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[Poll] Who do you think is the best designed race? - Page 2

Forum Index > SC2 General
Post a Reply
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The6357
Profile Blog Joined August 2005
United States1268 Posts
April 16 2010 00:41 GMT
#21
i like how zerg says "you require more minerals"
2010 worldcup!! corea fighting!!!
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-04-16 00:52:55
April 16 2010 00:52 GMT
#22
On April 16 2010 09:37 kickinhead wrote:
Show nested quote +
On April 16 2010 09:30 Sfydjklm wrote:
On April 16 2010 09:28 kickinhead wrote:
On April 16 2010 08:42 mOnion wrote:
On April 16 2010 08:42 Archerofaiur wrote:
Two Words



Spawn Larva





what are the two words? i can only read text that is left-aligned, is that a problem?


No, "Two Words" are the Two words, get it? ^^'

nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA...

I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work.

- It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks.
- It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use.
- It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells.

I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD

yes spawn larva is so imba just look how dimaga totally rolled demuslim while having base advantage. Sooo imba.


Yes, but I wouldn't say Spawn Larva is a design-flaw, cuz you can easily balance it by making it cost more Energy to use, spawn less larva, give a max-larva-cap or just make the Z-Units overall a bit weaker.

I guess this discussion is not about current state of the ongoing balancing-process, jsut about the design from the ground up with the new mechanics, Units etc.

At least that's my interpretation...

my point is that nomatter how u spin it zerg has the worst production values in the game.
this has to do ith the fact that zerg needs a huge blob of units for them to work.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
love1another
Profile Blog Joined December 2009
United States1844 Posts
April 16 2010 00:53 GMT
#23
Protoss is the closest to a "complete" set. Zerg and Terran still appear to have holes or some of the abilities/units seem a bit ad hoc atm.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 16 2010 00:54 GMT
#24
Easily protoss. Terran is pretty good too, but I dont care for the zerg very much.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 16 2010 00:54 GMT
#25
Protoss feels the most complete, not to mention they've really fleshed out the 'lore' feel of the race. They've taken the concept and ideas Metzen originally envisioned and captured it perfectly in Sc2. Warpgates, Mothership, Colossus, and a lot of the animations for the race all contribute to this.

The 'swarm' feel of Zerg is even better in Sc2, but as the race stands now they're rather boring to play and lack variety.

Terran are just as good as ever; more refined, if you will.
"Starcraft...It just echos brilliance and manliness." - Tasteless
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
April 16 2010 00:57 GMT
#26
i have a pretty boring opinion. terran and protoss are about the same for me, they seem quite promising and i think will be pretty cool once they're done. zerg... i really don't know, not a fan of relying so heavily on the same units
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 16 2010 01:00 GMT
#27
Zerg design works out well at times. I've seen several games with both interesting macro (good use of the creep tumor, map awareness with overlords, a lot of expanding) and micro (baneling traps, mutalisk/zergling/baneling/brood-lord/burrowed-roach harass, nydus worm attacks) that were pretty back and forth.

Usually it's just mass roach, passive-macro style which is severely broken enjoyability-wise. I think zerg has the potential to be the most compelling race if they change the zerg race to one that has to keep up with the enemy by mass expanding and powerful harass, while having weaker troops and needing to get powerful late-game units to fight. Unfortunately ultralisks and infestors are dull and weak units. The infestor's only point is to use fungal growth for banelings to catch their target, but otherwise the spell has no synergy with the zerg's speedy rangy army.

Maybe the current balance already supports this, but people just haven't figured it out yet.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
lolreaper
Profile Joined April 2010
301 Posts
April 16 2010 01:00 GMT
#28
do u guys think blizzard is going to introduce new zerg unit before beta ends?
Karas
Profile Joined March 2010
United States230 Posts
April 16 2010 01:08 GMT
#29
I'll also say Toss, than Terran, than Zerg.

The Protoss race feels so well put together. However, I do think Terran has the most potential right now, they have a lot of spellcasters and their upper tier still has a lot of potential.

I think the zerg have a weird combination of new age swarm style and almost protoss like tank and damage units like the hydra and the roach.
CagedMind
Profile Joined February 2010
United States506 Posts
April 16 2010 01:16 GMT
#30
I knew protoss was easily the best designed race in sc2. Surprised so many people understood this. Too rare for a significant majority to pick the right option
your micro has been depleted
deth
Profile Blog Joined August 2009
Australia1757 Posts
April 16 2010 01:33 GMT
#31
Terran would win my vote if blizzard just managed to make mech more viable.

