• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:00
CET 08:00
KST 16:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win0Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Lost love spell caster in Spain +27 74 116 2667
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1695 users

The Roach is whats wrong with SC2. - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 28 Next All
0neder
Profile Joined July 2009
United States3733 Posts
April 05 2010 03:24 GMT
#121
I agree with the OP.

I definitely agree that if roaches and marauders were removed from SC2 and it was rebalanced, it would be a way better game. Roaches and marauders are like the huntresses of SC2. Ranged Gtg only units that have to be overpowered because of their lack of versatility.

Zerg should not have a high HP t1 tank unit. It is completely the opposite of their racial identity.

I think if anyone envisions what SC2 would be like without the roach and marauder, they will be able to envision something much more exciting, dynamic, and variable.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 03:25:30
April 05 2010 03:24 GMT
#122
On April 05 2010 12:13 Mora wrote:
Show nested quote +
On April 05 2010 12:02 Half wrote:
On April 05 2010 11:59 Mora wrote:
On April 05 2010 11:53 Rothbardian wrote:
On April 05 2010 11:49 Mora wrote:
On April 05 2010 11:45 Rothbardian wrote:
On April 05 2010 11:43 Mora wrote:
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
[quote]

Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?

marauders?

Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


Marines absolutely blow vs Roach. As do Tanks. It's all about unit interaction. You can have 7 roaches easily for every Tank that can be produced. Not only that, but by the time Terran gets a few tanks, you can get burrow + move, and pin the Terran in his base for a very long time while you take the whole map and get 100+ Roaches. The only counter to Roach is Marauder, period.

As for Vikings.....Vikings suck on Ground mode because of cost and speed. Also, good luck getting to Tier 2.5 and surviving without using Marauders, and since you are there, why would you use a unit that gets completely demolished in fights against Roaches?



you responded to my saying "i counter roaches just fine without marauders" with "no".

what?

how do i even respond to that? Like, what alternative do i have other than to say you needed to stop sucking so much shit in sc2 and go learn to play?


Yep, I suck. I was only ~2000 (Plat) before reset, and ~1300 atm trying new things out.

How about you give me some replays where the Zerg mass roached and you went something other than Marauders and won.


mass roaches as in ~20 roaches? or mass roaches as in ~60 roaches?


Why does it matter? If you can't beat either of them without marauders doesn't that necessitate


it matters because i have several replays of beating 1800~2000 rated zergs who make 20 or so roaches, without using mass marauders (it's not uncommon for me to make 1-2 of them).

I've never played a zerg who has massed much more than 20 though: ergo cannot show replays of this.


Well, the reason why they don't make more then 20 supply worth is because they acknowledge they would get screwed hard if you switched marauder.

Yeah, the language is a bit strong, a tad bit sensationalist, but imho the underlying message is 100% true and authentic.

"Remake" may not be necessary. "Major rebalancing?" Probably.
Too Busy to Troll!
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 03:26 GMT
#123
On April 05 2010 12:18 Meta wrote:
As bias as he made his post sound, the point he makes is still very valid. The match-up that he's really talking about here is TvP. The roach forces the marauder and immortal to be in the game. Everybody has been hearing about how broken the marauder seems to be in TvP, and everybody who's tried to go mech (the alternative ground army to marauders) in TvP knows immortals steamroll it. "Standard" TvP is stale because the units that each race needs to hard-counter roaches also hard-counter a large portion of what the other race could make. Marauders force the protoss to tech early to HT's or colossus, and the threat of an immediate switch to immortals renders mech completely unviable.

And it's all because of the roach.


i don't agree. Immortals are not the only counter to the roach. Therefore their existence in TvP is not caused by the roach.

Which means the fault of TvP mech lies on the immortal, not the roach.
Happiness only real when shared.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 03:27 GMT
#124
On April 05 2010 12:24 Half wrote:
Show nested quote +
On April 05 2010 12:13 Mora wrote:
On April 05 2010 12:02 Half wrote:
On April 05 2010 11:59 Mora wrote:
On April 05 2010 11:53 Rothbardian wrote:
On April 05 2010 11:49 Mora wrote:
On April 05 2010 11:45 Rothbardian wrote:
On April 05 2010 11:43 Mora wrote:
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
[quote]

can you make me a list of all the terran units that are hard-countered by the roach, not including marines?

marauders?

Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


Marines absolutely blow vs Roach. As do Tanks. It's all about unit interaction. You can have 7 roaches easily for every Tank that can be produced. Not only that, but by the time Terran gets a few tanks, you can get burrow + move, and pin the Terran in his base for a very long time while you take the whole map and get 100+ Roaches. The only counter to Roach is Marauder, period.

As for Vikings.....Vikings suck on Ground mode because of cost and speed. Also, good luck getting to Tier 2.5 and surviving without using Marauders, and since you are there, why would you use a unit that gets completely demolished in fights against Roaches?



you responded to my saying "i counter roaches just fine without marauders" with "no".

what?

how do i even respond to that? Like, what alternative do i have other than to say you needed to stop sucking so much shit in sc2 and go learn to play?


Yep, I suck. I was only ~2000 (Plat) before reset, and ~1300 atm trying new things out.

How about you give me some replays where the Zerg mass roached and you went something other than Marauders and won.


mass roaches as in ~20 roaches? or mass roaches as in ~60 roaches?


Why does it matter? If you can't beat either of them without marauders doesn't that necessitate


it matters because i have several replays of beating 1800~2000 rated zergs who make 20 or so roaches, without using mass marauders (it's not uncommon for me to make 1-2 of them).

I've never played a zerg who has massed much more than 20 though: ergo cannot show replays of this.


Well, the reason why they don't make more then 20 supply worth is because they acknowledge they would get screwed hard if you switched marauder.

Yeah, the language is a bit strong, a tad bit sensationalist, but imho the underlying message is 100% true and authentic.

"Remake" may not be necessary. "Major rebalancing?" Probably.


i don't consider -1 armour, -15hp 'major rebalancing'.
Happiness only real when shared.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-05 03:30:42
April 05 2010 03:27 GMT
#125
On April 05 2010 12:24 pzea469 wrote:
On April 05 2010 12:13 FrozenArbiter wrote:

Show nested quote +
On April 05 2010 12:12 pzea469 wrote:
they should make immortals more interesting by bringing back the whole weak units dont activate their shield thing. So if a marine attacks an immortal, the damage would subtract from its health, completely skipping the shield. Shield would still be at full.

For marauders, i really like the idea of slow being an upgrade that you have to research. I also think that they shouldn't be allowed to stim. like reapers.

As for roaches. Make them have a lot less health but bring back their fast regeneration so you have to focus fire but they go down pretty quickly.

thoughts?

Cool idea, tho I don't know if it's really needed in terms of balance (i.e the immortal isn't really imbalanced right now).


Well i think the problem with immortal is that it directly counters mech, which is fine, but they are also not bad to have in your army when fighting infantry, which leads to toss players getting immortals no matter what. If Immortals were really weak vs infantry then it would cause toss users to think twice about investing soo much into immortals and have to scout better. If terran goes mech, he counters with immortals, terran sees immortals, he counters with marines, protoss see marines, he counters with collossus or storm, and so on.


I don't like this at all. Without blathering about the nonexistent concept of "hardcounters" (well, they do exist, I even mention it in my post, but they don't exist in the same level some people think they do), the central idea to that is your changing immortals from a general utility unit to a niche unit.

Do you want that? Moreover, its a niche unit to specifically counter heavy mech,

That really doesn't solve anything lol.

I think a 25-30 damage flat would really be your best bet. A unit doesn't need both absurd dps and hardened shields. Shave off a large chunk of roach HP and armor (2->1?), decrease damage a bit to encourage lings for dps, buff ling dps by a tad. Give ~4 regen. Shave off a large chunk of marauder HP OR remove stims.
Too Busy to Troll!
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 05 2010 03:28 GMT
#126
On April 05 2010 12:13 Mora wrote:
Show nested quote +
On April 05 2010 12:02 Half wrote:
On April 05 2010 11:59 Mora wrote:
On April 05 2010 11:53 Rothbardian wrote:
On April 05 2010 11:49 Mora wrote:
On April 05 2010 11:45 Rothbardian wrote:
On April 05 2010 11:43 Mora wrote:
On April 05 2010 11:38 Rothbardian wrote:
On April 05 2010 11:35 Mora wrote:
On April 05 2010 11:31 Half wrote:
[quote]

Uh yeah...

I explained that. Maraunders only exist as they do because they are a necessity against roaches. If you nerfed marauders to be more reasonable against toss, roaches would steamroll terran.

