• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:17
CEST 18:17
KST 01:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues [ASL20] Ro16 Group C BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2045 users

1-Hatch Queen over-reaction, protoss counter - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
bEsT[Alive]
Profile Joined July 2009
606 Posts
Last Edited: 2009-09-07 21:37:08
September 07 2009 21:31 GMT
#61
In other words, you are only looking out for yourself. Thanks. You should have left out the last paragraph.

Any good player will surely take this early advantage. Hell, a shitty ass Z player has all the tools now to take on a decent P player. PvZ has always been tricky with getting the proper timings and micro.

In SC, Protoss has a few viable builds against Zerg, i.e. two gate push, FE. Normally we see the latter. P players tend to play more conservative/passive as you described, but you continue to miss an important element.

SCOUTING. The Protoss always had limited methods of scouting against Z. Z always had the early advantage. It's up to keeping your initial probe alive and in some cases that doesn't even work, so you have to get a Corsair -__-;;

What does this mean? P players have one less out. We need to see more viable builds and soft counters in SC2 to increase its longevity.

Give me a freaking break man.
If you obey all the rules you miss all the fun - Katharine Hepburn
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 07 2009 21:42 GMT
#62
On September 08 2009 05:13 Mastermind wrote:
Why do all these people who played the game for a few days think they know which strategies are viable or overpowered, but the people at Blizzard who's jobs it is to play the game everyday somehow overlooked these huge imbalances?


I'd agree if people were talking about mid/late game imbalances but there isn't even many possibilities in the early game so its immediately pretty obvious if something is overpowered or not.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 07 2009 22:04 GMT
#63
On September 08 2009 06:42 infinity2k9 wrote:
Show nested quote +
On September 08 2009 05:13 Mastermind wrote:
Why do all these people who played the game for a few days think they know which strategies are viable or overpowered, but the people at Blizzard who's jobs it is to play the game everyday somehow overlooked these huge imbalances?


I'd agree if people were talking about mid/late game imbalances but there isn't even many possibilities in the early game so its immediately pretty obvious if something is overpowered or not.

I think it's important to keep in mind, and Hot_bid stressed this part himself several times, that nobody is saying that anything is DEFINITELY imbalanced.

In his experience, it feels very, very strong but he still says he's not sure if it should be nerfed, because he's not sure how late game plays out.

Nobody is saying "this is how it is", it's more like "this is how it appears to be" - until the Beta is out we can't really do better than that.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 07 2009 23:43 GMT
#64
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.


Chill, maybe I missed getting this written down as clearly as I wanted, but the zerg cannot expand vs a 2-gate build, because if you are spending all those larva on workers/an expand, you're going to get hit by a very strong zealot rush.

The section where I talked about the option of breaking the wall was to show what happens if you try. If you don't try either you reinforce your troops at his ramp, or he kills them easily and comes charging towards your base with 5 zealots, which, if you've expanded will easily kill enough workers/your nat hatch before dieing to your scrambled lings.

Maybe it was just how it felt in this build, but a 1-base zerg felt very mineral starved, it's not like BW where you will automatically get to 300 for a hatch, unable to spend it all off of the first one


The one counter to this build I posted was zerg expanding all over the map, but without creep around their morphing in new hatch, it's easily scouted and killed.
Teejing
Profile Joined January 2009
Germany1360 Posts
September 08 2009 00:07 GMT
#65
I want to play sc2 so much xD!

Got a question here:

Does it make any sense to build more than 30 drones for 1 base?

If not,cant the t/p assume a push when zerg is not expanding?

I dont know how viable fast teching to t2/3 on 1 base is, but i guess by the time the push comes out p/t would have taken their nat already.


peidongyang
Profile Joined January 2009
Canada2084 Posts
September 08 2009 00:28 GMT
#66
I think that ZvT and ZvP will fix itself when the game comes out.
ZvZ, however, will be just like in SC1. Ling/muta no real signs of "macro"
the throws never bothered me anyway
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 08 2009 00:53 GMT
#67
Shiladie, could you give an estimate of how many lings you'd need to protect vs 5 zealots? It doesn't sound like you'd need that many, especially if you have speed (not to mention that if you have speed, you can just run-around and counter his main).

