• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:26
CET 02:26
KST 10:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? [BSL21] Ro.16 Group Stage (C->B->A->D) Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason The Perfect Game Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Thanks for the RSL
Hildegard
The Health Impact of Joining…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2083 users

The Roach is whats wrong with SC2. - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 28 Next All
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 05 2010 03:06 GMT
#101
On April 05 2010 11:46 Ideas wrote:
like as an aspiring game designer I really feel bad for Blizzard regarding the roach/marauder/immortal. 2 of them are brand new units filling brand new roles that werent in BW. There's got to be a lot of pride going into them. Unfortunately (at least I feel) they are impacting the game negatively. It's gotta suck to be given such a perfect thing as BW and then try to change it around/add units and somehow improve it. It's got to be damn near impossible really.

i really find it hard to believe a lot of thought have been put in a unit titled roach.
feels like an afterthought tbh.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 05 2010 03:06 GMT
#102
On April 05 2010 11:50 Mora wrote:
Show nested quote +
On April 05 2010 11:46 Jyvblamo wrote:
On April 05 2010 11:43 Mora wrote:
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?


Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.



in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!

The problem isn't that roaches counter at lot of units, it's that they are inordinately good vs almost all units.


i entirely agree with you.

which is why we should say "roaches could use some tweaking" instead of "roaches break sc2 so absolutely that the game can't possibly grow into esport".

come on.


The point is valid, even through your exaggerations. The idea is not 'Roaches need some tweaking'; it's that Roaches force Marauders and Immortals to exist in their current form, meaning that all three need 'some tweaking'.

As for TvRoaches, Marauders really are the best answer. It's not that Tanks or Thors are bad against Roaches specifically (though the rest of the Terran ground units definitely are), it's that Marauders are actually able to be produced in sufficient levels to counter them. It doesn't hurt that Marauders are also not terrible against other zerg ground units, and have decent mobility post-stim/medivac.

Your previous post still boggles me. You dance around to try to say Roaches don't counter Reapers/Hellions because they're not as mobile, and you also say Vikings with micro do well against Roaches. What does that even mean? Are you talking about Vikings doing hit and runs on mineral lines and lifting to the air when the Roaches arrive? Are we arbitrarily limiting the zerg into only building Roaches or something?
Oh, my eSports
ProdT
Profile Joined January 2009
United States170 Posts
April 05 2010 03:08 GMT
#103
Sadly, I have to agree. Those three units have made SC a much more boring game.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2010-04-05 03:16:22
April 05 2010 03:08 GMT
#104
Guh, why do people make these monster claims with over the top language? I can't take a thesis like this seriously when it is so absolute.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 05 2010 03:09 GMT
#105
On April 05 2010 11:19 Mora wrote:
neat thread

i was #1 in my platinum division as terran (2000 rating), and i almost never made marauders against zerg.

i switched to toss after the reset, and last time i logged on (wednesday) i was #4 in my platinum division, and i've found roaches one of the easiest units to counter. I've also never made a single immortal vs zerg. PvZ is my strongest matchup, at about 80% winnage.

Am i the only person who finds Stalkers a ridiculously awesome counter to roaches?

needless to say, i don't agree with the OP. Roaches/Marauders/Immortals could use some tuning, for sure, but 'broken' is missing the mark.

On April 05 2010 11:46 Mora wrote:
Show nested quote +
On April 05 2010 11:42 Crisium wrote:
On April 05 2010 11:38 Mora wrote:
Half, what is your SC2 Rating?


I'm not sure I like where this is going. Shouldn't we attack the argument, and not the poster? Are you gonna dismiss his arguments because your rank is so high and his so low? You are clearly experienced, so tell us your experiences. But don't attack him.


you misinterpreted my intentions behind that question.

