• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:37
CEST 09:37
KST 16:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon55Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?166Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7622 users

[Poll] Who do you think is the best designed race? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 16 2010 05:42 GMT
#61
Really hard choice, i won't vote cause i think all 3 races have pretty decent design.
But also some races has flaws like that stupid Snake-Woman that keeps telling me to spawn more overlords and terran mech is lacking IMO, doubt they will fix mech before game release but maybe instead add a good mech unit in a expansion
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2010-04-16 05:50:37
April 16 2010 05:50 GMT
#62
I dislike protoss how they are compared to sc1, but imo they are the most well designed race, they are just different, ofcourse they have some issues, that's why we are still in beta.

A close second would be terran, I actually didn't know if I would put them equal to toss, but they are very close, again, here and there some issues that can be worked out.

And then dead last without any doubt is Zerg, It's incredible how bland and boring zerg is now compared to the other 2 races, I am basicly just holding on to zerg just because I hope for changes and just because I like Zerg to much in their concept and general philosophy, but really ugh.

And I see this everywhere, 2 of my friends who have been in beta for a while, who loved zerg so much in sc1, have now decided to switch to T and P, just because they share the same idea that zerg is just to boring now in terms of the units they have.


My first idea for zerg (and this might be imbalanced, but with some tweaks it sounded reasonable, and it fixes a big part of the issue)

Bring the lurker back, i'm not gonna go into detail why, because everyone probably knows, the general implementation would be:

Remove the Roaches upgrade that let's the move while burrowed, and switch that to the lurker upgrade to start with.

It is the same as in sc1, a lair-tech upgrade, and for some reason I actually find lurkers to be more suited to be upgraded from roaches then from hydra's in sc1.

Keep the speed upgrade and the burrowed regen upgrade (because of the fact that everything has more dmg, detection is easier to get, units are/feel faster, there is no dark swarm, so these would help the lurker in that)

At the same time, not only it would add in such a fun and awesome unit, but it would also give an incentive to for melee upgrades instead of the "well roach/hydra and I'll just upgrade ranged ground for all my games).

It would also make the infestor a more used choice because of the synergy between the lurker and fungal growth.

how this would exactly play out, but it seemed like a fairly easy way to implement lurkers, but well, I guess chances of something like this happening are just very, very small, and my suggestion is just pure daydreaming ;_;
MelancholyMark
Profile Joined February 2010
United States39 Posts
April 16 2010 05:50 GMT
#63
I definitely think that Protoss has the most diverse number of strategies that can be used for any MU right now, and it seems like every toss unit can find a use at some point in the game if you properly work them into your BO.
whiterabbit
Profile Joined June 2009
2675 Posts
April 16 2010 05:53 GMT
#64
If we are talking about design, Protoss race for sure.
NUTELLA y u no make me skinny?!?
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 16 2010 05:53 GMT
#65
i think it is really simply protoss, all there units have the "space age" feel and look and they seem to be the most creatvie and just polished race all together
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
April 16 2010 06:02 GMT
#66
I feel like a major element of entertainment as far as Z goes is speed. Before BW, Zerg players didn't have lurkers to fall back on. I'm not aware of how the pro scene was before BW, but the expansion units basically changed everything between the two games. One thing that remains the same between the two for Zerg is the speed of the units. Hydras, ultras and speedlings were super quick. All of them were.

Now when I play off creep, it feels like my hydras are slower than retarded lava. I like the idea of having creep play some aspect into the Zerg arsenal, but it shouldn't be speed. Maybe regen speed or something. I don't feel like my swarm has that same overwhelming feel to it when armies can outrun my hydras off creep.

Zerg's spells are ok and need some obvious tweaking, but as far as speed of their units goes, they need to be seriously looked at.

I doubt that Bliz is going to add new units or change their functionality immensely before the final release, since the single player storyline should be completed and the actual game and missions designed around the lore also near completion. Suddenly adding lurkers or scourge would not only throw the entire balance of the game off, with at least another month of beta testing to see how their tech placement, cost, speed, attack, armor type, etc play out, but adding them in suddenly and unexpectedly would toss off the lore of the singleplayer as its been constructed at this point.

