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I'm interested to see what TLnet thinks about the design of the races in general. Which race is cool? Really fits with the atmosphere? Has all the awesome units?
Gameplay wise, who do you find the most fun race to play? Do you think that one race, whilst it fits in with the game and general balance is boring and monotonous?
I have some general thoughts, but id like to hear your opinions on this!
Poll: Best designed race?Protoss (533) 66% Terran (205) 25% Zerg (75) 9% 813 total votes Your vote: Best designed race? (Vote): Zerg (Vote): Terran (Vote): Protoss
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On April 16 2010 08:42 Archerofaiur wrote:Two Words Spawn Larva
what are the two words? i can only read text that is left-aligned, is that a problem?
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Zergs design is just awesome. I only wish they got more variety unitwise...
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I think protoss is the most complete at this moment.
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Haha i kinda suspected this from the start, protoss an overwhelming majority
I think it is a pretty clear indicator that zerg needs some work though.. I really think the roach or hydra needs a pretty drastic change (whats wrong with lurkers D
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I voted protoss, terran are close behind and zerg is poop
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they should choose to keep the roach or the hydra but not both
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Going to go with Protoss on this.
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Protoss by a country mile, Terran second and Zerg is by far the worst. This makes me pretty sad as someone who really liked Zerg in broodwar and likes the aesthetic of Zerg.
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i voted protoss but even they arent that good, lolmothership
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I voted protoss because sentries are the only meh unit in a dull game. I don't feel any units were exciting as BW reavers, vultures, lurkers, etc.
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Protoss os the obvious best as they've been working on it the longest. Zerg were announced the most recently and therefore have had the least work done on them as of yet and so are less refined. I don't know if terran is a whole lot worse than protoss, but protoss is certainly more interesting. This I think was true in BW as well though, as terrans just have very linear tech.
I don't think that just because one race is designed better than the others means that the game is imbalanced, however. All the races can be balanced even if the quality of polish on each is dramatically different.
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On April 16 2010 08:42 mOnion wrote:what are the two words? i can only read text that is left-aligned, is that a problem?
No, "Two Words" are the Two words, get it? ^^'
nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA...
I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work.
- It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks. - It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use. - It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells.
I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD
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terran. They have insane amount of possibilites for any type of game. Zerg is pretty much macro and sitback and protosses are majorly described by "two words"- force field.
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On April 16 2010 09:28 kickinhead wrote:Show nested quote +On April 16 2010 08:42 mOnion wrote:On April 16 2010 08:42 Archerofaiur wrote:Two Words Spawn Larva what are the two words? i can only read text that is left-aligned, is that a problem? No, "Two Words" are the Two words, get it? ^^' nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA... I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work. - It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks. - It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use. - It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells. I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD yes spawn larva is so imba just look how dimaga totally rolled demuslim while having base advantage. Sooo imba.
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On April 16 2010 09:30 Sfydjklm wrote:Show nested quote +On April 16 2010 09:28 kickinhead wrote:On April 16 2010 08:42 mOnion wrote:On April 16 2010 08:42 Archerofaiur wrote:Two Words Spawn Larva what are the two words? i can only read text that is left-aligned, is that a problem? No, "Two Words" are the Two words, get it? ^^' nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA... I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work. - It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks. - It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use. - It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells. I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD yes spawn larva is so imba just look how dimaga totally rolled demuslim while having base advantage. Sooo imba.
Yes, but I wouldn't say Spawn Larva is a design-flaw, cuz you can easily balance it by making it cost more Energy to use, spawn less larva, give a max-larva-cap or just make the Z-Units overall a bit weaker.
I guess this discussion is not about current state of the ongoing balancing-process, jsut about the design from the ground up with the new mechanics, Units etc.
At least that's my interpretation...
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Protoss & Terran .. .. .. .. .. .. .. .. Zerg
Pretty sad since I was hoping to play zerg in sc2 like I did in bw but zerg is just soo boring in sc2. They don't have anything cool like t/p or bw zerg. (Ok, broodlords and banelings are pretty cool but thats nothing compared to what the other races got.
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On April 16 2010 09:22 panZERGrenadier wrote: Protoss by a country mile, Terran second and Zerg is by far the worst. This makes me pretty sad as someone who really liked Zerg in broodwar and likes the aesthetic of Zerg. I have to disagree with this assessment- it's Protoss first by a nautical mile, then Terran, and finally Zerg :p
The races have a pretty similar # of units to play around with, and yet the Protoss army feels so much more diverse somehow.
