• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:19
CEST 16:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch0[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)90ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 22-28): Zergs thrive in new patch The Death of Cheese: From a Professional Cheeser Old Replays From 1.4.6
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16256 users

The Roach is whats wrong with SC2. - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 All
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
April 07 2010 21:05 GMT
#541
I miss my roach hydra armies of doom already...
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 07 2010 21:05 GMT
#542
us server just went down
thanks blizz for not giving much warning and ruining a nice game yet again
ModeratorBlame yourself or God
Chen
Profile Joined June 2009
United States6344 Posts
April 07 2010 21:07 GMT
#543
On April 07 2010 23:57 [ADT]-FaZiNaTe-[GeR] wrote:
Another great idea..... regeneration back to Patch 4 or 5.

And instead of 145 health 110 or so.... would be much much better.

Since much roaches ownz every unit in late game... 3-3 upgrades

and 1 supply is a bit wierd.. i guess oO

And i cannot understand the Immortal whiners.... own problem to play only roaches vs mass immortals oO and look at the prize.

Immortals 250/100 and 4 supply

Roaches 75/25 and 1 supply


= 4 roaches 300/100 and 4 supply

i think 4 beat the 1 immortal

if not the immortal is just a good counter for them... and zergs need other units oO

+1. I always see zergs go pure roach vs a mixed toss army with like 5-6 immortals in it then scream omg immortal op this is imba when they lose >.>
hopefully this patch will do some good for all the mu's
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 07 2010 21:33 GMT
#544
I hope the roach nerf makes Z play more diverse, so that they can actually see what's missing. Zerg don't really need more units so much as they need more unique units. In BW realistically you had lings, mutas, lurkers and (sometimes) hydras as the backbones of your army. The good thing about all of those units is that the very way they attack and are used is completely different. In SC2 hydras and roaches act exactly the same, large oversight.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
April 07 2010 21:43 GMT
#545
On April 08 2010 01:46 lolaloc wrote:
Show nested quote +
On April 07 2010 23:31 Musoeun wrote:
Oh, highlights the problem nicely. The problem is they tried to give it two roles:

-> Attack unit
-> (Durable) scout

These don't work together: any unit that can do both should be either expensive (like, the cost of an m&m group, which does both) or is just OP.

Now, a durable scout is something the Zerg really doesn't have, and so that really makes sense to add. But to keep a balance, it has to have a weaker/slower attack so that it can't also be an attacking unit you suddenly can't kill. Nerf the roach's attack, maybe up the unit speed, and fiddle with the cost, and you have a unique useful unit (and don't have to waste OLs). Voila, problem solved.

I haven't seen zerg use the scouting capabilities of roach yet. Basically, you have to research tunneling claws first. A burrowed roach in key places can be like an observer because it can still move around.


Of course not: currently, it's built for attack. Potentially losing a roach scouting when it's a valuable attacking unit as well is kind of silly.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
suejak
Profile Joined March 2010
Japan545 Posts
April 07 2010 21:58 GMT
#546
On April 08 2010 06:05 Zelniq wrote:
us server just went down
thanks blizz for not giving much warning and ruining a nice game yet again

LOL, what a douchebag.
Are you human?
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-04-07 22:25:28
April 07 2010 22:21 GMT
#547
Alright, just brainstorming here, but I have a rough idea. It might be too big of a change to present to the game, but I guess I'll present it nonetheless.

Roaches need to be damage sponges. They also need a reason to attack them before other units. The problem is, if you fulfill that reason by giving them a lot of ground DPS, they become very powerful ground units, and require specific units like the Immortal and Marauder to beat.

Basically, Roach needs a mechanic that supports the rest of the zerg army instead of a mechanic that only helps itself..

-Remove Organic Carapace and the current passive Roach ability.
-Nerf Roach attack to whatever extent is balanced
-Add a T2 upgrade called "Nutricide Sacs" (or something...)
-Basically, whenever an enemy BIOLOGICAL unit dies that the Roach has recently attacked or has killed, it bursts open and spills a small patch of green "Nutrient Creep" on the ground that lasts for 8 seconds in the location of the dying biological unit.
-Nutrient Creep heals all zerg units (friendly or enemy) on it, and gives the 30% speed bonus.
-Maybe EMP could disable the effects of Nutrient Creep if casted on it.