They'll have to make Zerg more exciting to play if they want their first SC2 expansion to sell well at all, so I can only see improvements coming from now on. Even so, after the final expansion, I don't imagine the game will come close to BW as far as pure balance goes. That's probably another year at the least after LotV.

I think we all need to remember the game isn't really going to shine out of the box. At least, not in the better players' eyes. Pretty graphics will woo any sucker into buying it and playing it for a month before going to COD9. The longevity and lasting impact will come only after the entire, 3-part game is completed and having some time to simmer even after that.
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2010-04-16 06:04:36
April 16 2010 06:03 GMT
#67
Protoss easily feels the most interesting from a design standpoint, unfortunately I think some of their mechanic are also fundamentally unbalanced.

Terran is really close to feeling right. I think they either need a little more commando-mobility or some badass-defender-ness.

I've completely given up hope on Zerg, by far my favorite in BW, now they're just retarded. I think it might be because they don't build anything besides one hatch/expansion and a couple tech structures. The hatchery/queen infinite spawn point is really fucking boring. They're no longer a swarm, just a ball of roaches.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-04-16 06:21:42
April 16 2010 06:21 GMT
#68
Protoss is number one because they piss me off the least.
The only thing I'd say I'm really unsatisfied with for the Protoss is the Mothership.

Terran take the second spot. I still dislike the Medivac, the concept of combining the healer with the transport, horrible idea. I dislike putting the flame thrower on a fast harass/scouting vehicle, although it works I guess. I also think Reapers are too much of a niche unit. Finally, the Thor and Siege Tank still seem to overlap, or maybe the Siege Tank is just god awful so it seems that way.

Zerg is the worst. Their army looks slow because they are so dependent on creep for mobility. The Roach has got to be the most boring unit in the entire game. Spawn Larva is the worst macro mechanic
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
April 16 2010 06:43 GMT
#69
omg look at these stats. almost 3/4 in favour of P 0.=''
o.O''
SeeDLiNg
Profile Joined January 2010
United States690 Posts
April 16 2010 07:06 GMT
#70
As a zerg player in BW... I was hella excited to play zerg in sc2 with unlimited unit selection... never a doubt in my mind that it would be way fun to be able to do all the zergy stuff.. except not needing 3 hotkeys for just 36 lings

but boy... the more I play the more I'm finding zerg to be...

trash
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
April 16 2010 07:20 GMT
#71
Protoss surely looks and feels best to me. Terran comes second even thou I can't play with them at all. Zerg is just a bit too ... I don't know. I don't like the idea that I have to rely on the creep that much, thou it makes perfect sense. And I don't like the Roaches being the new Hydras, while the Hydras are just a transition unit for the mid-game. Oh yeah, and I can't stack the Mutas

So - Protoss FTW ! :D
... Humanity Is Not What I Suffer From ...
MasterFwiffo
Profile Joined April 2010
United States97 Posts
Last Edited: 2010-04-16 07:36:05
April 16 2010 07:24 GMT
#72
Just from watching streams intently, Zerg just feels like it's missing a few units. There's little to no diversity in the Zerg army.

The Terran and Toss handle it better (though the Marauder is entirely overrepresented in most games I watch), but Zerg always degenerates into a big blob of roaches with the rare Hydras and Lings thrown in for good measure. It's not so much a matter of OMG NERF ROACHES, as it is there seems to be no alternatives *to* masses of the things... THey need another ground fighting unit (I don't want to go all Broodwar and say Lurker... but Lurker would be nice), and at least one more air unit, maybe two. There's just no variety to the Swarm - and the Swarm would be the race that *should* have the most variety.

-edit-

To expand a bit...

Protoss games are always exciting to watch, because you virtually never see massive blobs of the same unit. You never see an army that's all Zealots, or Stalkers, or Collosi, or Immortals - they're always a good solid mixed group of units, that leads to more fun-looking gameplay.

