• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:50
CEST 04:50
KST 11:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.161Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202623Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion ASL FINALS HYPE VIDEO 2X ASL22 General Discussion BSL23 Confirmations Starts on New BSL Portal
Tourneys
ASL 22 Finals [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Semifinal A
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11709 users

The Roach is whats wrong with SC2. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 26 27 28 Next All
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2010-04-05 02:33:09
April 05 2010 02:32 GMT
#61
Honestly, their inherent abilities should be expensive and time consuming upgrades.

Make roaches 100 hp and no armor and have an upgrade giving them +45 hp and +2 armor (maybe nerf their damage too)
Make marauders have to research slow and +10 bonus against armor
Make immortals have to research harden shields or +30 against armor (making them a tank or a glass cannon, not both)

This allows for masses of tier 1units > tier 1.5 until the upgrades come out
This also allows tier 2 units > tier 1.5 units until the upgrades come out

By the time the upgrades do come out, tier 1 masses will be nullified or the players will have enough of the tier 2 units to fend off tier 1.5 masses (i.e siege tanks w/ siege mode).

This makes fast teching, rushing, and tier 1.5 massing unique strategies that have their pros and cons.
Blizz should end up doing this eventually..
im deaf
Teejing
Profile Joined January 2009
Germany1360 Posts
April 05 2010 02:32 GMT
#62
I would like to see following changes:

roaches -10% slower movement

marauders armor type become bio and armored

Immortal armor rediced from 1 to 0

Tried to make units more unique.

Meta
Profile Blog Joined June 2003
United States6228 Posts
April 05 2010 02:33 GMT
#63
This thread puts a lot of perspective on the roles of these new units, and after some thought I think a great solution would be to change them ALL to tier 2. Simply put hydras back at tier one and hellions at tier one, while slightly tweaking them to justify them being at tier one. This way massing them early would require early teching which is susceptible to early aggression. If the roach and marauder were at tier two the choice to actually make them would require knowledge of the opponent's build order. As it stands there is just no reason not to make marauders or roaches because they are so good, and only at tier 1 (well, 1.5).

Hard counters to both of those units also exist at tier two (air units). This means if your opponent techs to air quickly, getting the OP hard-counter-to-armor units will likely lose you the game.
good vibes only
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 02:37:23
April 05 2010 02:35 GMT
#64
On April 05 2010 11:27 WaveMotion wrote:
yep, but there's no way that they could rebalance everything / maybe add a new unit in a reasonable time if you got rid of the roach.


Well, I think its a bit unreasonable at this point to expect a entirely new unit, but a heavy roach rebalance could do the trick. Armor drastically lowered, given a lowish health regen (4?), health reduced drastically. Marauder health reduced drastically, stims removed. Immortals slightly less health (not armor), 30 flat damage.

Either way if they don't fix this by release their going to have to get around it. I can't forsee the game developing into 2 expansions with ~4 new units with this current imbalanced dynamic existing. Its too broken.

On April 05 2010 11:33 Meta wrote:
This thread puts a lot of perspective on the roles of these new units, and after some thought I think a great solution would be to change them ALL to tier 2. Simply put hydras back at tier one and hellions at tier one, while slightly tweaking them to justify them being at tier one. This way massing them early would require early teching which is susceptible to early aggression. If the roach and marauder were at tier two the choice to actually make them would require knowledge of the opponent's build order. As it stands there is just no reason not to make marauders or roaches because they are so good, and only at tier 1 (well, 1.5).

Hard counters to both of those units also exist at tier two (air units). This means if your opponent techs to air quickly, getting the OP hard-counter-to-armor units will likely lose you the game.


This would also be an ok fix. Remember, the toss who have the ridiculous immortal at t2, while it still impacts the metagame negatively, doesn't do so nearly as much as the t1 marauder.


I really don't like the idea of a t1 flamethrower dude though. Buff reapers and just keep terran a 2 unit t1, its ok, not every race needs 3 t1 units, just like not every race needed 2 t1 units in SC1.
Too Busy to Troll!
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2010-04-05 02:37:06
April 05 2010 02:35 GMT
#65
On April 05 2010 11:31 Half wrote:
Show nested quote +
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?
Happiness only real when shared.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 05 2010 02:36 GMT
#66
Excellent thread, and good discussion. I think many of the points brought up here are reasons why if the current Beta becomes the game, SC2 will be a very good but not SC BW 1.07+ quality game.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 02:38 GMT
#67
Half, what is your SC2 Rating?
Happiness only real when shared.
Rothbardian
Profile Joined January 2010
United States497 Posts
April 05 2010 02:38 GMT
#68
On April 05 2010 11:35 Mora wrote:
Show nested quote +
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 02:43:48
April 05 2010 02:39 GMT
#69
On April 05 2010 11:35 Mora wrote:
Show nested quote +
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


...what else is their? Hellions and Reapers are no good (rightfully ofc), that leaves thor and siege tanks. Viking groundmode sucks against them too. Thors aren't cost efficient.

gl winning against zerg only siegetanks and air

I can say 100% positive that TvZ would be almost impossible without raunders. You simply could not EVER apply pressure if they massed roaches.

Explain to me how you'd go about applying pressure against 10 roaches. Everything you have until tanks is hardcountered, and tanks, while great for turtling, have limited uses. Banshees have to be matched by like a single sporerawler.