I mean seriously. Two armor? Really? gl with those marines.


can you make me a list of all the terran units that are hard-countered by the roach, not including marines?

marauders?

Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


Marines absolutely blow vs Roach. As do Tanks. It's all about unit interaction. You can have 7 roaches easily for every Tank that can be produced. Not only that, but by the time Terran gets a few tanks, you can get burrow + move, and pin the Terran in his base for a very long time while you take the whole map and get 100+ Roaches. The only counter to Roach is Marauder, period.

As for Vikings.....Vikings suck on Ground mode because of cost and speed. Also, good luck getting to Tier 2.5 and surviving without using Marauders, and since you are there, why would you use a unit that gets completely demolished in fights against Roaches?



you responded to my saying "i counter roaches just fine without marauders" with "no".

what?

how do i even respond to that? Like, what alternative do i have other than to say you needed to stop sucking so much shit in sc2 and go learn to play?


Yep, I suck. I was only ~2000 (Plat) before reset, and ~1300 atm trying new things out.

How about you give me some replays where the Zerg mass roached and you went something other than Marauders and won.


mass roaches as in ~20 roaches? or mass roaches as in ~60 roaches?


Why does it matter? If you can't beat either of them without marauders doesn't that necessitate


it matters because i have several replays of beating 1800~2000 rated zergs who make 20 or so roaches, without using mass marauders (it's not uncommon for me to make 1-2 of them).

I've never played a zerg who has massed much more than 20 though: ergo cannot show replays of this.


A win in this case ends up meaning less than the battles themselves do. For all we know you could have killed a ton of drones with Hellion harass and then steamrolled with a much larger (albeit less efficient) army. You're so quick to mention all of these ratings and win statistics, but what does it really even mean?

You say you never built Marauders against Zerg (which I guess means you don't mass them, but you don't need mass Marauders if the Zerg isn't massing Roaches... I digress) and yet you still had a high win%. What were you doing that is so special that seems to defy nearly everything I've ever experienced or read about TvZ?

You also say you never build an Immortal in PvZ and still have a high win%. Doing what? Are you going proxy 2gate every other game? Hiding a few Void Rays?

I'm sorry, but win% and rating simply do not imply you have a solid strategy to face these specific units in a straight up battle, especially in a macro game (nor does it mean you actually don't use Marauders/Immortals, we have to take your word for that). It would make this thread a lot more civil if you actually mentioned what strategies you use instead.
Oh, my eSports
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 05 2010 03:29 GMT
#127
On April 05 2010 11:19 Mora wrote:
neat thread

i was #1 in my platinum division as terran (2000 rating), and i almost never made marauders against zerg.

i switched to toss after the reset, and last time i logged on (wednesday) i was #4 in my platinum division, and i've found roaches one of the easiest units to counter. I've also never made a single immortal vs zerg. PvZ is my strongest matchup, at about 80% winnage.

Am i the only person who finds Stalkers a ridiculously awesome counter to roaches?

needless to say, i don't agree with the OP. Roaches/Marauders/Immortals could use some tuning, for sure, but 'broken' is missing the mark.


I've been sayin' it for I don't know how long, but eventually you just let the noobs whine. People complain marauders are too good cuz they can kill a zealot "without getting hit." Well guess what? You know those units that suck? Stalkers? And you know those units that are OP? Roaches? Well, stalkers can kill those without getting hit!

And you know that other unit that zerg has that is OP and toss can do nothing to counter? Mutas? With a lot of stalkers on the field, you're already countering them!
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
fams
Profile Blog Joined June 2009
Canada731 Posts
April 05 2010 03:31 GMT
#128
What is with these MASSIVE whine threads...I think there have been a ton of threads on roaches already..you didnt need to make a new thread...just post in an existing one FFS.
http://www.twitter.com/famsytron/
Half
Profile Joined March 2010
United States2554 Posts
April 05 2010 03:31 GMT
#129
On April 05 2010 12:29 danl9rm wrote:
Show nested quote +
On April 05 2010 11:19 Mora wrote:
neat thread

i was #1 in my platinum division as terran (2000 rating), and i almost never made marauders against zerg.

i switched to toss after the reset, and last time i logged on (wednesday) i was #4 in my platinum division, and i've found roaches one of the easiest units to counter. I've also never made a single immortal vs zerg. PvZ is my strongest matchup, at about 80% winnage.

