• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:59
CEST 06:59
KST 13:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax3Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group E [ASL20] Ro24 Group D [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1298 users

[Poll] Who do you think is the best designed race?

Forum Index > SC2 General
Post a Reply
Normal
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 15 2010 23:37 GMT
#1
I'm interested to see what TLnet thinks about the design of the races in general. Which race is cool? Really fits with the atmosphere? Has all the awesome units?

Gameplay wise, who do you find the most fun race to play? Do you think that one race, whilst it fits in with the game and general balance is boring and monotonous?

I have some general thoughts, but id like to hear your opinions on this!

Poll: Best designed race?

Protoss (533)
 
66%

Terran (205)
 
25%

Zerg (75)
 
9%

813 total votes

Your vote: Best designed race?

(Vote): Zerg
(Vote): Terran
(Vote): Protoss



Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 15 2010 23:42 GMT
#2
Two Words



Spawn Larva



http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 15 2010 23:42 GMT
#3
On April 16 2010 08:42 Archerofaiur wrote:
Two Words



Spawn Larva





what are the two words? i can only read text that is left-aligned, is that a problem?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
April 15 2010 23:44 GMT
#4
Zergs design is just awesome. I only wish they got more variety unitwise...
Zerg - because Browders sons hate 'em
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 15 2010 23:45 GMT
#5
Protoss easily.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
discordfighting
Profile Joined February 2010
United States39 Posts
April 15 2010 23:47 GMT
#6
I think protoss is the most complete at this moment.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 16 2010 00:12 GMT
#7
Haha i kinda suspected this from the start, protoss an overwhelming majority

I think it is a pretty clear indicator that zerg needs some work though.. I really think the roach or hydra needs a pretty drastic change (whats wrong with lurkers D
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
April 16 2010 00:13 GMT
#8
I voted protoss, terran are close behind and zerg is poop
...
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 16 2010 00:18 GMT
#9
they should choose to keep the roach or the hydra but not both
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 16 2010 00:20 GMT
#10
Going to go with Protoss on this.
Goatlust
Profile Joined August 2009
Australia131 Posts
April 16 2010 00:22 GMT
#11
Protoss by a country mile, Terran second and Zerg is by far the worst. This makes me pretty sad as someone who really liked Zerg in broodwar and likes the aesthetic of Zerg.
andeh
Profile Blog Joined August 2009
United States904 Posts
April 16 2010 00:25 GMT
#12
i voted protoss but even they arent that good, lolmothership

Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 16 2010 00:25 GMT
#13
I voted protoss because sentries are the only meh unit in a dull game. I don't feel any units were exciting as BW reavers, vultures, lurkers, etc.
im a roc
Profile Blog Joined April 2010
United States745 Posts
April 16 2010 00:28 GMT
#14
Protoss os the obvious best as they've been working on it the longest. Zerg were announced the most recently and therefore have had the least work done on them as of yet and so are less refined. I don't know if terran is a whole lot worse than protoss, but protoss is certainly more interesting. This I think was true in BW as well though, as terrans just have very linear tech.

I don't think that just because one race is designed better than the others means that the game is imbalanced, however. All the races can be balanced even if the quality of polish on each is dramatically different.
Beware The Proxy Pool Rush
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 16 2010 00:28 GMT
#15
On April 16 2010 08:42 mOnion wrote:
Show nested quote +
On April 16 2010 08:42 Archerofaiur wrote:
Two Words



Spawn Larva





what are the two words? i can only read text that is left-aligned, is that a problem?


No, "Two Words" are the Two words, get it? ^^'

nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA...

I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work.

- It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks.
- It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use.
- It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells.

I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD
https://soundcloud.com/thesamplethief
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 16 2010 00:29 GMT
#16
terran. They have insane amount of possibilites for any type of game. Zerg is pretty much macro and sitback and protosses are majorly described by "two words"- force field.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 16 2010 00:30 GMT
#17
On April 16 2010 09:28 kickinhead wrote:
Show nested quote +
On April 16 2010 08:42 mOnion wrote:
On April 16 2010 08:42 Archerofaiur wrote:
Two Words



Spawn Larva





what are the two words? i can only read text that is left-aligned, is that a problem?


No, "Two Words" are the Two words, get it? ^^'

nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA...

I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work.

- It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks.
- It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use.
- It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells.

I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD

yes spawn larva is so imba just look how dimaga totally rolled demuslim while having base advantage. Sooo imba.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 16 2010 00:37 GMT
#18
On April 16 2010 09:30 Sfydjklm wrote:
Show nested quote +
On April 16 2010 09:28 kickinhead wrote:
On April 16 2010 08:42 mOnion wrote:
On April 16 2010 08:42 Archerofaiur wrote:
Two Words



Spawn Larva





what are the two words? i can only read text that is left-aligned, is that a problem?


No, "Two Words" are the Two words, get it? ^^'

nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA...

I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work.

- It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks.
- It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use.
- It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells.

I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD

yes spawn larva is so imba just look how dimaga totally rolled demuslim while having base advantage. Sooo imba.


Yes, but I wouldn't say Spawn Larva is a design-flaw, cuz you can easily balance it by making it cost more Energy to use, spawn less larva, give a max-larva-cap or just make the Z-Units overall a bit weaker.

I guess this discussion is not about current state of the ongoing balancing-process, jsut about the design from the ground up with the new mechanics, Units etc.

At least that's my interpretation...
https://soundcloud.com/thesamplethief
ohN
Profile Blog Joined November 2009
United States1075 Posts
April 16 2010 00:38 GMT
#19
Protoss & Terran
..
..
..
..
..
..
..
..
Zerg

Pretty sad since I was hoping to play zerg in sc2 like I did in bw but zerg is just soo boring in sc2. They don't have anything cool like t/p or bw zerg. (Ok, broodlords and banelings are pretty cool but thats nothing compared to what the other races got.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-04-16 00:50:07
April 16 2010 00:38 GMT
#20
On April 16 2010 09:22 panZERGrenadier wrote:
Protoss by a country mile, Terran second and Zerg is by far the worst. This makes me pretty sad as someone who really liked Zerg in broodwar and likes the aesthetic of Zerg.

