• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:42
CEST 22:42
KST 05:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End1Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 539 Thunder Dome Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9439 users

The Roach is whats wrong with SC2. - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 All
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
April 07 2010 21:05 GMT
#541
I miss my roach hydra armies of doom already...
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 07 2010 21:05 GMT
#542
us server just went down
thanks blizz for not giving much warning and ruining a nice game yet again
ModeratorBlame yourself or God
Chen
Profile Joined June 2009
United States6344 Posts
April 07 2010 21:07 GMT
#543
On April 07 2010 23:57 [ADT]-FaZiNaTe-[GeR] wrote:
Another great idea..... regeneration back to Patch 4 or 5.

And instead of 145 health 110 or so.... would be much much better.

Since much roaches ownz every unit in late game... 3-3 upgrades

and 1 supply is a bit wierd.. i guess oO

And i cannot understand the Immortal whiners.... own problem to play only roaches vs mass immortals oO and look at the prize.

Immortals 250/100 and 4 supply

Roaches 75/25 and 1 supply


= 4 roaches 300/100 and 4 supply

i think 4 beat the 1 immortal

if not the immortal is just a good counter for them... and zergs need other units oO

+1. I always see zergs go pure roach vs a mixed toss army with like 5-6 immortals in it then scream omg immortal op this is imba when they lose >.>
hopefully this patch will do some good for all the mu's
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 07 2010 21:33 GMT
#544
I hope the roach nerf makes Z play more diverse, so that they can actually see what's missing. Zerg don't really need more units so much as they need more unique units. In BW realistically you had lings, mutas, lurkers and (sometimes) hydras as the backbones of your army. The good thing about all of those units is that the very way they attack and are used is completely different. In SC2 hydras and roaches act exactly the same, large oversight.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
April 07 2010 21:43 GMT
#545
On April 08 2010 01:46 lolaloc wrote:
Show nested quote +
On April 07 2010 23:31 Musoeun wrote:
Oh, highlights the problem nicely. The problem is they tried to give it two roles:

-> Attack unit
-> (Durable) scout

These don't work together: any unit that can do both should be either expensive (like, the cost of an m&m group, which does both) or is just OP.

Now, a durable scout is something the Zerg really doesn't have, and so that really makes sense to add. But to keep a balance, it has to have a weaker/slower attack so that it can't also be an attacking unit you suddenly can't kill. Nerf the roach's attack, maybe up the unit speed, and fiddle with the cost, and you have a unique useful unit (and don't have to waste OLs). Voila, problem solved.

I haven't seen zerg use the scouting capabilities of roach yet. Basically, you have to research tunneling claws first. A burrowed roach in key places can be like an observer because it can still move around.


Of course not: currently, it's built for attack. Potentially losing a roach scouting when it's a valuable attacking unit as well is kind of silly.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
suejak
Profile Joined March 2010
Japan545 Posts
April 07 2010 21:58 GMT
#546
On April 08 2010 06:05 Zelniq wrote:
us server just went down
thanks blizz for not giving much warning and ruining a nice game yet again

LOL, what a douchebag.
Are you human?
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-04-07 22:25:28
April 07 2010 22:21 GMT
#547
Alright, just brainstorming here, but I have a rough idea. It might be too big of a change to present to the game, but I guess I'll present it nonetheless.

Roaches need to be damage sponges. They also need a reason to attack them before other units. The problem is, if you fulfill that reason by giving them a lot of ground DPS, they become very powerful ground units, and require specific units like the Immortal and Marauder to beat.

Basically, Roach needs a mechanic that supports the rest of the zerg army instead of a mechanic that only helps itself..

