF down at once, if you have 10 sentrys.


Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong.

T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak.

Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work.


To be honest, its a lot more work to Feedback Ghosts, Banshees, Medivacs and Thors, cast Psi Storms, put up Guardian Shields, cast Force Fields and focus fire down the Vikings and Banshees with Stalkers. Forget about getting Immortals to shoot Marauders and Collossi to shoot Marines. Getting all of that setup before stimmed Marauders rape everything you have is a frigging nightmare. If you dance your armies in front of one another, its incredibly painful to keep your units out of harm's way and Feedback if his Ghosts start running up ahead. I always hit this mental roadblock of too much multi-tasking, spaz out and stare helplessly as my army gets rocked.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 20:31 GMT
#654
On April 23 2010 05:29 Irrelevant wrote:
now if only this patch had CHAT ROOMS!


Beta isn't the time or place for chatting.
Bring back 2v2s!
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
April 22 2010 20:31 GMT
#655
On April 23 2010 05:31 PerQ wrote:
Anyone knows if the Mac-version is avalible?


Later next week, apparently.
n.Die_Jaedong <3
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 22 2010 20:32 GMT
#656
On April 23 2010 05:29 avilo wrote:
I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro.

Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol?

Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role.

What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up.

Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive.

oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol.

edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases

some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing.

Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 22 2010 20:32 GMT
#657
omfg yes so many nice changes.

thank you blizzard
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-04-22 20:32:57
April 22 2010 20:32 GMT
#658
On April 23 2010 05:23 seedfreedom wrote:
Guess i'll have to main zerg now cuse toss is just unplayable and i refuse to fold to blizzards will and play terran like every other scrub on the planet.


Because Terrans have won the most tournaments to date. Because notorious Protoss players have had NO presence at all in the past weeks.

How long till you realize that you don't even play at a level that warrants you bitching about balance?
Only dead fish swim with the stream
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 20:32 GMT
#659
On April 23 2010 05:32 Grobyc wrote:
omfg yes so many nice changes.

thank you blizzard


I hope no sarcasm, cuz I also think it's awesome.
Whoever fears suffering, is already suffering from what he fears.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 22 2010 20:33 GMT
#660
Seriously blizzard? Changing what was already confusing hotkeys into something equally confusing?
( ・´ー・`)
Prev 1 31 32 33 34 35 55 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group A
Solar vs MaxPaxLIVE!
Zoun vs Bunny
Crank 1145
Tasteless570
ComeBackTV 557
Rex122
IndyStarCraft 114
3DClanTV 49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1145
Tasteless 570
SortOf 152
RotterdaM 144
Rex 122
IndyStarCraft 114
StarCraft: Brood War
Rain 6101
Calm 5759
Bisu 2414
Sea 1815
Horang2 1329
Flash 750
Free 605
Pusan 520
Leta 185
Last 166
[ Show more ]
sSak 98
Rush 92
ZerO 92
JulyZerg 80
ToSsGirL 67
Backho 54
hero 54
Barracks 47
Aegong 47
Yoon 30
Sea.KH 27
Icarus 22
NaDa 18
Terrorterran 15
Noble 12
ajuk12(nOOB) 9
Dota 2
BananaSlamJamma240
XcaliburYe230
League of Legends
Reynor83
Counter-Strike
olofmeister719
zeus511
x6flipin452
shoxiejesuss332
allub77
Other Games
summit1g12020
B2W.Neo684
crisheroes339
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick508
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt607
Upcoming Events
Kung Fu Cup
7m
MaNa vs ShoWTimE
Classic vs Cure
Reynor vs TBD
RotterdaM144
WardiTV Korean Royale
7m
PiGosaur Monday
13h 7m
RSL Revival
22h 7m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d
herO vs TBD
CranKy Ducklings
1d 22h
RSL Revival
1d 22h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.