• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:58
CET 14:58
KST 22:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1178 users

The Roach is whats wrong with SC2. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 26 27 28 Next All
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2010-04-05 02:33:09
April 05 2010 02:32 GMT
#61
Honestly, their inherent abilities should be expensive and time consuming upgrades.

Make roaches 100 hp and no armor and have an upgrade giving them +45 hp and +2 armor (maybe nerf their damage too)
Make marauders have to research slow and +10 bonus against armor
Make immortals have to research harden shields or +30 against armor (making them a tank or a glass cannon, not both)

This allows for masses of tier 1units > tier 1.5 until the upgrades come out
This also allows tier 2 units > tier 1.5 units until the upgrades come out

By the time the upgrades do come out, tier 1 masses will be nullified or the players will have enough of the tier 2 units to fend off tier 1.5 masses (i.e siege tanks w/ siege mode).

This makes fast teching, rushing, and tier 1.5 massing unique strategies that have their pros and cons.
Blizz should end up doing this eventually..
im deaf
Teejing
Profile Joined January 2009
Germany1360 Posts
April 05 2010 02:32 GMT
#62
I would like to see following changes:

roaches -10% slower movement

marauders armor type become bio and armored

Immortal armor rediced from 1 to 0

Tried to make units more unique.

Meta
Profile Blog Joined June 2003
United States6225 Posts
April 05 2010 02:33 GMT
#63
This thread puts a lot of perspective on the roles of these new units, and after some thought I think a great solution would be to change them ALL to tier 2. Simply put hydras back at tier one and hellions at tier one, while slightly tweaking them to justify them being at tier one. This way massing them early would require early teching which is susceptible to early aggression. If the roach and marauder were at tier two the choice to actually make them would require knowledge of the opponent's build order. As it stands there is just no reason not to make marauders or roaches because they are so good, and only at tier 1 (well, 1.5).

Hard counters to both of those units also exist at tier two (air units). This means if your opponent techs to air quickly, getting the OP hard-counter-to-armor units will likely lose you the game.
good vibes only
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 02:37:23
April 05 2010 02:35 GMT
#64
On April 05 2010 11:27 WaveMotion wrote:
yep, but there's no way that they could rebalance everything / maybe add a new unit in a reasonable time if you got rid of the roach.


Well, I think its a bit unreasonable at this point to expect a entirely new unit, but a heavy roach rebalance could do the trick. Armor drastically lowered, given a lowish health regen (4?), health reduced drastically. Marauder health reduced drastically, stims removed. Immortals slightly less health (not armor), 30 flat damage.

Either way if they don't fix this by release their going to have to get around it. I can't forsee the game developing into 2 expansions with ~4 new units with this current imbalanced dynamic existing. Its too broken.

On April 05 2010 11:33 Meta wrote:
This thread puts a lot of perspective on the roles of these new units, and after some thought I think a great solution would be to change them ALL to tier 2. Simply put hydras back at tier one and hellions at tier one, while slightly tweaking them to justify them being at tier one. This way massing them early would require early teching which is susceptible to early aggression. If the roach and marauder were at tier two the choice to actually make them would require knowledge of the opponent's build order. As it stands there is just no reason not to make marauders or roaches because they are so good, and only at tier 1 (well, 1.5).

Hard counters to both of those units also exist at tier two (air units). This means if your opponent techs to air quickly, getting the OP hard-counter-to-armor units will likely lose you the game.


This would also be an ok fix. Remember, the toss who have the ridiculous immortal at t2, while it still impacts the metagame negatively, doesn't do so nearly as much as the t1 marauder.


