• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:01
CEST 13:01
KST 20:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion ASL TICKET LIVE help! :D Soulkey on ASL S20 BW General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1785 users

1-Hatch Queen over-reaction, protoss counter

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2009-09-07 10:04:05
September 07 2009 09:24 GMT
#1
Note: all info in this thread is based on the SC2 build shown at PAX, which, though the CMs believed it was the same as the one at Blizzcon, was not confirmed as such, so there may be differences.

I have just come back from PAX, where blizzard had a large booth in the expo hall. Karune and a good number of other Blizzard employees were there and playing people, giving out beta keys to anyone who beat them.

I talked to Karune about the 1-hatch queen imbalance that TL had apparently found, and he was utterly unconvinced that it is the game winner it claims to be. He did acknowledge to the fact that it is a very powerful build, but that somebody who knows the game past trying to play like you do in BW can counter it without too much problem. He then went into a few details on the counter for toss.

basic BO for protoss counter, though I don't know the new supply timings they are fairly intuitive and doesn't include cutting probes.

Pylon at choke + scout, seeing 10-pool
2x GW at choke making a soft wall-in 1 zealot wide (this is easy with the new way buildings block paths)
on most current maps 6lings from 10 pool get there just after the 1st zealot spawns, and just as the 2nd GW finishes.
The zealot is in a gap 1-2 zerglings wide, meaning heavy losses, if you attempt to kill the zealot you may get in with 2-3 lings before the next 2 zealots pop out, but with the new zealots + worker micro, the choke remains solid while the 2-3 lings are dispatched
This comes down to that the toss has a choke to defend with zealots against lings, and this works very much the same way it does in BW, very badly for the zerg
At this point the zerg is facing both the threat of a 2-gate rush and an essentially unbreakable choke for lings
The protoss gets their obelisk and both gas right after the 2-gates push off the attack and they see if the zerg is continuing to press with lings (in which case keep a healthy number of zealots pumping) or swapping to hydras.
Going to hydra tech, still off 1-base, as trying to get an expansion means the protoss can overrun you with his 2-gate (queen cannot prevent scouts that are not on the creep, meaning your natural is scout-able)
As the protoss staying 1-base, whatever build it could be, from lair teching to mass hydra, the toss just needs to tech up slightly to stalkers warp gates and disruptors.
Now comes where the toss has to weather out the mass hydras until zealot charge finishes, which is done by a combination of stalkers on the ledge (all current maps provide a ramp for your main) and well placed force fields from the disruptors. The goal here is to micro back any stalkers on the ledge with low shields, preventing the hydras from getting free pot shots at the buildings from the low-ground (using overlord for the vision) as well as blocking off the ramp if 5-6 hydras get to the top, cutting off their escape and trapping them in range of the stalker force behind the gates.
What we/Karune found was that the toss is able to hold the choke without spamming just stalkers, allowing for a large combined group of zealots with charge and some stalker backup to cut through any amount of hydras you can get off 1-hatch.

At this point in the game it devolves into either a quick protoss steamroll, or a drawn out fight where it goes back and forth in the middle, essentially a fair game.

Karune, being primarily a Protoss player was unable to comment on specifics about the terran counter, but mentioned that it is the overpowering strat in ZvZ currently, and they are looking at ways to freshen up that match-up.

From what I observed of I believe Cydra playing terran, his off-race, he was able to hold his ramp by double supply depot + barracks wall-in, lifting the barracks and building a bunker in the spot the moment a chance appears. We didn't see him truly tested against a polished 6-ling into hydra build though, which was unfortunate.

In the games played, both against other blizzard employees and attendees 1-hatch queen's initial fury caught a number a bit off-guard, but soon defensive builds combined with timing attacks early mid-game were at the very least on balance with the people doing 1-hatch queen. I won't try and pretend we were experts at the game, so it may be that we are doing something with 1-hatch different then you guys were, but Karune's challenge to anyone trying it against him stood up, and he remained undefeated through all his games.

Additional notes, this may be completely wrong, it's just some observations I made after a successful muta harass.
In the one longer game I played against a Terran Cydra, I found how I believe muta harass will work now. In BW you're very able to micro well enough to kill off marines from the terran ball. This doesn't seem to be very true anymore. The change that makes muta harass still very viable though, is the removal of the medic. Since there is no Medic unit until starport, he will not have any significant numbers of them by the time you have your muta harass in full swing, in addition, they are slow and vulnerable.
In BW the reason the terran always had his marines in generally the correct area without having to split up was due to being able to stim, relying on medics to heal up that bit of damage. With no medics there, if the terran is not stimming his marines, you are able to dance around his base with your mutas picking off all sorts of things, simply moving when the marine ball arrives. If he is stimming, wait until they are all low hp, and then begin your harass on the marines. when you can split your shots and kill 5-10 marines/muta volley it's already over. If he has some medivacs around, generally I found they lagged behind the marine force and had slow healing (simply because of the reduced numbers compared to BW medics)

