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1-Hatch Queen over-reaction, protoss counter - Page 5

Forum Index > SC2 General
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StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
September 08 2009 03:45 GMT
#81
Ooo ok. but still a production round from 8+ gates is still a lot of units.
Hwaseung Oz fan for life. Swing out, always swing out.
PH
Profile Blog Joined June 2008
United States6173 Posts
September 08 2009 03:49 GMT
#82
On September 08 2009 04:39 dcttr66 wrote:
Show nested quote +
On September 08 2009 04:37 Lobbo wrote:
I must just ask, is not protoss stronger in early game in bw? I mean if toss opens 2 gate they are far superior to a zerg who opens 9 pool. Is this not the same deal?

you're right. the issue people are having with this whole thing is that the zerg can easily accelerate larva production to compensate for this. i think mostly the protoss players are fearing playing the zerg on even playing field...

in fact, for me, zerg was always my number one race...but when it came to zvp...i was much better with protoss...and the primary reason is that the protoss race is better. but sc2 might be more balanced...we can hope. i'm pretty sure the new macro changes are perfect. the protoss get just an extra little oomph to mining effeciency...and terrans get a jolt at an opportune moment...it's their styles, and i think terran scvs always had too much of an edge with that 50 percent extra hp with in sc2 with mules not being quite as awesome as the protoss or zerg macro mechanics...it'll be fair.

Your understanding of BW is not only really really bad, but it's terribly unfounded. Because you're better at PvZ than ZvP, you say that P is a stronger race?

Please... -____-;;
Hello
SatouxKisei
Profile Blog Joined June 2009
233 Posts
September 08 2009 03:59 GMT
#83
On September 08 2009 01:07 Hot_Bid wrote:
thanks, i won't be playing the beta though, i have school

to add to that, i think they can re-balance the queen if they make worker scouting ai better (ie workers don't auto die to 2 lings)

one of the biggest skills in BW was being able to keep your scout alive / killing the opposing scout, and by removing that blizzard is essentially removing a huge part of what separated good from bad players.

eh , big surprise, big surprise...=/ ( to sc2 skill gap being what is it is )
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
September 08 2009 05:30 GMT
#84
On September 08 2009 04:39 dcttr66 wrote:
Show nested quote +
On September 08 2009 04:37 Lobbo wrote:
I must just ask, is not protoss stronger in early game in bw? I mean if toss opens 2 gate they are far superior to a zerg who opens 9 pool. Is this not the same deal?

you're right. the issue people are having with this whole thing is that the zerg can easily accelerate larva production to compensate for this. i think mostly the protoss players are fearing playing the zerg on even playing field...

in fact, for me, zerg was always my number one race...but when it came to zvp...i was much better with protoss...and the primary reason is that the protoss race is better. but sc2 might be more balanced...we can hope. i'm pretty sure the new macro changes are perfect. the protoss get just an extra little oomph to mining effeciency...and terrans get a jolt at an opportune moment...it's their styles, and i think terran scvs always had too much of an edge with that 50 percent extra hp with in sc2 with mules not being quite as awesome as the protoss or zerg macro mechanics...it'll be fair.


PvZ used to be the most imba matchup in favor of z until a guy with the id bisu came and showed how it can be balanced by playing one of the best zergs of the time.

PvZ is still one of the hardest matchups to play with only bisu excelling at the match up and jangbi/stork coming in tied for 2nd in the matchup.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
Last Edited: 2009-09-08 06:32:48
September 08 2009 06:32 GMT
#85
I'm really interested in hearing about what the actual/solid/tested Terran counters will be. I'm a Terran player myself. The other match ups seem "all right" for now.
Everyone needs a nemesis.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
September 08 2009 07:20 GMT
#86
On September 07 2009 19:01 Shiladie wrote:
Show nested quote +
On September 07 2009 18:54 FortuneSyn wrote:
Nice read! Do you have an idea of the highest iccup rank that lost to karune?


Also, Karune mentioned how Blizzard has a weekly Thursday "Game Night" where a large portion of the SC2 team + others gets together in the theater for a series of matches where different people practice shoutcasting the matches. It also is where they see the more creative BOs come out for the current build, as the different employees want to win on-stage, practicing and researching the current version for what will work.


Those bastards. They are just having a great old time aren't they...
Amph
Profile Joined July 2009
Italy31 Posts
September 08 2009 09:41 GMT
#87
ok for the mineral u have more mineral(cuz u saturate it more fast) but for the gas? even if u have 1000 larva the max number of workers for the saturation of it is 3...
and with terran u can make a a FE + a wall in the second choke(if the map have it),bunker+rax and then make fast rauders and go to the zerg

and it's not even important for me if u do a fe or rush, i always go for fe+ 2°choke wall+workers behind, and u can't destroy it with lings...

i don't think is unbalanced at all...
no whining
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
September 08 2009 11:41 GMT
#88
On September 08 2009 10:23 eshlow wrote:
Show nested quote +
On September 08 2009 08:43 Shiladie wrote:
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.