Also, how will protoss knew you expanded if you have lings blocking his scout probe? In SC you aren't gonna get a ling past speedlings, I'm assuming this is still the case since the pathing has improved?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
eshlow
Profile Joined June 2008
United States5210 Posts
Last Edited: 2009-09-08 01:25:25
September 08 2009 01:23 GMT
#68
On September 08 2009 08:43 Shiladie wrote:
Show nested quote +
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.


Chill, maybe I missed getting this written down as clearly as I wanted, but the zerg cannot expand vs a 2-gate build, because if you are spending all those larva on workers/an expand, you're going to get hit by a very strong zealot rush.

The section where I talked about the option of breaking the wall was to show what happens if you try. If you don't try either you reinforce your troops at his ramp, or he kills them easily and comes charging towards your base with 5 zealots, which, if you've expanded will easily kill enough workers/your nat hatch before dieing to your scrambled lings.

Maybe it was just how it felt in this build, but a 1-base zerg felt very mineral starved, it's not like BW where you will automatically get to 300 for a hatch, unable to spend it all off of the first one


The one counter to this build I posted was zerg expanding all over the map, but without creep around their morphing in new hatch, it's easily scouted and killed.


The problem here is this:

1. Early couple lings + Q kill his scout
2. Overload is in toss base/at his ramp
3. Some lings in front of his nat to contain + deny other scout

When he moves out, you can focus on military production or build it concurrently while pumping drones because you knwo EXACTLY how many zealots he has. As zerg:

1. You know EXACTLY when he moves out.
2. You know how many zealots he has.

A competent player will EASILY counter this.

I'm not quite sure why you'd do an early pool (10p vs 13). When the pool is up not all of the first 3 larva or any have to go towards lings either. All of the queen's larva don't have to go towards ALL military or ALL drones. The fact that it's variable makes it very difficult for the toss player.

I am not quite getting why you are saying its mineral starved when you can pump extra drones if you need to. The extra 12 larva (that Nevuk calculated from the mainpage thread) by the time the 2nd hatch would be up is MORE than enough to get enough extra drones PLUS military you need to defend a 2gate.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
September 08 2009 01:25 GMT
#69
On September 08 2009 09:53 FrozenArbiter wrote:
Shiladie, could you give an estimate of how many lings you'd need to protect vs 5 zealots? It doesn't sound like you'd need that many, especially if you have speed (not to mention that if you have speed, you can just run-around and counter his main).

Also, how will protoss knew you expanded if you have lings blocking his scout probe? In SC you aren't gonna get a ling past speedlings, I'm assuming this is still the case since the pathing has improved?

The ratio is EXACTLY 3:1, just like in brood war. You definitely can expand against 2 gate, since you can support 7 larvae of lings easily.
Moderator
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2009-09-08 01:28:19
September 08 2009 01:27 GMT
#70
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.
Hwaseung Oz fan for life. Swing out, always swing out.
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
September 08 2009 01:31 GMT
#71
On September 08 2009 10:27 StorrZerg wrote:
Show nested quote +
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.
Moderator
n3meSis
Profile Joined May 2009
United States11 Posts
September 08 2009 01:32 GMT
#72
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 08 2009 01:49 GMT
#73
On September 08 2009 10:32 n3meSis wrote:
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D

Toss gets thier mothership, Terran gets thier Thor? We deserve our Uberlisk XD

I'm all for balancing the Queen so that Zerg tier 1 units are weak per mineral cost compared to Toss and Terran so they are a much more swarmy race. Mabye put the Queen with only a melee attack that hits air (its really tall <.<) or a shorter ranged attack so it can't stop workers. As for Zerglings denying scouts, if its a real problem than they should just change the way lings track them down.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-09-08 01:58:41
September 08 2009 01:54 GMT
#74
On September 08 2009 06:19 FrozenArbiter wrote:
About the maps, I sooooooort of disagree, because some of the most imbalanced PvZ maps of all time (like Bifrost) were not macro maps at all, while some of the most imbalanced in P's favour (like Guillotine or Paradox) were macro maps.

paradox was a money map, not a macro map, there's a difference. it was also quite good, but...it was also more or less an island map... technically it was a duel map(like most of the 2 player blizzard maps)...but in sc with broodwar and corsairs p>z on islands...