Why it might work well for the Roach
-It's an ability that promotes combining Roaches with Zerglings, and Ultralisks. Roaches would still serve as units to put in front of Hydralisks as well to meatshield them.
-It would make Roach ambushes powerful with Burrow+Move. Unburrow on a MM ball and pop a few different marines, and you gain the instant advantage.
-Creates interesting fast-paced small-scale territorial play.
-Roach already sprays green "creepish" stuff.
-Unique and fun.
suejak
Profile Joined March 2010
Japan545 Posts
April 08 2010 00:32 GMT
#548
I think roaches' "special mechanic" should just be to make focusing other units hard to do -- i.e., cool micro swarming that is hard to get around.

They should be a sort of wall in front of your hydras, etc, I think.
Are you human?
verrater
Profile Joined April 2010
United States11 Posts
April 08 2010 21:15 GMT
#549
I think they should increase roach mineral cost to something like 125 (or whatever) and supply to 2, give them back good regen above ground and lower damage or attack speed or just change them to a void ray type of ramp up attack.

makes them more unique and won't be as effective in big masses.

Immortals should do less basic damage or his bonus damage shouldn't work against buildings.
Karma_
Profile Joined April 2010
Canada40 Posts
April 08 2010 23:52 GMT
#550
Great thread. Imo roach needs to just be weaker in HP. This will make it way more micro dependent, hittable by psi storm and hence less boring all around. Something like 75 hp. Then just adjust Immortals/rauders accordingly.

What made SC1 great was that picking a "counter" unit gave you a 10% advantage, not a 200% advantage. I've had equal resource/supply armies face each other in SC2 and if I picked the right units, I will come out of the fight losing 0 and he will lose his entire army. Game was a complete blowout when it should have been a fun great game. This seems to be 85% of my games sadly.

Another thing that would help the hard counters a lot would be making it easier to scout past the 3 minute mark without devoting so many resources. I find between 3-10 minutes I'm pretty blind, game turns into coin toss of who built the right units
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 09 2010 00:10 GMT
#551
On April 08 2010 06:05 Zelniq wrote:
us server just went down
thanks blizz for not giving much warning and ruining a nice game yet again

I hold it true, whate'er befall;
I feel it, when I sorrow most;
'Tis better to have loved and lost
Than never to have loved at all.
Prev 1 26 27 28 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2019
Lowko503
elazer 198
trigger 55
Codebar 2
StarCraft: Brood War
Jaedong 1946
Mini 1254
EffOrt 982
Light 614
Hyuk 523
firebathero 374
ggaemo 261
Snow 213
actioN 145
Free 145
[ Show more ]
Mong 133
hero 130
Leta 104
Dewaltoss 94
Rush 91
Killer 55
ToSsGirL 55
Pusan 54
[sc1f]eonzerg 45
sorry 40
JYJ 39
Aegong 38
scan(afreeca) 32
Bale 23
Movie 22
Sacsri 20
Terrorterran 17
IntoTheRainbow 17
Rock 17
yabsab 16
GoRush 14
zelot 10
Purpose 9
ajuk12(nOOB) 8
Dota 2
qojqva2304
Dendi1039
XaKoH 560
Fuzer 148
Counter-Strike
x6flipin330
kRYSTAL_49
Other Games
singsing2223
hiko1002
B2W.Neo826
crisheroes271
Pyrionflax210
ToD104
Mew2King41
ArmadaUGS24
Organizations
StarCraft: Brood War
UltimateBattle 525
Dota 2
PGL Dota 2 - Main Stream441
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 71
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV330
League of Legends
• Nemesis3558
• Jankos2693
• TFBlade780
Upcoming Events
RSL Revival
2h 41m
Bombastic Starleague
5h 41m
PiGosaur Cup
9h 41m
Kung Fu Cup
20h 41m
Replay Cast
1d 9h
CrankTV Team League
1d 20h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.