The Roach is whats wrong with SC2. - Page 28
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Liquid`Sheth
United States2095 Posts
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Zelniq
United States7166 Posts
thanks blizz for not giving much warning and ruining a nice game yet again ![]() | ||
Chen
United States6344 Posts
On April 07 2010 23:57 [ADT]-FaZiNaTe-[GeR] wrote: Another great idea..... regeneration back to Patch 4 or 5. And instead of 145 health 110 or so.... would be much much better. Since much roaches ownz every unit in late game... 3-3 upgrades and 1 supply is a bit wierd.. i guess oO And i cannot understand the Immortal whiners.... own problem to play only roaches vs mass immortals oO and look at the prize. Immortals 250/100 and 4 supply Roaches 75/25 and 1 supply = 4 roaches 300/100 and 4 supply i think 4 beat the 1 immortal if not the immortal is just a good counter for them... and zergs need other units oO +1. I always see zergs go pure roach vs a mixed toss army with like 5-6 immortals in it then scream omg immortal op this is imba when they lose >.> hopefully this patch will do some good for all the mu's | ||
IaniAniaN
Canada555 Posts
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Musoeun
United States4324 Posts
On April 08 2010 01:46 lolaloc wrote: I haven't seen zerg use the scouting capabilities of roach yet. Basically, you have to research tunneling claws first. A burrowed roach in key places can be like an observer because it can still move around. Of course not: currently, it's built for attack. Potentially losing a roach scouting when it's a valuable attacking unit as well is kind of silly. | ||
suejak
Japan545 Posts
On April 08 2010 06:05 Zelniq wrote: us server just went down thanks blizz for not giving much warning and ruining a nice game yet again ![]() LOL, what a douchebag. | ||
Smurfz
United States327 Posts
Roaches need to be damage sponges. They also need a reason to attack them before other units. The problem is, if you fulfill that reason by giving them a lot of ground DPS, they become very powerful ground units, and require specific units like the Immortal and Marauder to beat. Basically, Roach needs a mechanic that supports the rest of the zerg army instead of a mechanic that only helps itself.. -Remove Organic Carapace and the current passive Roach ability. -Nerf Roach attack to whatever extent is balanced -Add a T2 upgrade called "Nutricide Sacs" (or something...) -Basically, whenever an enemy BIOLOGICAL unit dies that the Roach has recently attacked or has killed, it bursts open and spills a small patch of green "Nutrient Creep" on the ground that lasts for 8 seconds in the location of the dying biological unit. -Nutrient Creep heals all zerg units (friendly or enemy) on it, and gives the 30% speed bonus. -Maybe EMP could disable the effects of Nutrient Creep if casted on it. Why it might work well for the Roach -It's an ability that promotes combining Roaches with Zerglings, and Ultralisks. Roaches would still serve as units to put in front of Hydralisks as well to meatshield them. -It would make Roach ambushes powerful with Burrow+Move. Unburrow on a MM ball and pop a few different marines, and you gain the instant advantage. -Creates interesting fast-paced small-scale territorial play. -Roach already sprays green "creepish" stuff. -Unique and fun. | ||
suejak
Japan545 Posts
They should be a sort of wall in front of your hydras, etc, I think. | ||
verrater
United States11 Posts
makes them more unique and won't be as effective in big masses. Immortals should do less basic damage or his bonus damage shouldn't work against buildings. | ||
Karma_
Canada40 Posts
What made SC1 great was that picking a "counter" unit gave you a 10% advantage, not a 200% advantage. I've had equal resource/supply armies face each other in SC2 and if I picked the right units, I will come out of the fight losing 0 and he will lose his entire army. Game was a complete blowout when it should have been a fun great game. This seems to be 85% of my games sadly. Another thing that would help the hard counters a lot would be making it easier to scout past the 3 minute mark without devoting so many resources. I find between 3-10 minutes I'm pretty blind, game turns into coin toss of who built the right units | ||
gogogadgetflow
United States2583 Posts
On April 08 2010 06:05 Zelniq wrote: us server just went down thanks blizz for not giving much warning and ruining a nice game yet again ![]() I hold it true, whate'er befall; I feel it, when I sorrow most; 'Tis better to have loved and lost Than never to have loved at all. | ||
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