-Remove Organic Carapace and the current passive Roach ability.
-Nerf Roach attack to whatever extent is balanced
-Add a T2 upgrade called "Nutricide Sacs" (or something...)
-Basically, whenever an enemy BIOLOGICAL unit dies that the Roach has recently attacked or has killed, it bursts open and spills a small patch of green "Nutrient Creep" on the ground that lasts for 8 seconds in the location of the dying biological unit.
-Nutrient Creep heals all zerg units (friendly or enemy) on it, and gives the 30% speed bonus.
-Maybe EMP could disable the effects of Nutrient Creep if casted on it.

Why it might work well for the Roach
-It's an ability that promotes combining Roaches with Zerglings, and Ultralisks. Roaches would still serve as units to put in front of Hydralisks as well to meatshield them.
-It would make Roach ambushes powerful with Burrow+Move. Unburrow on a MM ball and pop a few different marines, and you gain the instant advantage.
-Creates interesting fast-paced small-scale territorial play.
-Roach already sprays green "creepish" stuff.
-Unique and fun.
suejak
Profile Joined March 2010
Japan545 Posts
April 08 2010 00:32 GMT
#548
I think roaches' "special mechanic" should just be to make focusing other units hard to do -- i.e., cool micro swarming that is hard to get around.

They should be a sort of wall in front of your hydras, etc, I think.
Are you human?
verrater
Profile Joined April 2010
United States11 Posts
April 08 2010 21:15 GMT
#549
I think they should increase roach mineral cost to something like 125 (or whatever) and supply to 2, give them back good regen above ground and lower damage or attack speed or just change them to a void ray type of ramp up attack.

makes them more unique and won't be as effective in big masses.

Immortals should do less basic damage or his bonus damage shouldn't work against buildings.
Karma_
Profile Joined April 2010
Canada40 Posts
April 08 2010 23:52 GMT
#550
Great thread. Imo roach needs to just be weaker in HP. This will make it way more micro dependent, hittable by psi storm and hence less boring all around. Something like 75 hp. Then just adjust Immortals/rauders accordingly.

What made SC1 great was that picking a "counter" unit gave you a 10% advantage, not a 200% advantage. I've had equal resource/supply armies face each other in SC2 and if I picked the right units, I will come out of the fight losing 0 and he will lose his entire army. Game was a complete blowout when it should have been a fun great game. This seems to be 85% of my games sadly.

Another thing that would help the hard counters a lot would be making it easier to scout past the 3 minute mark without devoting so many resources. I find between 3-10 minutes I'm pretty blind, game turns into coin toss of who built the right units
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 09 2010 00:10 GMT
#551
On April 08 2010 06:05 Zelniq wrote:
us server just went down
thanks blizz for not giving much warning and ruining a nice game yet again

I hold it true, whate'er befall;
I feel it, when I sorrow most;
'Tis better to have loved and lost
Than never to have loved at all.
Prev 1 26 27 28 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
17:00
Promo Event
TaKeTV 582
IPSL
16:00
CSLAN Day 2
Airneanach314
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech91
BRAT_OK 69
StarCraft: Brood War
Dewaltoss 98
scan(afreeca) 13
Dota 2
XaKoH 836
League of Legends
Doublelift4732
JimRising 202
Counter-Strike
fl0m3971
Super Smash Bros
Mew2King147
Heroes of the Storm
Liquid`Hasu501
Other Games
Grubby2051
Liquid`RaSZi1911
Beastyqt752
Mlord449
mouzStarbuck360
IndyStarCraft 160
KnowMe113
elazer106
RotterdaM77
Organizations
Super Smash Bros
gamesdonequick1007
Other Games
BasetradeTV63
StarCraft 2
angryscii 29
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 39
• Reevou 6
• Adnapsc2 5
• Response 3
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki35
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2928
Other Games
• imaqtpie1372
• Shiphtur353
Upcoming Events
OSC
3h 18m
Afreeca Starleague
13h 18m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
14h 18m
The Patches Monday
19h 18m
Afreeca Starleague
1d 13h
Sharp vs Shinee
Action vs Shine
GSL
1d 14h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
Proleague 2026-08-16
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.