Chill, maybe I missed getting this written down as clearly as I wanted, but the zerg cannot expand vs a 2-gate build, because if you are spending all those larva on workers/an expand, you're going to get hit by a very strong zealot rush.

The section where I talked about the option of breaking the wall was to show what happens if you try. If you don't try either you reinforce your troops at his ramp, or he kills them easily and comes charging towards your base with 5 zealots, which, if you've expanded will easily kill enough workers/your nat hatch before dieing to your scrambled lings.

Maybe it was just how it felt in this build, but a 1-base zerg felt very mineral starved, it's not like BW where you will automatically get to 300 for a hatch, unable to spend it all off of the first one


The one counter to this build I posted was zerg expanding all over the map, but without creep around their morphing in new hatch, it's easily scouted and killed.


The problem here is this:

1. Early couple lings + Q kill his scout
2. Overload is in toss base/at his ramp
3. Some lings in front of his nat to contain + deny other scout

When he moves out, you can focus on military production or build it concurrently while pumping drones because you knwo EXACTLY how many zealots he has. As zerg:

1. You know EXACTLY when he moves out.
2. You know how many zealots he has.

A competent player will EASILY counter this.

I'm not quite sure why you'd do an early pool (10p vs 13). When the pool is up not all of the first 3 larva or any have to go towards lings either. All of the queen's larva don't have to go towards ALL military or ALL drones. The fact that it's variable makes it very difficult for the toss player.

I am not quite getting why you are saying its mineral starved when you can pump extra drones if you need to. The extra 12 larva (that Nevuk calculated from the mainpage thread) by the time the 2nd hatch would be up is MORE than enough to get enough extra drones PLUS military you need to defend a 2gate.


Hes saying it because you always have the larvae to spend minerals on and there's no "free" minerals that you cant spend and can make a 2nd hatch with. I think that's what he had in mind.
Also, drones are too good, but if you have too much its not. its like, if you have 9 mineral paths, 9 drones will mine x9, 16 drones will mine x14, 20 drones will mine x16 etc.
IMBA - International Mountain Bicycling Association.
Amph
Profile Joined July 2009
Italy31 Posts
Last Edited: 2009-09-08 11:56:33
September 08 2009 11:55 GMT
#89
exactly there is a saturation limit where, even if u have 50 drone u can't mine more minerals, just because u have more drone...
no whining
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
September 08 2009 12:20 GMT
#90
If you're going to drone up, why stay at a single base? Get that second hatchery down.

The Queen doesn't prohibit an expansion nor does it compensate for one. The Queen takes the place of the second hatchery when the primary reason for building it is for increasing larva count. Later the Queen represents the third or fourth hatchery once the expansion is established.
Moderator我们是个踏实的赞助商模式俱乐部
Amph
Profile Joined July 2009
Italy31 Posts
Last Edited: 2009-09-08 12:34:12
September 08 2009 12:33 GMT
#91
yeah, but if u expand, and u must expand for have advantage over u enemy, mean that also the opponent will expand...cuz he know that u have to expand to have a real advantage; i'm sure u can't win 1 base vs 1 base...and also u can't deny the t and p FE
no whining
dcttr66
Profile Joined October 2003
United States555 Posts
September 08 2009 12:34 GMT
#92
ok, i just wanted to say...the announcement for blizzard that sc2 would be at pax happened on the first, right? and yet looking at the pax website they were already out of tickets on the 31st. and the annoying thing is that this is where i live! hah...i just noticed all that. that's rather weird. i would've loved to get to play the game on friday. also, apparently pax is short for penny arcade expo. i guess i should figure out where that is if it's nearby...
citi.zen
Profile Joined April 2009
2509 Posts
September 08 2009 13:37 GMT
#93
Good write-up / follow to Hot_bid's post. I guess two questions remain in my mind:

1. is scouting imbalanced relative to bw?
2. if the queen + injection = equivalent of 2.5 hatch with full zerg production flexibility, is the cost of the queen WAY low?
Aut viam inveniam, aut faciam.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
September 08 2009 14:40 GMT
#94
On September 08 2009 21:33 Amph wrote:
yeah, but if u expand, and u must expand for have advantage over u enemy, mean that also the opponent will expand...cuz he know that u have to expand to have a real advantage; i'm sure u can't win 1 base vs 1 base...and also u can't deny the t and p FE


How does Zerg not have the advantage? Z's will build six lings keep them outside the natural to force P's and T's to build defense. Then they will out drone P's and T's and won't have to spend any money on production buildings. Meanwhile P's and T's still has to keep their military up because who knows when the Z will suddenly switch to military and knock down the door with 40 hydras.
Moderator我们是个踏实的赞助商模式俱乐部
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
September 08 2009 15:17 GMT
#95
On September 08 2009 20:55 Amph wrote:
exactly there is a saturation limit where, even if u have 50 drone u can't mine more minerals, just because u have more drone...


