• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:32
CEST 05:32
KST 12:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence9Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt2: Turbulence ASL20 General Discussion Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1391 users

Interesting Discovery (Terran) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
rA.BreeZe
Profile Blog Joined April 2008
Canada56 Posts
February 27 2010 22:19 GMT
#21
*waits for someone to complain about how this will make sc2 suck*
baeracaed
Profile Blog Joined June 2009
United States604 Posts
February 27 2010 22:20 GMT
#22
Dude! Great find, props.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-02-27 22:27:29
February 27 2010 22:24 GMT
#23
On February 28 2010 07:19 rA.BreeZe wrote:
*waits for someone to complain about how this will make sc2 suck*


you only had to wait negative 2 posts!

On February 28 2010 07:18 azndsh wrote:
I would worry about things like this "dumbing" down the game a lot more than auto-mine or MBS


I confess, I don't really understand how an advanced micro trick will "dumb down the game", but whatever...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 27 2010 22:36 GMT
#24
You don't see how the game making micro decisions for you is dumbing down the game......? I hate this - it's a skill to not overkill units but instead split fire when you need to =/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 27 2010 22:36 GMT
#25
Wow that sounds really misguided to have in the game.

I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win?

jeez if everyone starts doing this it will be like whoever engages first wins
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Rothbardian
Profile Joined January 2010
United States497 Posts
February 27 2010 22:37 GMT
#26
On February 28 2010 07:36 -orb- wrote:
Wow that sounds really misguided to have in the game.

I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win?

jeez if everyone starts doing this it will be like whoever engages first wins


Tanks aren't that great.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-02-27 22:41:20
February 27 2010 22:39 GMT
#27
Oh, I see what you mean, yeah...

hmmm, I'm not sure what to think about this one, the game is taking away overkill prevention micro (keep in mind this ONLY occurs in units whose projectiles do not take time to reach a target), but you can sort of use this tendancy as a micro trick in itself...we will see
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 27 2010 22:42 GMT
#28
On February 28 2010 07:36 -orb- wrote:
Wow that sounds really misguided to have in the game.

I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win?

jeez if everyone starts doing this it will be like whoever engages first wins

I mean, you already do this (at least if you have long ranged units), but this removes the step of making sure you don't overkill.

Meh, I don't see it as a HUGE deal but it's not something I like. Is the zergling vs probe problem still in the game? (I don't play zerg - but the one where if you told 6 lings to attack a probe in a mineral path, they would spread out and attack different ones)?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
February 27 2010 22:46 GMT
#29
Nice find! It will be useful when I get my hands on original upon release. Hope this doesn't change till then tho.
Forever Vulture.. :(
Jazriel
Profile Joined April 2008
Canada404 Posts
February 27 2010 22:50 GMT
#30
On February 28 2010 07:17 Rothbardian wrote:It's not even that, but tanks get taken out by blink and chargelots...since they are so gas heavy you won't have much support, and the little support you do have will be killed by your splash. One siege tank shot obliterates marines, and chargelots are on your MM in a sec. It's hard to support 2-3 Facs early before Toss gets up immortals/Colossus, and if you go heavy tank, Colossus will rape you.

You need that gas for Medivacs/Vikings and Ghosts. Gas comes much slower in SCII than in SCI.

Anyways, take that as you will from 55-31 Plat player. I actually find my Terran matchups the hardest since I have no fucking clue what I should do. Sometimes I 2 Fac if I don't see the opponent is going Banshee. Then it turns into SCI with mass siege tank lines and drops...which isn't exactly my strong point (Siege Lines) since I'm an Age/RA95 player :p

Once the game gets to that point drops are nullified by Vikings and Thors and Turrets which are a lot better in SCII than in SCI. What I've found if you can't kill off the Terran early/mid game it's going to be a long ass game 45Min-1Hr and end up in BC battles.

I think I might try some sneaky ghost nuke play and hellion harass....


But how do stalkers get sight of tanks on a cliff? Turrets > Observers. You say Chargelots > Marines, but are Chargelots > Helions?