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i like how zerg says "you require more minerals"
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On April 16 2010 09:37 kickinhead wrote:Show nested quote +On April 16 2010 09:30 Sfydjklm wrote:On April 16 2010 09:28 kickinhead wrote:On April 16 2010 08:42 mOnion wrote:On April 16 2010 08:42 Archerofaiur wrote:Two Words Spawn Larva what are the two words? i can only read text that is left-aligned, is that a problem? No, "Two Words" are the Two words, get it? ^^' nono, it's spawn larva - I don't know what that's supposed to mean though, cuz IMHO spawn larva is pretty broken IMBA... I think that you can't just say that 1 race is more polished than the others, cuz they are all depending on how well the MU's and the other races work. - It could be Zerg for example, cuz you can actually play a solid macro-game and win and not resort to cheese and all-in timing-attacks. - It could also be Terran, for their diverse and fun to play Units and the variety of strategies you can (ab)use. - It could also be Protoss, for their interesting and versatile macro-abilites, their overall strong, yet quite balanced Units that we almost all see used in almost every MU and the variety of interesting skills and spells. I really don't know which one to pick, cuz I think all the races need much more polishing to be as shiny as the protoss look visually in SC2. xD yes spawn larva is so imba just look how dimaga totally rolled demuslim while having base advantage. Sooo imba. Yes, but I wouldn't say Spawn Larva is a design-flaw, cuz you can easily balance it by making it cost more Energy to use, spawn less larva, give a max-larva-cap or just make the Z-Units overall a bit weaker. I guess this discussion is not about current state of the ongoing balancing-process, jsut about the design from the ground up with the new mechanics, Units etc. At least that's my interpretation... my point is that nomatter how u spin it zerg has the worst production values in the game. this has to do ith the fact that zerg needs a huge blob of units for them to work.
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Protoss is the closest to a "complete" set. Zerg and Terran still appear to have holes or some of the abilities/units seem a bit ad hoc atm.
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Easily protoss. Terran is pretty good too, but I dont care for the zerg very much.
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Protoss feels the most complete, not to mention they've really fleshed out the 'lore' feel of the race. They've taken the concept and ideas Metzen originally envisioned and captured it perfectly in Sc2. Warpgates, Mothership, Colossus, and a lot of the animations for the race all contribute to this.
The 'swarm' feel of Zerg is even better in Sc2, but as the race stands now they're rather boring to play and lack variety.
Terran are just as good as ever; more refined, if you will.
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intrigue
Washington, D.C9934 Posts
i have a pretty boring opinion. terran and protoss are about the same for me, they seem quite promising and i think will be pretty cool once they're done. zerg... i really don't know, not a fan of relying so heavily on the same units
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Zerg design works out well at times. I've seen several games with both interesting macro (good use of the creep tumor, map awareness with overlords, a lot of expanding) and micro (baneling traps, mutalisk/zergling/baneling/brood-lord/burrowed-roach harass, nydus worm attacks) that were pretty back and forth.
Usually it's just mass roach, passive-macro style which is severely broken enjoyability-wise. I think zerg has the potential to be the most compelling race if they change the zerg race to one that has to keep up with the enemy by mass expanding and powerful harass, while having weaker troops and needing to get powerful late-game units to fight. Unfortunately ultralisks and infestors are dull and weak units. The infestor's only point is to use fungal growth for banelings to catch their target, but otherwise the spell has no synergy with the zerg's speedy rangy army.
Maybe the current balance already supports this, but people just haven't figured it out yet.
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do u guys think blizzard is going to introduce new zerg unit before beta ends?
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I'll also say Toss, than Terran, than Zerg.
The Protoss race feels so well put together. However, I do think Terran has the most potential right now, they have a lot of spellcasters and their upper tier still has a lot of potential.
I think the zerg have a weird combination of new age swarm style and almost protoss like tank and damage units like the hydra and the roach.
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I knew protoss was easily the best designed race in sc2. Surprised so many people understood this. Too rare for a significant majority to pick the right option
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Terran would win my vote if blizzard just managed to make mech more viable.
Zerg is close to being good, but the roach (as has been said countless times) either needs a redesign or we need a brand new unit, hopefully something really fast, difficult to use well, but effective if utilized correctly. Its really just that zerg is lacking diversity because of this one unit blizzard have tried to force on the community without compromise.
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When reading Dustin Browders interview I realized why Zerg turned out so terribly bad in SC2. They started with Protoss and it clearly shows, since Protoss is by far the only race in SC2 that is playable. Terran is OK, but Zerg is just a joke. Having only 2 playable races in SC2 will kill the game obviously. Blizzard, if you read this, overhaul Zerg now, or it will be too late when you go gold.
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Protoss, Terran, Zerg.
At first, Terran seems close to Protoss. With more thought, they seem much further away.
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I will have to say that the Protoss feels the most complete, with a wide variety of viable play styles (a lot of which are considered "standard" builds). However, I wonder if this is simply because it seems like the vast majority of players seem to play protoss.
Terran are also quite fun to play, while their opening builds are all nearly identical, with the exception of a few high risk-high reward builds, their mid-game can be quite unpredictable. I think their ability to rapidly respond to their opponent in the mid game is their greatest strength.
