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Patch 9 Discussion - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 55 Next
smileyyy
Profile Joined March 2010
Germany1816 Posts
April 22 2010 20:14 GMT
#601
hmm since the map editor is out. My first thought was to check some news about it on TL. So I looked for the SC2 maps Forum but theres none. The map editor will be huge in Sc2. So what do you think about a sub-forum for it ?
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
norterrible
Profile Joined October 2009
United States618 Posts
April 22 2010 20:14 GMT
#602
On April 23 2010 05:12 LUE.Leoj wrote:
BTW you can play around with the Editor:

Program Files\Starcraft II Beta\Starcraft Editor.exe


Sweet
kekeke
vergibaby
Profile Joined February 2008
United States20 Posts
April 22 2010 20:14 GMT
#603
the 15 added seconds to imort is a bit to much 9 or 12 would of been plenty.
since the c shells got 20 speed increased.
get money
coltrane
Profile Blog Joined June 2008
Chile988 Posts
April 22 2010 20:14 GMT
#604
I closed the mannager, reopen sc2 and still getting that loop
Jävla skit
StriverzG
Profile Joined March 2010
United States115 Posts
Last Edited: 2010-04-22 20:15:20
April 22 2010 20:14 GMT
#605
On April 23 2010 05:12 Gigaudas wrote:
Show nested quote +
On April 23 2010 04:55 virusak wrote:
On April 23 2010 04:53 Clearout wrote:
EU is down, gief patch soon *drools*

well I am online, and other 6000 people too...


Really?

It won't even patch for me.


lol he wrote that a few hours ago dummy
Sun Tzu once said..
TT1
Profile Blog Joined December 2008
Canada10052 Posts
April 22 2010 20:14 GMT
#606
anyone try cancelling and re-opening it?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Niton
Profile Blog Joined March 2009
United States2395 Posts
April 22 2010 20:14 GMT
#607
On April 23 2010 05:13 Tdelamay wrote:
Show nested quote +
On April 23 2010 05:09 RoosterSamurai wrote:
On April 23 2010 05:08 spoolinoveryou wrote:
immortal build time increased? FFFFFFFFFFUUUUUUUUUUU!!!!

Yes, because they really need to build as fast as marines, amirite?


When your immortal take too long to arrive; build more buildings.


Not really an option, Protoss' core units are expensive enough that we don't have the gas to do whatever we want with our tech off of 2 geysers :/
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
numbingeuphoria
Profile Joined April 2010
United States17 Posts
April 22 2010 20:15 GMT
#608
First my patcher got stuck in an endless loop, now it's just crashing whenever it gets to the "applying patch" part
There is no Good or Evil, only opinion and perception
Leoj
Profile Joined January 2010
United States396 Posts
April 22 2010 20:15 GMT
#609
lol tried to load up ICCup MoonGlaive and it didn't load any sort of terrain for it or anything, hmmm
BentoBox
Profile Joined November 2009
Canada303 Posts
April 22 2010 20:15 GMT
#610
I wish the mods would go back on their decision to create a section limited for notorious players/contributors to post in. The amount of trash one has to sift his way through to get a decent conversation going is disheartening. It's also sad how many people seem to be completely oblivious to the current trends and top level tournament play and would rather listen to someone raging on a stream as a foundation for unbiased opinions (read: "mathematically proven").

Only dead fish swim with the stream
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
April 22 2010 20:17 GMT
#611
wrong section perhaps.
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
DMT
Profile Joined April 2010
United States12 Posts
April 22 2010 20:17 GMT
#612
Is anyone else getting this RunTime Error when trying to install the new patch?

Problem signature:
Problem Event Name: APPCRASH
Application Name: BlizzardDownloader.exe
Application Version: 2.2.0.1118
Application Timestamp: 4b280dac
Fault Module Name: BlizzardDownloader.exe
Fault Module Version: 2.2.0.1118
Fault Module Timestamp: 4b280dac
Exception Code: 40000015
Exception Offset: 00003e4d
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 616d
Additional Information 2: f5e1e6efc2b91ca59451a197ffd16668
Additional Information 3: f949
Additional Information 4: cd53ed0e145c0dacffaf1b79f252d660

It gives me a C++ RunTime Error thing. Anyone know how to fix this?
The Spice of Life
KungKras
Profile Joined August 2008
Sweden484 Posts
April 22 2010 20:17 GMT
#613
WTF why did they buff the Marauder?
"When life gives me lemons, I go look for oranges"
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 22 2010 20:17 GMT
#614
i just saw this:
Spawn Larva has been changed from R to V.

WTF?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 22 2010 20:17 GMT
#615
New Bnet stuff should be pretty neat. Don't see too much of a point to the Achievements and whatnot since it'll probably all be wiped at launch, but I guess someone needs to test them.

I'm VERY excited about the Infestor changes, primarily the range to Neural Parasite. 7 range made the Infestor really problematic to control with Roaches/Hydras in realistic game conditions. 9 range may keep it safe enough to actually get some unit steals pretty effectively. And don't worry, friends. you can still kill the unmoving channeling unit with only 80 hp after it steals your Immortal/Colossus/Thor and get it right back.

The change to Immortal timing should combine to make early ZvP much more dynamic. No longer will literally every single match be Immortal Timing Push v FE Hydras. I'm really excited to see more gateway units, less reliance on the Immortal timing push. Should be much more fun, and I think Protoss players have been underestimating how good more gateway units can be against early game Zerg.

I think people are also underestimating HSMs, even with the fix. Never had to deal with them in 1v1s, but I know they tend to rock my world in 2v2s. I fear the day Terran players start using them often in 1v1s.

Removing two of the best 2v2 maps and keeping Twilight annoys me though. I can't stand that map... it's the ladder version of BGH.
@DBWiggin, SC2 ref
Garrl
Profile Blog Joined February 2010
Scotland1979 Posts
April 22 2010 20:18 GMT
#616
On April 23 2010 05:17 Geo.Rion wrote:
i just saw this:
Spawn Larva has been changed from R to V.

WTF?


:\

Can't see the point in doing that.
Rising_Phoenix
Profile Blog Joined April 2010
United States370 Posts
April 22 2010 20:19 GMT
#617
I'm not too big a fan of the patch notes. Anyone else agree?
Early to bed and early to rise, makes a man stupid and blind in the eyes
TheYango
Profile Joined September 2008
United States47024 Posts
April 22 2010 20:19 GMT
#618
On April 23 2010 05:18 Garrl wrote:
Show nested quote +
On April 23 2010 05:17 Geo.Rion wrote:
i just saw this:
Spawn Larva has been changed from R to V.

WTF?


:\

Can't see the point in doing that.

You mean other than the fact that it says right in the patch notes why they did it?
Moderator
Leoj
Profile Joined January 2010
United States396 Posts
April 22 2010 20:20 GMT
#619
grrrrr

it feels like importing maps is pointless because it renders them poorly and doesn't let you change the texture set on them (it defaults to some nasty white/black sandy thing)
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-04-22 20:20:38
April 22 2010 20:20 GMT
#620
On April 23 2010 05:17 KungKras wrote:
WTF why did they buff the Marauder?

It's not that significant of a buff in my opinion (and I'm a Protoss player), but maybe the platinum players will disagree with me (I'm only gold).
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