Am i the only person who finds Stalkers a ridiculously awesome counter to roaches?

needless to say, i don't agree with the OP. Roaches/Marauders/Immortals could use some tuning, for sure, but 'broken' is missing the mark.


I've been sayin' it for I don't know how long, but eventually you just let the noobs whine. People complain marauders are too good cuz they can kill a zealot "without getting hit." Well guess what? You know those units that suck? Stalkers? And you know those units that are OP? Roaches? Well, stalkers can kill those without getting hit!

And you know that other unit that zerg has that is OP and toss can do nothing to counter? Mutas? With a lot of stalkers on the field, you're already countering them!


Stalkers move slower then roaches with speed. Also, you won't be able to mount an offensive against mass roaches with only stalkers. You may be able to stop an attack, but they can contain+expand.
Too Busy to Troll!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
April 05 2010 03:32 GMT
#130
Stalkers are alright vs roaches but you can't kite them all day, a unit that counter a unit based on kiting is a bit too situational and won't always work imo.


Great post OP, I really like what you said and it makes a lot of sense. I hope blizzard reads your post and buts it in front of dustin brodwer's nose on monday morning
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
palanq
Profile Blog Joined December 2004
United States761 Posts
April 05 2010 03:32 GMT
#131
I agree with OP. Also, roaches are such a BORING unit to use - only a few short tweaks away from a hydra. Every unit for a given race in BW is so different! comparatively, look at roach/hydra, marine/marauder, and maybe even stalker/immortal. each pair has a different function, air/ground attack, but they feel way too alike...

My focus is on fun and interesting unit comps, not winrate balance - making all the races 50% against each other is a lot easier. the way the early game kinda revolves around roaches and their counters is pretty meh

as for particular changes, I really like some of these suggestions, like giving roach 1 armor, less health, and fast regen to start.
time flies like an arrow; fruit flies like a banana
Smurfz
Profile Joined May 2008
United States327 Posts
April 05 2010 03:33 GMT
#132
The Roach seems to have missed their target in terms of their role.

Instead of being a miniature damage-sponge unit for the Zerg army, they are an all around GvG unit.

I know it's unlikely, but I feel like it would be great if the Roach was redone to more properly fit it's role. It's HP is fine, but what if it's attack was lowered but had a damage-stacking or armor-reducing mechanic so players would actually have a reason to kill the damage sponge before killing higher damage-dealing units.

TLDR: Roaches need lower damage, but replaced with a mechanic that somehow makes the opponent still want to kill it first, retaining it's damage-sponge role.
Half
Profile Joined March 2010
United States2554 Posts
April 05 2010 03:33 GMT
#133
On April 05 2010 12:27 Mora wrote:
Show nested quote +
On April 05 2010 12:24 Half wrote:
On April 05 2010 12:13 Mora wrote:
On April 05 2010 12:02 Half wrote:
On April 05 2010 11:59 Mora wrote:
On April 05 2010 11:53 Rothbardian wrote:
On April 05 2010 11:49 Mora wrote:
On April 05 2010 11:45 Rothbardian wrote:
On April 05 2010 11:43 Mora wrote:
On April 05 2010 11:38 Rothbardian wrote:
[quote]
marauders?

Every Terran unit except Air/Marauder. If the Zerg is semi-competent he'll throw in a few Hydra and decimate your air. So, basically we are back to square one; Marauder.

The Roach is a joke of a unit.


in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


Marines absolutely blow vs Roach. As do Tanks. It's all about unit interaction. You can have 7 roaches easily for every Tank that can be produced. Not only that, but by the time Terran gets a few tanks, you can get burrow + move, and pin the Terran in his base for a very long time while you take the whole map and get 100+ Roaches. The only counter to Roach is Marauder, period.

As for Vikings.....Vikings suck on Ground mode because of cost and speed. Also, good luck getting to Tier 2.5 and surviving without using Marauders, and since you are there, why would you use a unit that gets completely demolished in fights against Roaches?



you responded to my saying "i counter roaches just fine without marauders" with "no".

what?

how do i even respond to that? Like, what alternative do i have other than to say you needed to stop sucking so much shit in sc2 and go learn to play?


Yep, I suck. I was only ~2000 (Plat) before reset, and ~1300 atm trying new things out.

How about you give me some replays where the Zerg mass roached and you went something other than Marauders and won.


mass roaches as in ~20 roaches? or mass roaches as in ~60 roaches?