I really don't like the idea of a t1 flamethrower dude though. Buff reapers and just keep terran a 2 unit t1, its ok, not every race needs 3 t1 units, just like not every race needed 2 t1 units in SC1.
Too Busy to Troll!
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2010-04-05 02:37:06
April 05 2010 02:35 GMT
#65
On April 05 2010 11:31 Half wrote:
Show nested quote +
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?
Happiness only real when shared.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 05 2010 02:36 GMT
#66
Excellent thread, and good discussion. I think many of the points brought up here are reasons why if the current Beta becomes the game, SC2 will be a very good but not SC BW 1.07+ quality game.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 02:38 GMT
#67
Half, what is your SC2 Rating?
Happiness only real when shared.
Rothbardian
Profile Joined January 2010
United States497 Posts
April 05 2010 02:38 GMT
#68
On April 05 2010 11:35 Mora wrote:
Show nested quote +
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 02:43:48
April 05 2010 02:39 GMT
#69
On April 05 2010 11:35 Mora wrote:
Show nested quote +
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


...what else is their? Hellions and Reapers are no good (rightfully ofc), that leaves thor and siege tanks. Viking groundmode sucks against them too. Thors aren't cost efficient.

gl winning against zerg only siegetanks and air

I can say 100% positive that TvZ would be almost impossible without raunders. You simply could not EVER apply pressure if they massed roaches.

Explain to me how you'd go about applying pressure against 10 roaches. Everything you have until tanks is hardcountered, and tanks, while great for turtling, have limited uses. Banshees have to be matched by like a single sporerawler.

The zerg simply can expand over the entire map with like 4 spore crawlers, 10 roaches and like 5 hydras. What on earth could you possible expect terran to do?
Too Busy to Troll!
Rothbardian
Profile Joined January 2010
United States497 Posts
April 05 2010 02:41 GMT
#70
On April 05 2010 11:39 Half wrote:
Show nested quote +
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


...what else is their? Hellions and Reapers are no good (rightfully ofc), that leaves thor and siege tanks. Viking groundmode sucks against them too.

gl winning against zerg only making thor and siegetanks :/

And of course air, which is t2.5 and countered by hydras.


Actually Roaches dominate Tanks and Thors. Thor attack is so slow, and the Roach can be so easily mass produced, let's not even talk about burrow+move either.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 05 2010 02:42 GMT
#71
everything in terran isnt good against roach, marauder is the only "counter" and it's barely a counter considering it's not as cost effective, 1 marauder vs 1 roach, who wins?

Oh yes, Banshees are good vs roaches_lol

Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 05 2010 02:42 GMT
#72
On April 05 2010 11:38 Mora wrote:
Half, what is your SC2 Rating?


I'm not sure I like where this is going. Shouldn't we attack the argument, and not the poster? Are you gonna dismiss his arguments because your rank is so high and his so low? You are clearly experienced, so tell us your experiences. But don't attack him.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 02:43 GMT
#73
On April 05 2010 11:38 Rothbardian wrote:
Show nested quote +
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!
Happiness only real when shared.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 05 2010 02:43 GMT
#74
I think Roaches should be 2 supply and have 1 armor to begin with, not 2

Marauders should need to research "slow"

Immortal should need to research their shield defense

I don't know if it would really affect the overall balance toward other units, but seems somewhat fine to me
ZergZergling
Profile Joined December 2004
United States29 Posts
April 05 2010 02:44 GMT
#75
I don't think the argument is that roaches are broken, it's that they're really fucking boring.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 05 2010 02:44 GMT
#76
On April 05 2010 11:26 FrozenArbiter wrote:
Show nested quote +
On April 05 2010 10:52 JadeFist wrote:
Why are these threads always written by tier 1 icon users...

This is a pretty good thread... I don't think it deserves such out of hand dismissal.


I agree I was really surprised with the thought put behind it. I too think the roaches are ridiculous for their cost.

I'm surprised that people are confused by this. He is saying that yes you need to remove the roach but to not break the game the Maruaders and Immortals would have to go too. Which I would not lose a bit of sleep over.

All 3 units make no sense form a logistic or race prescriptive IMO.

Roach: Not used what they were meant for and end up being T1.5 1 supply tanks.

Immortal: Feels like a one trick pony too much...