I see tank strats being extremely effective in SC2, just no one seems to do them right. I don't know of any hybrid bio/mech strats for SCI yet people seem to think they can mass M&M and still make tanks.
#1 LoL player
lololol
Profile Joined February 2006
5198 Posts
February 27 2010 22:51 GMT
#31
This is probably due to units dying instantly instead of on the next frame, and since dead units can't be attacked the tanks simply choose another target.
I'll call Nada.
Picture
Profile Joined August 2009
Canada75 Posts
February 27 2010 22:53 GMT
#32
So what happens when you don't target fire at all?
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
February 27 2010 22:56 GMT
#33
Cool. If you just let them fire automatically wouldn't they do this anyways? What's the advantage to queuing manually?
Moderator
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-02-27 23:00:24
February 27 2010 22:56 GMT
#34
great find, big tnx to u, altho im not using siege tanks so much

ye i thought the same thing as u chill :p the tanks will spread out even if ur not touching them? and same goes to all ranged units without projectiles?
Progamerpls no copy pasterino
Fallen
Profile Joined October 2005
Canada192 Posts
February 27 2010 22:58 GMT
#35
yea I dont get this at all, why would you shift queue.. if they would do it normally?
oh hay
Rothbardian
Profile Joined January 2010
United States497 Posts
February 27 2010 23:03 GMT
#36
On February 28 2010 07:50 Jazriel wrote:
Show nested quote +
On February 28 2010 07:17 Rothbardian wrote:It's not even that, but tanks get taken out by blink and chargelots...since they are so gas heavy you won't have much support, and the little support you do have will be killed by your splash. One siege tank shot obliterates marines, and chargelots are on your MM in a sec. It's hard to support 2-3 Facs early before Toss gets up immortals/Colossus, and if you go heavy tank, Colossus will rape you.

You need that gas for Medivacs/Vikings and Ghosts. Gas comes much slower in SCII than in SCI.

Anyways, take that as you will from 55-31 Plat player. I actually find my Terran matchups the hardest since I have no fucking clue what I should do. Sometimes I 2 Fac if I don't see the opponent is going Banshee. Then it turns into SCI with mass siege tank lines and drops...which isn't exactly my strong point (Siege Lines) since I'm an Age/RA95 player :p

Once the game gets to that point drops are nullified by Vikings and Thors and Turrets which are a lot better in SCII than in SCI. What I've found if you can't kill off the Terran early/mid game it's going to be a long ass game 45Min-1Hr and end up in BC battles.

I think I might try some sneaky ghost nuke play and hellion harass....


But how do stalkers get sight of tanks on a cliff? Turrets > Observers. You say Chargelots > Marines, but are Chargelots > Helions?

I see tank strats being extremely effective in SC2, just no one seems to do them right. I don't know of any hybrid bio/mech strats for SCI yet people seem to think they can mass M&M and still make tanks.


Your tanks won't be on a cliff when you push.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 27 2010 23:04 GMT
#37
well it's better to target fire the hydras rather than let the tanks target the lings and kill half of your marines in the process
http://www.twitch.tv/czelpredy
wintergt
Profile Joined February 2010
Belgium1335 Posts
February 27 2010 23:05 GMT
#38
On February 28 2010 07:58 Fallen wrote:
yea I dont get this at all, why would you shift queue.. if they would do it normally?

He can only play vs himself but in real play you don't need to shift queue ofcourse because tanks will auto-engage and avoid overkill.
here i am
TheYango
Profile Joined September 2008
United States47024 Posts
February 27 2010 23:06 GMT
#39
I'm curious which units this is relevant for. As far as I can remember:

Terran: Marine, Reaper, Ghost, Tank, Thor, Viking (ground attack), Auto-Turret
Protoss: Immortal
Zerg: None

It seems that of those, only the Tank, Thor, and Immortal actually do enough damage for this to be of huge consequence, and even then, it's not necessarily worth using in all situations. Good to know about, but I don't think it will have an overly large impact on micro, especially since I haven't seen any of those units in large enough numbers that splitting damage manually would be especially hard.
Moderator
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 27 2010 23:07 GMT
#40
Very nice. I don't think waypointing is needed tho is it? If an ally had the 10 marines in your tank range and broke alliance they would still not overkill and chain the whole lot down.
Waypoint targeting key units in a wave will be very very good with this system tho, because lack of overkill will stop wasted shots.
Exellent find!
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#49
SteadfastSC289
EnkiAlexander 88
davetesta47
Liquipedia
OSC
23:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft426
SteadfastSC 289
Nina 195
RuFF_SC2 127
StarCraft: Brood War
Noble 51
NaDa 38
Icarus 10
Dota 2
monkeys_forever841
NeuroSwarm125
LuMiX1
Counter-Strike
Coldzera 407
Stewie2K116
semphis_33
Super Smash Bros
Mew2King24
Other Games
summit1g5262
shahzam774
C9.Mang0291
ViBE182
XaKoH 100
Trikslyr52
Organizations
Other Games
gamesdonequick711
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• OhrlRock 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2675
League of Legends
• Rush927
• Lourlo628
• Stunt275
Other Games
• Scarra1585
Upcoming Events
LiuLi Cup
7h 29m
OSC
15h 29m
RSL Revival
1d 6h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 9h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.