• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:23
CEST 02:23
KST 09:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
Making an Online Broodwar Manager Game ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3553 users

The Roach is whats wrong with SC2. - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 26 27 28 Next All
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 05 2010 02:14 GMT
#41
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.
Canada Gaming ~~ The-Feared
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 05 2010 02:16 GMT
#42
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.

Well, the op puts forth the proposition that marauders are a direct consequence of roaches.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 05 2010 02:16 GMT
#43
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.

He's saying because of the Roach, they had to make the Marauder, which also is another unit he says that is screwing up the game
Writerptrk
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
April 05 2010 02:18 GMT
#44
Yeah I really agree with the op is saying. Not to mention the fact that roaches aren't exactly exciting to watch -.-
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 05 2010 02:18 GMT
#45
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??


tried it. kinda hard.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 05 2010 02:19 GMT
#46
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??

The game is currently balanced around the existence of those three units, so trying to play around them is kind of futile.
SWOLE
Profile Joined June 2009
United States91 Posts
April 05 2010 02:19 GMT
#47
The reason mech isn't viable is because Tank is nerfed to death, no spidermines, hellions suck, thors are shitty at anti-air. In SC1 Mech was the shit because you had 3 units that perfectly complemented each other out of the factory, in SC2 all the factory units suck. The increased mobility nerfed mech, the new hard counters to mech nerfed mech, and the shittyness of the replacement factory units nerfed mech, and on top of all of that mech is more expensive. Pure mech will never be standard play in Starcraft 2.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 02:19 GMT
#48
neat thread

i was #1 in my platinum division as terran (2000 rating), and i almost never made marauders against zerg.

i switched to toss after the reset, and last time i logged on (wednesday) i was #4 in my platinum division, and i've found roaches one of the easiest units to counter. I've also never made a single immortal vs zerg. PvZ is my strongest matchup, at about 80% winnage.

Am i the only person who finds Stalkers a ridiculously awesome counter to roaches?

needless to say, i don't agree with the OP. Roaches/Marauders/Immortals could use some tuning, for sure, but 'broken' is missing the mark.
Happiness only real when shared.
Rothbardian
Profile Joined January 2010
United States497 Posts
April 05 2010 02:19 GMT
#49
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Roach is a far better unit than Marauder and Immortal, hence they needed both P and T to have strong anti-armored units, and they had to compensate for the Roach hence their high damage, HP, etc. It just so happens that the Marauder is a bit more powerful than the Immortal, but not by much. Also, I'm curious why I don't see more Protoss go heavy Zealot into Colossus with range...Colossus in numbers greater than 1-2 decimate Marauder heavy builds especially using their cliff ability + 9 range.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
April 05 2010 02:20 GMT
#50
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??


It's not just about us - it's about sc2 as an ESPORT

Seriously though, it is.

The way that I read the OP, it's that roaches are causing all of the other units in sc2 to be really kind of hard countery, and then he gives reasons why that's true. Roaches do cause a lot of the sc2 stuff to be kind of weird, but i'm not sure that they absolutely need to be taken out, nerfed, or buffed. It's possible that the metagame, and the maps are causing roaches to be massively overused. They will always be a staple of the zerg army it looks like, and builds are being modified and adjusted to deal with roaches, but as the game develops it might turn out so that the earlygame roach timing that exists right now...just won't exist (as much) in the later stages of the game.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 05 2010 02:21 GMT
#51
On April 05 2010 11:19 Jyvblamo wrote:
Show nested quote +
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??

The game is currently balanced around the existence of those three units, so trying to play around them is kind of futile.

i rarely pop roaches except for zvz.
Muta is strong!
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
April 05 2010 02:21 GMT
#52
sigh roaches, the root of all evil. it seriously has no place in sc :/ i agreee
Long live BroodWar!
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 05 2010 02:23 GMT
#53
On April 05 2010 11:20 GHOSTCLAW wrote:
Show nested quote +
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??


It's not just about us - it's about sc2 as an ESPORT

Seriously though, it is.

The way that I read the OP, it's that roaches are causing all of the other units in sc2 to be really kind of hard countery, and then he gives reasons why that's true. Roaches do cause a lot of the sc2 stuff to be kind of weird, but i'm not sure that they absolutely need to be taken out, nerfed, or buffed. It's possible that the metagame, and the maps are causing roaches to be massively overused. They will always be a staple of the zerg army it looks like, and builds are being modified and adjusted to deal with roaches, but as the game develops it might turn out so that the earlygame roach timing that exists right now...just won't exist (as much) in the later stages of the game.

i think somehow nerfing roaches but making burrow a hatchery research would make the game a lot more exciting and skill based.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 02:23 GMT
#54
you are all donkeys.
Happiness only real when shared.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 05 2010 02:26 GMT
#55
On April 05 2010 10:52 JadeFist wrote:
Why are these threads always written by tier 1 icon users...

This is a pretty good thread... I don't think it deserves such out of hand dismissal.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
WaveMotion
Profile Blog Joined January 2010
United States147 Posts
April 05 2010 02:27 GMT
#56
yep, but there's no way that they could rebalance everything / maybe add a new unit in a reasonable time if you got rid of the roach.
In heaven, everything is fine.
us.insurgency
Profile Joined March 2010
United States330 Posts
April 05 2010 02:28 GMT
#57
They seem to be making the damage scheme too complex.
Tomer
Profile Joined June 2009
United States105 Posts
Last Edited: 2010-04-05 02:33:03
April 05 2010 02:29 GMT
#58
On April 05 2010 10:59 Ideas wrote:
I was about to write something about these 3 units (roach/marauder/immortal) lol

I like this thread a lot. I feel like the roach/immortal/marauder are all extremely boring units that are all almost only there to counter each other. They ARE the hard counter system that no one likes. I think they should be reworked or removed from the game to make it better. I seriously wouldnt miss them (in their current state) at all.


QFT!

Roach/Marauder/Immortal really do feel like they only exist to counter each other

Edit: Anyone else notice that these units are all hard countered by air, but often they make a push before air units come out.
Ideas
Profile Blog Joined April 2008
United States8174 Posts
April 05 2010 02:30 GMT
#59
On April 05 2010 11:27 WaveMotion wrote:
yep, but there's no way that they could rebalance everything / maybe add a new unit in a reasonable time if you got rid of the roach.


blizzard SAID they would do whatever it takes to make the game as good as possible for it's release.

whether or not they'll actually do it though..... (or if they even will admit that there's a problem)
Free Palestine
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 02:32:30
April 05 2010 02:31 GMT
#60
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.
Too Busy to Troll!
Prev 1 2 3 4 5 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
00:00
Qualifier #1
PiGStarcraft432
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft432
NeuroSwarm 239
StarCraft: Brood War
Bisu 1861
Terrorterran 4
League of Legends
Doublelift4921
Counter-Strike
summit1g6611
Fnx 723
minikerr95
Other Games
gofns17125
JimRising 467
C9.Mang0361
JuggernautJason115
XaKoH 106
ViBE75
Livibee56
Organizations
Other Games
gamesdonequick1438
BasetradeTV74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 93
• davetesta34
• EnkiAlexander 16
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 53
• RayReign 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21192
League of Legends
• Shiphtur687
Upcoming Events
Afreeca Starleague
3h 37m
RSL Revival
8h 37m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
11h 37m
WardiTV Weekly
1d 10h
Sparkling Tuna Cup
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
4 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.