I have to disagree with this assessment- it's Protoss first by a nautical mile, then Terran, and finally Zerg :p

The races have a pretty similar # of units to play around with, and yet the Protoss army feels so much more diverse somehow.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
The6357
Profile Blog Joined August 2005
United States1268 Posts
April 16 2010 00:41 GMT
#21
i like how zerg says "you require more minerals"
2010 worldcup!! corea fighting!!!
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-04-16 00:52:55
April 16 2010 00:52 GMT
#22
On April 16 2010 09:37 kickinhead wrote:
Show nested quote +
On April 16 2010 09:30 Sfydjklm wrote:
On April 16 2010 09:28 kickinhead wrote:
On April 16 2010 08:42 mOnion wrote:
On April 16 2010 08:42 Archerofaiur wrote:
Two Words



Spawn Larva





what are the two words? i can only read text that is left-aligned, is that a problem?


No, "Two Words" are the Two words, get it? ^^'

nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA...

I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work.

- It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks.
- It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use.
- It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells.

I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD

yes spawn larva is so imba just look how dimaga totally rolled demuslim while having base advantage. Sooo imba.


Yes, but I wouldn't say Spawn Larva is a design-flaw, cuz you can easily balance it by making it cost more Energy to use, spawn less larva, give a max-larva-cap or just make the Z-Units overall a bit weaker.

I guess this discussion is not about current state of the ongoing balancing-process, jsut about the design from the ground up with the new mechanics, Units etc.

At least that's my interpretation...

my point is that nomatter how u spin it zerg has the worst production values in the game.
this has to do ith the fact that zerg needs a huge blob of units for them to work.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
love1another
Profile Blog Joined December 2009
United States1844 Posts
April 16 2010 00:53 GMT
#23
Protoss is the closest to a "complete" set. Zerg and Terran still appear to have holes or some of the abilities/units seem a bit ad hoc atm.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 16 2010 00:54 GMT
#24
Easily protoss. Terran is pretty good too, but I dont care for the zerg very much.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 16 2010 00:54 GMT
#25
Protoss feels the most complete, not to mention they've really fleshed out the 'lore' feel of the race. They've taken the concept and ideas Metzen originally envisioned and captured it perfectly in Sc2. Warpgates, Mothership, Colossus, and a lot of the animations for the race all contribute to this.

The 'swarm' feel of Zerg is even better in Sc2, but as the race stands now they're rather boring to play and lack variety.

Terran are just as good as ever; more refined, if you will.
"Starcraft...It just echos brilliance and manliness." - Tasteless
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
April 16 2010 00:57 GMT
#26
i have a pretty boring opinion. terran and protoss are about the same for me, they seem quite promising and i think will be pretty cool once they're done. zerg... i really don't know, not a fan of relying so heavily on the same units
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 16 2010 01:00 GMT
#27
Zerg design works out well at times. I've seen several games with both interesting macro (good use of the creep tumor, map awareness with overlords, a lot of expanding) and micro (baneling traps, mutalisk/zergling/baneling/brood-lord/burrowed-roach harass, nydus worm attacks) that were pretty back and forth.

Usually it's just mass roach, passive-macro style which is severely broken enjoyability-wise. I think zerg has the potential to be the most compelling race if they change the zerg race to one that has to keep up with the enemy by mass expanding and powerful harass, while having weaker troops and needing to get powerful late-game units to fight. Unfortunately ultralisks and infestors are dull and weak units. The infestor's only point is to use fungal growth for banelings to catch their target, but otherwise the spell has no synergy with the zerg's speedy rangy army.

Maybe the current balance already supports this, but people just haven't figured it out yet.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
lolreaper
Profile Joined April 2010
301 Posts
April 16 2010 01:00 GMT
#28
do u guys think blizzard is going to introduce new zerg unit before beta ends?
Karas
Profile Joined March 2010
United States230 Posts
April 16 2010 01:08 GMT
#29
I'll also say Toss, than Terran, than Zerg.

The Protoss race feels so well put together. However, I do think Terran has the most potential right now, they have a lot of spellcasters and their upper tier still has a lot of potential.

I think the zerg have a weird combination of new age swarm style and almost protoss like tank and damage units like the hydra and the roach.
CagedMind
Profile Joined February 2010
United States506 Posts
April 16 2010 01:16 GMT
#30
I knew protoss was easily the best designed race in sc2. Surprised so many people understood this. Too rare for a significant majority to pick the right option
your micro has been depleted
deth
Profile Blog Joined August 2009
Australia1757 Posts
April 16 2010 01:33 GMT
#31
Terran would win my vote if blizzard just managed to make mech more viable.

Zerg is close to being good, but the roach (as has been said countless times) either needs a redesign or we need a brand new unit, hopefully something really fast, difficult to use well, but effective if utilized correctly. Its really just that zerg is lacking diversity because of this one unit blizzard have tried to force on the community without compromise.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
April 16 2010 01:33 GMT
#32
When reading Dustin Browders interview I realized why Zerg turned out so terribly bad in SC2. They started with Protoss and it clearly shows, since Protoss is by far the only race in SC2 that is playable. Terran is OK, but Zerg is just a joke. Having only 2 playable races in SC2 will kill the game obviously. Blizzard, if you read this, overhaul Zerg now, or it will be too late when you go gold.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Kanil
Profile Joined April 2010
United States1713 Posts
April 16 2010 01:40 GMT
#33
Protoss, Terran, Zerg.

At first, Terran seems close to Protoss. With more thought, they seem much further away.
I used to have an Oz icon over here ---->
STS17
Profile Joined April 2010
United States1817 Posts
April 16 2010 01:46 GMT
#34
I will have to say that the Protoss feels the most complete, with a wide variety of viable play styles (a lot of which are considered "standard" builds). However, I wonder if this is simply because it seems like the vast majority of players seem to play protoss.

Terran are also quite fun to play, while their opening builds are all nearly identical, with the exception of a few high risk-high reward builds, their mid-game can be quite unpredictable. I think their ability to rapidly respond to their opponent in the mid game is their greatest strength.

Zerg still feel "new." While I really enjoy playing as the Zerg, it does seem that there are relatively few viable builds (Muta-ling or Roach/Hydra are the most popular) and I think a lot of this stems from the other races' ability to counter weaker units. The Zerg definitely have the nice swarmy feel that they should have but I think a lot of it has been lost in the fact that units like a Hellion can slaughter a "swarm" like there wasn't even anything there to begin with.
Platinum Level Terran - Take my advice from that perspective
PyroKinetiKrlz
Profile Joined April 2010
22 Posts
April 16 2010 01:54 GMT
#35
I really think Terran is very close to perfection, just need very little changes. We all hope seeing that changes in incoming patches.