edit: couple spelling errors etc.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-09-07 09:27:21
September 07 2009 09:27 GMT
#2
Congrats, you've won the "Daily MVP Award" for the SC2 forum. Good job! This post will definitely be useful.
ModeratorGood content always wins.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2009-09-07 09:37:49
September 07 2009 09:36 GMT
#3
Zerg can make a few buildings (like 4?) And then just mass one unit and protoss needs to do all kinds of stuff to have a game? Sounds OK but not optimal to me. And about the muta harass, it's basically It's like in SC (no medics).
Entertaining
Profile Joined September 2007
Canada793 Posts
September 07 2009 09:40 GMT
#4
Sounds like muta harass is brutal, and with hydras 4 shotting marines, terran might have to metal against zerg.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
September 07 2009 09:54 GMT
#5
Nice read! Do you have an idea of the highest iccup rank that lost to karune?
number1gog
Profile Blog Joined June 2007
United States1081 Posts
September 07 2009 09:54 GMT
#6
Nice post. Thanks for the writeup.
5sz6sz7sz1a2a3a4a kwanrollllllled
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2009-09-07 10:07:00
September 07 2009 10:01 GMT
#7
On September 07 2009 18:54 FortuneSyn wrote:
Nice read! Do you have an idea of the highest iccup rank that lost to karune?

I know there were at least some C+'s around,
Karune says he's at about 200 APM in SC2 and that he only really loses to David Kim in the company if that gives you an idea of his skill level.


Also, Karune mentioned how Blizzard has a weekly Thursday "Game Night" where a large portion of the SC2 team + others gets together in the theater for a series of matches where different people practice shoutcasting the matches. It also is where they see the more creative BOs come out for the current build, as the different employees want to win on-stage, practicing and researching the current version for what will work.
CauthonLuck
Profile Joined July 2009
United States93 Posts
September 07 2009 10:08 GMT
#8
Karune said pretty much the same thing when I talked to him there, he wasn't worried at all that 1hatQ builds were out of control. He had some good points on how toss could counter it off one base, but I didn't hear anything particularly effective from him on how the other races would deal with it. He also told me that forge/FE was just as viable PvZ as it was in original starcraft, having no personal experience against a fast expo with 1hatQ I didn't press him on this, but from what I remember of TL's blizzcon experience, forge/FE was supposedly suicidal against a 1hat hydra bust.

I really should have brought up the fact that it's impossible to get any scouting information against the queen either, and you would still be reduced to guessing whether or not you need to take all those extra defensive measures just to survive an early 1hatQ attack. I left after 3:30 so I didn't see karune play against anyone who wasn't an absolute noob, I don't think any of the TL readers or the people that won beta keys got to play against him while I was there.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 07 2009 10:23 GMT
#9
On September 07 2009 19:08 CauthonLuck wrote:
Karune said pretty much the same thing when I talked to him there, he wasn't worried at all that 1hatQ builds were out of control. He had some good points on how toss could counter it off one base, but I didn't hear anything particularly effective from him on how the other races would deal with it. He also told me that forge/FE was just as viable PvZ as it was in original starcraft, having no personal experience against a fast expo with 1hatQ I didn't press him on this, but from what I remember of TL's blizzcon experience, forge/FE was supposedly suicidal against a 1hat hydra bust.

I really should have brought up the fact that it's impossible to get any scouting information against the queen either, and you would still be reduced to guessing whether or not you need to take all those extra defensive measures just to survive an early 1hatQ attack. I left after 3:30 so I didn't see karune play against anyone who wasn't an absolute noob, I don't think any of the TL readers or the people that won beta keys got to play against him while I was there.



I don't see forge fast expand working in the current build with larva inject how it is. Right now I'd say terran may need a small boost early game to vs the current incarnation of 1-hatch queen on a semi-level playing field. We also have to remember, that it is not a bad thing to have a matchup where one side is forced to defend hard against the other, until they can tech up.

I was one of the beta-key winners later in the day against Cydra, the long drawn out 20 minute ZvT game.
goatrope
Profile Joined March 2008
Canada41 Posts
September 07 2009 10:44 GMT
#10
Yo Shiladie, excellent writeup! Congrats again on the beta key.
aseq
Profile Joined January 2003
Netherlands3981 Posts
September 07 2009 10:48 GMT
#11
Ok, so just like in the other thread, i'll say let's see in the beta whether it needs adjustments. The idea is not flawed...
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
September 07 2009 10:51 GMT
#12
Sounds like rampless maps or maps with wide chokes are not longer an option in SC2 which map be a bit limiting for mapmakers
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 07 2009 11:15 GMT
#13
I have not played SC2 but wouldn't just attacking the furthest gateway from the soft-zeal choak take it down before more zeals pop?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
maybenexttime
Profile Blog Joined November 2006
Poland5625 Posts
September 07 2009 11:16 GMT
#14
In the other thread, there's a bunch of people who claim to have beaten them with 1hatQ while playing SC2 for the first time.
rapistzerg
Profile Joined August 2009
37 Posts
September 07 2009 11:31 GMT
#15
On September 07 2009 18:24 Shiladie wrote:
on most current maps 6lings from 10 pool get there just after the 1st zealot spawns, and just as the 2nd GW finishes.