If he is a mediocre player (2000 or lower) i will try to better formulate my thoughts on this matter. If he is a 2400 rating Terran player, i'm obviously missing something that would be better discovered from playing the game than engaging in this debate, and would go and do so.

solid.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Ideas
Profile Blog Joined April 2008
United States8144 Posts
April 05 2010 03:10 GMT
#106
On April 05 2010 12:06 Sfydjklm wrote:
Show nested quote +
On April 05 2010 11:46 Ideas wrote:
like as an aspiring game designer I really feel bad for Blizzard regarding the roach/marauder/immortal. 2 of them are brand new units filling brand new roles that werent in BW. There's got to be a lot of pride going into them. Unfortunately (at least I feel) they are impacting the game negatively. It's gotta suck to be given such a perfect thing as BW and then try to change it around/add units and somehow improve it. It's got to be damn near impossible really.

i really find it hard to believe a lot of thought have been put in a unit titled roach.
feels like an afterthought tbh.



have you EVER heard browder talk about the roach? he fucking loves that shit death lol

and immediately after hearing it was called the roach I thought it was just a placeholder name and would be given a real zerg name without a month or 2. 2 years later...
Free Palestine
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 05 2010 03:11 GMT
#107
On April 05 2010 12:08 Kennigit wrote:
Guh, why do people make these monster claims ~_~?

because we're playing the game, you got a key?
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2010-04-05 03:13:58
April 05 2010 03:11 GMT
#108
On April 05 2010 11:52 FrozenArbiter wrote:
Show nested quote +
On April 05 2010 11:50 Mora wrote:
On April 05 2010 11:46 Jyvblamo wrote:
The problem isn't that roaches counter at lot of units, it's that they are inordinately good vs almost all units.


i entirely agree with you.

which is why we should say "roaches could use some tweaking" instead of "roaches break sc2 so absolutely that the game can't possibly grow into esport".

come on.


Maybe I need to re-read the OP, but I don't remember him saying that o_O Didn't he just say roaches are what's causing all the complaints about marauders and immortals (and there are LOTS of complaints about marauders, not so much immortals anymore), because their very existance neccesitates these two units being inordinately strong.


i'll save you the trouble of re-reading the OP and will highlight the hyperbolic bits.


...almost all of SC2s current balance problems can be pinpointed on the roach...
...completely misguided unit...
...incredibly absurd, ridiculous unit is overpowered...
... terran would literally lose every game against the zerg...
...the roaches role is screwed up...
...Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas...
...answer to 90% of SC2s current gameplay...
...Remove it, or drastically rework it...
...rebalance the game...


yes. i believe these statements are a little much for a unit that should have its armor reduced by 1 and hp reduced by 10~20. (or other equally minor alternative)
Happiness only real when shared.
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-04-05 03:13:38
April 05 2010 03:11 GMT
#109
OP, I've been thinking the same thing since I started playing the beta, basically. I didn't know how to put it into words, so thank you.

I agree completely. Roaches are an incredibly powerful unit. That does not mean that it imbalances matchups. However, it does mean that Blizzard had to create other units for the two races that were designed specifically to make the Roach not OP. I believe this was a mistake on Blizzard's part. If the Roach was turned down, then the Marauder and Immortal could in turn be turned down, and the rest of the game could get balanced from there.

In the end, you wouldn't be so locked into one strategy (PvZ == Protoss has to fast tech to Immortals, no if's and's or but's) and multiple other things that would make the game more exciting and less predictable.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 03:12 GMT
#110
they should make immortals more interesting by bringing back the whole weak units dont activate their shield thing. So if a marine attacks an immortal, the damage would subtract from its health, completely skipping the shield. Shield would still be at full.

For marauders, i really like the idea of slow being an upgrade that you have to research. I also think that they shouldn't be allowed to stim. like reapers.

As for roaches. Make them have a lot less health but bring back their fast regeneration so you have to focus fire but they go down pretty quickly.

thoughts?
Kill the Deathball
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 03:13 GMT
#111
On April 05 2010 12:02 Half wrote:
Show nested quote +
On April 05 2010 11:59 Mora wrote:
On April 05 2010 11:53 Rothbardian wrote:
On April 05 2010 11:49 Mora wrote:
On April 05 2010 11:45 Rothbardian wrote:
On April 05 2010 11:43 Mora wrote:
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
On April 05 2010 11:14 Skyze wrote:
Uhh.. if Roach is the problem to the whole SC2 Balance.. how come PvT is still so bullshit? No roachs in PvT, yet T always wins with ease massing one unit still.