However Zerg lacks variety at viable strategies against Z and P imho.
"...and that's my passion for starcraft" - Day[9]
ZeroByDivide
Profile Joined April 2010
Canada85 Posts
April 16 2010 01:55 GMT
#36
Protoss has the most diverse army compositions, and I think that's one of the leading factors.
McCain
Profile Blog Joined February 2010
United States187 Posts
April 16 2010 02:05 GMT
#37
Protoss's army is generally more diverse but I feel like Terran has the most options in the game when I play them, like I can do pretty much anything and make it viable somehow.

Zerg is just boring, a clear last place.
Soulish
Profile Joined April 2010
Canada1403 Posts
April 16 2010 02:09 GMT
#38
On April 16 2010 08:42 mOnion wrote:
Show nested quote +
On April 16 2010 08:42 Archerofaiur wrote:
Two Words



Spawn Larva





what are the two words? i can only read text that is left-aligned, is that a problem?


I dont know if your being sarcastic or not but when you clicked "quote" you should have seen the text.
me all in, he drone drone drone, me win
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 16 2010 02:27 GMT
#39
On April 16 2010 09:54 FREEloss_ca wrote:
Protoss feels the most complete, not to mention they've really fleshed out the 'lore' feel of the race. They've taken the concept and ideas Metzen originally envisioned and captured it perfectly in Sc2. Warpgates, Mothership, Colossus, and a lot of the animations for the race all contribute to this.

The 'swarm' feel of Zerg is even better in Sc2, but as the race stands now they're rather boring to play and lack variety.

Terran are just as good as ever; more refined, if you will.


Yup, exactly. As a Terran player, protoss was still extremely fun and intuitive to play. Everything just feels right, this is not in terms of balance, just by overall "feel". It was *fun*.
Vattilega
Profile Joined April 2010
United States52 Posts
April 16 2010 02:27 GMT
#40
I've been seriously thinking about the zerg and why i hate them so much after loving the hell out of them in BW. I've come to like a hundred points that would make them better to me and will make an OP about it prob tomorrow. Just as a summary though, i will just shout my opinion on them.

As i do care for gameplay balance, im not too crazy about winning with a balanced race as i see it even more fulfilling when I win at a disadvantage (2base Z v 3 base P). So with that said, when I analyze my deep hate for the new Z(playing T in sc2 now) it realy comes down to the sound creativity and a couple unit animations, otherwise i am completely comfortable playing Z aside from being forced to use silly roaches.

Fart noises, weak, silly looking hydra attacks, SPAWN INFESTED TERRAN?
master league
Flames
Profile Blog Joined March 2010
United States105 Posts
April 16 2010 03:22 GMT
#41
I think Terran is the best so far. They seem to have the most diverse playstyle. Protoss is almost forced to go into Robo Tech and Zerg is low on unit diversity. Terrans seems to be the most fun to play right now for me.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 16 2010 03:29 GMT
#42
Protoss, definitely. Terran and Zerg both feel like they are lacking their old qualities from BW, they actually feel more like Protoss and less like their respective races. Protoss, however, has improved on its older self, even if some of its new units need a bit of tweaking.
♞
Slurgi
Profile Joined March 2010
United States118 Posts
April 16 2010 03:54 GMT
#43
Protoss is the best by design, by far. Granted, right now some tweaking needs to be done to make robo tech a little less of a given choice (Why nerf psi storm and DTs? The consequences were quite obvious...)

Terran is pretty good, although hellions could probably be a bit more interesting. Although I don't think porting in the vulture is the right solution, I'd like to see a unit that doesn't have to stop for a full second before it shoots, but does nothing else particularly interesting. Maybe they should give the hellions an activated ability or something.

Zerg is the most boring by far. I want to be a zerg player, and feel as though they are the most powerful race right now, but by god they're boring to play. Although spitting larva is part of the problem, the only zerg units that seem interesting are broodlords and banelings. I think a lot of work needs to be done on zerg.
FakeGuy
Profile Joined March 2010
United States13 Posts
April 16 2010 04:04 GMT
#44
I was going to vote Protoss, but then faced with the poll I saw everyone voted Protoss.

...Then I voted Protoss anyway. They're pretty spiffy.
JaspluR
Profile Joined April 2010
Australia174 Posts
April 16 2010 04:05 GMT
#45
gotta agree with Slurgi,
I like toss right now but I think a nerf to psi storm isn't really needed as it can be easily microed out of. I think the void ray nerf sucks too, I've probably used toss air in 1% of my total games.
Terran is great atm IMO, they have great diversity and all their units work pretty well. They also have the best harass options and OC/PF which OC has 3 spells which are useful in different situations.
I also WANT to play zerg but the unit choice really sucks, I LOVE using banelings but besides that I'm going to stay playing toss. PS, spawn larvae is so good.
palanq
Profile Blog Joined December 2004
United States761 Posts
April 16 2010 04:30 GMT
#46
holy smokes, toss truly is the most kickass race!

I guess terran needs an extra dose of manliness from blizzard to compare. and zerg, well... I just hope they patch the sounds.
time flies like an arrow; fruit flies like a banana
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 16 2010 04:34 GMT
#47
well its a beta, maybe well see new units with the expansions
:)
xnub
Profile Joined August 2009
Canada610 Posts
April 16 2010 04:42 GMT
#48
Zerg is really good right now but they are sooooo boreing to play most times
Loving the beta !! Weeeeeeee
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 16 2010 04:46 GMT
#49
one word: mothership.

until they fix that unit. protoss shall never be complete.

nerf to arbitor pl0x!
Mindcrime
Profile Joined July 2004
United States6899 Posts
April 16 2010 04:52 GMT
#50
people picked zerg?
That wasn't any act of God. That was an act of pure human fuckery.
xnub
Profile Joined August 2009
Canada610 Posts
April 16 2010 04:57 GMT
#51
On April 16 2010 13:46 Ryuu314 wrote:
one word: mothership.

until they fix that unit. protoss shall never be complete.

nerf to arbitor pl0x!



would like to see it removed and a new unit added a flying Battier for chargeing sheilds.
Loving the beta !! Weeeeeeee
Ideas
Profile Blog Joined April 2008
United States8108 Posts
Last Edited: 2010-04-16 04:59:35
April 16 2010 04:57 GMT
#52
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?


rofl I know wtf

really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol
Free Palestine
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 16 2010 05:00 GMT
#53
On April 16 2010 13:57 Ideas wrote:
Show nested quote +
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?



really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at developing new units lol



LOL Quoted for Truth




"No no no no no guy. Roachs are staying in. Im not taking them out!"
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Ideas
Profile Blog Joined April 2008
United States8108 Posts
Last Edited: 2010-04-16 05:04:20
April 16 2010 05:01 GMT
#54
On April 16 2010 14:00 Archerofaiur wrote:
Show nested quote +
On April 16 2010 13:57 Ideas wrote:
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?



really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at developing new units lol



LOL Quoted for Truth




"No no no no no guy. Roachs are staying in. Im not taking them out!"