Zerg still feel "new." While I really enjoy playing as the Zerg, it does seem that there are relatively few viable builds (Muta-ling or Roach/Hydra are the most popular) and I think a lot of this stems from the other races' ability to counter weaker units. The Zerg definitely have the nice swarmy feel that they should have but I think a lot of it has been lost in the fact that units like a Hellion can slaughter a "swarm" like there wasn't even anything there to begin with.
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I really think Terran is very close to perfection, just need very little changes. We all hope seeing that changes in incoming patches.
However Zerg lacks variety at viable strategies against Z and P imho.
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Protoss has the most diverse army compositions, and I think that's one of the leading factors.
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Protoss's army is generally more diverse but I feel like Terran has the most options in the game when I play them, like I can do pretty much anything and make it viable somehow.
Zerg is just boring, a clear last place.
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On April 16 2010 08:42 mOnion wrote:what are the two words? i can only read text that is left-aligned, is that a problem?
I dont know if your being sarcastic or not but when you clicked "quote" you should have seen the text.
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On April 16 2010 09:54 FREEloss_ca wrote: Protoss feels the most complete, not to mention they've really fleshed out the 'lore' feel of the race. They've taken the concept and ideas Metzen originally envisioned and captured it perfectly in Sc2. Warpgates, Mothership, Colossus, and a lot of the animations for the race all contribute to this.
The 'swarm' feel of Zerg is even better in Sc2, but as the race stands now they're rather boring to play and lack variety.
Terran are just as good as ever; more refined, if you will.
Yup, exactly. As a Terran player, protoss was still extremely fun and intuitive to play. Everything just feels right, this is not in terms of balance, just by overall "feel". It was *fun*.
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I've been seriously thinking about the zerg and why i hate them so much after loving the hell out of them in BW. I've come to like a hundred points that would make them better to me and will make an OP about it prob tomorrow. Just as a summary though, i will just shout my opinion on them.
As i do care for gameplay balance, im not too crazy about winning with a balanced race as i see it even more fulfilling when I win at a disadvantage (2base Z v 3 base P). So with that said, when I analyze my deep hate for the new Z(playing T in sc2 now) it realy comes down to the sound creativity and a couple unit animations, otherwise i am completely comfortable playing Z aside from being forced to use silly roaches.
Fart noises, weak, silly looking hydra attacks, SPAWN INFESTED TERRAN?
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I think Terran is the best so far. They seem to have the most diverse playstyle. Protoss is almost forced to go into Robo Tech and Zerg is low on unit diversity. Terrans seems to be the most fun to play right now for me.
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Protoss, definitely. Terran and Zerg both feel like they are lacking their old qualities from BW, they actually feel more like Protoss and less like their respective races. Protoss, however, has improved on its older self, even if some of its new units need a bit of tweaking.
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Protoss is the best by design, by far. Granted, right now some tweaking needs to be done to make robo tech a little less of a given choice (Why nerf psi storm and DTs? The consequences were quite obvious...)
Terran is pretty good, although hellions could probably be a bit more interesting. Although I don't think porting in the vulture is the right solution, I'd like to see a unit that doesn't have to stop for a full second before it shoots, but does nothing else particularly interesting. Maybe they should give the hellions an activated ability or something.
Zerg is the most boring by far. I want to be a zerg player, and feel as though they are the most powerful race right now, but by god they're boring to play. Although spitting larva is part of the problem, the only zerg units that seem interesting are broodlords and banelings. I think a lot of work needs to be done on zerg.
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I was going to vote Protoss, but then faced with the poll I saw everyone voted Protoss.
...Then I voted Protoss anyway. They're pretty spiffy.
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gotta agree with Slurgi, I like toss right now but I think a nerf to psi storm isn't really needed as it can be easily microed out of. I think the void ray nerf sucks too, I've probably used toss air in 1% of my total games. Terran is great atm IMO, they have great diversity and all their units work pretty well. They also have the best harass options and OC/PF which OC has 3 spells which are useful in different situations. I also WANT to play zerg but the unit choice really sucks, I LOVE using banelings but besides that I'm going to stay playing toss. PS, spawn larvae is so good.
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holy smokes, toss truly is the most kickass race!
I guess terran needs an extra dose of manliness from blizzard to compare. and zerg, well... I just hope they patch the sounds.
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well its a beta, maybe well see new units with the expansions
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Zerg is really good right now but they are sooooo boreing to play most times
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one word: mothership.
until they fix that unit. protoss shall never be complete.
nerf to arbitor pl0x!
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On April 16 2010 13:46 Ryuu314 wrote: one word: mothership.
until they fix that unit. protoss shall never be complete.
nerf to arbitor pl0x!
would like to see it removed and a new unit added a flying Battier for chargeing sheilds.
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On April 16 2010 13:52 Mindcrime wrote: people picked zerg?
rofl I know wtf
really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol
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On April 16 2010 13:57 Ideas wrote:really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at developing new units lol
LOL Quoted for Truth
"No no no no no guy. Roachs are staying in. Im not taking them out!"
