• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:47
CEST 00:47
KST 07:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win0Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Maestros of The Game 2 announcement and schedule ! 2026 GSL Season 2 Qualifiers SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3054 users

1-Hatch Queen over-reaction, protoss counter - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
bEsT[Alive]
Profile Joined July 2009
606 Posts
Last Edited: 2009-09-07 21:37:08
September 07 2009 21:31 GMT
#61
In other words, you are only looking out for yourself. Thanks. You should have left out the last paragraph.

Any good player will surely take this early advantage. Hell, a shitty ass Z player has all the tools now to take on a decent P player. PvZ has always been tricky with getting the proper timings and micro.

In SC, Protoss has a few viable builds against Zerg, i.e. two gate push, FE. Normally we see the latter. P players tend to play more conservative/passive as you described, but you continue to miss an important element.

SCOUTING. The Protoss always had limited methods of scouting against Z. Z always had the early advantage. It's up to keeping your initial probe alive and in some cases that doesn't even work, so you have to get a Corsair -__-;;

What does this mean? P players have one less out. We need to see more viable builds and soft counters in SC2 to increase its longevity.

Give me a freaking break man.
If you obey all the rules you miss all the fun - Katharine Hepburn
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 07 2009 21:42 GMT
#62
On September 08 2009 05:13 Mastermind wrote:
Why do all these people who played the game for a few days think they know which strategies are viable or overpowered, but the people at Blizzard who's jobs it is to play the game everyday somehow overlooked these huge imbalances?


I'd agree if people were talking about mid/late game imbalances but there isn't even many possibilities in the early game so its immediately pretty obvious if something is overpowered or not.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 07 2009 22:04 GMT
#63
On September 08 2009 06:42 infinity2k9 wrote:
Show nested quote +
On September 08 2009 05:13 Mastermind wrote:
Why do all these people who played the game for a few days think they know which strategies are viable or overpowered, but the people at Blizzard who's jobs it is to play the game everyday somehow overlooked these huge imbalances?


I'd agree if people were talking about mid/late game imbalances but there isn't even many possibilities in the early game so its immediately pretty obvious if something is overpowered or not.

I think it's important to keep in mind, and Hot_bid stressed this part himself several times, that nobody is saying that anything is DEFINITELY imbalanced.

In his experience, it feels very, very strong but he still says he's not sure if it should be nerfed, because he's not sure how late game plays out.

Nobody is saying "this is how it is", it's more like "this is how it appears to be" - until the Beta is out we can't really do better than that.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 07 2009 23:43 GMT
#64
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.


Chill, maybe I missed getting this written down as clearly as I wanted, but the zerg cannot expand vs a 2-gate build, because if you are spending all those larva on workers/an expand, you're going to get hit by a very strong zealot rush.

The section where I talked about the option of breaking the wall was to show what happens if you try. If you don't try either you reinforce your troops at his ramp, or he kills them easily and comes charging towards your base with 5 zealots, which, if you've expanded will easily kill enough workers/your nat hatch before dieing to your scrambled lings.

Maybe it was just how it felt in this build, but a 1-base zerg felt very mineral starved, it's not like BW where you will automatically get to 300 for a hatch, unable to spend it all off of the first one


The one counter to this build I posted was zerg expanding all over the map, but without creep around their morphing in new hatch, it's easily scouted and killed.
Teejing
Profile Joined January 2009
Germany1360 Posts
September 08 2009 00:07 GMT
#65
I want to play sc2 so much xD!

Got a question here:

Does it make any sense to build more than 30 drones for 1 base?

If not,cant the t/p assume a push when zerg is not expanding?

I dont know how viable fast teching to t2/3 on 1 base is, but i guess by the time the push comes out p/t would have taken their nat already.


peidongyang
Profile Joined January 2009
Canada2084 Posts
September 08 2009 00:28 GMT
#66
I think that ZvT and ZvP will fix itself when the game comes out.
ZvZ, however, will be just like in SC1. Ling/muta no real signs of "macro"
the throws never bothered me anyway
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 08 2009 00:53 GMT
#67
Shiladie, could you give an estimate of how many lings you'd need to protect vs 5 zealots? It doesn't sound like you'd need that many, especially if you have speed (not to mention that if you have speed, you can just run-around and counter his main).