Bifrost...I agree that it's not a macro map, but I don't think that's the issue. In this case, it's rather like the paradox map where...the entrance hurts one race. in paradox there was only entrance by sky...but in bifrost there are two entrances. and one of them is very windy. because of that the zerg are able to attack from a lot of different directions...that's what gave them an advantage over the protoss. Yes, it was a micro map, but in this case the entrances were key to zerg's victory.
it was not only an issue at the main base but many expansions were difficult to protect with the many entrances everywhere. and everyone knows zerg surrounding protoss is not good for the protoss. they need a defensive line of some sort going to be able to slay the zerg little by little instead of trying to do it all at once.


as for Guillotine...I think remember that one well enough. but i didn't play on it because i thought it was a really imbalanced map... i admit i didn't watch much games on it, but from what i could tell, because of the huge numbers of walls... the ground units with the highest range had the hugest advantage. so terrans with their siege tanks were the strongest, followed by protoss with their dragoons...and zerg were dead last with their hydralisks.
dcttr66
Profile Joined October 2003
United States555 Posts
September 08 2009 02:00 GMT
#75
On September 08 2009 10:32 n3meSis wrote:
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D

they made uberlisk just to show you that it's possible to create body parts on a unit that need to be destroyed...pretty sure that's what that was about. it's so like you can do stuff like contra or ff7 attack a different target on the same enemy. like, head, arm, other arm, and/or whatever.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 08 2009 02:13 GMT
#76
Actually Protoss beat terran really badly on that map, although I don't know if the same would happen today...

Protoss favoured maps tend to be kinda boring I think
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Daeno
Profile Joined June 2007
Canada76 Posts
Last Edited: 2009-09-08 02:23:28
September 08 2009 02:22 GMT
#77
Nice writeup.

I had no idea you got a key for beating karune or whoever...ugg I was so pumped to try (like at last PAX).

I asked a Blizz employee at the kiosk where they were hanging out if they were doing anything like that and he frowned at me and said "phh, NO".

Screw that guy. I was even wearing my WeMade jersey
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
September 08 2009 03:15 GMT
#78
Can't the zerg player attack the gateways and if toss tries to use zealot to kill lings, just surround and pick off the lot.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
September 08 2009 03:25 GMT
#79
On September 08 2009 10:31 Chill wrote:
Show nested quote +
On September 08 2009 10:27 StorrZerg wrote:
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.


can't toss use the flying pylon to just "recall" their entire army into a zerg main?

also really no one using the nomad? even though i hate vessels it was such a critical unit in tvz and very important tvp vs arbs
Hwaseung Oz fan for life. Swing out, always swing out.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 08 2009 03:35 GMT
#80
On September 08 2009 12:25 StorrZerg wrote:
Show nested quote +
On September 08 2009 10:31 Chill wrote:
On September 08 2009 10:27 StorrZerg wrote:
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.


can't toss use the flying pylon to just "recall" their entire army into a zerg main?

also really no one using the nomad? even though i hate vessels it was such a critical unit in tvz and very important tvp vs arbs


Warp-In only works on units you are making. You cant recall units you have already made.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 152
mcanning 116
ProTech89
JuggernautJason60
UpATreeSC 19
Codebar 6
StarCraft: Brood War
Britney 31538
Bisu 3372
Horang2 2597
EffOrt 1085
Mini 455
Hyuk 401
ZerO 400
Light 346
Soulkey 204
Soma 164
[ Show more ]
hero 148
Rush 123
ggaemo 96
Snow 93
Hyun 69
Mind 58
Aegong 37
Free 35
sorry 28
ToSsGirL 26
JYJ24
Terrorterran 24
Yoon 21
scan(afreeca) 14
IntoTheRainbow 10
Sexy 10
Dota 2
Gorgc7208
qojqva3567
Dendi1111
XcaliburYe181
League of Legends
Trikslyr51
Counter-Strike
ScreaM841
fl0m246
oskar191
markeloff144
Other Games
gofns30235
tarik_tv22673
FrodaN583
Mlord483
Lowko370
RotterdaM250
Hui .232
byalli223
ArmadaUGS127
QueenE70
NeuroSwarm38
ZerO(Twitch)21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 19
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix13
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV366
League of Legends
• Nemesis4387
• TFBlade583
Other Games
• Shiphtur211
Upcoming Events
RSL Revival
17h 43m
Zoun vs Classic
Map Test Tournament
18h 43m
Korean StarCraft League
1d 10h
BSL Open LAN 2025 - War…
1d 15h
RSL Revival
1d 17h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.