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On April 16 2010 14:00 Archerofaiur wrote:Show nested quote +On April 16 2010 13:57 Ideas wrote:On April 16 2010 13:52 Mindcrime wrote: people picked zerg? really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at developing new units lol LOL Quoted for Truth "No no no no no guy. Roachs are staying in. Im not taking them out!"
"here we'll just add 60 more HP to them and take away the regen thing. There, now it's balanced again!"
roaches were so clearly just used as a balance crutch for the zerg where they just kept getting buffed/changed to make zerg as strong as other races without adding new (interesting) units to them.
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Although I really don't like the current state of the Phoenix and Protoss anti-air in general, they are clearly the best designed race.
Terran really needs to improve their mech. Tanks are pretty weak, Thors I like, but take up so much damn space, and I'm really not a fan of Hellions. They need something more.
Zerg feel like they just don't have enough oomph in heavier tech. I've yet to see an Ultralisk in Starcraft II, even in replays.
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On April 16 2010 14:01 Ideas wrote:Show nested quote +On April 16 2010 14:00 Archerofaiur wrote:On April 16 2010 13:57 Ideas wrote:On April 16 2010 13:52 Mindcrime wrote: people picked zerg? really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at developing new units lol LOL Quoted for Truth "No no no no no guy. Roachs are staying in. Im not taking them out!" "here we'll just add 60 more HP to them and take away the regen thing. There, now it's balanced again!" roaches were so clearly just used as a balance crutch for the zerg where they just kept getting buffed/changed to make zerg as strong as other races without adding new (interesting) units to them.
"ok ok how about it only regnerates while burrowed? And well give it the Infestors burrowed movement since people say they like that feature of the infestor and why shouldnt a roach be able to borrow too. Also well have a cool awesome super regen upgrade at hive tech *eyes glaze over* So then zerg can have DT's with medivac healing. It will be awesome!"
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Protoss units look the coolest (except for the ninja zealots). On the other hand, Zerg units look the most lame and uncreative.
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ofc it's protoss, but if we are talking about balance (which we are not) it's zerg or terran.
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In SC2 it's always seemed to me that Protoss has been pimped out (in terms of their building and unit designs) way more than the other races.
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If protoss didn't sound and look so fuckin gay I'd play them as my main.
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Really hard choice, i won't vote cause i think all 3 races have pretty decent design. But also some races has flaws like that stupid Snake-Woman that keeps telling me to spawn more overlords and terran mech is lacking IMO, doubt they will fix mech before game release but maybe instead add a good mech unit in a expansion
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I dislike protoss how they are compared to sc1, but imo they are the most well designed race, they are just different, ofcourse they have some issues, that's why we are still in beta.
A close second would be terran, I actually didn't know if I would put them equal to toss, but they are very close, again, here and there some issues that can be worked out.
And then dead last without any doubt is Zerg, It's incredible how bland and boring zerg is now compared to the other 2 races, I am basicly just holding on to zerg just because I hope for changes and just because I like Zerg to much in their concept and general philosophy, but really ugh.
And I see this everywhere, 2 of my friends who have been in beta for a while, who loved zerg so much in sc1, have now decided to switch to T and P, just because they share the same idea that zerg is just to boring now in terms of the units they have.
My first idea for zerg (and this might be imbalanced, but with some tweaks it sounded reasonable, and it fixes a big part of the issue)
Bring the lurker back, i'm not gonna go into detail why, because everyone probably knows, the general implementation would be:
Remove the Roaches upgrade that let's the move while burrowed, and switch that to the lurker upgrade to start with.
It is the same as in sc1, a lair-tech upgrade, and for some reason I actually find lurkers to be more suited to be upgraded from roaches then from hydra's in sc1.
Keep the speed upgrade and the burrowed regen upgrade (because of the fact that everything has more dmg, detection is easier to get, units are/feel faster, there is no dark swarm, so these would help the lurker in that)
At the same time, not only it would add in such a fun and awesome unit, but it would also give an incentive to for melee upgrades instead of the "well roach/hydra and I'll just upgrade ranged ground for all my games).
It would also make the infestor a more used choice because of the synergy between the lurker and fungal growth.
how this would exactly play out, but it seemed like a fairly easy way to implement lurkers, but well, I guess chances of something like this happening are just very, very small, and my suggestion is just pure daydreaming ;_;
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I definitely think that Protoss has the most diverse number of strategies that can be used for any MU right now, and it seems like every toss unit can find a use at some point in the game if you properly work them into your BO.
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If we are talking about design, Protoss race for sure.
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i think it is really simply protoss, all there units have the "space age" feel and look and they seem to be the most creatvie and just polished race all together
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I feel like a major element of entertainment as far as Z goes is speed. Before BW, Zerg players didn't have lurkers to fall back on. I'm not aware of how the pro scene was before BW, but the expansion units basically changed everything between the two games. One thing that remains the same between the two for Zerg is the speed of the units. Hydras, ultras and speedlings were super quick. All of them were.