Terrans are a bit better, but not perfect. You still see ungodly swarms of Marauders, and ccasionally ungodly swarms of Thors, but for the most part, Terrans tend to surprise you with use of Banshees, Vikings, Ravens, Hellions and Tanks, as well as frequent big-ol-MMM balls. But with Terran, it still feels like there's a lot of diversity.

Zerg are always giant swarms of Roaches. Occasionally you'll see Hydra's behind them, or Zerglings in front, and if you're lucky, you'll see a surprise Baneling or Mutalisk harass, but almost always, the Roach is primary Zerg unit, with nothing else as a primary strategy. As a spectator, Zerg games are just *boring*, because you almost always know that you're going to see Roaches. A lot of Roaches. Bunches of Roaches. Huzzah. Roaches.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Rantech
Profile Joined April 2010
Chile527 Posts
April 16 2010 08:00 GMT
#73
protoss is beautiful
terran is kind of nice
zerg seems like "oh, we still have to make one race.. ok wtvr lets do some zergs.."
Vattilega
Profile Joined April 2010
United States52 Posts
April 16 2010 08:11 GMT
#74
On April 16 2010 13:57 Ideas wrote:
Show nested quote +
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?


rofl I know wtf

really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol



Thats exactly how it seems, 70% worked on toss (did a wonderful job), 30% worked on terran(totally badass).... and then they brought in a sneaky little 12 yr old girl with an affinity for farting creepy-crawlers and had her design the all of the Zerg race in one hour.
master league
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-04-16 08:31:16
April 16 2010 08:30 GMT
#75
On April 16 2010 13:57 Ideas wrote:
Show nested quote +
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?


rofl I know wtf

really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol


Dustin Browder...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 16 2010 08:37 GMT
#76
Toss feels like it got the most polish, but it's still got flaws like oddball air units .
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Vectom
Profile Joined March 2010
15 Posts
April 16 2010 08:39 GMT
#77
Voted Protoss. Terran is ok-ish. Zerg is just boring (and it was going to be MY race ).
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 16 2010 08:45 GMT
#78
zerg was my favorite race in BW but I really don't like the way they play in SC2. Their units don't seem to work together at all, or have any interesting features.
Can't believe I'm still here playing this same game
Vargavaka
Profile Joined March 2010
Sweden111 Posts
April 16 2010 08:48 GMT
#79
From a spectator's point of view I'd say that Protoss feels really solid. Terran has a very strong foundation with the Tech Labs and Reactor switcharoo going on but seems kind of unpolished. Zerg seems to suffer a bit from a lack of unit diversity, but I'm not sure if either of these observations holds true when actually playing the game.

More importantly, all races feels like they got a strong concept supporting them. I'm sure that in time, they will all be amazing.
Motiva
Profile Joined November 2007
United States1774 Posts
April 16 2010 08:56 GMT
#80
Compared to SC1 at a glance, Terran and Protoss look more interesting, like a deserved sequel. Zerg seems downgraded. Defiler > Infestor Scourge and Lurkers are amazingly fun. Fucking Roaches? Even the name seems lazy.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 5802
actioN 332
Stork 196
910 82
Aegong 52
yabsab 30
Dota 2
ODPixel414
NeuroSwarm164
XcaliburYe65
Other Games
summit1g13440
mouzStarbuck159
KnowMe150
kaitlyn28
Organizations
Other Games
BasetradeTV246
StarCraft: Brood War
UltimateBattle 16
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH373
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2181
League of Legends
• Jankos1657
Upcoming Events
Sparkling Tuna Cup
2h 24m
WardiTV Invitational
3h 24m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
7h 24m
Spirit vs Mixu
Clem vs TBD
RSL Revival
8h 24m
Serral vs Rogue
BlizzCon
10h 54m
IdrA vs MC
Replay Cast
16h 24m
Afreeca Starleague
1d 2h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 3h
Monday Night Weeklies
1d 8h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.