• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:41
CET 20:41
KST 04:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion It's March 3rd Soma Explains: JD's Unrelenting Aggro vs FlaSh BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2137 users

Interesting Discovery (Terran) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
rA.BreeZe
Profile Blog Joined April 2008
Canada56 Posts
February 27 2010 22:19 GMT
#21
*waits for someone to complain about how this will make sc2 suck*
baeracaed
Profile Blog Joined June 2009
United States604 Posts
February 27 2010 22:20 GMT
#22
Dude! Great find, props.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-02-27 22:27:29
February 27 2010 22:24 GMT
#23
On February 28 2010 07:19 rA.BreeZe wrote:
*waits for someone to complain about how this will make sc2 suck*


you only had to wait negative 2 posts!

On February 28 2010 07:18 azndsh wrote:
I would worry about things like this "dumbing" down the game a lot more than auto-mine or MBS


I confess, I don't really understand how an advanced micro trick will "dumb down the game", but whatever...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 27 2010 22:36 GMT
#24
You don't see how the game making micro decisions for you is dumbing down the game......? I hate this - it's a skill to not overkill units but instead split fire when you need to =/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 27 2010 22:36 GMT
#25
Wow that sounds really misguided to have in the game.

I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win?

jeez if everyone starts doing this it will be like whoever engages first wins
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Rothbardian
Profile Joined January 2010
United States497 Posts
February 27 2010 22:37 GMT
#26
On February 28 2010 07:36 -orb- wrote:
Wow that sounds really misguided to have in the game.

I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win?

jeez if everyone starts doing this it will be like whoever engages first wins


Tanks aren't that great.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-02-27 22:41:20
February 27 2010 22:39 GMT
#27
Oh, I see what you mean, yeah...

hmmm, I'm not sure what to think about this one, the game is taking away overkill prevention micro (keep in mind this ONLY occurs in units whose projectiles do not take time to reach a target), but you can sort of use this tendancy as a micro trick in itself...we will see
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 27 2010 22:42 GMT
#28
On February 28 2010 07:36 -orb- wrote:
Wow that sounds really misguided to have in the game.

I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win?

jeez if everyone starts doing this it will be like whoever engages first wins

I mean, you already do this (at least if you have long ranged units), but this removes the step of making sure you don't overkill.

Meh, I don't see it as a HUGE deal but it's not something I like. Is the zergling vs probe problem still in the game? (I don't play zerg - but the one where if you told 6 lings to attack a probe in a mineral path, they would spread out and attack different ones)?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
February 27 2010 22:46 GMT
#29
Nice find! It will be useful when I get my hands on original upon release. Hope this doesn't change till then tho.
Forever Vulture.. :(
Jazriel
Profile Joined April 2008
Canada404 Posts
February 27 2010 22:50 GMT
#30
On February 28 2010 07:17 Rothbardian wrote:It's not even that, but tanks get taken out by blink and chargelots...since they are so gas heavy you won't have much support, and the little support you do have will be killed by your splash. One siege tank shot obliterates marines, and chargelots are on your MM in a sec. It's hard to support 2-3 Facs early before Toss gets up immortals/Colossus, and if you go heavy tank, Colossus will rape you.

You need that gas for Medivacs/Vikings and Ghosts. Gas comes much slower in SCII than in SCI.

Anyways, take that as you will from 55-31 Plat player. I actually find my Terran matchups the hardest since I have no fucking clue what I should do. Sometimes I 2 Fac if I don't see the opponent is going Banshee. Then it turns into SCI with mass siege tank lines and drops...which isn't exactly my strong point (Siege Lines) since I'm an Age/RA95 player :p

Once the game gets to that point drops are nullified by Vikings and Thors and Turrets which are a lot better in SCII than in SCI. What I've found if you can't kill off the Terran early/mid game it's going to be a long ass game 45Min-1Hr and end up in BC battles.

I think I might try some sneaky ghost nuke play and hellion harass....


But how do stalkers get sight of tanks on a cliff? Turrets > Observers. You say Chargelots > Marines, but are Chargelots > Helions?

I see tank strats being extremely effective in SC2, just no one seems to do them right. I don't know of any hybrid bio/mech strats for SCI yet people seem to think they can mass M&M and still make tanks.
#1 LoL player
lololol
Profile Joined February 2006
5198 Posts
February 27 2010 22:51 GMT
#31
This is probably due to units dying instantly instead of on the next frame, and since dead units can't be attacked the tanks simply choose another target.
I'll call Nada.
Picture
Profile Joined August 2009
Canada75 Posts
February 27 2010 22:53 GMT
#32
So what happens when you don't target fire at all?
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
February 27 2010 22:56 GMT
#33
Cool. If you just let them fire automatically wouldn't they do this anyways? What's the advantage to queuing manually?
Moderator
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-02-27 23:00:24
February 27 2010 22:56 GMT
#34
great find, big tnx to u, altho im not using siege tanks so much