Now when I play off creep, it feels like my hydras are slower than retarded lava. I like the idea of having creep play some aspect into the Zerg arsenal, but it shouldn't be speed. Maybe regen speed or something. I don't feel like my swarm has that same overwhelming feel to it when armies can outrun my hydras off creep.
Zerg's spells are ok and need some obvious tweaking, but as far as speed of their units goes, they need to be seriously looked at.
I doubt that Bliz is going to add new units or change their functionality immensely before the final release, since the single player storyline should be completed and the actual game and missions designed around the lore also near completion. Suddenly adding lurkers or scourge would not only throw the entire balance of the game off, with at least another month of beta testing to see how their tech placement, cost, speed, attack, armor type, etc play out, but adding them in suddenly and unexpectedly would toss off the lore of the singleplayer as its been constructed at this point.
They'll have to make Zerg more exciting to play if they want their first SC2 expansion to sell well at all, so I can only see improvements coming from now on. Even so, after the final expansion, I don't imagine the game will come close to BW as far as pure balance goes. That's probably another year at the least after LotV.
I think we all need to remember the game isn't really going to shine out of the box. At least, not in the better players' eyes. Pretty graphics will woo any sucker into buying it and playing it for a month before going to COD9. The longevity and lasting impact will come only after the entire, 3-part game is completed and having some time to simmer even after that.
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Protoss easily feels the most interesting from a design standpoint, unfortunately I think some of their mechanic are also fundamentally unbalanced.
Terran is really close to feeling right. I think they either need a little more commando-mobility or some badass-defender-ness.
I've completely given up hope on Zerg, by far my favorite in BW, now they're just retarded. I think it might be because they don't build anything besides one hatch/expansion and a couple tech structures. The hatchery/queen infinite spawn point is really fucking boring. They're no longer a swarm, just a ball of roaches.
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Protoss is number one because they piss me off the least. The only thing I'd say I'm really unsatisfied with for the Protoss is the Mothership.
Terran take the second spot. I still dislike the Medivac, the concept of combining the healer with the transport, horrible idea. I dislike putting the flame thrower on a fast harass/scouting vehicle, although it works I guess. I also think Reapers are too much of a niche unit. Finally, the Thor and Siege Tank still seem to overlap, or maybe the Siege Tank is just god awful so it seems that way.
Zerg is the worst. Their army looks slow because they are so dependent on creep for mobility. The Roach has got to be the most boring unit in the entire game. Spawn Larva is the worst macro mechanic
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omg look at these stats. almost 3/4 in favour of P 0.=''
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As a zerg player in BW... I was hella excited to play zerg in sc2 with unlimited unit selection... never a doubt in my mind that it would be way fun to be able to do all the zergy stuff.. except not needing 3 hotkeys for just 36 lings
but boy... the more I play the more I'm finding zerg to be...
trash
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Protoss surely looks and feels best to me. Terran comes second even thou I can't play with them at all. Zerg is just a bit too ... I don't know. I don't like the idea that I have to rely on the creep that much, thou it makes perfect sense. And I don't like the Roaches being the new Hydras, while the Hydras are just a transition unit for the mid-game. Oh yeah, and I can't stack the Mutas 
So - Protoss FTW ! :D
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Just from watching streams intently, Zerg just feels like it's missing a few units. There's little to no diversity in the Zerg army.
The Terran and Toss handle it better (though the Marauder is entirely overrepresented in most games I watch), but Zerg always degenerates into a big blob of roaches with the rare Hydras and Lings thrown in for good measure. It's not so much a matter of OMG NERF ROACHES, as it is there seems to be no alternatives *to* masses of the things... THey need another ground fighting unit (I don't want to go all Broodwar and say Lurker... but Lurker would be nice), and at least one more air unit, maybe two. There's just no variety to the Swarm - and the Swarm would be the race that *should* have the most variety.
-edit-
To expand a bit...
Protoss games are always exciting to watch, because you virtually never see massive blobs of the same unit. You never see an army that's all Zealots, or Stalkers, or Collosi, or Immortals - they're always a good solid mixed group of units, that leads to more fun-looking gameplay.
Terrans are a bit better, but not perfect. You still see ungodly swarms of Marauders, and ccasionally ungodly swarms of Thors, but for the most part, Terrans tend to surprise you with use of Banshees, Vikings, Ravens, Hellions and Tanks, as well as frequent big-ol-MMM balls. But with Terran, it still feels like there's a lot of diversity.
Zerg are always giant swarms of Roaches. Occasionally you'll see Hydra's behind them, or Zerglings in front, and if you're lucky, you'll see a surprise Baneling or Mutalisk harass, but almost always, the Roach is primary Zerg unit, with nothing else as a primary strategy. As a spectator, Zerg games are just *boring*, because you almost always know that you're going to see Roaches. A lot of Roaches. Bunches of Roaches. Huzzah. Roaches.
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protoss is beautiful terran is kind of nice zerg seems like "oh, we still have to make one race.. ok wtvr lets do some zergs.."
