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[Poll] Who do you think is the best designed race? - Page 4

Forum Index > SC2 General
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KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 16 2010 05:42 GMT
#61
Really hard choice, i won't vote cause i think all 3 races have pretty decent design.
But also some races has flaws like that stupid Snake-Woman that keeps telling me to spawn more overlords and terran mech is lacking IMO, doubt they will fix mech before game release but maybe instead add a good mech unit in a expansion
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2010-04-16 05:50:37
April 16 2010 05:50 GMT
#62
I dislike protoss how they are compared to sc1, but imo they are the most well designed race, they are just different, ofcourse they have some issues, that's why we are still in beta.

A close second would be terran, I actually didn't know if I would put them equal to toss, but they are very close, again, here and there some issues that can be worked out.

And then dead last without any doubt is Zerg, It's incredible how bland and boring zerg is now compared to the other 2 races, I am basicly just holding on to zerg just because I hope for changes and just because I like Zerg to much in their concept and general philosophy, but really ugh.

And I see this everywhere, 2 of my friends who have been in beta for a while, who loved zerg so much in sc1, have now decided to switch to T and P, just because they share the same idea that zerg is just to boring now in terms of the units they have.


My first idea for zerg (and this might be imbalanced, but with some tweaks it sounded reasonable, and it fixes a big part of the issue)

Bring the lurker back, i'm not gonna go into detail why, because everyone probably knows, the general implementation would be:

Remove the Roaches upgrade that let's the move while burrowed, and switch that to the lurker upgrade to start with.

It is the same as in sc1, a lair-tech upgrade, and for some reason I actually find lurkers to be more suited to be upgraded from roaches then from hydra's in sc1.

Keep the speed upgrade and the burrowed regen upgrade (because of the fact that everything has more dmg, detection is easier to get, units are/feel faster, there is no dark swarm, so these would help the lurker in that)

At the same time, not only it would add in such a fun and awesome unit, but it would also give an incentive to for melee upgrades instead of the "well roach/hydra and I'll just upgrade ranged ground for all my games).

It would also make the infestor a more used choice because of the synergy between the lurker and fungal growth.

how this would exactly play out, but it seemed like a fairly easy way to implement lurkers, but well, I guess chances of something like this happening are just very, very small, and my suggestion is just pure daydreaming ;_;
MelancholyMark
Profile Joined February 2010
United States39 Posts
April 16 2010 05:50 GMT
#63
I definitely think that Protoss has the most diverse number of strategies that can be used for any MU right now, and it seems like every toss unit can find a use at some point in the game if you properly work them into your BO.
whiterabbit
Profile Joined June 2009
2675 Posts
April 16 2010 05:53 GMT
#64
If we are talking about design, Protoss race for sure.
NUTELLA y u no make me skinny?!?
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 16 2010 05:53 GMT
#65
i think it is really simply protoss, all there units have the "space age" feel and look and they seem to be the most creatvie and just polished race all together
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
April 16 2010 06:02 GMT
#66
I feel like a major element of entertainment as far as Z goes is speed. Before BW, Zerg players didn't have lurkers to fall back on. I'm not aware of how the pro scene was before BW, but the expansion units basically changed everything between the two games. One thing that remains the same between the two for Zerg is the speed of the units. Hydras, ultras and speedlings were super quick. All of them were.

Now when I play off creep, it feels like my hydras are slower than retarded lava. I like the idea of having creep play some aspect into the Zerg arsenal, but it shouldn't be speed. Maybe regen speed or something. I don't feel like my swarm has that same overwhelming feel to it when armies can outrun my hydras off creep.

Zerg's spells are ok and need some obvious tweaking, but as far as speed of their units goes, they need to be seriously looked at.

I doubt that Bliz is going to add new units or change their functionality immensely before the final release, since the single player storyline should be completed and the actual game and missions designed around the lore also near completion. Suddenly adding lurkers or scourge would not only throw the entire balance of the game off, with at least another month of beta testing to see how their tech placement, cost, speed, attack, armor type, etc play out, but adding them in suddenly and unexpectedly would toss off the lore of the singleplayer as its been constructed at this point.

They'll have to make Zerg more exciting to play if they want their first SC2 expansion to sell well at all, so I can only see improvements coming from now on. Even so, after the final expansion, I don't imagine the game will come close to BW as far as pure balance goes. That's probably another year at the least after LotV.

I think we all need to remember the game isn't really going to shine out of the box. At least, not in the better players' eyes. Pretty graphics will woo any sucker into buying it and playing it for a month before going to COD9. The longevity and lasting impact will come only after the entire, 3-part game is completed and having some time to simmer even after that.
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2010-04-16 06:04:36
April 16 2010 06:03 GMT
#67
Protoss easily feels the most interesting from a design standpoint, unfortunately I think some of their mechanic are also fundamentally unbalanced.

Terran is really close to feeling right. I think they either need a little more commando-mobility or some badass-defender-ness.

I've completely given up hope on Zerg, by far my favorite in BW, now they're just retarded. I think it might be because they don't build anything besides one hatch/expansion and a couple tech structures. The hatchery/queen infinite spawn point is really fucking boring. They're no longer a swarm, just a ball of roaches.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-04-16 06:21:42
April 16 2010 06:21 GMT
#68
Protoss is number one because they piss me off the least.
The only thing I'd say I'm really unsatisfied with for the Protoss is the Mothership.

Terran take the second spot. I still dislike the Medivac, the concept of combining the healer with the transport, horrible idea. I dislike putting the flame thrower on a fast harass/scouting vehicle, although it works I guess. I also think Reapers are too much of a niche unit. Finally, the Thor and Siege Tank still seem to overlap, or maybe the Siege Tank is just god awful so it seems that way.

