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[Poll] Who do you think is the best designed race? - Page 5

Forum Index > SC2 General
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Glioburd
Profile Joined April 2008
France1911 Posts
April 16 2010 08:59 GMT
#81
I voted Terran, they have lot of strategies, they look like too much "playmobil" but with raven, viking, dropship, etc, they have a lot of strategies. They are really fun to play.

I regret that Zergs become a little boring to use... There is no longer muta micro, no longer hard caster (defiler), no longer units like lurkers... Only A click style ;;
Graphically they look cool, but gameplay... no.
"You should hate loosing, but you should never fear defeat." NaDa.
Paladia
Profile Joined August 2003
802 Posts
April 16 2010 09:43 GMT
#82
Terran by far, they are the only race with 3 viable trees, mech, bio and air.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
lolreaper
Profile Joined April 2010
301 Posts
April 16 2010 10:00 GMT
#83
On April 16 2010 15:21 Deviation wrote:
Protoss is number one because they piss me off the least.
The only thing I'd say I'm really unsatisfied with for the Protoss is the Mothership.

Terran take the second spot. I still dislike the Medivac, the concept of combining the healer with the transport, horrible idea. I dislike putting the flame thrower on a fast harass/scouting vehicle, although it works I guess. I also think Reapers are too much of a niche unit. Finally, the Thor and Siege Tank still seem to overlap, or maybe the Siege Tank is just god awful so it seems that way.

Zerg is the worst. Their army looks slow because they are so dependent on creep for mobility. The Roach has got to be the most boring unit in the entire game. Spawn Larva is the worst macro mechanic

by worst you mean broken and imbalanced ?
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2010-04-16 10:10:45
April 16 2010 10:00 GMT
#84
Protoss always seem to have the most interesting armies, and can do more interesting stuff with those armies - fields, blinks, storms, etc. Sentries are easily my favorite unit in the game, even though I'm actually more terran player. Having a support unit that can really drastically effect a battle with clever and efficient placements of force field is flat out fun and rewarding.

Chrono boost is also i think the best macro device. Being able to chose when and how you use it, unlike the pretty static mule and larva, adds some good strategy and creativity. Also the, Warp Gates really add a better feeling of mobility for protoss in general.

Sigh, if it wasn't for my life long love affair with terran, I'm pretty sure id switch over to protoss instantly. I still feel like the game would be better with units like the vulture and lurker back, in SOME capacity, but that might be my nostalgia kicking in. As of right now Zerg and T seem very bland compared to protoss.
Guc
Profile Joined April 2010
Australia28 Posts
April 16 2010 10:07 GMT
#85
go back to 2d graphics so we got the same mechanics of bw (micro) game...

with these new 3d graphics its hard to find your own observer, thats why they have smartcast which ruins the whole "SKILL" of the game anyway.

2d graphics PLOX screw this 3d crap

p is imba

t is gay

z is rubbish
CORN! I ATE NO CORN
wassbix
Profile Joined October 2009
Canada499 Posts
April 16 2010 10:16 GMT
#86
I feel the protoss has the most interesting units/mechanic/diversity. Both Temp/Robo techs are viable, and combines well with the protoss ball with synergistic effects. IE Force Field works beautifully with a up'd Colossus/Storms. Even phoenix after the harass can aid the army with gravity beam on key units.

Terran and Zerg atm play so similarly in all 3 match ups. Make Roach/Marauder - add in a caster midgame (Infestor/Ghost) and/or a supplementary unit (Thor/Hydra).



Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 16 2010 10:18 GMT
#87
Spawn larva is a great invention, it makes zerg able to choose weither to get another expo, or play off lesser bases and not be TOO bad off. It gives diversity and choice.

Protoss is pretty rounded, altho I feel you require tech units to basically do anything vs the other races, which is quite different than SC1 where you can go gateway unit mix the whole game basically. Protoss now, if you dont have immortals or collosus or voids, you lose vs everything. Thats pretty lame imo.

Terran is the most diverse race, with amazing units at every level. Marauder is just ridiculous, and medivacs heal much better than medics did, they even heal teammates mutalisks if I recall (might of been an older patch but I dont recall seeing it changed).. thats retarded.
Canada Gaming ~~ The-Feared
sushiman
Profile Joined September 2003
Sweden2691 Posts
April 16 2010 10:18 GMT
#88
Protoss by far. Most diverse armies, fun units and abilities.
Terran has some potential, but mech just doesn't feel fun anymore; hellions and thors just aren't very good replacements for vultures and goliaths. With some tweaking they will probably be just as fun to play as protoss.
Zerg is bland and boring, and being a random player it kinda sucks getting them 1/3 of the time. Army composition is 2 or 3 different units max most of the time, there's no real siege units (such as lurkers), unless you count BL and ultra, and there's only one real caster, and it's not really fun to use. No cliffjumpers either, and the queen is basically only used for the no-brainer spawn larvae.
1000 at least.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 16 2010 10:19 GMT
#89
Protoss and terran are both great.