Zerg is close to being good, but the roach (as has been said countless times) either needs a redesign or we need a brand new unit, hopefully something really fast, difficult to use well, but effective if utilized correctly. Its really just that zerg is lacking diversity because of this one unit blizzard have tried to force on the community without compromise.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
April 16 2010 01:33 GMT
#32
When reading Dustin Browders interview I realized why Zerg turned out so terribly bad in SC2. They started with Protoss and it clearly shows, since Protoss is by far the only race in SC2 that is playable. Terran is OK, but Zerg is just a joke. Having only 2 playable races in SC2 will kill the game obviously. Blizzard, if you read this, overhaul Zerg now, or it will be too late when you go gold.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Kanil
Profile Joined April 2010
United States1713 Posts
April 16 2010 01:40 GMT
#33
Protoss, Terran, Zerg.

At first, Terran seems close to Protoss. With more thought, they seem much further away.
I used to have an Oz icon over here ---->
STS17
Profile Joined April 2010
United States1817 Posts
April 16 2010 01:46 GMT
#34
I will have to say that the Protoss feels the most complete, with a wide variety of viable play styles (a lot of which are considered "standard" builds). However, I wonder if this is simply because it seems like the vast majority of players seem to play protoss.

Terran are also quite fun to play, while their opening builds are all nearly identical, with the exception of a few high risk-high reward builds, their mid-game can be quite unpredictable. I think their ability to rapidly respond to their opponent in the mid game is their greatest strength.

Zerg still feel "new." While I really enjoy playing as the Zerg, it does seem that there are relatively few viable builds (Muta-ling or Roach/Hydra are the most popular) and I think a lot of this stems from the other races' ability to counter weaker units. The Zerg definitely have the nice swarmy feel that they should have but I think a lot of it has been lost in the fact that units like a Hellion can slaughter a "swarm" like there wasn't even anything there to begin with.
Platinum Level Terran - Take my advice from that perspective
PyroKinetiKrlz
Profile Joined April 2010
22 Posts
April 16 2010 01:54 GMT
#35
I really think Terran is very close to perfection, just need very little changes. We all hope seeing that changes in incoming patches.

However Zerg lacks variety at viable strategies against Z and P imho.
"...and that's my passion for starcraft" - Day[9]
ZeroByDivide
Profile Joined April 2010
Canada85 Posts
April 16 2010 01:55 GMT
#36
Protoss has the most diverse army compositions, and I think that's one of the leading factors.
McCain
Profile Blog Joined February 2010
United States187 Posts
April 16 2010 02:05 GMT
#37
Protoss's army is generally more diverse but I feel like Terran has the most options in the game when I play them, like I can do pretty much anything and make it viable somehow.

Zerg is just boring, a clear last place.
Soulish
Profile Joined April 2010
Canada1403 Posts
April 16 2010 02:09 GMT
#38
On April 16 2010 08:42 mOnion wrote:
Show nested quote +
On April 16 2010 08:42 Archerofaiur wrote:
Two Words



Spawn Larva





what are the two words? i can only read text that is left-aligned, is that a problem?


I dont know if your being sarcastic or not but when you clicked "quote" you should have seen the text.
me all in, he drone drone drone, me win
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 16 2010 02:27 GMT
#39
On April 16 2010 09:54 FREEloss_ca wrote:
Protoss feels the most complete, not to mention they've really fleshed out the 'lore' feel of the race. They've taken the concept and ideas Metzen originally envisioned and captured it perfectly in Sc2. Warpgates, Mothership, Colossus, and a lot of the animations for the race all contribute to this.

The 'swarm' feel of Zerg is even better in Sc2, but as the race stands now they're rather boring to play and lack variety.

Terran are just as good as ever; more refined, if you will.


Yup, exactly. As a Terran player, protoss was still extremely fun and intuitive to play. Everything just feels right, this is not in terms of balance, just by overall "feel". It was *fun*.
Vattilega
Profile Joined April 2010
United States52 Posts
April 16 2010 02:27 GMT
#40
I've been seriously thinking about the zerg and why i hate them so much after loving the hell out of them in BW. I've come to like a hundred points that would make them better to me and will make an OP about it prob tomorrow. Just as a summary though, i will just shout my opinion on them.

As i do care for gameplay balance, im not too crazy about winning with a balanced race as i see it even more fulfilling when I win at a disadvantage (2base Z v 3 base P). So with that said, when I analyze my deep hate for the new Z(playing T in sc2 now) it realy comes down to the sound creativity and a couple unit animations, otherwise i am completely comfortable playing Z aside from being forced to use silly roaches.

Fart noises, weak, silly looking hydra attacks, SPAWN INFESTED TERRAN?
master league
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