"here we'll just add 60 more HP to them and take away the regen thing. There, now it's balanced again!"


roaches were so clearly just used as a balance crutch for the zerg where they just kept getting buffed/changed to make zerg as strong as other races without adding new (interesting) units to them.
Free Palestine
Triscuit
Profile Blog Joined April 2010
United States722 Posts
April 16 2010 05:03 GMT
#55
Although I really don't like the current state of the Phoenix and Protoss anti-air in general, they are clearly the best designed race.

Terran really needs to improve their mech. Tanks are pretty weak, Thors I like, but take up so much damn space, and I'm really not a fan of Hellions. They need something more.

Zerg feel like they just don't have enough oomph in heavier tech. I've yet to see an Ultralisk in Starcraft II, even in replays.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-16 05:12:58
April 16 2010 05:11 GMT
#56
On April 16 2010 14:01 Ideas wrote:
Show nested quote +
On April 16 2010 14:00 Archerofaiur wrote:
On April 16 2010 13:57 Ideas wrote:
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?



really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at developing new units lol



LOL Quoted for Truth




"No no no no no guy. Roachs are staying in. Im not taking them out!"


"here we'll just add 60 more HP to them and take away the regen thing. There, now it's balanced again!"


roaches were so clearly just used as a balance crutch for the zerg where they just kept getting buffed/changed to make zerg as strong as other races without adding new (interesting) units to them.


"ok ok how about it only regnerates while burrowed? And well give it the Infestors burrowed movement since people say they like that feature of the infestor and why shouldnt a roach be able to borrow too. Also well have a cool awesome super regen upgrade at hive tech *eyes glaze over* So then zerg can have DT's with medivac healing. It will be awesome!"

http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
meegrean
Profile Joined May 2008
Thailand7699 Posts
April 16 2010 05:16 GMT
#57
Protoss units look the coolest (except for the ninja zealots). On the other hand, Zerg units look the most lame and uncreative.
Brood War loyalist
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 16 2010 05:26 GMT
#58
ofc it's protoss, but if we are talking about balance (which we are not) it's zerg or terran.
..and then I would, ya know, check em'. (Aka SpoR)
KuDra
Profile Joined April 2010
6 Posts
April 16 2010 05:28 GMT
#59
In SC2 it's always seemed to me that Protoss has been pimped out (in terms of their building and unit designs) way more than the other races.
Dragoons do NOT say Go to your RoOm!
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 16 2010 05:37 GMT
#60
If protoss didn't sound and look so fuckin gay I'd play them as my main.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 16 2010 05:42 GMT
#61
Really hard choice, i won't vote cause i think all 3 races have pretty decent design.
But also some races has flaws like that stupid Snake-Woman that keeps telling me to spawn more overlords and terran mech is lacking IMO, doubt they will fix mech before game release but maybe instead add a good mech unit in a expansion
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2010-04-16 05:50:37
April 16 2010 05:50 GMT
#62
I dislike protoss how they are compared to sc1, but imo they are the most well designed race, they are just different, ofcourse they have some issues, that's why we are still in beta.

A close second would be terran, I actually didn't know if I would put them equal to toss, but they are very close, again, here and there some issues that can be worked out.

And then dead last without any doubt is Zerg, It's incredible how bland and boring zerg is now compared to the other 2 races, I am basicly just holding on to zerg just because I hope for changes and just because I like Zerg to much in their concept and general philosophy, but really ugh.

And I see this everywhere, 2 of my friends who have been in beta for a while, who loved zerg so much in sc1, have now decided to switch to T and P, just because they share the same idea that zerg is just to boring now in terms of the units they have.


My first idea for zerg (and this might be imbalanced, but with some tweaks it sounded reasonable, and it fixes a big part of the issue)

Bring the lurker back, i'm not gonna go into detail why, because everyone probably knows, the general implementation would be:

Remove the Roaches upgrade that let's the move while burrowed, and switch that to the lurker upgrade to start with.

It is the same as in sc1, a lair-tech upgrade, and for some reason I actually find lurkers to be more suited to be upgraded from roaches then from hydra's in sc1.

Keep the speed upgrade and the burrowed regen upgrade (because of the fact that everything has more dmg, detection is easier to get, units are/feel faster, there is no dark swarm, so these would help the lurker in that)

At the same time, not only it would add in such a fun and awesome unit, but it would also give an incentive to for melee upgrades instead of the "well roach/hydra and I'll just upgrade ranged ground for all my games).

It would also make the infestor a more used choice because of the synergy between the lurker and fungal growth.

how this would exactly play out, but it seemed like a fairly easy way to implement lurkers, but well, I guess chances of something like this happening are just very, very small, and my suggestion is just pure daydreaming ;_;
MelancholyMark
Profile Joined February 2010
United States39 Posts
April 16 2010 05:50 GMT
#63
I definitely think that Protoss has the most diverse number of strategies that can be used for any MU right now, and it seems like every toss unit can find a use at some point in the game if you properly work them into your BO.
whiterabbit
Profile Joined June 2009
2675 Posts
April 16 2010 05:53 GMT
#64
If we are talking about design, Protoss race for sure.
NUTELLA y u no make me skinny?!?
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 16 2010 05:53 GMT
#65
i think it is really simply protoss, all there units have the "space age" feel and look and they seem to be the most creatvie and just polished race all together
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
April 16 2010 06:02 GMT
#66
I feel like a major element of entertainment as far as Z goes is speed. Before BW, Zerg players didn't have lurkers to fall back on. I'm not aware of how the pro scene was before BW, but the expansion units basically changed everything between the two games. One thing that remains the same between the two for Zerg is the speed of the units. Hydras, ultras and speedlings were super quick. All of them were.

Now when I play off creep, it feels like my hydras are slower than retarded lava. I like the idea of having creep play some aspect into the Zerg arsenal, but it shouldn't be speed. Maybe regen speed or something. I don't feel like my swarm has that same overwhelming feel to it when armies can outrun my hydras off creep.

Zerg's spells are ok and need some obvious tweaking, but as far as speed of their units goes, they need to be seriously looked at.