Zerg's in the dumps
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 16 2010 10:22 GMT
#90
hard choice.

terran def is overall the most versatile. i love how pretty much evry single unit is viable. but then you are so limited cause evrything costs a shitload of gas and the upgrades which you need for all the units plus the buildings also cost shit tons of gas.

p has really nice mechanics. crono boost and warpgates are amazing. also the immortal/collosus/sentry are pretty damn cool. also P really has a answer for evrything. only thing that really bothers me is the total lack of micro involved. P is really one giant ball of death that lazers evrything to ashes in secs.

zerg is not even a option cause z needs a total overhaul. they plain failed fulltime there.
life of lively to live to life of full life thx to shield battery
gedassan
Profile Joined March 2010
Lithuania83 Posts
April 16 2010 10:58 GMT
#91
On April 16 2010 14:16 meegrean wrote:
Protoss units look the coolest (except for the ninja zealots). On the other hand, Zerg units look the most lame and uncreative.

What are you talking about. Ninja zealots are the single coolest thing in their entire army. Even the dark templar are less ninja (they look like field workers rather, at least when they spawn with their huge scythes).

On topic though, I like terran most. Defensive race that can harrass - just choose from banshees/hellions/ghosts/vikings/reapers. The siege tank - I feel like a great terran tactician when sieging them behind my troops. Thors are ok (by far the best thing in them being the driver). Upgradeable bunkers - super awesome. Mighty turrets - yes! Viking transform, I had doubts, but I love them for this. Reapers are the niftiest little unit in the game. I only wish they had better sight distance - they should get a "flare" kind of skill on CD that would enable them to see the high ground for a few seconds (no detection).
The way is made clear when viewed from above.
gaizka
Profile Blog Joined August 2008
United States991 Posts
April 16 2010 11:02 GMT
#92
Voted terran. I like the new add on mechanic, more options with the OC and the concept for a lot of it's units, except the medivac.
On pure aesthetics the colossus and the stalker seem silly to me, the sentri shoul be built from the robotics facility.
And the way the broodlord and the corruptor attack seems weird, shooting little zerglings. Broodlord its still awesome.
cartoon]x
Profile Joined March 2010
United States606 Posts
April 16 2010 11:03 GMT
#93
On April 16 2010 08:44 Turbo.Tactics wrote:
Zergs design is just awesome. I only wish they got more variety unitwise...

yeah, exactly
It is not enough to conquer; one must learn to seduce.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
April 16 2010 11:33 GMT
#94
I think Terran. The introduction of the reactor/tech labs alone add so much more variance
OjKa OjKa OjKa!
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-16 11:40:18
April 16 2010 11:39 GMT
#95
i think toss is the coolest and has use of most their units. very well-designed race imo
i enjoy playing terran the most tho

zerg has been a big appointment imo, they were coolest in sc1 but now they r all 1a units without micro and their units r all the same :<
Progamerpls no copy pasterino
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
April 16 2010 12:03 GMT
#96
Protoss obviously
IMBA - International Mountain Bicycling Association.
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
April 16 2010 12:13 GMT
#97
It would be interesting to have the 42 voters for Zerg voice their opinions. But I guess there's no reason, other than trolling or misunderstood fanboyism.
tancor
Profile Joined May 2009
Barbados55 Posts
April 16 2010 12:53 GMT
#98
I do not see a good design ..all race plastic and tosy...
I love this game
weltraumMonster
Profile Joined February 2010
Germany62 Posts
Last Edited: 2010-04-16 13:54:44
April 16 2010 13:37 GMT
#99
I think the only problem zerg has is that it is the youngest of the 3 SC2 races and is still not finished. But the state it has now looks promising to me and I am patient to see the swarm rise to new glory.

My vote for Zerg because:

  • I like the idea of an alien intelligence that messed with the DNA of some animals from different planets to create an army of totally loyal combat fighters that is trying to conquer the universe.
    This is by far more creative than the two other humanoid races that rely on vehicles and robots to shoot lasers and projectiles....
  • The spawn larva ability adds a huge amount of swarm feel to the zerg.
  • The creep now spreads across the map like a disease which is a really clever idea by the developers
  • Broodlords own ground armies
  • Moveable (not so) static defence structures
  • burrowed movement, burrowed suicide units
  • super fast units (speedlings on creep)


What needs to change for zerg:
  • Of course the sound effects. (i can always imagine some blizzard guy farting into the microphone when i hear an overlord)... Blizzard already promised a change here...
  • Unit models, imagine if the roach would look more like an actual big roach (the bug) and move faster. it would spread much more fear to see a swarm or roaches crawling towards your base...
  • More units and abilities...
  • Better ultralisks. I would suggest giving them a new armor type, because every second unit in the game counters the armoured type. Without the speed upgrade they don't even touch a group of immortals or marauders so they aren't worth the money at the moment. If they would be much stronger they would fill the gap that the removal of dark swarm opened
  • faster corruptors; If they could keep up with the mutas you could disable the turrets and cannons they encounter with the corruption ability...
  • faster hydralisks, they do not encourage micro management besides focus fire at the moment


(I am top 5 in my gold [EU] league at the moment. have been playing zerg exclusively since 1999 so I am prejudiced)
Jubuntu
Profile Joined July 2009
United States15 Posts
April 16 2010 13:46 GMT
#100
I have to say Toss, there is just great synergy among all units in the army composition, awesome abilities, warp gates, and unit design.
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