Zerg is the worst. Their army looks slow because they are so dependent on creep for mobility. The Roach has got to be the most boring unit in the entire game. Spawn Larva is the worst macro mechanic
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
April 16 2010 06:43 GMT
#69
omg look at these stats. almost 3/4 in favour of P 0.=''
o.O''
SeeDLiNg
Profile Joined January 2010
United States690 Posts
April 16 2010 07:06 GMT
#70
As a zerg player in BW... I was hella excited to play zerg in sc2 with unlimited unit selection... never a doubt in my mind that it would be way fun to be able to do all the zergy stuff.. except not needing 3 hotkeys for just 36 lings

but boy... the more I play the more I'm finding zerg to be...

trash
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
April 16 2010 07:20 GMT
#71
Protoss surely looks and feels best to me. Terran comes second even thou I can't play with them at all. Zerg is just a bit too ... I don't know. I don't like the idea that I have to rely on the creep that much, thou it makes perfect sense. And I don't like the Roaches being the new Hydras, while the Hydras are just a transition unit for the mid-game. Oh yeah, and I can't stack the Mutas

So - Protoss FTW ! :D
... Humanity Is Not What I Suffer From ...
MasterFwiffo
Profile Joined April 2010
United States97 Posts
Last Edited: 2010-04-16 07:36:05
April 16 2010 07:24 GMT
#72
Just from watching streams intently, Zerg just feels like it's missing a few units. There's little to no diversity in the Zerg army.

The Terran and Toss handle it better (though the Marauder is entirely overrepresented in most games I watch), but Zerg always degenerates into a big blob of roaches with the rare Hydras and Lings thrown in for good measure. It's not so much a matter of OMG NERF ROACHES, as it is there seems to be no alternatives *to* masses of the things... THey need another ground fighting unit (I don't want to go all Broodwar and say Lurker... but Lurker would be nice), and at least one more air unit, maybe two. There's just no variety to the Swarm - and the Swarm would be the race that *should* have the most variety.

-edit-

To expand a bit...

Protoss games are always exciting to watch, because you virtually never see massive blobs of the same unit. You never see an army that's all Zealots, or Stalkers, or Collosi, or Immortals - they're always a good solid mixed group of units, that leads to more fun-looking gameplay.

Terrans are a bit better, but not perfect. You still see ungodly swarms of Marauders, and ccasionally ungodly swarms of Thors, but for the most part, Terrans tend to surprise you with use of Banshees, Vikings, Ravens, Hellions and Tanks, as well as frequent big-ol-MMM balls. But with Terran, it still feels like there's a lot of diversity.

Zerg are always giant swarms of Roaches. Occasionally you'll see Hydra's behind them, or Zerglings in front, and if you're lucky, you'll see a surprise Baneling or Mutalisk harass, but almost always, the Roach is primary Zerg unit, with nothing else as a primary strategy. As a spectator, Zerg games are just *boring*, because you almost always know that you're going to see Roaches. A lot of Roaches. Bunches of Roaches. Huzzah. Roaches.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Rantech
Profile Joined April 2010
Chile527 Posts
April 16 2010 08:00 GMT
#73
protoss is beautiful
terran is kind of nice
zerg seems like "oh, we still have to make one race.. ok wtvr lets do some zergs.."
Vattilega
Profile Joined April 2010
United States52 Posts
April 16 2010 08:11 GMT
#74
On April 16 2010 13:57 Ideas wrote:
Show nested quote +
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?


rofl I know wtf

really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol



Thats exactly how it seems, 70% worked on toss (did a wonderful job), 30% worked on terran(totally badass).... and then they brought in a sneaky little 12 yr old girl with an affinity for farting creepy-crawlers and had her design the all of the Zerg race in one hour.
master league
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-04-16 08:31:16
April 16 2010 08:30 GMT
#75
On April 16 2010 13:57 Ideas wrote:
Show nested quote +
On April 16 2010 13:52 Mindcrime wrote:
people picked zerg?


rofl I know wtf

really it feels like 70% of all blizzard devs worked just on protoss, with 28% working on Terran and then just like 1 guy designed all of zerg and he really REALLY loves roaches and really REALLY sucks at designing new units lol


Dustin Browder...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 16 2010 08:37 GMT
#76
Toss feels like it got the most polish, but it's still got flaws like oddball air units .
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Vectom
Profile Joined March 2010
15 Posts
April 16 2010 08:39 GMT
#77
Voted Protoss. Terran is ok-ish. Zerg is just boring (and it was going to be MY race ).
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 16 2010 08:45 GMT
#78
zerg was my favorite race in BW but I really don't like the way they play in SC2. Their units don't seem to work together at all, or have any interesting features.
Can't believe I'm still here playing this same game
Vargavaka
Profile Joined March 2010
Sweden111 Posts
April 16 2010 08:48 GMT
#79
From a spectator's point of view I'd say that Protoss feels really solid. Terran has a very strong foundation with the Tech Labs and Reactor switcharoo going on but seems kind of unpolished. Zerg seems to suffer a bit from a lack of unit diversity, but I'm not sure if either of these observations holds true when actually playing the game.

More importantly, all races feels like they got a strong concept supporting them. I'm sure that in time, they will all be amazing.
Motiva
Profile Joined November 2007
United States1774 Posts
April 16 2010 08:56 GMT
#80
Compared to SC1 at a glance, Terran and Protoss look more interesting, like a deserved sequel. Zerg seems downgraded. Defiler > Infestor Scourge and Lurkers are amazingly fun. Fucking Roaches? Even the name seems lazy.
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