Also, how will protoss knew you expanded if you have lings blocking his scout probe? In SC you aren't gonna get a ling past speedlings, I'm assuming this is still the case since the pathing has improved?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
eshlow
Profile Joined June 2008
United States5210 Posts
Last Edited: 2009-09-08 01:25:25
September 08 2009 01:23 GMT
#68
On September 08 2009 08:43 Shiladie wrote:
Show nested quote +
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.


Chill, maybe I missed getting this written down as clearly as I wanted, but the zerg cannot expand vs a 2-gate build, because if you are spending all those larva on workers/an expand, you're going to get hit by a very strong zealot rush.

The section where I talked about the option of breaking the wall was to show what happens if you try. If you don't try either you reinforce your troops at his ramp, or he kills them easily and comes charging towards your base with 5 zealots, which, if you've expanded will easily kill enough workers/your nat hatch before dieing to your scrambled lings.

Maybe it was just how it felt in this build, but a 1-base zerg felt very mineral starved, it's not like BW where you will automatically get to 300 for a hatch, unable to spend it all off of the first one


The one counter to this build I posted was zerg expanding all over the map, but without creep around their morphing in new hatch, it's easily scouted and killed.


The problem here is this:

1. Early couple lings + Q kill his scout
2. Overload is in toss base/at his ramp
3. Some lings in front of his nat to contain + deny other scout

When he moves out, you can focus on military production or build it concurrently while pumping drones because you knwo EXACTLY how many zealots he has. As zerg:

1. You know EXACTLY when he moves out.
2. You know how many zealots he has.

A competent player will EASILY counter this.

I'm not quite sure why you'd do an early pool (10p vs 13). When the pool is up not all of the first 3 larva or any have to go towards lings either. All of the queen's larva don't have to go towards ALL military or ALL drones. The fact that it's variable makes it very difficult for the toss player.

I am not quite getting why you are saying its mineral starved when you can pump extra drones if you need to. The extra 12 larva (that Nevuk calculated from the mainpage thread) by the time the 2nd hatch would be up is MORE than enough to get enough extra drones PLUS military you need to defend a 2gate.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
September 08 2009 01:25 GMT
#69
On September 08 2009 09:53 FrozenArbiter wrote:
Shiladie, could you give an estimate of how many lings you'd need to protect vs 5 zealots? It doesn't sound like you'd need that many, especially if you have speed (not to mention that if you have speed, you can just run-around and counter his main).

Also, how will protoss knew you expanded if you have lings blocking his scout probe? In SC you aren't gonna get a ling past speedlings, I'm assuming this is still the case since the pathing has improved?

The ratio is EXACTLY 3:1, just like in brood war. You definitely can expand against 2 gate, since you can support 7 larvae of lings easily.
Moderator
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2009-09-08 01:28:19
September 08 2009 01:27 GMT
#70
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.
Hwaseung Oz fan for life. Swing out, always swing out.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
September 08 2009 01:31 GMT
#71
On September 08 2009 10:27 StorrZerg wrote:
Show nested quote +
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.
Moderator
n3meSis
Profile Joined May 2009
United States11 Posts
September 08 2009 01:32 GMT
#72
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 08 2009 01:49 GMT
#73
On September 08 2009 10:32 n3meSis wrote:
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D

Toss gets thier mothership, Terran gets thier Thor? We deserve our Uberlisk XD

I'm all for balancing the Queen so that Zerg tier 1 units are weak per mineral cost compared to Toss and Terran so they are a much more swarmy race. Mabye put the Queen with only a melee attack that hits air (its really tall <.<) or a shorter ranged attack so it can't stop workers. As for Zerglings denying scouts, if its a real problem than they should just change the way lings track them down.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-09-08 01:58:41
September 08 2009 01:54 GMT
#74
On September 08 2009 06:19 FrozenArbiter wrote:
About the maps, I sooooooort of disagree, because some of the most imbalanced PvZ maps of all time (like Bifrost) were not macro maps at all, while some of the most imbalanced in P's favour (like Guillotine or Paradox) were macro maps.

paradox was a money map, not a macro map, there's a difference. it was also quite good, but...it was also more or less an island map... technically it was a duel map(like most of the 2 player blizzard maps)...but in sc with broodwar and corsairs p>z on islands...

