Interesting Discovery (Terran) - Page 2
Forum Index > SC2 General |
rA.BreeZe
Canada56 Posts
| ||
baeracaed
United States604 Posts
| ||
sob3k
United States7572 Posts
On February 28 2010 07:19 rA.BreeZe wrote: *waits for someone to complain about how this will make sc2 suck* you only had to wait negative 2 posts! On February 28 2010 07:18 azndsh wrote: I would worry about things like this "dumbing" down the game a lot more than auto-mine or MBS I confess, I don't really understand how an advanced micro trick will "dumb down the game", but whatever... | ||
![]()
Liquid`Jinro
Sweden33719 Posts
| ||
-orb-
United States5770 Posts
I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win? jeez if everyone starts doing this it will be like whoever engages first wins | ||
Rothbardian
United States497 Posts
On February 28 2010 07:36 -orb- wrote: Wow that sounds really misguided to have in the game. I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win? jeez if everyone starts doing this it will be like whoever engages first wins Tanks aren't that great. | ||
sob3k
United States7572 Posts
hmmm, I'm not sure what to think about this one, the game is taking away overkill prevention micro (keep in mind this ONLY occurs in units whose projectiles do not take time to reach a target), but you can sort of use this tendancy as a micro trick in itself...we will see | ||
![]()
Liquid`Jinro
Sweden33719 Posts
On February 28 2010 07:36 -orb- wrote: Wow that sounds really misguided to have in the game. I guess when you have masses of ranged units the thing to do is to shiftclick attack through every one of the enemy's units on your way to the battle and if your opponent didn't do the same thing you'll win? jeez if everyone starts doing this it will be like whoever engages first wins I mean, you already do this (at least if you have long ranged units), but this removes the step of making sure you don't overkill. Meh, I don't see it as a HUGE deal but it's not something I like. Is the zergling vs probe problem still in the game? (I don't play zerg - but the one where if you told 6 lings to attack a probe in a mineral path, they would spread out and attack different ones)? | ||
IceCube
Croatia1403 Posts
| ||
Jazriel
Canada404 Posts
On February 28 2010 07:17 Rothbardian wrote:It's not even that, but tanks get taken out by blink and chargelots...since they are so gas heavy you won't have much support, and the little support you do have will be killed by your splash. One siege tank shot obliterates marines, and chargelots are on your MM in a sec. It's hard to support 2-3 Facs early before Toss gets up immortals/Colossus, and if you go heavy tank, Colossus will rape you. You need that gas for Medivacs/Vikings and Ghosts. Gas comes much slower in SCII than in SCI. Anyways, take that as you will from 55-31 Plat player. I actually find my Terran matchups the hardest since I have no fucking clue what I should do. Sometimes I 2 Fac if I don't see the opponent is going Banshee. Then it turns into SCI with mass siege tank lines and drops...which isn't exactly my strong point (Siege Lines) since I'm an Age/RA95 player :p Once the game gets to that point drops are nullified by Vikings and Thors and Turrets which are a lot better in SCII than in SCI. What I've found if you can't kill off the Terran early/mid game it's going to be a long ass game 45Min-1Hr and end up in BC battles. I think I might try some sneaky ghost nuke play and hellion harass.... But how do stalkers get sight of tanks on a cliff? Turrets > Observers. You say Chargelots > Marines, but are Chargelots > Helions? I see tank strats being extremely effective in SC2, just no one seems to do them right. I don't know of any hybrid bio/mech strats for SCI yet people seem to think they can mass M&M and still make tanks. | ||
lololol
5198 Posts
| ||
Picture
Canada75 Posts
| ||
![]()
Chill
Calgary25963 Posts
| ||
MorroW
Sweden3522 Posts
ye i thought the same thing as u chill :p the tanks will spread out even if ur not touching them? and same goes to all ranged units without projectiles? | ||
Fallen
Canada192 Posts
| ||
Rothbardian
United States497 Posts
On February 28 2010 07:50 Jazriel wrote: But how do stalkers get sight of tanks on a cliff? Turrets > Observers. You say Chargelots > Marines, but are Chargelots > Helions? I see tank strats being extremely effective in SC2, just no one seems to do them right. I don't know of any hybrid bio/mech strats for SCI yet people seem to think they can mass M&M and still make tanks. Your tanks won't be on a cliff when you push. | ||
PredY
Czech Republic1731 Posts
| ||
wintergt
Belgium1335 Posts
On February 28 2010 07:58 Fallen wrote: yea I dont get this at all, why would you shift queue.. if they would do it normally? He can only play vs himself but in real play you don't need to shift queue ofcourse because tanks will auto-engage and avoid overkill. | ||
![]()
TheYango
United States47024 Posts
Terran: Marine, Reaper, Ghost, Tank, Thor, Viking (ground attack), Auto-Turret Protoss: Immortal Zerg: None It seems that of those, only the Tank, Thor, and Immortal actually do enough damage for this to be of huge consequence, and even then, it's not necessarily worth using in all situations. Good to know about, but I don't think it will have an overly large impact on micro, especially since I haven't seen any of those units in large enough numbers that splitting damage manually would be especially hard. | ||
DeCoup
Australia1933 Posts
Waypoint targeting key units in a wave will be very very good with this system tho, because lack of overkill will stop wasted shots. Exellent find! | ||
| ||