• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:02
CEST 17:02
KST 00:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed12Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Segway man no more. Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 786 users

Interesting Discovery (Terran) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 28 2010 11:17 GMT
#81
tbh i find it hard to believe that the tanks split up their fire automatically even if 1 target is the closest

so if 10 zealots attack 10 tanks i dont think each tank will attack 1 attack on each and every zealot, that doesnt make any sense at all. the tanks should just keep fireing the closest target to himself. most logically the zealots in front will die first

the only difference between sc1 and sc2 is if a zealot is within range of sc1 tanks all tanks will fire (they react slower that the unit is dead) and in sc2 they react instantly that the unit is dead so they dont overfire

my main point is queing up all attacks sounds really stupid unless as mentioned before in this vod "vs hydra + ling"


now if OP really wanna prove to us that 10 siege mode tanks split their fire on all 10 different zealots then make a vod of that plz
Progamerpls no copy pasterino
Krolinkos
Profile Joined February 2010
Australia74 Posts
February 28 2010 13:10 GMT
#82
On February 28 2010 20:17 MorroW wrote:
tbh i find it hard to believe that the tanks split up their fire automatically even if 1 target is the closest

so if 10 zealots attack 10 tanks i dont think each tank will attack 1 attack on each and every zealot, that doesnt make any sense at all. the tanks should just keep fireing the closest target to himself. most logically the zealots in front will die first

the only difference between sc1 and sc2 is if a zealot is within range of sc1 tanks all tanks will fire (they react slower that the unit is dead) and in sc2 they react instantly that the unit is dead so they dont overfire

my main point is queing up all attacks sounds really stupid unless as mentioned before in this vod "vs hydra + ling"


now if OP really wanna prove to us that 10 siege mode tanks split their fire on all 10 different zealots then make a vod of that plz


The OP didn't claim that the tanks would split their fire evenly. All he stated was the lack of overkill, and expanded on the reason for queueing attacks instead of letting tanks autofire. Go and read the post again.

As for queueing up all attacks, this isn't stupid at all: if done correctly it gives a huge advantage to the terran player, as his tanks are now operating perfectly, assuming correct targeting. However, it'll take a lot of micro/eapm to pull off in an extended battle, so people with better mechanics can get more out of their tanks.

I like it. Nice find, OP.
Unashamedly nerdy.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-02-28 13:32:20
February 28 2010 13:13 GMT
#83
nvm.
http://www.twitch.tv/czelpredy
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
February 28 2010 13:19 GMT
#84
On February 28 2010 10:02 JoshSuth wrote:
Here's video of what he's talking about. Feel free to put this on the first post of the thread, sob3k.



Doesn't look like its any different to SC1 here. Sounds more like shots being instant rather than having an AI that calculates who to shoot.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
February 28 2010 13:21 GMT
#85
On February 28 2010 22:19 Catch]22 wrote:
Doesn't look like its any different to SC1 here. Sounds more like shots being instant rather than having an AI that calculates who to shoot.

If you did that in BW, all siege tanks would shoot the first marine AT THE SAME TIME.
Ballistixz
Profile Joined January 2010
United States1269 Posts
February 28 2010 13:29 GMT
#86
On February 28 2010 22:19 Catch]22 wrote:
Show nested quote +
On February 28 2010 10:02 JoshSuth wrote:
Here's video of what he's talking about. Feel free to put this on the first post of the thread, sob3k.

http://www.youtube.com/watch?v=cK9nGsLkTCo


Doesn't look like its any different to SC1 here. Sounds more like shots being instant rather than having an AI that calculates who to shoot.



wtf are u talking about? tanks NEVER did that in sc1bw and its humanly impossible to manual fire each individual marine that fast in such succession. whether its a result of atks being instant or not show me a vid of tanks doing that in sc1bw pls.
lamarine
Profile Joined January 2003
586 Posts
Last Edited: 2010-02-28 13:48:02
February 28 2010 13:36 GMT
#87
On February 28 2010 22:29 Ballistixz wrote:
Show nested quote +
On February 28 2010 22:19 Catch]22 wrote:
On February 28 2010 10:02 JoshSuth wrote:
Here's video of what he's talking about. Feel free to put this on the first post of the thread, sob3k.

http://www.youtube.com/watch?v=cK9nGsLkTCo


Doesn't look like its any different to SC1 here. Sounds more like shots being instant rather than having an AI that calculates who to shoot.



wtf are u talking about? tanks NEVER did that in sc1bw and its humanly impossible to manual fire each individual marine that fast in such succession. whether its a result of atks being instant or not show me a vid of tanks doing that in sc1bw pls.


cause tanks in SC1 didn't have instant damage o_O and apparently in SC2 units can't hit another unit at very same time (you can see it that youtube video above. edit: or may be you can't )
as somebody said already unit can't shoot dead, so 1st tank shoots, hits and kills marine, 2nd tank can't shoot simulteneously, so he waits till 1st one shoot, then he sees that mariner is dead and shoot something else.

PS sorry for my bad English
So... BW is back
7mk
Profile Blog Joined January 2009
Germany10157 Posts
February 28 2010 13:49 GMT
#88
why on earth are people having such a tough time understanding the concept of this.. should be pretty damn easy, especially with the VODs showing that.
Nice find.
beep boop
gh0st
Profile Joined January 2010
United States98 Posts
February 28 2010 14:46 GMT
#89
I might be in the minority on this but...I don't really like this mechanic from a "realism" perspective. IE I like how turrets will fire nonstop at an observer until it's dead and over-kill because you would imagine that's what would happen in real life- not a line of tanks knowing and firing exactly enough to kill a target and no over-killing.


