On February 28 2010 20:17 MorroW wrote:
tbh i find it hard to believe that the tanks split up their fire automatically even if 1 target is the closest
so if 10 zealots attack 10 tanks i dont think each tank will attack 1 attack on each and every zealot, that doesnt make any sense at all. the tanks should just keep fireing the closest target to himself. most logically the zealots in front will die first
the only difference between sc1 and sc2 is if a zealot is within range of sc1 tanks all tanks will fire (they react slower that the unit is dead) and in sc2 they react instantly that the unit is dead so they dont overfire
my main point is queing up all attacks sounds really stupid unless as mentioned before in this vod "vs hydra + ling"
now if OP really wanna prove to us that 10 siege mode tanks split their fire on all 10 different zealots then make a vod of that plz
tbh i find it hard to believe that the tanks split up their fire automatically even if 1 target is the closest
so if 10 zealots attack 10 tanks i dont think each tank will attack 1 attack on each and every zealot, that doesnt make any sense at all. the tanks should just keep fireing the closest target to himself. most logically the zealots in front will die first
the only difference between sc1 and sc2 is if a zealot is within range of sc1 tanks all tanks will fire (they react slower that the unit is dead) and in sc2 they react instantly that the unit is dead so they dont overfire
my main point is queing up all attacks sounds really stupid unless as mentioned before in this vod "vs hydra + ling"
now if OP really wanna prove to us that 10 siege mode tanks split their fire on all 10 different zealots then make a vod of that plz
So this is a bad feature for you?
Get real man, stop living 100 years in the past and stop whining, this is a great feature.