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Patch 9 Discussion - Page 33
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maelen
United States1 Post
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cloudJR
United States266 Posts
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Irrelevant
United States2364 Posts
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avilo
United States4100 Posts
Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol? Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role. What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up. Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive. oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol. edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases ![]() some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing. | ||
Fredz
Canada36 Posts
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APurpleCow
United States1372 Posts
There's a reason top Zerg players haven been making spine crawlers to defend Protoss pushes. HINT: It's not because Zergs prefer static defenses to a mobile army (and no, uproot doesn't count). | ||
asdfTT123
United States989 Posts
On April 23 2010 05:29 cloudJR wrote: Hahaha I can not wait to hear Orb's opinion about this patch. We all know how he feels about marauders and now they add another 15 seconds on the Immortal build? I don't understand that, but I am looking forward to seeing these new maps. I don't know about anyone else but this patch is taking forever to download. @seedfreedom I couldn't agree with you more. I strictly played Protoss in BW, but they are almost impossible to succeed with at least against a marauder/roach rush. We already have it... | ||
TT1
Canada10011 Posts
On April 23 2010 05:22 FrozenArbiter wrote: Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong. T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak. Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work. the problem with this early game is most of the time p has to robo/obs, obviously there isnt much of a concern lategame but dealing with marine marauder ghost/emp rushs early game is a pain | ||
Garrl
Scotland1974 Posts
On April 23 2010 05:28 TheYango wrote: Would you like to suggest another hotkey on the left side of the keyboard that has no conflicts among any of the 3 races? F keys? | ||
QueueQueue
Canada1000 Posts
On April 23 2010 05:20 Kletus wrote: I am getting the loop now =( Same *sadface* | ||
PerQ
Sweden48 Posts
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CruS
Sweden218 Posts
Especially bnet features and immortal )) | ||
Bibdy
United States3481 Posts
On April 23 2010 05:22 FrozenArbiter wrote: Feedback has more range than EMP already, and the fact that you can spawn with enough energy for a storm coupled with warp-in makes them EXTREMELY strong. T needs to get cloak once P gets high templars, or obs+ht will just kill your ghosts nonstop - which is absolutely fine btw, I don't mind getting cloak. Also, I think you are exaggerating a bit how easy it is to micro T armies - running a move into colossi and storm isn't good :p Spreading marauders, casting EMP and focus firing vikings is a decent bit of work. To be honest, its a lot more work to Feedback Ghosts, Banshees, Medivacs and Thors, cast Psi Storms, put up Guardian Shields, cast Force Fields and focus fire down the Vikings and Banshees with Stalkers. Forget about getting Immortals to shoot Marauders and Collossi to shoot Marines. Getting all of that setup before stimmed Marauders rape everything you have is a frigging nightmare. If you dance your armies in front of one another, its incredibly painful to keep your units out of harm's way and Feedback if his Ghosts start running up ahead. I always hit this mental roadblock of too much multi-tasking, spaz out and stare helplessly as my army gets rocked. | ||
ComradeDover
Bulgaria758 Posts
On April 23 2010 05:29 Irrelevant wrote: now if only this patch had CHAT ROOMS! Beta isn't the time or place for chatting. | ||
asdfTT123
United States989 Posts
On April 23 2010 05:31 PerQ wrote: Anyone knows if the Mac-version is avalible? Later next week, apparently. | ||
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 05:29 avilo wrote: I love how many protoss kids are going haywire over the immortal build time increase. You all knew it was coming, you all abused it to no end with warpgate all-ins into expo -> macro. Now it is not so easy rofl. And yes, as FA said, even though immortals are of course strong vs mech, no good player just goes only mech, they ghostmech, but siege tanks for 3 supply and 125 gas? Lol? Blizzard purposely did that because they did not want the tank to be such a central unit like it was in SC1. which is mind boggling, as right now the marauder has pretty much taken that role. What do people really expect Terrans to make in TvP? Name some viable options other than the marauder. I doubt many P here can name any, because there are very few that are standard/viable in the match-up. Patch 8, you had to get a lot of marauders early game to survive all of these protoss immortal/warpgate all-ins. Even a 4warpgate sentry all-in with speedlots was stronger than marauders. The concussive change was good, but tanks are still 25 gas and 1 supply too expensive. oh, and wow, now you guys can't do similar all ins vs Zerg in PvZ. lol. edit: and btw, stalkers with blink are extremely sexy and mobile omg. I lost to a guy yesterday who went straight stalker blink on kulas and abused being mobile between all 3 starting mineral bases ![]() some people in the beta have trouble realizing that this is a beta, and if something is too powerful and the end-all be all, it is going to be nerfed. Marauder's were nerfed, roaches were nerfed, and now immortals have been nerfed, because all of them were too powerful. You can still use them, it is just not as easy is the key thing. Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. | ||
Grobyc
Canada18410 Posts
thank you blizzard | ||
BentoBox
Canada303 Posts
On April 23 2010 05:23 seedfreedom wrote: Guess i'll have to main zerg now cuse toss is just unplayable and i refuse to fold to blizzards will and play terran like every other scrub on the planet. Because Terrans have won the most tournaments to date. Because notorious Protoss players have had NO presence at all in the past weeks. How long till you realize that you don't even play at a level that warrants you bitching about balance? | ||
CruS
Sweden218 Posts
On April 23 2010 05:32 Grobyc wrote: omfg yes so many nice changes. thank you blizzard I hope no sarcasm, cuz I also think it's awesome. | ||
prototype.
Canada4211 Posts
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