Bifrost...I agree that it's not a macro map, but I don't think that's the issue. In this case, it's rather like the paradox map where...the entrance hurts one race. in paradox there was only entrance by sky...but in bifrost there are two entrances. and one of them is very windy. because of that the zerg are able to attack from a lot of different directions...that's what gave them an advantage over the protoss. Yes, it was a micro map, but in this case the entrances were key to zerg's victory.
it was not only an issue at the main base but many expansions were difficult to protect with the many entrances everywhere. and everyone knows zerg surrounding protoss is not good for the protoss. they need a defensive line of some sort going to be able to slay the zerg little by little instead of trying to do it all at once.


as for Guillotine...I think remember that one well enough. but i didn't play on it because i thought it was a really imbalanced map... i admit i didn't watch much games on it, but from what i could tell, because of the huge numbers of walls... the ground units with the highest range had the hugest advantage. so terrans with their siege tanks were the strongest, followed by protoss with their dragoons...and zerg were dead last with their hydralisks.
dcttr66
Profile Joined October 2003
United States555 Posts
September 08 2009 02:00 GMT
#75
On September 08 2009 10:32 n3meSis wrote:
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D

they made uberlisk just to show you that it's possible to create body parts on a unit that need to be destroyed...pretty sure that's what that was about. it's so like you can do stuff like contra or ff7 attack a different target on the same enemy. like, head, arm, other arm, and/or whatever.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 08 2009 02:13 GMT
#76
Actually Protoss beat terran really badly on that map, although I don't know if the same would happen today...

Protoss favoured maps tend to be kinda boring I think
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Daeno
Profile Joined June 2007
Canada76 Posts
Last Edited: 2009-09-08 02:23:28
September 08 2009 02:22 GMT
#77
Nice writeup.

I had no idea you got a key for beating karune or whoever...ugg I was so pumped to try (like at last PAX).

I asked a Blizz employee at the kiosk where they were hanging out if they were doing anything like that and he frowned at me and said "phh, NO".

Screw that guy. I was even wearing my WeMade jersey
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
September 08 2009 03:15 GMT
#78
Can't the zerg player attack the gateways and if toss tries to use zealot to kill lings, just surround and pick off the lot.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
September 08 2009 03:25 GMT
#79
On September 08 2009 10:31 Chill wrote:
Show nested quote +
On September 08 2009 10:27 StorrZerg wrote:
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.


can't toss use the flying pylon to just "recall" their entire army into a zerg main?

also really no one using the nomad? even though i hate vessels it was such a critical unit in tvz and very important tvp vs arbs
Hwaseung Oz fan for life. Swing out, always swing out.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 08 2009 03:35 GMT
#80
On September 08 2009 12:25 StorrZerg wrote:
Show nested quote +
On September 08 2009 10:31 Chill wrote:
On September 08 2009 10:27 StorrZerg wrote:
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.


can't toss use the flying pylon to just "recall" their entire army into a zerg main?

also really no one using the nomad? even though i hate vessels it was such a critical unit in tvz and very important tvp vs arbs


Warp-In only works on units you are making. You cant recall units you have already made.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 127
CosmosSc2 4
StarCraft: Brood War
Calm 2264
Artosis 429
ggaemo 122
Mong 37
Dota 2
monkeys_forever549
XaKoH 432
NeuroSwarm122
League of Legends
Doublelift6953
JimRising 513
Counter-Strike
tarik_tv4640
fl0m4392
Fnx 1262
Super Smash Bros
PPMD43
Other Games
summit1g6916
Grubby4632
Liquid`RaSZi1585
FrodaN1532
shahzam739
C9.Mang0282
uThermal102
ArmadaUGS91
ZombieGrub91
UpATreeSC52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 90
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 4
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2583
League of Legends
• imaqtpie2051
• Shiphtur308
Upcoming Events
OSC
1h 13m
CranKy Ducklings
11h 13m
Afreeca Starleague
11h 13m
Light vs Flash
INu's Battles
12h 13m
ByuN vs herO
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.