I doubt that Bliz is going to add new units or change their functionality immensely before the final release, since the single player storyline should be completed and the actual game and missions designed around the lore also near completion. Suddenly adding lurkers or scourge would not only throw the entire balance of the game off, with at least another month of beta testing to see how their tech placement, cost, speed, attack, armor type, etc play out, but adding them in suddenly and unexpectedly would toss off the lore of the singleplayer as its been constructed at this point.

They'll have to make Zerg more exciting to play if they want their first SC2 expansion to sell well at all, so I can only see improvements coming from now on. Even so, after the final expansion, I don't imagine the game will come close to BW as far as pure balance goes. That's probably another year at the least after LotV.

I think we all need to remember the game isn't really going to shine out of the box. At least, not in the better players' eyes. Pretty graphics will woo any sucker into buying it and playing it for a month before going to COD9. The longevity and lasting impact will come only after the entire, 3-part game is completed and having some time to simmer even after that.
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2010-04-16 06:04:36
April 16 2010 06:03 GMT
#67
Protoss easily feels the most interesting from a design standpoint, unfortunately I think some of their mechanic are also fundamentally unbalanced.

Terran is really close to feeling right. I think they either need a little more commando-mobility or some badass-defender-ness.

I've completely given up hope on Zerg, by far my favorite in BW, now they're just retarded. I think it might be because they don't build anything besides one hatch/expansion and a couple tech structures. The hatchery/queen infinite spawn point is really fucking boring. They're no longer a swarm, just a ball of roaches.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-04-16 06:21:42
April 16 2010 06:21 GMT
#68
Protoss is number one because they piss me off the least.
The only thing I'd say I'm really unsatisfied with for the Protoss is the Mothership.

Terran take the second spot. I still dislike the Medivac, the concept of combining the healer with the transport, horrible idea. I dislike putting the flame thrower on a fast harass/scouting vehicle, although it works I guess. I also think Reapers are too much of a niche unit. Finally, the Thor and Siege Tank still seem to overlap, or maybe the Siege Tank is just god awful so it seems that way.

Zerg is the worst. Their army looks slow because they are so dependent on creep for mobility. The Roach has got to be the most boring unit in the entire game. Spawn Larva is the worst macro mechanic
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
April 16 2010 06:43 GMT
#69
omg look at these stats. almost 3/4 in favour of P 0.=''
o.O''
SeeDLiNg
Profile Joined January 2010
United States690 Posts
April 16 2010 07:06 GMT
#70
As a zerg player in BW... I was hella excited to play zerg in sc2 with unlimited unit selection... never a doubt in my mind that it would be way fun to be able to do all the zergy stuff.. except not needing 3 hotkeys for just 36 lings

but boy... the more I play the more I'm finding zerg to be...

trash
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
April 16 2010 07:20 GMT
#71
Protoss surely looks and feels best to me. Terran comes second even thou I can't play with them at all. Zerg is just a bit too ... I don't know. I don't like the idea that I have to rely on the creep that much, thou it makes perfect sense. And I don't like the Roaches being the new Hydras, while the Hydras are just a transition unit for the mid-game. Oh yeah, and I can't stack the Mutas

So - Protoss FTW ! :D
... Humanity Is Not What I Suffer From ...
MasterFwiffo
Profile Joined April 2010
United States97 Posts
Last Edited: 2010-04-16 07:36:05
April 16 2010 07:24 GMT
#72
Just from watching streams intently, Zerg just feels like it's missing a few units. There's little to no diversity in the Zerg army.

The Terran and Toss handle it better (though the Marauder is entirely overrepresented in most games I watch), but Zerg always degenerates into a big blob of roaches with the rare Hydras and Lings thrown in for good measure. It's not so much a matter of OMG NERF ROACHES, as it is there seems to be no alternatives *to* masses of the things... THey need another ground fighting unit (I don't want to go all Broodwar and say Lurker... but Lurker would be nice), and at least one more air unit, maybe two. There's just no variety to the Swarm - and the Swarm would be the race that *should* have the most variety.

-edit-

To expand a bit...

Protoss games are always exciting to watch, because you virtually never see massive blobs of the same unit. You never see an army that's all Zealots, or Stalkers, or Collosi, or Immortals - they're always a good solid mixed group of units, that leads to more fun-looking gameplay.

Terrans are a bit better, but not perfect. You still see ungodly swarms of Marauders, and ccasionally ungodly swarms of Thors, but for the most part, Terrans tend to surprise you with use of Banshees, Vikings, Ravens, Hellions and Tanks, as well as frequent big-ol-MMM balls. But with Terran, it still feels like there's a lot of diversity.

Zerg are always giant swarms of Roaches. Occasionally you'll see Hydra's behind them, or Zerglings in front, and if you're lucky, you'll see a surprise Baneling or Mutalisk harass, but almost always, the Roach is primary Zerg unit, with nothing else as a primary strategy. As a spectator, Zerg games are just *boring*, because you almost always know that you're going to see Roaches. A lot of Roaches. Bunches of Roaches. Huzzah. Roaches.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Rantech
Profile Joined April 2010
Chile527 Posts
April 16 2010 08:00 GMT
#73
protoss is beautiful
terran is kind of nice
zerg seems like "oh, we still have to make one race.. ok wtvr lets do some zergs.."
Vattilega
Profile Joined April 2010
United States52 Posts
April 16 2010 08:11 GMT
#74
On April 16 2010 13:57 Ideas wrote:
Show nested quote +
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?


rofl I know wtf

really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol



Thats exactly how it seems, 70% worked on toss (did a wonderful job), 30% worked on terran(totally badass).... and then they brought in a sneaky little 12 yr old girl with an affinity for farting creepy-crawlers and had her design the all of the Zerg race in one hour.
master league
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-04-16 08:31:16
April 16 2010 08:30 GMT
#75
On April 16 2010 13:57 Ideas wrote:
Show nested quote +
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?


rofl I know wtf

really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol


Dustin Browder...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 16 2010 08:37 GMT
#76
Toss feels like it got the most polish, but it's still got flaws like oddball air units .
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Vectom
Profile Joined March 2010
15 Posts
April 16 2010 08:39 GMT
#77
Voted Protoss. Terran is ok-ish. Zerg is just boring (and it was going to be MY race ).
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 16 2010 08:45 GMT
#78
zerg was my favorite race in BW but I really don't like the way they play in SC2. Their units don't seem to work together at all, or have any interesting features.
Can't believe I'm still here playing this same game
Vargavaka
Profile Joined March 2010
Sweden111 Posts
April 16 2010 08:48 GMT
#79
From a spectator's point of view I'd say that Protoss feels really solid. Terran has a very strong foundation with the Tech Labs and Reactor switcharoo going on but seems kind of unpolished. Zerg seems to suffer a bit from a lack of unit diversity, but I'm not sure if either of these observations holds true when actually playing the game.