You are right about one thing though, The whole problem in SC2's balance does rely in one unit.. MARAUDERS. They are bio speed tanks with slow. Once they fix them, and fix thors, the game is going to be almost perfect.


Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?

marauders?

Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


Marines absolutely blow vs Roach. As do Tanks. It's all about unit interaction. You can have 7 roaches easily for every Tank that can be produced. Not only that, but by the time Terran gets a few tanks, you can get burrow + move, and pin the Terran in his base for a very long time while you take the whole map and get 100+ Roaches. The only counter to Roach is Marauder, period.

As for Vikings.....Vikings suck on Ground mode because of cost and speed. Also, good luck getting to Tier 2.5 and surviving without using Marauders, and since you are there, why would you use a unit that gets completely demolished in fights against Roaches?



you responded to my saying "i counter roaches just fine without marauders" with "no".

what?

how do i even respond to that? Like, what alternative do i have other than to say you needed to stop sucking so much shit in sc2 and go learn to play?


Yep, I suck. I was only ~2000 (Plat) before reset, and ~1300 atm trying new things out.

How about you give me some replays where the Zerg mass roached and you went something other than Marauders and won.


mass roaches as in ~20 roaches? or mass roaches as in ~60 roaches?


Why does it matter? If you can't beat either of them without marauders doesn't that necessitate


it matters because i have several replays of beating 1800~2000 rated zergs who make 20 or so roaches, without using mass marauders (it's not uncommon for me to make 1-2 of them).

I've never played a zerg who has massed much more than 20 though: ergo cannot show replays of this.
Happiness only real when shared.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-04-05 03:14:40
April 05 2010 03:13 GMT
#112
On April 05 2010 12:11 Mora wrote:
Show nested quote +
On April 05 2010 11:52 FrozenArbiter wrote:
On April 05 2010 11:50 Mora wrote:
On April 05 2010 11:46 Jyvblamo wrote:
The problem isn't that roaches counter at lot of units, it's that they are inordinately good vs almost all units.


i entirely agree with you.

which is why we should say "roaches could use some tweaking" instead of "roaches break sc2 so absolutely that the game can't possibly grow into esport".

come on.


Maybe I need to re-read the OP, but I don't remember him saying that o_O Didn't he just say roaches are what's causing all the complaints about marauders and immortals (and there are LOTS of complaints about marauders, not so much immortals anymore), because their very existance neccesitates these two units being inordinately strong.


i'll save you the trouble of re-reading the OP and will highlight the hyperbolic bits.

Show nested quote +
Almost all of SC2s current balance problems can be pinpointed on the roach...

...completely misguided unit...
...incredibly absurd, ridiculous unit is overpowered...
... terran would literally lose every game against the zerg...
...the roaches role is screwed up...
...Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas...
...answer to 90% of SC2s current gameplay...
...Remove it, or drastically rework it...
...rebalance the game...


yes. i believe these statements are a little much for a unit that should have its armor reduced by 1 and hp reduced by 10~20. (or other equally minor alternative)

Ok, the language is a bit strong but the main message is fine.
On April 05 2010 12:12 pzea469 wrote:
they should make immortals more interesting by bringing back the whole weak units dont activate their shield thing. So if a marine attacks an immortal, the damage would subtract from its health, completely skipping the shield. Shield would still be at full.

For marauders, i really like the idea of slow being an upgrade that you have to research. I also think that they shouldn't be allowed to stim. like reapers.

As for roaches. Make them have a lot less health but bring back their fast regeneration so you have to focus fire but they go down pretty quickly.

thoughts?