And you reach this saturation way faster then either T or P because you are producing quad speed larva.

And then your larva production doesn't slow down, so you can use your superfast saturation to produce an army that the T or P simply can't match. Honestly, when you are building your queen, what is the T building? First or second rax?
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
September 08 2009 15:19 GMT
#96
On September 08 2009 20:41 ProoM wrote:
Show nested quote +
On September 08 2009 10:23 eshlow wrote:
On September 08 2009 08:43 Shiladie wrote:
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.


Chill, maybe I missed getting this written down as clearly as I wanted, but the zerg cannot expand vs a 2-gate build, because if you are spending all those larva on workers/an expand, you're going to get hit by a very strong zealot rush.

The section where I talked about the option of breaking the wall was to show what happens if you try. If you don't try either you reinforce your troops at his ramp, or he kills them easily and comes charging towards your base with 5 zealots, which, if you've expanded will easily kill enough workers/your nat hatch before dieing to your scrambled lings.

Maybe it was just how it felt in this build, but a 1-base zerg felt very mineral starved, it's not like BW where you will automatically get to 300 for a hatch, unable to spend it all off of the first one


The one counter to this build I posted was zerg expanding all over the map, but without creep around their morphing in new hatch, it's easily scouted and killed.


The problem here is this:

1. Early couple lings + Q kill his scout
2. Overload is in toss base/at his ramp
3. Some lings in front of his nat to contain + deny other scout

When he moves out, you can focus on military production or build it concurrently while pumping drones because you knwo EXACTLY how many zealots he has. As zerg:

1. You know EXACTLY when he moves out.
2. You know how many zealots he has.

A competent player will EASILY counter this.

I'm not quite sure why you'd do an early pool (10p vs 13). When the pool is up not all of the first 3 larva or any have to go towards lings either. All of the queen's larva don't have to go towards ALL military or ALL drones. The fact that it's variable makes it very difficult for the toss player.

I am not quite getting why you are saying its mineral starved when you can pump extra drones if you need to. The extra 12 larva (that Nevuk calculated from the mainpage thread) by the time the 2nd hatch would be up is MORE than enough to get enough extra drones PLUS military you need to defend a 2gate.


Hes saying it because you always have the larvae to spend minerals on and there's no "free" minerals that you cant spend and can make a 2nd hatch with. I think that's what he had in mind.
Also, drones are too good, but if you have too much its not. its like, if you have 9 mineral paths, 9 drones will mine x9, 16 drones will mine x14, 20 drones will mine x16 etc.

You definitely can get a second hatchery + queen.
Moderator
citi.zen
Profile Joined April 2009
2509 Posts
September 08 2009 15:21 GMT
#97
Hehe, to think that 2 hatches + 2 queens = 5 hatch production is scary.
Aut viam inveniam, aut faciam.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 08 2009 15:42 GMT
#98
On September 08 2009 21:34 dcttr66 wrote:
ok, i just wanted to say...the announcement for blizzard that sc2 would be at pax happened on the first, right? and yet looking at the pax website they were already out of tickets on the 31st. and the annoying thing is that this is where i live! hah...i just noticed all that. that's rather weird. i would've loved to get to play the game on friday. also, apparently pax is short for penny arcade expo. i guess i should figure out where that is if it's nearby...
There were a thousand extra tickets available for sat/sun. You could have gone if you wanted
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
zatic
Profile Blog Joined September 2007
Zurich15325 Posts
September 08 2009 16:58 GMT
#99
On September 08 2009 21:33 Amph wrote:
a lot of "U"s

Welcome to Teamliquid! Please note that here, unlike the rest of the internet, "U" is a letter, not a word.

Also please read the thread and the ongoing discussion or you will just repeat what has been said already.

Also, as you seem not to have played the game at all, don't tell people who know better what is possible or impossible.
ModeratorI know Teamliquid is known as a massive building
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
September 08 2009 17:05 GMT
#100
On September 08 2009 21:33 Amph wrote:
yeah, but if u expand, and u must expand for have advantage over u enemy, mean that also the opponent will expand...cuz he know that u have to expand to have a real advantage; i'm sure u can't win 1 base vs 1 base...and also u can't deny the t and p FE

Everything in this post is wrong. You can't attack P because he is holding his ramp, as soon as he tries to expand he is going to get runover by zerglings. You can win 1 base vs 1 base and in fact that's the entire basis of the huge article written by Hot_Bid.
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