More importantly, all races feels like they got a strong concept supporting them. I'm sure that in time, they will all be amazing.
Motiva
Profile Joined November 2007
United States1774 Posts
April 16 2010 08:56 GMT
#80
Compared to SC1 at a glance, Terran and Protoss look more interesting, like a deserved sequel. Zerg seems downgraded. Defiler > Infestor Scourge and Lurkers are amazingly fun. Fucking Roaches? Even the name seems lazy.
Glioburd
Profile Joined April 2008
France1911 Posts
April 16 2010 08:59 GMT
#81
I voted Terran, they have lot of strategies, they look like too much "playmobil" but with raven, viking, dropship, etc, they have a lot of strategies. They are really fun to play.

I regret that Zergs become a little boring to use... There is no longer muta micro, no longer hard caster (defiler), no longer units like lurkers... Only A click style ;;
Graphically they look cool, but gameplay... no.
"You should hate loosing, but you should never fear defeat." NaDa.
Paladia
Profile Joined August 2003
802 Posts
April 16 2010 09:43 GMT
#82
Terran by far, they are the only race with 3 viable trees, mech, bio and air.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
lolreaper
Profile Joined April 2010
301 Posts
April 16 2010 10:00 GMT
#83
On April 16 2010 15:21 Deviation wrote:
Protoss is number one because they piss me off the least.
The only thing I'd say I'm really unsatisfied with for the Protoss is the Mothership.

Terran take the second spot. I still dislike the Medivac, the concept of combining the healer with the transport, horrible idea. I dislike putting the flame thrower on a fast harass/scouting vehicle, although it works I guess. I also think Reapers are too much of a niche unit. Finally, the Thor and Siege Tank still seem to overlap, or maybe the Siege Tank is just god awful so it seems that way.

Zerg is the worst. Their army looks slow because they are so dependent on creep for mobility. The Roach has got to be the most boring unit in the entire game. Spawn Larva is the worst macro mechanic

by worst you mean broken and imbalanced ?
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2010-04-16 10:10:45
April 16 2010 10:00 GMT
#84
Protoss always seem to have the most interesting armies, and can do more interesting stuff with those armies - fields, blinks, storms, etc. Sentries are easily my favorite unit in the game, even though I'm actually more terran player. Having a support unit that can really drastically effect a battle with clever and efficient placements of force field is flat out fun and rewarding.

Chrono boost is also i think the best macro device. Being able to chose when and how you use it, unlike the pretty static mule and larva, adds some good strategy and creativity. Also the, Warp Gates really add a better feeling of mobility for protoss in general.

Sigh, if it wasn't for my life long love affair with terran, I'm pretty sure id switch over to protoss instantly. I still feel like the game would be better with units like the vulture and lurker back, in SOME capacity, but that might be my nostalgia kicking in. As of right now Zerg and T seem very bland compared to protoss.
Guc
Profile Joined April 2010
Australia28 Posts
April 16 2010 10:07 GMT
#85
go back to 2d graphics so we got the same mechanics of bw (micro) game...

with these new 3d graphics its hard to find your own observer, thats why they have smartcast which ruins the whole "SKILL" of the game anyway.

2d graphics PLOX screw this 3d crap

p is imba

t is gay

z is rubbish
CORN! I ATE NO CORN
wassbix
Profile Joined October 2009
Canada499 Posts
April 16 2010 10:16 GMT
#86
I feel the protoss has the most interesting units/mechanic/diversity. Both Temp/Robo techs are viable, and combines well with the protoss ball with synergistic effects. IE Force Field works beautifully with a up'd Colossus/Storms. Even phoenix after the harass can aid the army with gravity beam on key units.

Terran and Zerg atm play so similarly in all 3 match ups. Make Roach/Marauder - add in a caster midgame (Infestor/Ghost) and/or a supplementary unit (Thor/Hydra).



Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 16 2010 10:18 GMT
#87
Spawn larva is a great invention, it makes zerg able to choose weither to get another expo, or play off lesser bases and not be TOO bad off. It gives diversity and choice.

Protoss is pretty rounded, altho I feel you require tech units to basically do anything vs the other races, which is quite different than SC1 where you can go gateway unit mix the whole game basically. Protoss now, if you dont have immortals or collosus or voids, you lose vs everything. Thats pretty lame imo.

Terran is the most diverse race, with amazing units at every level. Marauder is just ridiculous, and medivacs heal much better than medics did, they even heal teammates mutalisks if I recall (might of been an older patch but I dont recall seeing it changed).. thats retarded.
Canada Gaming ~~ The-Feared
sushiman
Profile Joined September 2003
Sweden2691 Posts
April 16 2010 10:18 GMT
#88
Protoss by far. Most diverse armies, fun units and abilities.
Terran has some potential, but mech just doesn't feel fun anymore; hellions and thors just aren't very good replacements for vultures and goliaths. With some tweaking they will probably be just as fun to play as protoss.
Zerg is bland and boring, and being a random player it kinda sucks getting them 1/3 of the time. Army composition is 2 or 3 different units max most of the time, there's no real siege units (such as lurkers), unless you count BL and ultra, and there's only one real caster, and it's not really fun to use. No cliffjumpers either, and the queen is basically only used for the no-brainer spawn larvae.
1000 at least.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 16 2010 10:19 GMT
#89
Protoss and terran are both great.

Zerg's in the dumps
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 16 2010 10:22 GMT
#90
hard choice.

terran def is overall the most versatile. i love how pretty much evry single unit is viable. but then you are so limited cause evrything costs a shitload of gas and the upgrades which you need for all the units plus the buildings also cost shit tons of gas.

p has really nice mechanics. crono boost and warpgates are amazing. also the immortal/collosus/sentry are pretty damn cool. also P really has a answer for evrything. only thing that really bothers me is the total lack of micro involved. P is really one giant ball of death that lazers evrything to ashes in secs.

zerg is not even a option cause z needs a total overhaul. they plain failed fulltime there.
life of lively to live to life of full life thx to shield battery
gedassan
Profile Joined March 2010
Lithuania83 Posts
April 16 2010 10:58 GMT
#91
On April 16 2010 14:16 meegrean wrote:
Protoss units look the coolest (except for the ninja zealots). On the other hand, Zerg units look the most lame and uncreative.