Cool idea, tho I don't know if it's really needed in terms of balance (i.e the immortal isn't really imbalanced right now).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
No_eL
Profile Joined July 2007
Chile1438 Posts
April 05 2010 03:18 GMT
#113
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.

maybe its the best option. are really boring units.
Beat after beat i will become stronger.
hacpee
Profile Joined November 2007
United States752 Posts
Last Edited: 2010-04-05 03:19:13
April 05 2010 03:18 GMT
#114
You really need roaches to fight an early game zealot attack. Hydras come too late and lings for some reason suck vs lots.
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2010-04-05 03:21:36
April 05 2010 03:18 GMT
#115
On April 05 2010 12:11 Mora wrote:
Show nested quote +
On April 05 2010 11:52 FrozenArbiter wrote:
On April 05 2010 11:50 Mora wrote:
On April 05 2010 11:46 Jyvblamo wrote:
The problem isn't that roaches counter at lot of units, it's that they are inordinately good vs almost all units.


i entirely agree with you.

which is why we should say "roaches could use some tweaking" instead of "roaches break sc2 so absolutely that the game can't possibly grow into esport".

come on.


Maybe I need to re-read the OP, but I don't remember him saying that o_O Didn't he just say roaches are what's causing all the complaints about marauders and immortals (and there are LOTS of complaints about marauders, not so much immortals anymore), because their very existance neccesitates these two units being inordinately strong.


i'll save you the trouble of re-reading the OP and will highlight the hyperbolic bits.

Show nested quote +

...almost all of SC2s current balance problems can be pinpointed on the roach...
...completely misguided unit...
...incredibly absurd, ridiculous unit is overpowered...
... terran would literally lose every game against the zerg...
...the roaches role is screwed up...
...Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas...
...answer to 90% of SC2s current gameplay...
...Remove it, or drastically rework it...
...rebalance the game...


yes. i believe these statements are a little much for a unit that should have its armor reduced by 1 and hp reduced by 10~20. (or other equally minor alternative)


As bias as he made his post sound, the point he makes is still very valid. The match-up that he's really talking about here is TvP. The roach forces the marauder and immortal to be in the game. Everybody has been hearing about how broken the marauder seems to be in TvP, and everybody who's tried to go mech (the alternative ground army to marauders) in TvP knows immortals steamroll it. "Standard" TvP is stale because the units that each race needs to hard-counter roaches also hard-counter a large portion of what the other race could make. Marauders force the protoss to tech early to HT's or colossus, and the threat of an immediate switch to immortals renders mech completely unviable.

And it's all because of the roach.

In my opinion I still think moving the marauder and roach to tier two is a great option. I don't really mind mech being useless in TvP, as bio was useless in SC1 and nobody seemed to mind. Plus, starport units really pack a punch in the matchup as well so mid-late game TvP would still be diverse.
good vibes only
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 03:20 GMT
#116
On April 05 2010 12:13 FrozenArbiter wrote:
Show nested quote +
On April 05 2010 12:11 Mora wrote:
On April 05 2010 11:52 FrozenArbiter wrote:
On April 05 2010 11:50 Mora wrote:
On April 05 2010 11:46 Jyvblamo wrote:
The problem isn't that roaches counter at lot of units, it's that they are inordinately good vs almost all units.


i entirely agree with you.

which is why we should say "roaches could use some tweaking" instead of "roaches break sc2 so absolutely that the game can't possibly grow into esport".

come on.


Maybe I need to re-read the OP, but I don't remember him saying that o_O Didn't he just say roaches are what's causing all the complaints about marauders and immortals (and there are LOTS of complaints about marauders, not so much immortals anymore), because their very existance neccesitates these two units being inordinately strong.


i'll save you the trouble of re-reading the OP and will highlight the hyperbolic bits.

Almost all of SC2s current balance problems can be pinpointed on the roach...

