But also some races has flaws like that stupid Snake-Woman that keeps telling me to spawn more overlords and terran mech is lacking IMO, doubt they will fix mech before game release but maybe instead add a good mech unit in a expansion
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Forum Index > SC2 General |
KinosJourney2
Sweden1811 Posts
But also some races has flaws like that stupid Snake-Woman that keeps telling me to spawn more overlords and terran mech is lacking IMO, doubt they will fix mech before game release but maybe instead add a good mech unit in a expansion ![]() | ||
Icx
Belgium853 Posts
A close second would be terran, I actually didn't know if I would put them equal to toss, but they are very close, again, here and there some issues that can be worked out. And then dead last without any doubt is Zerg, It's incredible how bland and boring zerg is now compared to the other 2 races, I am basicly just holding on to zerg just because I hope for changes and just because I like Zerg to much in their concept and general philosophy, but really ugh. And I see this everywhere, 2 of my friends who have been in beta for a while, who loved zerg so much in sc1, have now decided to switch to T and P, just because they share the same idea that zerg is just to boring now in terms of the units they have. My first idea for zerg (and this might be imbalanced, but with some tweaks it sounded reasonable, and it fixes a big part of the issue) Bring the lurker back, i'm not gonna go into detail why, because everyone probably knows, the general implementation would be: Remove the Roaches upgrade that let's the move while burrowed, and switch that to the lurker upgrade to start with. It is the same as in sc1, a lair-tech upgrade, and for some reason I actually find lurkers to be more suited to be upgraded from roaches then from hydra's in sc1. Keep the speed upgrade and the burrowed regen upgrade (because of the fact that everything has more dmg, detection is easier to get, units are/feel faster, there is no dark swarm, so these would help the lurker in that) At the same time, not only it would add in such a fun and awesome unit, but it would also give an incentive to for melee upgrades instead of the "well roach/hydra and I'll just upgrade ranged ground for all my games). It would also make the infestor a more used choice because of the synergy between the lurker and fungal growth. how this would exactly play out, but it seemed like a fairly easy way to implement lurkers, but well, I guess chances of something like this happening are just very, very small, and my suggestion is just pure daydreaming ;_; | ||
MelancholyMark
United States39 Posts
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whiterabbit
2675 Posts
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Wi)nD
Canada719 Posts
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Ai52487963
United Kingdom136 Posts
Now when I play off creep, it feels like my hydras are slower than retarded lava. I like the idea of having creep play some aspect into the Zerg arsenal, but it shouldn't be speed. Maybe regen speed or something. I don't feel like my swarm has that same overwhelming feel to it when armies can outrun my hydras off creep. Zerg's spells are ok and need some obvious tweaking, but as far as speed of their units goes, they need to be seriously looked at. I doubt that Bliz is going to add new units or change their functionality immensely before the final release, since the single player storyline should be completed and the actual game and missions designed around the lore also near completion. Suddenly adding lurkers or scourge would not only throw the entire balance of the game off, with at least another month of beta testing to see how their tech placement, cost, speed, attack, armor type, etc play out, but adding them in suddenly and unexpectedly would toss off the lore of the singleplayer as its been constructed at this point. They'll have to make Zerg more exciting to play if they want their first SC2 expansion to sell well at all, so I can only see improvements coming from now on. Even so, after the final expansion, I don't imagine the game will come close to BW as far as pure balance goes. That's probably another year at the least after LotV. I think we all need to remember the game isn't really going to shine out of the box. At least, not in the better players' eyes. Pretty graphics will woo any sucker into buying it and playing it for a month before going to COD9. The longevity and lasting impact will come only after the entire, 3-part game is completed and having some time to simmer even after that. | ||
Bear4188
United States1797 Posts
Terran is really close to feeling right. I think they either need a little more commando-mobility or some badass-defender-ness. I've completely given up hope on Zerg, by far my favorite in BW, now they're just retarded. I think it might be because they don't build anything besides one hatch/expansion and a couple tech structures. The hatchery/queen infinite spawn point is really fucking boring. They're no longer a swarm, just a ball of roaches. | ||
Deviation
United States134 Posts
The only thing I'd say I'm really unsatisfied with for the Protoss is the Mothership. Terran take the second spot. I still dislike the Medivac, the concept of combining the healer with the transport, horrible idea. I dislike putting the flame thrower on a fast harass/scouting vehicle, although it works I guess. I also think Reapers are too much of a niche unit. Finally, the Thor and Siege Tank still seem to overlap, or maybe the Siege Tank is just god awful so it seems that way. Zerg is the worst. Their army looks slow because they are so dependent on creep for mobility. The Roach has got to be the most boring unit in the entire game. Spawn Larva is the worst macro mechanic | ||
iNviSible.yunO
Germany211 Posts
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SeeDLiNg
United States690 Posts
but boy... the more I play the more I'm finding zerg to be... trash | ||
speedphlux
Bulgaria962 Posts
![]() So - Protoss FTW ! :D | ||
MasterFwiffo
United States97 Posts
The Terran and Toss handle it better (though the Marauder is entirely overrepresented in most games I watch), but Zerg always degenerates into a big blob of roaches with the rare Hydras and Lings thrown in for good measure. It's not so much a matter of OMG NERF ROACHES, as it is there seems to be no alternatives *to* masses of the things... THey need another ground fighting unit (I don't want to go all Broodwar and say Lurker... but Lurker would be nice), and at least one more air unit, maybe two. There's just no variety to the Swarm - and the Swarm would be the race that *should* have the most variety. -edit- To expand a bit... Protoss games are always exciting to watch, because you virtually never see massive blobs of the same unit. You never see an army that's all Zealots, or Stalkers, or Collosi, or Immortals - they're always a good solid mixed group of units, that leads to more fun-looking gameplay. Terrans are a bit better, but not perfect. You still see ungodly swarms of Marauders, and ccasionally ungodly swarms of Thors, but for the most part, Terrans tend to surprise you with use of Banshees, Vikings, Ravens, Hellions and Tanks, as well as frequent big-ol-MMM balls. But with Terran, it still feels like there's a lot of diversity. Zerg are always giant swarms of Roaches. Occasionally you'll see Hydra's behind them, or Zerglings in front, and if you're lucky, you'll see a surprise Baneling or Mutalisk harass, but almost always, the Roach is primary Zerg unit, with nothing else as a primary strategy. As a spectator, Zerg games are just *boring*, because you almost always know that you're going to see Roaches. A lot of Roaches. Bunches of Roaches. Huzzah. Roaches. | ||
Rantech
Chile525 Posts
terran is kind of nice zerg seems like "oh, we still have to make one race.. ok wtvr lets do some zergs.." | ||
Vattilega
United States52 Posts
On April 16 2010 13:57 Ideas wrote: rofl I know wtf really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol Thats exactly how it seems, 70% worked on toss (did a wonderful job), 30% worked on terran(totally badass).... and then they brought in a sneaky little 12 yr old girl with an affinity for farting creepy-crawlers and had her design the all of the Zerg race in one hour. | ||
sob3k
United States7572 Posts
On April 16 2010 13:57 Ideas wrote: rofl I know wtf really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol Dustin Browder... | ||
WorkersOfTheWorld
United States619 Posts
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Vectom
15 Posts
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Luddite
United States2315 Posts
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Vargavaka
Sweden111 Posts
More importantly, all races feels like they got a strong concept supporting them. I'm sure that in time, they will all be amazing. | ||
Motiva
United States1774 Posts
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