Maruader: Yeah ranged t1.5 with slow. No problems there.

I agree but I also think the map pool has a lot to do with this issue. let's be honest Blizz sucks at map making....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 05 2010 02:45 GMT
#77
On April 05 2010 11:44 ZergZergling wrote:
I don't think the argument is that roaches are broken, it's that they're really fucking boring.

dude 1 supply for roaches is ridiculous
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-04-05 02:49:16
April 05 2010 02:45 GMT
#78
On April 05 2010 11:43 Mora wrote:
Show nested quote +
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


Marines absolutely blow vs Roach. As do Tanks. It's all about unit interaction. You can have 7 roaches easily for every Tank that can be produced. Not only that, but by the time Terran gets a few tanks, you can get burrow + move, and pin the Terran in his base for a very long time while you take the whole map and get 100+ Roaches. The only counter to Roach is Marauder, period.

As for Vikings.....Vikings suck on Ground mode because of cost and speed. Also, good luck getting to Tier 2.5 and surviving without using Marauders, and since you are there, why would you use a unit that gets completely demolished in fights against Roaches?

Here I'll spell it out:

Roaches annihilate:

Marine, Hellion, Reaper, Ghost, Tank, Thor, Viking (Ground mode). In other words, the Roach single handedly destroys every Terran ground unit, except for Marauders.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 02:46:29
April 05 2010 02:46 GMT
#79
On April 05 2010 11:43 Mora wrote:
Show nested quote +
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


wat...

Marine/tank would be your only option and it would be insufficient to contain zerg. Defensively, they couldn't break that, but you couldn't stop them from expanding. Marines don't do enough damage versus roaches, who can prevent your tanks from setting up. Then its just mop-up time.

They can expand with half your food army in food to defend.
Too Busy to Troll!
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 05 2010 02:46 GMT
#80
like as an aspiring game designer I really feel bad for Blizzard regarding the roach/marauder/immortal. 2 of them are brand new units filling brand new roles that werent in BW. There's got to be a lot of pride going into them. Unfortunately (at least I feel) they are impacting the game negatively. It's gotta suck to be given such a perfect thing as BW and then try to change it around/add units and somehow improve it. It's got to be damn near impossible really.
Free Palestine
Prev 1 2 3 4 5 6 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:30
#18
LiquipediaDiscussion
WardiTV 2025
11:00
Playoffs
Reynor vs MaxPaxLIVE!
SHIN vs TBD
TBD vs Cure
Solar vs herO
Classic vs TBD
TBD vs Clem
WardiTV1759
ComeBackTV 1263
TaKeTV 516
IndyStarCraft 274
Rex158
CosmosSc2 119
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings49
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko318
IndyStarCraft 274
Rex 158
CosmosSc2 119
MindelVK 48
trigger 21
StarCraft: Brood War
Horang2 1887
EffOrt 702
Stork 582
firebathero 322
Leta 279
Last 199
ggaemo 144
Zeus 123
Larva 123
ajuk12(nOOB) 42
[ Show more ]
Mong 41
ToSsGirL 36
Bonyth 33
zelot 30
Shinee 26
yabsab 22
ivOry 11
SilentControl 10
Dota 2
Gorgc5417
singsing3807
qojqva1189
XcaliburYe246
League of Legends
rGuardiaN86
Heroes of the Storm
Khaldor259
Other Games
B2W.Neo2106
Pyrionflax349
crisheroes332
DeMusliM272
XaKoH 135
Hui .108
KnowMe56
Trikslyr27
QueenE23
Organizations
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• C_a_k_e 2404
• Gemini_19 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2083
• Nemesis1068
Upcoming Events
Ladder Legends
5h 2m
BSL 21
6h 2m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
20h 2m
Ladder Legends
1d 3h
BSL 21
1d 6h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 19h
Wardi Open
1d 22h
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
Replay Cast
4 days
[ Show More ]
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.