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The Roach is whats wrong with SC2. - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 26 27 28 Next All
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 05 2010 02:14 GMT
#41
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.
Canada Gaming ~~ The-Feared
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 05 2010 02:16 GMT
#42
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.

Well, the op puts forth the proposition that marauders are a direct consequence of roaches.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 05 2010 02:16 GMT
#43
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.

He's saying because of the Roach, they had to make the Marauder, which also is another unit he says that is screwing up the game
Writerptrk
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
April 05 2010 02:18 GMT
#44
Yeah I really agree with the op is saying. Not to mention the fact that roaches aren't exactly exciting to watch -.-
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 05 2010 02:18 GMT
#45
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??


tried it. kinda hard.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 05 2010 02:19 GMT
#46
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??

The game is currently balanced around the existence of those three units, so trying to play around them is kind of futile.
SWOLE
Profile Joined June 2009
United States91 Posts
April 05 2010 02:19 GMT
#47
The reason mech isn't viable is because Tank is nerfed to death, no spidermines, hellions suck, thors are shitty at anti-air. In SC1 Mech was the shit because you had 3 units that perfectly complemented each other out of the factory, in SC2 all the factory units suck. The increased mobility nerfed mech, the new hard counters to mech nerfed mech, and the shittyness of the replacement factory units nerfed mech, and on top of all of that mech is more expensive. Pure mech will never be standard play in Starcraft 2.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 02:19 GMT
#48
neat thread

i was #1 in my platinum division as terran (2000 rating), and i almost never made marauders against zerg.

i switched to toss after the reset, and last time i logged on (wednesday) i was #4 in my platinum division, and i've found roaches one of the easiest units to counter. I've also never made a single immortal vs zerg. PvZ is my strongest matchup, at about 80% winnage.

Am i the only person who finds Stalkers a ridiculously awesome counter to roaches?

needless to say, i don't agree with the OP. Roaches/Marauders/Immortals could use some tuning, for sure, but 'broken' is missing the mark.
Happiness only real when shared.
Rothbardian
Profile Joined January 2010
United States497 Posts
April 05 2010 02:19 GMT
#49
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Roach is a far better unit than Marauder and Immortal, hence they needed both P and T to have strong anti-armored units, and they had to compensate for the Roach hence their high damage, HP, etc. It just so happens that the Marauder is a bit more powerful than the Immortal, but not by much. Also, I'm curious why I don't see more Protoss go heavy Zealot into Colossus with range...Colossus in numbers greater than 1-2 decimate Marauder heavy builds especially using their cliff ability + 9 range.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
April 05 2010 02:20 GMT
#50
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??


It's not just about us - it's about sc2 as an ESPORT

Seriously though, it is.

The way that I read the OP, it's that roaches are causing all of the other units in sc2 to be really kind of hard countery, and then he gives reasons why that's true. Roaches do cause a lot of the sc2 stuff to be kind of weird, but i'm not sure that they absolutely need to be taken out, nerfed, or buffed. It's possible that the metagame, and the maps are causing roaches to be massively overused. They will always be a staple of the zerg army it looks like, and builds are being modified and adjusted to deal with roaches, but as the game develops it might turn out so that the earlygame roach timing that exists right now...just won't exist (as much) in the later stages of the game.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 05 2010 02:21 GMT
#51
On April 05 2010 11:19 Jyvblamo wrote:
Show nested quote +
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??

The game is currently balanced around the existence of those three units, so trying to play around them is kind of futile.

i rarely pop roaches except for zvz.
Muta is strong!
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
April 05 2010 02:21 GMT
#52
sigh roaches, the root of all evil. it seriously has no place in sc :/ i agreee
Long live BroodWar!
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 05 2010 02:23 GMT
#53
On April 05 2010 11:20 GHOSTCLAW wrote:
Show nested quote +
On April 05 2010 11:14 fulmetljaket wrote:
im just going to throw it out there,

but why dont a few of you get together and play all the different MU's WITHOUT BUILDING roach/mara/immo

??


It's not just about us - it's about sc2 as an ESPORT

Seriously though, it is.

The way that I read the OP, it's that roaches are causing all of the other units in sc2 to be really kind of hard countery, and then he gives reasons why that's true. Roaches do cause a lot of the sc2 stuff to be kind of weird, but i'm not sure that they absolutely need to be taken out, nerfed, or buffed. It's possible that the metagame, and the maps are causing roaches to be massively overused. They will always be a staple of the zerg army it looks like, and builds are being modified and adjusted to deal with roaches, but as the game develops it might turn out so that the earlygame roach timing that exists right now...just won't exist (as much) in the later stages of the game.

i think somehow nerfing roaches but making burrow a hatchery research would make the game a lot more exciting and skill based.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 02:23 GMT
#54
you are all donkeys.
Happiness only real when shared.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 05 2010 02:26 GMT
#55
On April 05 2010 10:52 JadeFist wrote:
Why are these threads always written by tier 1 icon users...

This is a pretty good thread... I don't think it deserves such out of hand dismissal.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
WaveMotion
Profile Blog Joined January 2010
United States147 Posts
April 05 2010 02:27 GMT
#56
yep, but there's no way that they could rebalance everything / maybe add a new unit in a reasonable time if you got rid of the roach.
In heaven, everything is fine.
us.insurgency
Profile Joined March 2010
United States330 Posts
April 05 2010 02:28 GMT
#57
They seem to be making the damage scheme too complex.
Tomer
Profile Joined June 2009
United States105 Posts
Last Edited: 2010-04-05 02:33:03
April 05 2010 02:29 GMT
#58
On April 05 2010 10:59 Ideas wrote:
I was about to write something about these 3 units (roach/marauder/immortal) lol

I like this thread a lot. I feel like the roach/immortal/marauder are all extremely boring units that are all almost only there to counter each other. They ARE the hard counter system that no one likes. I think they should be reworked or removed from the game to make it better. I seriously wouldnt miss them (in their current state) at all.


QFT!

Roach/Marauder/Immortal really do feel like they only exist to counter each other

Edit: Anyone else notice that these units are all hard countered by air, but often they make a push before air units come out.
Ideas
Profile Blog Joined April 2008
United States8087 Posts
April 05 2010 02:30 GMT
#59
On April 05 2010 11:27 WaveMotion wrote:
yep, but there's no way that they could rebalance everything / maybe add a new unit in a reasonable time if you got rid of the roach.


blizzard SAID they would do whatever it takes to make the game as good as possible for it's release.

whether or not they'll actually do it though..... (or if they even will admit that there's a problem)
Free Palestine
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 02:32:30
April 05 2010 02:31 GMT
#60
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.
Too Busy to Troll!
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