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On April 16 2010 13:57 Ideas wrote:rofl I know wtf really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol
Thats exactly how it seems, 70% worked on toss (did a wonderful job), 30% worked on terran(totally badass).... and then they brought in a sneaky little 12 yr old girl with an affinity for farting creepy-crawlers and had her design the all of the Zerg race in one hour.
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On April 16 2010 13:57 Ideas wrote:rofl I know wtf really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol
Dustin Browder...
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Toss feels like it got the most polish, but it's still got flaws like oddball air units .
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Voted Protoss. Terran is ok-ish. Zerg is just boring (and it was going to be MY race ).
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zerg was my favorite race in BW but I really don't like the way they play in SC2. Their units don't seem to work together at all, or have any interesting features.
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From a spectator's point of view I'd say that Protoss feels really solid. Terran has a very strong foundation with the Tech Labs and Reactor switcharoo going on but seems kind of unpolished. Zerg seems to suffer a bit from a lack of unit diversity, but I'm not sure if either of these observations holds true when actually playing the game.
More importantly, all races feels like they got a strong concept supporting them. I'm sure that in time, they will all be amazing.
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Compared to SC1 at a glance, Terran and Protoss look more interesting, like a deserved sequel. Zerg seems downgraded. Defiler > Infestor Scourge and Lurkers are amazingly fun. Fucking Roaches? Even the name seems lazy.
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I voted Terran, they have lot of strategies, they look like too much "playmobil" but with raven, viking, dropship, etc, they have a lot of strategies. They are really fun to play.
I regret that Zergs become a little boring to use... There is no longer muta micro, no longer hard caster (defiler), no longer units like lurkers... Only A click style ;; Graphically they look cool, but gameplay... no.
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Terran by far, they are the only race with 3 viable trees, mech, bio and air.
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On April 16 2010 15:21 Deviation wrote: Protoss is number one because they piss me off the least. The only thing I'd say I'm really unsatisfied with for the Protoss is the Mothership.
Terran take the second spot. I still dislike the Medivac, the concept of combining the healer with the transport, horrible idea. I dislike putting the flame thrower on a fast harass/scouting vehicle, although it works I guess. I also think Reapers are too much of a niche unit. Finally, the Thor and Siege Tank still seem to overlap, or maybe the Siege Tank is just god awful so it seems that way.
Zerg is the worst. Their army looks slow because they are so dependent on creep for mobility. The Roach has got to be the most boring unit in the entire game. Spawn Larva is the worst macro mechanic by worst you mean broken and imbalanced ?
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Protoss always seem to have the most interesting armies, and can do more interesting stuff with those armies - fields, blinks, storms, etc. Sentries are easily my favorite unit in the game, even though I'm actually more terran player. Having a support unit that can really drastically effect a battle with clever and efficient placements of force field is flat out fun and rewarding.
Chrono boost is also i think the best macro device. Being able to chose when and how you use it, unlike the pretty static mule and larva, adds some good strategy and creativity. Also the, Warp Gates really add a better feeling of mobility for protoss in general.
Sigh, if it wasn't for my life long love affair with terran, I'm pretty sure id switch over to protoss instantly. I still feel like the game would be better with units like the vulture and lurker back, in SOME capacity, but that might be my nostalgia kicking in. As of right now Zerg and T seem very bland compared to protoss.
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go back to 2d graphics so we got the same mechanics of bw (micro) game...
with these new 3d graphics its hard to find your own observer, thats why they have smartcast which ruins the whole "SKILL" of the game anyway.
2d graphics PLOX screw this 3d crap
p is imba
t is gay
z is rubbish
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I feel the protoss has the most interesting units/mechanic/diversity. Both Temp/Robo techs are viable, and combines well with the protoss ball with synergistic effects. IE Force Field works beautifully with a up'd Colossus/Storms. Even phoenix after the harass can aid the army with gravity beam on key units.
Terran and Zerg atm play so similarly in all 3 match ups. Make Roach/Marauder - add in a caster midgame (Infestor/Ghost) and/or a supplementary unit (Thor/Hydra).
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Spawn larva is a great invention, it makes zerg able to choose weither to get another expo, or play off lesser bases and not be TOO bad off. It gives diversity and choice.
Protoss is pretty rounded, altho I feel you require tech units to basically do anything vs the other races, which is quite different than SC1 where you can go gateway unit mix the whole game basically. Protoss now, if you dont have immortals or collosus or voids, you lose vs everything. Thats pretty lame imo.
Terran is the most diverse race, with amazing units at every level. Marauder is just ridiculous, and medivacs heal much better than medics did, they even heal teammates mutalisks if I recall (might of been an older patch but I dont recall seeing it changed).. thats retarded.