Why? It makes sense to me that in a tank/artillery battle, commanders would coordinate their fire to maximize effectiveness.

TheYango
Profile Joined September 2008
United States47024 Posts
February 28 2010 18:47 GMT
#90
On February 28 2010 22:21 lolaloc wrote:
Show nested quote +
On February 28 2010 22:19 Catch]22 wrote:
Doesn't look like its any different to SC1 here. Sounds more like shots being instant rather than having an AI that calculates who to shoot.

If you did that in BW, all siege tanks would shoot the first marine AT THE SAME TIME.

On February 28 2010 22:29 Ballistixz wrote:
Show nested quote +
On February 28 2010 22:19 Catch]22 wrote:
On February 28 2010 10:02 JoshSuth wrote:
Here's video of what he's talking about. Feel free to put this on the first post of the thread, sob3k.

http://www.youtube.com/watch?v=cK9nGsLkTCo


Doesn't look like its any different to SC1 here. Sounds more like shots being instant rather than having an AI that calculates who to shoot.



wtf are u talking about? tanks NEVER did that in sc1bw and its humanly impossible to manual fire each individual marine that fast in such succession. whether its a result of atks being instant or not show me a vid of tanks doing that in sc1bw pls.

He's acknowledging what a previous poster said, that this exists with other units in SC1 that do instant damage. It's not a product of a smarter AI, but simply the fact that tanks now do instant damage.
Moderator
errol1001
Profile Joined April 2008
454 Posts
February 28 2010 19:01 GMT
#91
This is something I wanted to test but I'm not in the beta. Imagine if scourge were in sc2. Or rather, this is why they really couldn't be in starcraft 2..
wintergt
Profile Joined February 2010
Belgium1335 Posts
February 28 2010 19:26 GMT
#92
On March 01 2010 03:47 TheYango wrote:
He's acknowledging what a previous poster said, that this exists with other units in SC1 that do instant damage. It's not a product of a smarter AI, but simply the fact that tanks now do instant damage.

Like was said, this is probably a product of destruction being calculated instantly. IOW the tanks shoot sequentially on processor-level (to us it looks instantaneous ofcourse) and when enough have fired to destroy a building/unit, the next tanks will already see it as destroyed and pick different targets.

So the AI isn't smarter but the conclusions that this is very different from sc:bw is still valid.
here i am
Puremiss
Profile Joined August 2008
United States232 Posts
February 28 2010 20:27 GMT
#93
amazing find! this makes me want to actually use seige tanks now.
blizz should give u a beta key just for shedding light on this AI improvement :D
Orzabal
Profile Joined December 2009
France287 Posts
February 28 2010 22:24 GMT
#94
GJ !

You are my hero of the month !
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
February 28 2010 22:27 GMT
#95
haha thats good

phoenix stack here we come
DorF
Profile Blog Joined July 2009
Sweden961 Posts
February 28 2010 22:40 GMT
#96
Sounds bitching
BW for life !
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
March 01 2010 00:21 GMT
#97
Hell the code must be fucking fast to determine what to shoot given that tanks have instantaneous attacks!
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
March 01 2010 00:29 GMT
#98
This sounds like a lot of work for the CPU D:
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
wintergt
Profile Joined February 2010
Belgium1335 Posts
Last Edited: 2010-03-01 00:36:57
March 01 2010 00:33 GMT
#99
On March 01 2010 09:21 EsX_Raptor wrote:
Hell the code must be fucking fast to determine what to shoot given that tanks have instantaneous attacks!

Is that sarcasm? In case it is not, it looks like instantaneous to our slow-ass human brains but the tanks shoot in sequence in the code that is why they don't shoot at targets that are dead already anymore. An average CPU these days does like 50 billion computations per second.
here i am
member1987
Profile Joined February 2010
141 Posts
March 01 2010 00:52 GMT
#100
good find.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 119
StarCraft: Brood War
Sea 1547
EffOrt 1327
Larva 518
Stork 497
Zeus 312
Barracks 161
ToSsGirL 120
Rush 78
PianO 58
sSak 41
[ Show more ]
Aegong 37
Shinee 34
JulyZerg 32
GoRush 29
Rock 24
scan(afreeca) 23
Shine 20
Bale 15
Terrorterran 13
IntoTheRainbow 13
SilentControl 8
Noble 6
Hm[arnc] 5
ivOry 2
Stormgate
NightEnD8
Dota 2
Gorgc8807
singsing3170
qojqva2094
syndereN287
Counter-Strike
sgares431
flusha277
markeloff69
kRYSTAL_29
Super Smash Bros
Mew2King103
Other Games
B2W.Neo1450
hiko1236
DeMusliM486
FrodaN471
Hui .368
RotterdaM230
mouzStarbuck198
ArmadaUGS96
KnowMe89
Trikslyr51
QueenE40
Organizations
Other Games
gamesdonequick3568
StarCraft: Brood War
Kim Chul Min (afreeca) 10
Other Games
BasetradeTV9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 23
• Hinosc 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos900
• TFBlade426
Upcoming Events
uThermal 2v2 Circuit
58m
The PondCast
18h 58m
OSC
21h 58m
WardiTV European League
1d
Replay Cast
1d 8h
Epic.LAN
1d 20h
CranKy Ducklings
2 days
Epic.LAN
2 days
CSO Contender
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
[ Show More ]
Sparkling Tuna Cup
3 days
Online Event
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
5 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
6 days
Liquipedia Results

Completed

CSL 17: 2025 SUMMER
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.