Patch 9 Discussion - Page 34
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nomsayin
United States124 Posts
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StriverzG
United States115 Posts
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Beatus
Canada101 Posts
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Trilogie
United States21 Posts
On April 23 2010 05:33 prototype. wrote: Seriously blizzard? Changing what was already confusing hotkeys into something equally confusing? Really? confusing hot keys? How tough is it, I learned the hot keys a day or two after I got the beta. | ||
PanzerDragoon
United States822 Posts
How often does it seriously come up that you will be using an ally's warpgates? | ||
MorroW
Sweden3522 Posts
On April 23 2010 05:32 FrozenArbiter wrote: Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. jinro i havent really used tanks vs toss since i just assumed they suck (charge, blink, immortal etc) do u have any success with it? how is voidray vs thor? can phonix pick up sieged tanks? isnt backstabbing (as u said with colosus) making mech impossible? how can they make mech more viable in this mu? because im dead clueless since i find mech really strong tvz so any buff to mech would just boost tvz aswell | ||
Dionyseus
United States2068 Posts
On April 23 2010 05:33 StriverzG wrote: can anyone confirm if uninstalling game client and reinstalling+patch will fix the loop? I tried it and it didn't work. Also a blue just said not to uninstall, and they want you to close the patcher for now until they figure out a fix. http://forums.battle.net/thread.html?topicId=24401903745&sid=5000 | ||
Masq
Canada1792 Posts
On April 23 2010 05:33 StriverzG wrote: can anyone confirm if uninstalling game client and reinstalling+patch will fix the loop? it doesn't fix it, don't waste your time uninstalling. | ||
Fredz
Canada36 Posts
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Wintermute
United States427 Posts
On April 23 2010 05:27 Garrl wrote: 7.5 on every immortal, and that's a chrono boost which could've been used to buff the Protoss economy (whereas Terran have MULEs, not really much of a choice compared to chrono boost on econ or on tech/army), hence eventually putting the Toss behind. The nerf to marine build time was a much bigger deal, IMO, and I don't see too many protoss asking for that to be reversed. I'd have rather seen marines go back to being more easily massable instead of immortals get nerfed (and I either play random or zerg, so it's not terran bias), but that's not what we got, so we will just adapt and overcome as if we were good players who don't complain about minor changes before we even try them. | ||
CruS
Sweden218 Posts
On April 23 2010 05:34 Trilogie wrote: Really? confusing hot keys? How tough is it, I learned the hot keys a day or two after I got the beta. Agree, kinda love the hotkeys. As long as they are on the left side of the keyboard it doesn't really matter. The ONLY thing that I dislike is that Overlord is V and the Overlord drop upgrade is V aswell. S+V = create overlord, unless you are out of larva, then it's upgrade time. Countless of times I've upgraded by mistake ![]() | ||
MagisterMan
Sweden525 Posts
On April 23 2010 05:35 PanzerDragoon wrote: I dont see why they had to change the W hotkey. How often does it seriously come up that you will be using an ally's warpgates? It's better that they change it now than in a year. You have to account for all situations. | ||
Vegron
United States21 Posts
EDIT: Im sorry, I thought the fungal growth was an AoE around the Infestor now. Wow that's awesome. Ima go use some infestors now that they dont suck ![]() | ||
MorroW
Sweden3522 Posts
On April 23 2010 05:36 Fredz wrote: I didn't know blizzard were that good at failing oh cmon man, imagine being blizzard atm. i dont think i could handle all the pressure. im judgmental about some of their balance changes but then i see they work it out in the next patch. On April 23 2010 05:38 Vegron wrote: O.. My.. Lord.. Okay yes, NUERAL PARASITE is baller now, but why is everything nerf'd so hard (Queen Movement speed is Imba? Lmfao?) ? And no fungal growth projectile? Wtf? Infestors have to be near the enemy units now? Or what? haha no projectile means that the attack hits instantly. the range tells how far it attacks or if its melee. the growth spell is like storm and emp now, range and hits instantly. its a buff ![]() | ||
avilo
United States4100 Posts
On April 23 2010 05:32 FrozenArbiter wrote: Funnily enough I think fast siege mode is really really good vs the warp-gate allin stuff, the only problem is that about half the map have backdoors or really badly placed expansions. well yah, that's true, but then the P just added in immortals after that, and you were like NOOOOO @_@ the backdoors really suck, and same with the old expansion on scrap station that made you have to defend 3 points to keep your natural. and people wonder why marauder bio is one of the most viable things to do. | ||
prototype.
Canada4200 Posts
On April 23 2010 05:34 Trilogie wrote: Really? confusing hot keys? How tough is it, I learned the hot keys a day or two after I got the beta. I forget there were players that never played original starcraft... silly me E for weapon upgrade, DEFINITELY NOT CONFUSING. | ||
In1t4themoney
Germany77 Posts
is there anyone who would argue with that? (you should play wow :D ) | ||
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 05:35 MorroW wrote: jinro i havent really used tanks vs toss since i just assumed they suck (charge, blink, immortal etc) do u have any success with it? how is voidray vs thor? can phonix pick up sieged tanks? isnt backstabbing (as u said with colosus) making mech impossible? how can they make mech more viable in this mu? because im dead clueless since i find mech really strong tvz so any buff to mech would just boost tvz aswell I use it mostly to be safe from warp gate pushes, I don't do full mech after that. Thor isn't that good vs void rays, but not terrible. I think having lots of marines is a better defense... Phoenix can pick up sieged tanks, so "yay" for that. Yes, backstabbing makes pure mech suicide unless you want to spend the entire game camping T_T (which the sensor towers, admittedly, make you very capable of doing). | ||
Ghostcom
Denmark4782 Posts
All in all I think it was a pretty decent patch, especially as I believe that with the map editor released we will begin to see better made maps which will allow stuff like terran mech as well - I for one have yet to see a proper use of the helion against me in a TvP where I do believe it could be very strong! | ||
semantics
10040 Posts
Queen Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.) t-t so the slow mo fo will get out microed by void rays is what they want apparently. Burrow has been changed from W to R. Spawn Larva has been changed from R to V. why would you change the hot key to the most used zerg thing ever to fuck with people@!!!@#! oh well time to have fun with map making | ||
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