ye i thought the same thing as u chill :p the tanks will spread out even if ur not touching them? and same goes to all ranged units without projectiles?
Progamerpls no copy pasterino
Fallen
Profile Joined October 2005
Canada192 Posts
February 27 2010 22:58 GMT
#35
yea I dont get this at all, why would you shift queue.. if they would do it normally?
oh hay
Rothbardian
Profile Joined January 2010
United States497 Posts
February 27 2010 23:03 GMT
#36
On February 28 2010 07:50 Jazriel wrote:
Show nested quote +
On February 28 2010 07:17 Rothbardian wrote:It's not even that, but tanks get taken out by blink and chargelots...since they are so gas heavy you won't have much support, and the little support you do have will be killed by your splash. One siege tank shot obliterates marines, and chargelots are on your MM in a sec. It's hard to support 2-3 Facs early before Toss gets up immortals/Colossus, and if you go heavy tank, Colossus will rape you.

You need that gas for Medivacs/Vikings and Ghosts. Gas comes much slower in SCII than in SCI.

Anyways, take that as you will from 55-31 Plat player. I actually find my Terran matchups the hardest since I have no fucking clue what I should do. Sometimes I 2 Fac if I don't see the opponent is going Banshee. Then it turns into SCI with mass siege tank lines and drops...which isn't exactly my strong point (Siege Lines) since I'm an Age/RA95 player :p

Once the game gets to that point drops are nullified by Vikings and Thors and Turrets which are a lot better in SCII than in SCI. What I've found if you can't kill off the Terran early/mid game it's going to be a long ass game 45Min-1Hr and end up in BC battles.

I think I might try some sneaky ghost nuke play and hellion harass....


But how do stalkers get sight of tanks on a cliff? Turrets > Observers. You say Chargelots > Marines, but are Chargelots > Helions?

I see tank strats being extremely effective in SC2, just no one seems to do them right. I don't know of any hybrid bio/mech strats for SCI yet people seem to think they can mass M&M and still make tanks.


Your tanks won't be on a cliff when you push.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 27 2010 23:04 GMT
#37
well it's better to target fire the hydras rather than let the tanks target the lings and kill half of your marines in the process
http://www.twitch.tv/czelpredy
wintergt
Profile Joined February 2010
Belgium1335 Posts
February 27 2010 23:05 GMT
#38
On February 28 2010 07:58 Fallen wrote:
yea I dont get this at all, why would you shift queue.. if they would do it normally?

He can only play vs himself but in real play you don't need to shift queue ofcourse because tanks will auto-engage and avoid overkill.
here i am
TheYango
Profile Joined September 2008
United States47024 Posts
February 27 2010 23:06 GMT
#39
I'm curious which units this is relevant for. As far as I can remember:

Terran: Marine, Reaper, Ghost, Tank, Thor, Viking (ground attack), Auto-Turret
Protoss: Immortal
Zerg: None

It seems that of those, only the Tank, Thor, and Immortal actually do enough damage for this to be of huge consequence, and even then, it's not necessarily worth using in all situations. Good to know about, but I don't think it will have an overly large impact on micro, especially since I haven't seen any of those units in large enough numbers that splitting damage manually would be especially hard.
Moderator
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 27 2010 23:07 GMT
#40
Very nice. I don't think waypointing is needed tho is it? If an ally had the 10 marines in your tank range and broke alliance they would still not overkill and chain the whole lot down.
Waypoint targeting key units in a wave will be very very good with this system tho, because lack of overkill will stop wasted shots.
Exellent find!
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 284
OGKoka 216
UpATreeSC 181
TKL 139
ProTech127
IndyStarCraft 91
EmSc Tv 18
StarCraft: Brood War
Britney 19041
Sea 10670
Mini 641
Shuttle 261
PianO 211
NotJumperer 37
ajuk12(nOOB) 25
Rock 21
Dota 2
monkeys_forever167
BananaSlamJamma79
LuMiX1
Counter-Strike
fl0m3943
pashabiceps2390
Fnx 2172
adren_tv50
Heroes of the Storm
Liquid`Hasu196
Other Games
tarik_tv21402
Grubby4856
FrodaN1395
B2W.Neo706
KnowMe163
C9.Mang0160
Hui .82
QueenE75
Trikslyr53
Chillindude6
Organizations
StarCraft 2
ComeBackTV 363
Counter-Strike
PGL60
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 66
• Reevou 4
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota274
League of Legends
• Nemesis5198
• TFBlade1335
• Shiphtur406
Other Games
• imaqtpie969
Upcoming Events
Replay Cast
4h 20m
The PondCast
14h 20m
KCM Race Survival
14h 20m
WardiTV Winter Champion…
16h 20m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 4h
Ultimate Battle
1d 16h
Light vs ZerO
WardiTV Winter Champion…
1d 16h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
4 days
OSC
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.