why would zerg want to make lings before queen?
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
Last Edited: 2009-09-07 11:45:56
September 07 2009 11:39 GMT
#16
Can't wait to play again :-)

Imho this (the P build) is exactly what everyone tried. I now I have, and I played against it too. The problem still remains that you can not scout what the Zerg is doing with their larvae. If the Zerg is smart and just checks your build constantly they should be able to outproduce you safely still. I had I think 3 ZvP in a row against HB and the games he won with P with this build was when he was constantly hiding probes on the map to suicide them into my base for scouting - which would probably not work against a more able Zerg.

Also note that the few of us at those events are just screwing around. The better the players and the more understood the game is, the more powerful the "larvae uncertainty" will be.
ModeratorI know Teamliquid is known as a massive building
Salv
Profile Blog Joined December 2007
Canada3083 Posts
September 07 2009 11:47 GMT
#17
I haven't played SC2, but I have a question about scouting Zergs. Why is everyone saying you cannot scout the Zerg because of the queen? I thought the queen did very little damage, could you not simply run in with a probe, look real quick and run out?
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
September 07 2009 11:56 GMT
#18
On September 07 2009 20:47 Salv wrote:
I haven't played SC2, but I have a question about scouting Zergs. Why is everyone saying you cannot scout the Zerg because of the queen? I thought the queen did very little damage, could you not simply run in with a probe, look real quick and run out?

I don't know why everyone says that. Zerglings are faster than workers and due to improved pathing constantly get hits on the scout while pursuing it, even when just told to a-move. The queen only adds to that should the worker come near the hatchery.
ModeratorI know Teamliquid is known as a massive building
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 07 2009 12:22 GMT
#19

Pylon at choke + scout, seeing 10-poo

I thought it was a 13 pool? Which, if I'm correct, means you are not rushing or even trying to rush, all you are doing is keeping his probe from seeing what you are doing.


The protoss gets their obelisk and both gas right after the 2-gates push off the attack and they see if the zerg is continuing to press with lings (in which case keep a healthy number of zealots pumping) or swapping to hydras.

How ?

Anyway, I have no idea if it's actually imbalanced or not, but I think the above two points are interesting.

As for the comment about "trying to play like you would in BW" - what Karune described is EXACTLY how you'd play vs a 1 base (or other type of all-in) build in BW, with the possible difference of adding cannons.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
CoL_Fuehrer
Profile Joined August 2009
Russian Federation124 Posts
September 07 2009 14:36 GMT
#20
meh i think zerg are underpowered
LZGamer "I can get better at starcraft anytime but as for Idra he cannot change his face"
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Map Test Tournament
11:00
$450 3v3 Open Cup
WardiTV16
LiquipediaDiscussion
RSL Revival
10:00
Season 2: Playoffs Day 5
Maru vs ReynorLIVE!
Cure vs TriGGeR
Tasteless856
Crank 600
IndyStarCraft 125
CranKy Ducklings96
3DClanTV 79
Rex77
IntoTheiNu 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 856
Crank 600
IndyStarCraft 125
Rex 77
StarCraft: Brood War
Calm 8043
Bisu 1250
Horang2 640
Hyuk 425
actioN 320
Stork 313
ZerO 227
Mini 208
Pusan 195
EffOrt 176
[ Show more ]
Snow 171
Hyun 144
Light 128
Last 118
Soma 115
sorry 81
Soulkey 78
Liquid`Ret 70
ggaemo 69
ToSsGirL 57
Mind 53
HiyA 33
Free 29
Sharp 28
hero 26
Rush 19
scan(afreeca) 17
SilentControl 13
Terrorterran 13
Sexy 12
JYJ5
sas.Sziky 4
Icarus 2
Dota 2
singsing2518
XcaliburYe150
Counter-Strike
olofmeister1667
shoxiejesuss550
x6flipin486
allub195
edward16
Other Games
DeMusliM159
XaKoH 131
B2W.Neo122
Pyrionflax88
NeuroSwarm48
Trikslyr8
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 747
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1740
Other Games
• WagamamaTV196
Upcoming Events
The PondCast
1h 59m
RSL Revival
22h 59m
Zoun vs Classic
Korean StarCraft League
1d 15h
BSL Open LAN 2025 - War…
1d 20h
RSL Revival
1d 22h
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.