Why does it matter? If you can't beat either of them without marauders doesn't that necessitate


it matters because i have several replays of beating 1800~2000 rated zergs who make 20 or so roaches, without using mass marauders (it's not uncommon for me to make 1-2 of them).

I've never played a zerg who has massed much more than 20 though: ergo cannot show replays of this.


Well, the reason why they don't make more then 20 supply worth is because they acknowledge they would get screwed hard if you switched marauder.

Yeah, the language is a bit strong, a tad bit sensationalist, but imho the underlying message is 100% true and authentic.

"Remake" may not be necessary. "Major rebalancing?" Probably.


i don't consider -1 armour, -15hp 'major rebalancing'.


-50 HP more like it, +4 constant regen so its still a roach, slight dps change, -1 armor, slightly slower.

I consider that a major rebalancing.
Too Busy to Troll!
splcer
Profile Joined October 2009
United States166 Posts
April 05 2010 03:34 GMT
#134
lol this is such an awesome thread i love the op they should be imba but they arent thats a funny statement not stating my opionion, just saying you know how much money it would cost blizzard, probably, to change this?

anyway i think pvz is good tvp and zvt idk about those two and zvz is just dumb
That which grows fast, whithers as rapidly. That which grows slowly, endures
sith
Profile Blog Joined July 2005
United States2474 Posts
April 05 2010 03:35 GMT
#135
I agree with OP.

I think they should buff stalkers and nerf immortals. Currently I get immortals every game PvT or PvP no matter what, just because they do fine against infantry and rape armored units. There's no disadvantage to getting them. Terran are always going to get marauders and toss are always going to get stalkers and other armored units. Z will often get roaches so I make some in that matchup too (but not as many, because collosi are better usually).
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 03:35 GMT
#136
On April 05 2010 12:28 QibingZero wrote:
A win in this case ends up meaning less than the battles themselves do. For all we know you could have killed a ton of drones with Hellion harass and then steamrolled with a much larger (albeit less efficient) army. You're so quick to mention all of these ratings and win statistics, but what does it really even mean?

You say you never built Marauders against Zerg (which I guess means you don't mass them, but you don't need mass Marauders if the Zerg isn't massing Roaches... I digress) and yet you still had a high win%. What were you doing that is so special that seems to defy nearly everything I've ever experienced or read about TvZ?

You also say you never build an Immortal in PvZ and still have a high win%. Doing what? Are you going proxy 2gate every other game? Hiding a few Void Rays?

I'm sorry, but win% and rating simply do not imply you have a solid strategy to face these specific units in a straight up battle, especially in a macro game (nor does it mean you actually don't use Marauders/Immortals, we have to take your word for that). It would make this thread a lot more civil if you actually mentioned what strategies you use instead.


i only mentioned my win% and rating because when i say 'i disagree that these units are necessary', and people tell me i'm wrong, a paradox ensues where i have reached that rating doing exactly as i said i did.

i mentioned stalkers being a good counter to roaches more times than i've mentioned my pvz win percentage. I've never proxy gated (though i certainly have nothing against doing so). I've busted out a fast voidray in a few games, it's true.

I switch up what i do quite frequently, but i've found Terran air units particular fun. 2 viking opening into upgraded marines/tanks has worked fairly solidly for me. Most of the replays i would show would be exactly that. Upgraded marines/tanks do just fine vs roaches.
Happiness only real when shared.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
April 05 2010 03:36 GMT
#137
On April 05 2010 10:45 Half wrote:


Roaches are a unit that costs 75 minerals, 25 gas, yet somehow do the most basic ranged DPS in the entirety of T1. They have 145 health, the highest per cost, and the highest period outside of toss.

Errr Iono if this counts but autoturrets cost 50 energy and they have 150 hp I think. aand they do more damage ;P
Dota 3hard5me
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 05 2010 03:37 GMT
#138
I think extra research to make all the "Trinity" to be their current form would change the game drastically, for the better imo. For instance,(I'm a terran player so it's easiest to come up with terran examples) as terran, you wouldn't have to fear staying marines when the zerg just rolls you over with roaches. This would also set up a small timing window where each party can set up proper tech. Going marauders against zerg without the concussion missles research would just completely get steam rolled by lings. Of course zerg can still go roach plus their armor upgrade or whatever, but they don't have to.

