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Interesting Discovery (Terran) - Page 6

Forum Index > SC2 General
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member1987
Profile Joined February 2010
141 Posts
March 01 2010 00:56 GMT
#101
On February 28 2010 20:17 MorroW wrote:
tbh i find it hard to believe that the tanks split up their fire automatically even if 1 target is the closest

so if 10 zealots attack 10 tanks i dont think each tank will attack 1 attack on each and every zealot, that doesnt make any sense at all. the tanks should just keep fireing the closest target to himself. most logically the zealots in front will die first

the only difference between sc1 and sc2 is if a zealot is within range of sc1 tanks all tanks will fire (they react slower that the unit is dead) and in sc2 they react instantly that the unit is dead so they dont overfire

my main point is queing up all attacks sounds really stupid unless as mentioned before in this vod "vs hydra + ling"


now if OP really wanna prove to us that 10 siege mode tanks split their fire on all 10 different zealots then make a vod of that plz


So this is a bad feature for you?

Get real man, stop living 100 years in the past and stop whining, this is a great feature.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
March 01 2010 08:53 GMT
#102
It used to be a skill to draw tank fire in the right way with reaver and templar drops. Just put an extra 2-4 tanks at a base and you have nothing to worry about. Positional play will also be less relevant. Dumb 'em down please.
I <3 the internet, I <3 you
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 01 2010 13:50 GMT
#103
Bye bye zealot bombs.
You want 20 good men, but you need a bad pussy.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
March 12 2010 03:55 GMT
#104
That's pretty neat. I'm probably too slow to utilize this most of the time (and I generally don't have that many tanks) but it's definitely something to consider.
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