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Protoss by far. Most diverse armies, fun units and abilities. Terran has some potential, but mech just doesn't feel fun anymore; hellions and thors just aren't very good replacements for vultures and goliaths. With some tweaking they will probably be just as fun to play as protoss. Zerg is bland and boring, and being a random player it kinda sucks getting them 1/3 of the time. Army composition is 2 or 3 different units max most of the time, there's no real siege units (such as lurkers), unless you count BL and ultra, and there's only one real caster, and it's not really fun to use. No cliffjumpers either, and the queen is basically only used for the no-brainer spawn larvae.
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Protoss and terran are both great.
Zerg's in the dumps
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hard choice.
terran def is overall the most versatile. i love how pretty much evry single unit is viable. but then you are so limited cause evrything costs a shitload of gas and the upgrades which you need for all the units plus the buildings also cost shit tons of gas.
p has really nice mechanics. crono boost and warpgates are amazing. also the immortal/collosus/sentry are pretty damn cool. also P really has a answer for evrything. only thing that really bothers me is the total lack of micro involved. P is really one giant ball of death that lazers evrything to ashes in secs.
zerg is not even a option cause z needs a total overhaul. they plain failed fulltime there.
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On April 16 2010 14:16 meegrean wrote: Protoss units look the coolest (except for the ninja zealots). On the other hand, Zerg units look the most lame and uncreative. What are you talking about. Ninja zealots are the single coolest thing in their entire army. Even the dark templar are less ninja (they look like field workers rather, at least when they spawn with their huge scythes).
On topic though, I like terran most. Defensive race that can harrass - just choose from banshees/hellions/ghosts/vikings/reapers. The siege tank - I feel like a great terran tactician when sieging them behind my troops. Thors are ok (by far the best thing in them being the driver). Upgradeable bunkers - super awesome. Mighty turrets - yes! Viking transform, I had doubts, but I love them for this. Reapers are the niftiest little unit in the game. I only wish they had better sight distance - they should get a "flare" kind of skill on CD that would enable them to see the high ground for a few seconds (no detection).
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Voted terran. I like the new add on mechanic, more options with the OC and the concept for a lot of it's units, except the medivac. On pure aesthetics the colossus and the stalker seem silly to me, the sentri shoul be built from the robotics facility. And the way the broodlord and the corruptor attack seems weird, shooting little zerglings. Broodlord its still awesome.
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On April 16 2010 08:44 Turbo.Tactics wrote: Zergs design is just awesome. I only wish they got more variety unitwise... yeah, exactly
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I think Terran. The introduction of the reactor/tech labs alone add so much more variance
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i think toss is the coolest and has use of most their units. very well-designed race imo  i enjoy playing terran the most tho
zerg has been a big appointment imo, they were coolest in sc1 but now they r all 1a units without micro and their units r all the same :<
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It would be interesting to have the 42 voters for Zerg voice their opinions. But I guess there's no reason, other than trolling or misunderstood fanboyism.
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I do not see a good design ..all race plastic and tosy...
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I think the only problem zerg has is that it is the youngest of the 3 SC2 races and is still not finished. But the state it has now looks promising to me and I am patient to see the swarm rise to new glory.
My vote for Zerg because:
- I like the idea of an alien intelligence that messed with the DNA of some animals from different planets to create an army of totally loyal combat fighters that is trying to conquer the universe.
This is by far more creative than the two other humanoid races that rely on vehicles and robots to shoot lasers and projectiles....
- The spawn larva ability adds a huge amount of swarm feel to the zerg.
- The creep now spreads across the map like a disease which is a really clever idea by the developers
- Broodlords own ground armies
- Moveable (not so) static defence structures
- burrowed movement, burrowed suicide units
- super fast units (speedlings on creep)
What needs to change for zerg:
- Of course the sound effects. (i can always imagine some blizzard guy farting into the microphone when i hear an overlord)... Blizzard already promised a change here...
- Unit models, imagine if the roach would look more like an actual big roach (the bug) and move faster. it would spread much more fear to see a swarm or roaches crawling towards your base...
- More units and abilities...
- Better ultralisks. I would suggest giving them a new armor type, because every second unit in the game counters the armoured type. Without the speed upgrade they don't even touch a group of immortals or marauders so they aren't worth the money at the moment. If they would be much stronger they would fill the gap that the removal of dark swarm opened
- faster corruptors; If they could keep up with the mutas you could disable the turrets and cannons they encounter with the corruption ability...
- faster hydralisks, they do not encourage micro management besides focus fire at the moment
(I am top 5 in my gold [EU] league at the moment. have been playing zerg exclusively since 1999 so I am prejudiced)
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I have to say Toss, there is just great synergy among all units in the army composition, awesome abilities, warp gates, and unit design.
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On April 16 2010 20:03 cartoon]x wrote:Show nested quote +On April 16 2010 08:44 Turbo.Tactics wrote: Zergs design is just awesome. I only wish they got more variety unitwise... yeah, exactly
I read this as "zerg is awesome. if only the design were actually good!"