For PvT, this is also true for immortals where I feel protoss is too attached to going robo, if shield upgrade requires a research then, for example, a mech by a terran is viable. But from protoss' perspective, zealots will become more powerful early game and a twilight tech would make them even better.

Just quickly thinking through it, it seems like a pretty good idea. Of course, we won't know until blizzard tries it. Of course if they do this, balance with other units will also be offset too.. :x
Mora
Profile Blog Joined October 2002
Canada5235 Posts
April 05 2010 03:37 GMT
#139
On April 05 2010 12:33 Half wrote:
Show nested quote +
On April 05 2010 12:27 Mora wrote:
On April 05 2010 12:24 Half wrote:
On April 05 2010 12:13 Mora wrote:
On April 05 2010 12:02 Half wrote:
On April 05 2010 11:59 Mora wrote:
On April 05 2010 11:53 Rothbardian wrote:
On April 05 2010 11:49 Mora wrote:
On April 05 2010 11:45 Rothbardian wrote:
On April 05 2010 11:43 Mora wrote:
[quote]

in my experience marines/tanks do just fine against roaches. banshees do well vs roaches. vikings with micro do well against roaches. Reapers do not counter roaches (and they shouldn't), but they certainly don't have a hard time avoiding them. Hellions are in the same boat as the reaper.

So... roaches counter... marines and scvs?

holy fucking broken batman!


Marines absolutely blow vs Roach. As do Tanks. It's all about unit interaction. You can have 7 roaches easily for every Tank that can be produced. Not only that, but by the time Terran gets a few tanks, you can get burrow + move, and pin the Terran in his base for a very long time while you take the whole map and get 100+ Roaches. The only counter to Roach is Marauder, period.

As for Vikings.....Vikings suck on Ground mode because of cost and speed. Also, good luck getting to Tier 2.5 and surviving without using Marauders, and since you are there, why would you use a unit that gets completely demolished in fights against Roaches?



you responded to my saying "i counter roaches just fine without marauders" with "no".

what?

how do i even respond to that? Like, what alternative do i have other than to say you needed to stop sucking so much shit in sc2 and go learn to play?


Yep, I suck. I was only ~2000 (Plat) before reset, and ~1300 atm trying new things out.

How about you give me some replays where the Zerg mass roached and you went something other than Marauders and won.


mass roaches as in ~20 roaches? or mass roaches as in ~60 roaches?


Why does it matter? If you can't beat either of them without marauders doesn't that necessitate


it matters because i have several replays of beating 1800~2000 rated zergs who make 20 or so roaches, without using mass marauders (it's not uncommon for me to make 1-2 of them).

I've never played a zerg who has massed much more than 20 though: ergo cannot show replays of this.


Well, the reason why they don't make more then 20 supply worth is because they acknowledge they would get screwed hard if you switched marauder.

Yeah, the language is a bit strong, a tad bit sensationalist, but imho the underlying message is 100% true and authentic.

"Remake" may not be necessary. "Major rebalancing?" Probably.


i don't consider -1 armour, -15hp 'major rebalancing'.


-50 HP more like it, +4 constant regen so its still a roach, slight dps change, -1 armor, slightly slower.

I consider that a major rebalancing.


they would be completely useless with those stats.

you honestly think they're that overpowered? Thank god the closest you'll ever get to game design is this forum.
Happiness only real when shared.
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
April 05 2010 03:41 GMT
#140
If roaches were removed I would be so happy.
Zvz is so borked right now because of it
Prev 1 5 6 7 8 9 28 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Pusan 120
ZergMaN 116
Hm[arnc] 71
Shuttle 65
Noble 59
HiyA 28
JulyZerg 21
Bale 13
Icarus 10
Dota 2
NeuroSwarm112
febbydoto32
League of Legends
JimRising 747
C9.Mang0433
Counter-Strike
m0e_tv485
Other Games
summit1g8828
WinterStarcraft456
KnowMe332
Mew2King181
Organizations
Other Games
gamesdonequick941
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1463
• Rush1252
• Lourlo832
• Stunt420
Other Games
• Shiphtur202
Upcoming Events
Replay Cast
2h 1m
RongYI Cup
4h 1m
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
7h 1m
PiGosaur Cup
18h 1m
Replay Cast
1d 2h
RongYI Cup
1d 4h
herO vs Solar
WardiTV Invitational
1d 7h
The PondCast
2 days
HomeStory Cup
3 days
Korean StarCraft League
3 days
[ Show More ]
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.