What are you talking about. Ninja zealots are the single coolest thing in their entire army. Even the dark templar are less ninja (they look like field workers rather, at least when they spawn with their huge scythes).

On topic though, I like terran most. Defensive race that can harrass - just choose from banshees/hellions/ghosts/vikings/reapers. The siege tank - I feel like a great terran tactician when sieging them behind my troops. Thors are ok (by far the best thing in them being the driver). Upgradeable bunkers - super awesome. Mighty turrets - yes! Viking transform, I had doubts, but I love them for this. Reapers are the niftiest little unit in the game. I only wish they had better sight distance - they should get a "flare" kind of skill on CD that would enable them to see the high ground for a few seconds (no detection).
The way is made clear when viewed from above.
gaizka
Profile Blog Joined August 2008
United States991 Posts
April 16 2010 11:02 GMT
#92
Voted terran. I like the new add on mechanic, more options with the OC and the concept for a lot of it's units, except the medivac.
On pure aesthetics the colossus and the stalker seem silly to me, the sentri shoul be built from the robotics facility.
And the way the broodlord and the corruptor attack seems weird, shooting little zerglings. Broodlord its still awesome.
cartoon]x
Profile Joined March 2010
United States606 Posts
April 16 2010 11:03 GMT
#93
On April 16 2010 08:44 Turbo.Tactics wrote:
Zergs design is just awesome. I only wish they got more variety unitwise...

yeah, exactly
It is not enough to conquer; one must learn to seduce.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
April 16 2010 11:33 GMT
#94
I think Terran. The introduction of the reactor/tech labs alone add so much more variance
OjKa OjKa OjKa!
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-16 11:40:18
April 16 2010 11:39 GMT
#95
i think toss is the coolest and has use of most their units. very well-designed race imo
i enjoy playing terran the most tho

zerg has been a big appointment imo, they were coolest in sc1 but now they r all 1a units without micro and their units r all the same :<
Progamerpls no copy pasterino
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
April 16 2010 12:03 GMT
#96
Protoss obviously
IMBA - International Mountain Bicycling Association.
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
April 16 2010 12:13 GMT
#97
It would be interesting to have the 42 voters for Zerg voice their opinions. But I guess there's no reason, other than trolling or misunderstood fanboyism.
tancor
Profile Joined May 2009
Barbados55 Posts
April 16 2010 12:53 GMT
#98
I do not see a good design ..all race plastic and tosy...
I love this game
weltraumMonster
Profile Joined February 2010
Germany62 Posts
Last Edited: 2010-04-16 13:54:44
April 16 2010 13:37 GMT
#99
I think the only problem zerg has is that it is the youngest of the 3 SC2 races and is still not finished. But the state it has now looks promising to me and I am patient to see the swarm rise to new glory.

My vote for Zerg because:

  • I like the idea of an alien intelligence that messed with the DNA of some animals from different planets to create an army of totally loyal combat fighters that is trying to conquer the universe.
    This is by far more creative than the two other humanoid races that rely on vehicles and robots to shoot lasers and projectiles....
  • The spawn larva ability adds a huge amount of swarm feel to the zerg.
  • The creep now spreads across the map like a disease which is a really clever idea by the developers
  • Broodlords own ground armies
  • Moveable (not so) static defence structures
  • burrowed movement, burrowed suicide units
  • super fast units (speedlings on creep)


What needs to change for zerg:
  • Of course the sound effects. (i can always imagine some blizzard guy farting into the microphone when i hear an overlord)... Blizzard already promised a change here...
  • Unit models, imagine if the roach would look more like an actual big roach (the bug) and move faster. it would spread much more fear to see a swarm or roaches crawling towards your base...
  • More units and abilities...
  • Better ultralisks. I would suggest giving them a new armor type, because every second unit in the game counters the armoured type. Without the speed upgrade they don't even touch a group of immortals or marauders so they aren't worth the money at the moment. If they would be much stronger they would fill the gap that the removal of dark swarm opened
  • faster corruptors; If they could keep up with the mutas you could disable the turrets and cannons they encounter with the corruption ability...
  • faster hydralisks, they do not encourage micro management besides focus fire at the moment


(I am top 5 in my gold [EU] league at the moment. have been playing zerg exclusively since 1999 so I am prejudiced)
Jubuntu
Profile Joined July 2009
United States15 Posts
April 16 2010 13:46 GMT
#100
I have to say Toss, there is just great synergy among all units in the army composition, awesome abilities, warp gates, and unit design.
Ideas
Profile Blog Joined April 2008
United States8108 Posts
April 16 2010 13:50 GMT
#101
On April 16 2010 20:03 cartoon]x wrote:
Show nested quote +
On April 16 2010 08:44 Turbo.Tactics wrote:
Zergs design is just awesome. I only wish they got more variety unitwise...

yeah, exactly


I read this as "zerg is awesome. if only the design were actually good!"
Free Palestine
Kare
Profile Joined March 2009
Norway786 Posts
April 16 2010 14:05 GMT
#102
Voted for Protoss since the Robotics is so stylish when it builds something ^^
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-18 23:42:04
April 18 2010 23:40 GMT
#103
The Zerg doesnt even need to be changed that much to make them better designed. Allot of the problems are centered in specific areas. Take the queens energy tension and decision making problem. You dont need drastic revisions to improve this (although some rebalancing will be nessisary.


-Queen morphed from drone (to make queens more limited)
-Transfusion replace with Infusion


Infusion
-Heals Zerg buildings for 200 hp
-Speeds up Zerg construction by X%
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
April 18 2010 23:43 GMT
#104
Terran & Protoss >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Zerg

it is hardly a competition ...
Wut
NoNoNoNoNyoron
Profile Joined April 2010
United States78 Posts
April 18 2010 23:51 GMT
#105
Sadly, Zerg just seems poorly made. I guess it's true that Zerg was made after Terran and Protoss but still, it seems too rushed with stale design.
Neomu banjjak banjjak nooni booshuh
Toran7
Profile Joined March 2010
United States160 Posts
April 18 2010 23:52 GMT
#106
On April 19 2010 08:40 Archerofaiur wrote:

Infusion
-Heals Zerg buildings for 200 hp
-Speeds up Zerg construction by X%



Oh god... I would switch to Zerg just for this
AllFear
Profile Joined March 2010
44 Posts
April 18 2010 23:55 GMT
#107
terran is defiantly the worst of the 3
Twinweapon: I saw creep and zerglings outside my wall-in and was like O DAM PROBLEM WTH IS THIS.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 18 2010 23:58 GMT
#108
I feel like the Terran are significantly more diverse than Protoss... Ravens are so fun and unique to use... Banshees get their use, Vikings are a badass concept, they have the potential of mech, their medivacs are awesome, the ability to decide between reactor vs tech lab, etc.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-19 00:05:28
April 19 2010 00:03 GMT
#109
On April 19 2010 08:52 Toran7 wrote:
Show nested quote +
On April 19 2010 08:40 Archerofaiur wrote:

Infusion
-Heals Zerg buildings for 200 hp
-Speeds up Zerg construction by X%



Oh god... I would switch to Zerg just for this



See. By at the same time as fixing the Queens Energy Tension problem you also make Zerg much more exciting, new, strategic and interesting to play.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Ideas
Profile Blog Joined April 2008
United States8108 Posts
April 19 2010 00:07 GMT
#110
On April 19 2010 08:40 Archerofaiur wrote:
The Zerg doesnt even need to be changed that much to make them better designed. Allot of the problems are centered in specific areas. Take the queens energy tension and decision making problem. You dont need drastic revisions to improve this (although some rebalancing will be nessisary.


-Queen morphed from drone (to make queens more limited)
-Transfusion replace with Infusion


Infusion
-Heals Zerg buildings for 200 hp
-Speeds up Zerg construction by X%


if a queen morphed from a drone, isn't it actually much more available? You only have a few hatcheries, but dozens of drones...
Free Palestine
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-19 00:23:10
April 19 2010 00:22 GMT
#111
On April 19 2010 09:07 Ideas wrote:
Show nested quote +
On April 19 2010 08:40 Archerofaiur wrote:
The Zerg doesnt even need to be changed that much to make them better designed. Allot of the problems are centered in specific areas. Take the queens energy tension and decision making problem. You dont need drastic revisions to improve this (although some rebalancing will be nessisary.


-Queen morphed from drone (to make queens more limited)
-Transfusion replace with Infusion


Infusion
-Heals Zerg buildings for 200 hp
-Speeds up Zerg construction by X%


if a queen morphed from a drone, isn't it actually much more available? You only have a few hatcheries, but dozens of drones...


50 minerals, 1 supply, 1 larva, drone build time, drone mineral gathering that is lost

I also think its just plain wrong to have a production queue on a zerg building. What ever happened to racial diversity?!?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
TheTuna
Profile Joined August 2009
United States286 Posts
April 19 2010 00:29 GMT
#112
I find Terrans the most fun to play, they have such a variety of interesting units and there's so many different ways you can take the race. Zerg and Protoss get a little bland for me.
Artisan
Profile Joined February 2010
United States336 Posts
April 19 2010 00:31 GMT
#113
I play zerg and really wish they would give them someone exciting and new or hell I would even settle for lurkers =D
Tomer
Profile Joined June 2009
United States105 Posts
April 19 2010 00:36 GMT
#114
On April 16 2010 09:38 Zato-1 wrote:
Show nested quote +
On April 16 2010 09:22 panZERGrenadier wrote:
Protoss by a country mile, Terran second and Zerg is by far the worst. This makes me pretty sad as someone who really liked Zerg in broodwar and likes the aesthetic of Zerg.

I have to disagree with this assessment- it's Protoss first by a nautical mile, then Terran, and finally Zerg :p

The races have a pretty similar # of units to play around with, and yet the Protoss army feels so much more diverse somehow.



It really does, I play protoss and was thinking about rolling Zerg, but then I thought about the number of units to play with and said no
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
April 19 2010 00:39 GMT
#115
Protoss feel like the most coherently put-together race.

But Terrans have nukes.

I voted Protoss, but it's close...
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
JohnnySmash
Profile Joined April 2010
United States14 Posts
Last Edited: 2010-04-19 09:43:44
April 19 2010 09:36 GMT
#116
Yeah definitely 'toss, they have so many units with cool passive and activated abilities that make their army fun and dynamic. Terran is close but they need a little something like Spider Mines to mess around with in the Factory. Hellions are really lame IMO, they're primarily used for harassing because they die so fast. Where Vultures were the superglue that held mech together, Hellions are like... trying to glue mech together with bubblegum or something... (edit: actually now that I think about it more Terran and Protoss are pretty even but both still could use work in some areas)(

Zerg- I love just about everything about them except (as people have said) they have horrible unit diversity. They have less combat units than the other races, and on top of that they're missing units with cool passive and activated abilities, and they're missing units that can be used creatively. It's kind of depressing because I'm really really doubting they're going to do many significant changes at this point, and all the review sites will still be "omg all the races are so interesting", heck I saw a preview on IGN that said this (actual quote): "so far I haven't encountered any one Zerg creature that feels like the build-hordes-of-this-to-win unit. If anything, I would argue that the Zerg are the most complicated and diverse army in SC2 so far" lol...
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
April 19 2010 10:50 GMT
#117
apart from force field which should be reworked imho (see why here) i'd say protoss is the race which is the most "harmonious" atm.
littlehearts
Profile Joined April 2010
Australia62 Posts
April 19 2010 10:56 GMT
#118
Protoss got worked on first it's obvious.
"When life gives you lemons..."
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Ro16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 208
StarCraft: Brood War
Nal_rA 3118
Leta 548
Hyuk 490
Larva 117
Tasteless 96
Icarus 6
Dota 2
capcasts301
League of Legends
JimRising 795
Counter-Strike
m0e_tv1399
semphis_18
Other Games
summit1g7854
shahzam928
WinterStarcraft494
C9.Mang0312
singsing312
Maynarde113
NeuroSwarm81
Organizations
Other Games
gamesdonequick925
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH280
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki18
• Diggity5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1159
• Stunt509
Counter-Strike
• Shiphtur64
Other Games
• Scarra887
Upcoming Events
Afreeca Starleague
5h 2m
Rush vs TBD
TBD vs Mong
WardiTV Summer Champion…
6h 2m
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
7h 2m
PiGosaur Monday
19h 2m
Afreeca Starleague
1d 5h
herO vs TBD
Royal vs Barracks
Replay Cast
1d 19h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
[ Show More ]
Cosmonarchy
3 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
BSL Team Wars
3 days
Team Hawk vs Team Bonyth
SC Evo League
4 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
4 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
4 days
SC Evo League
5 days
Maestros of the Game
5 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
BSL Team Wars
5 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.