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Voted for Protoss since the Robotics is so stylish when it builds something ^^
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The Zerg doesnt even need to be changed that much to make them better designed. Allot of the problems are centered in specific areas. Take the queens energy tension and decision making problem. You dont need drastic revisions to improve this (although some rebalancing will be nessisary.
-Queen morphed from drone (to make queens more limited) -Transfusion replace with Infusion
Infusion -Heals Zerg buildings for 200 hp -Speeds up Zerg construction by X%
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Terran & Protoss >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Zerg
it is hardly a competition ...
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Sadly, Zerg just seems poorly made. I guess it's true that Zerg was made after Terran and Protoss but still, it seems too rushed with stale design.
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On April 19 2010 08:40 Archerofaiur wrote:
Infusion -Heals Zerg buildings for 200 hp -Speeds up Zerg construction by X%
Oh god... I would switch to Zerg just for this
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terran is defiantly the worst of the 3
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I feel like the Terran are significantly more diverse than Protoss... Ravens are so fun and unique to use... Banshees get their use, Vikings are a badass concept, they have the potential of mech, their medivacs are awesome, the ability to decide between reactor vs tech lab, etc.
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On April 19 2010 08:52 Toran7 wrote:Show nested quote +On April 19 2010 08:40 Archerofaiur wrote:
Infusion -Heals Zerg buildings for 200 hp -Speeds up Zerg construction by X% Oh god... I would switch to Zerg just for this
See. By at the same time as fixing the Queens Energy Tension problem you also make Zerg much more exciting, new, strategic and interesting to play.
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On April 19 2010 08:40 Archerofaiur wrote: The Zerg doesnt even need to be changed that much to make them better designed. Allot of the problems are centered in specific areas. Take the queens energy tension and decision making problem. You dont need drastic revisions to improve this (although some rebalancing will be nessisary.
-Queen morphed from drone (to make queens more limited) -Transfusion replace with Infusion
Infusion -Heals Zerg buildings for 200 hp -Speeds up Zerg construction by X%
if a queen morphed from a drone, isn't it actually much more available? You only have a few hatcheries, but dozens of drones...
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On April 19 2010 09:07 Ideas wrote:Show nested quote +On April 19 2010 08:40 Archerofaiur wrote: The Zerg doesnt even need to be changed that much to make them better designed. Allot of the problems are centered in specific areas. Take the queens energy tension and decision making problem. You dont need drastic revisions to improve this (although some rebalancing will be nessisary.
-Queen morphed from drone (to make queens more limited) -Transfusion replace with Infusion
Infusion -Heals Zerg buildings for 200 hp -Speeds up Zerg construction by X% if a queen morphed from a drone, isn't it actually much more available? You only have a few hatcheries, but dozens of drones...
50 minerals, 1 supply, 1 larva, drone build time, drone mineral gathering that is lost
I also think its just plain wrong to have a production queue on a zerg building. What ever happened to racial diversity?!?
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I find Terrans the most fun to play, they have such a variety of interesting units and there's so many different ways you can take the race. Zerg and Protoss get a little bland for me.
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I play zerg and really wish they would give them someone exciting and new or hell I would even settle for lurkers =D
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On April 16 2010 09:38 Zato-1 wrote:Show nested quote +On April 16 2010 09:22 panZERGrenadier wrote: Protoss by a country mile, Terran second and Zerg is by far the worst. This makes me pretty sad as someone who really liked Zerg in broodwar and likes the aesthetic of Zerg. I have to disagree with this assessment- it's Protoss first by a nautical mile, then Terran, and finally Zerg :p The races have a pretty similar # of units to play around with, and yet the Protoss army feels so much more diverse somehow.
It really does, I play protoss and was thinking about rolling Zerg, but then I thought about the number of units to play with and said no
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Protoss feel like the most coherently put-together race.
But Terrans have nukes.
I voted Protoss, but it's close...
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Yeah definitely 'toss, they have so many units with cool passive and activated abilities that make their army fun and dynamic. Terran is close but they need a little something like Spider Mines to mess around with in the Factory. Hellions are really lame IMO, they're primarily used for harassing because they die so fast. Where Vultures were the superglue that held mech together, Hellions are like... trying to glue mech together with bubblegum or something... (edit: actually now that I think about it more Terran and Protoss are pretty even but both still could use work in some areas)(
Zerg- I love just about everything about them except (as people have said) they have horrible unit diversity. They have less combat units than the other races, and on top of that they're missing units with cool passive and activated abilities, and they're missing units that can be used creatively. It's kind of depressing because I'm really really doubting they're going to do many significant changes at this point, and all the review sites will still be "omg all the races are so interesting", heck I saw a preview on IGN that said this (actual quote): "so far I haven't encountered any one Zerg creature that feels like the build-hordes-of-this-to-win unit. If anything, I would argue that the Zerg are the most complicated and diverse army in SC2 so far" lol...
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apart from force field which should be reworked imho (see why here) i'd say protoss is the race which is the most "harmonious" atm.
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Protoss got worked on first it's obvious.
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