The zerg simply can expand over the entire map with like 4 spore crawlers, 10 roaches and like 5 hydras. What on earth could you possible expect terran to do?
Too Busy to Troll!
Rothbardian
Profile Joined January 2010
United States497 Posts
April 05 2010 02:41 GMT
#70
On April 05 2010 11:39 Half wrote:
Show nested quote +
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


...what else is their? Hellions and Reapers are no good (rightfully ofc), that leaves thor and siege tanks. Viking groundmode sucks against them too.

gl winning against zerg only making thor and siegetanks :/

And of course air, which is t2.5 and countered by hydras.


Actually Roaches dominate Tanks and Thors. Thor attack is so slow, and the Roach can be so easily mass produced, let's not even talk about burrow+move either.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 05 2010 02:42 GMT
#71
everything in terran isnt good against roach, marauder is the only "counter" and it's barely a counter considering it's not as cost effective, 1 marauder vs 1 roach, who wins?

Oh yes, Banshees are good vs roaches_lol

Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 05 2010 02:42 GMT
#72
On April 05 2010 11:38 Mora wrote:
Half, what is your SC2 Rating?


I'm not sure I like where this is going. Shouldn't we attack the argument, and not the poster? Are you gonna dismiss his arguments because your rank is so high and his so low? You are clearly experienced, so tell us your experiences. But don't attack him.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 02:43 GMT
#73
On April 05 2010 11:38 Rothbardian wrote:
Show nested quote +
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!
Happiness only real when shared.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 05 2010 02:43 GMT
#74
I think Roaches should be 2 supply and have 1 armor to begin with, not 2

Marauders should need to research "slow"

Immortal should need to research their shield defense

I don't know if it would really affect the overall balance toward other units, but seems somewhat fine to me
ZergZergling
Profile Joined December 2004
United States29 Posts
April 05 2010 02:44 GMT
#75
I don't think the argument is that roaches are broken, it's that they're really fucking boring.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 05 2010 02:44 GMT
#76
On April 05 2010 11:26 FrozenArbiter wrote:
Show nested quote +
On April 05 2010 10:52 JadeFist wrote:
Why are these threads always written by tier 1 icon users...

This is a pretty good thread... I don't think it deserves such out of hand dismissal.


I agree I was really surprised with the thought put behind it. I too think the roaches are ridiculous for their cost.

I'm surprised that people are confused by this. He is saying that yes you need to remove the roach but to not break the game the Maruaders and Immortals would have to go too. Which I would not lose a bit of sleep over.

All 3 units make no sense form a logistic or race prescriptive IMO.

Roach: Not used what they were meant for and end up being T1.5 1 supply tanks.

Immortal: Feels like a one trick pony too much...

Maruader: Yeah ranged t1.5 with slow. No problems there.

I agree but I also think the map pool has a lot to do with this issue. let's be honest Blizz sucks at map making....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 05 2010 02:45 GMT
#77
On April 05 2010 11:44 ZergZergling wrote:
I don't think the argument is that roaches are broken, it's that they're really fucking boring.

dude 1 supply for roaches is ridiculous
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-04-05 02:49:16
April 05 2010 02:45 GMT
#78
On April 05 2010 11:43 Mora wrote:
Show nested quote +
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


Marines absolutely blow vs Roach. As do Tanks. It's all about unit interaction. You can have 7 roaches easily for every Tank that can be produced. Not only that, but by the time Terran gets a few tanks, you can get burrow + move, and pin the Terran in his base for a very long time while you take the whole map and get 100+ Roaches. The only counter to Roach is Marauder, period.

As for Vikings.....Vikings suck on Ground mode because of cost and speed. Also, good luck getting to Tier 2.5 and surviving without using Marauders, and since you are there, why would you use a unit that gets completely demolished in fights against Roaches?

Here I'll spell it out:

Roaches annihilate:

Marine, Hellion, Reaper, Ghost, Tank, Thor, Viking (Ground mode). In other words, the Roach single handedly destroys every Terran ground unit, except for Marauders.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 02:46:29
April 05 2010 02:46 GMT
#79
On April 05 2010 11:43 Mora wrote:
Show nested quote +
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


wat...

Marine/tank would be your only option and it would be insufficient to contain zerg. Defensively, they couldn't break that, but you couldn't stop them from expanding. Marines don't do enough damage versus roaches, who can prevent your tanks from setting up. Then its just mop-up time.

They can expand with half your food army in food to defend.
Too Busy to Troll!
Ideas
Profile Blog Joined April 2008
United States8180 Posts
April 05 2010 02:46 GMT
#80
like as an aspiring game designer I really feel bad for Blizzard regarding the roach/marauder/immortal. 2 of them are brand new units filling brand new roles that werent in BW. There's got to be a lot of pride going into them. Unfortunately (at least I feel) they are impacting the game negatively. It's gotta suck to be given such a perfect thing as BW and then try to change it around/add units and somehow improve it. It's got to be damn near impossible really.
Free Palestine
Prev 1 2 3 4 5 6 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
09:30
#103
PiGStarcraft615
CranKy Ducklings82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft615
RuFF_SC2 171
ProTech142
ViBE142
StarCraft: Brood War
Rain 2908
GuemChi 1530
NaDa 39
Dota 2
LuMiX1
Counter-Strike
taco 424
Other Games
summit1g7967
JimRising 526
C9.Mang0379
WinterStarcraft259
Livibee169
Sick14
Organizations
Other Games
gamesdonequick1108
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 59
• CranKy Ducklings SOOP59
• davetesta17
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1357
• Lourlo455
Other Games
• Shiphtur42
Upcoming Events
Kung Fu Cup
8h 11m
The PondCast
1d 7h
Online Event
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
BSL Open Qualifier
4 days
[ Show More ]
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.