...completely misguided unit...
...incredibly absurd, ridiculous unit is overpowered...
... terran would literally lose every game against the zerg...
...the roaches role is screwed up...
...Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas...
...answer to 90% of SC2s current gameplay...
...Remove it, or drastically rework it...
...rebalance the game...


yes. i believe these statements are a little much for a unit that should have its armor reduced by 1 and hp reduced by 10~20. (or other equally minor alternative)

Ok, the language is a bit strong but the main message is fine.


the main message banks on the unit being 'completely out of place'. It's no more out of place than cannons without their hp buff, voidrays and reapers sucking balls, etc.

it's just one of many minor balance concerns with sc2.

the immortal and marauder do not exist solely to counter the roach, since these units counter other things that they counter (and to be honest, i've a hunch that immortals were designed to hard-counter tanks, not roaches. Infact, if anyone would like to bet what was created first - the roach or the immortal, i''ll take the bet on the immortal being created first!)

i don't even understand why the immortal is being thrown into this analysis.

Roaches counter backbone units.
Mauraders counter backbone units (and everything else, for that matter).
Immortals counter... roaches, mauraders (not really), and tanks?

Nope, sorry. As my first response noted, i found the original post very neat. There was effort and thought put into his post, but i'm not certain i agree!

The problems with the roach are relatively easy to fix. And are minor compared to the problems with marauders!
Happiness only real when shared.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 05 2010 03:20 GMT
#117
what's worse is Marauder isn't even a "Hard-counter" to roaches, it's only that it's the only viable unit to use so that you don't consistently die to roaches, it's not a hard counter like immortal is to tank
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 05 2010 03:23 GMT
#118
hmm, i'd have to think about this more, but i'm inclined to agree right now with every point made in the OP.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
April 05 2010 03:24 GMT
#119
I'm heavy on board with this. I'm not good enough to say with authority that these units are wrong, but they aren't fun for me. I guess that's all I'm qualified to say
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-05 03:31:11
April 05 2010 03:24 GMT
#120
On April 05 2010 12:13 FrozenArbiter wrote:

On April 05 2010 12:12 pzea469 wrote:
Show nested quote +
they should make immortals more interesting by bringing back the whole weak units dont activate their shield thing. So if a marine attacks an immortal, the damage would subtract from its health, completely skipping the shield. Shield would still be at full.

For marauders, i really like the idea of slow being an upgrade that you have to research. I also think that they shouldn't be allowed to stim. like reapers.

As for roaches. Make them have a lot less health but bring back their fast regeneration so you have to focus fire but they go down pretty quickly.

thoughts?

Cool idea, tho I don't know if it's really needed in terms of balance (i.e the immortal isn't really imbalanced right now).


Well i think the problem with immortal is that it directly counters mech, which is fine, but they are also not bad to have in your army when fighting infantry, which leads to toss players getting immortals no matter what. If Immortals were really weak vs infantry then it would cause toss users to think twice about investing soo much into immortals and have to scout better. If terran goes mech, he counters with immortals, terran sees immortals, he counters with marines, protoss see marines, he counters with collossus or storm, and so on.
Kill the Deathball
Prev 1 4 5 6 7 8 28 Next All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
00:00
Biweekly #36
CranKy Ducklings136
davetesta33
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft402
elazer 159
ProTech122
Nina 94
SortOf 44
CosmosSc2 37
StarCraft: Brood War
Calm 5181
Artosis 725
ggaemo 253
Aegong 45
Dota 2
NeuroSwarm4
Counter-Strike
Coldzera 970
Fnx 301
Super Smash Bros
hungrybox901
Other Games
tarik_tv6439
shahzam674
JimRising 632
Day[9].tv576
C9.Mang0282
ViBE155
WinterStarcraft149
Organizations
Other Games
gamesdonequick581
Dota 2
PGL Dota 2 - Main Stream160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 33
• Adnapsc2 3
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21219
League of Legends
• Doublelift4517
Other Games
• imaqtpie1372
• Scarra885
• Day9tv576
Upcoming Events
The PondCast
8h 34m
Replay Cast
21h 34m
OSC
1d 15h
LAN Event
1d 16h
Replay Cast
1d 21h
Replay Cast
2 days
WardiTV Korean Royale
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Wardi Open
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.