• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:12
CET 16:12
KST 00:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion KK Platform will provide 1 million CNY RepMastered™: replay sharing and analyzer site Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast
Tourneys
2026 Changsha Offline Cup [ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5987 users

1-Hatch Queen over-reaction, protoss counter - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 Next All
citi.zen
Profile Joined April 2009
2509 Posts
September 09 2009 02:00 GMT
#121
On September 09 2009 10:36 Chill wrote:
Show nested quote +
On September 09 2009 10:11 SWPIGWANG wrote:
maybe one could go for a spine crawler rush with creep drop for a timing attack before hydras.....

You guys are ridiculous. Yes I could do that, or I could just inject larvae and end up 50% ahead in supply. COME ON PEOPLE, I know this is the SC2 forum but please use your head.


All I can say is... you're a patient guy :-)
Aut viam inveniam, aut faciam.
Duckvillelol
Profile Blog Joined July 2009
Australia1256 Posts
September 09 2009 02:57 GMT
#122
On September 07 2009 19:01 Shiladie wrote:
Show nested quote +
On September 07 2009 18:54 FortuneSyn wrote:
Nice read! Do you have an idea of the highest iccup rank that lost to karune?

Karune says he's at about 200 APM in SC2 and that he only really loses to David Kim


Nerf David Kim!

Nice post though, good info to think about.
Former SC2 commentator. youtube.com/duckvillelol
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 09 2009 03:00 GMT
#123
Chill, Queen aside were there different build options you could do early game? Like we know 2 hatch didnt work but are there options like Spawning pool then Queen then X or Spawning pool then Queen then Y or spawning pool then Z then Queen.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
September 09 2009 03:11 GMT
#124
Pretty much it sounded like SpawnPool -> Queen -> whatever. Was it 13 Queen or something like that? The lack of variety in Zerg opening was to suggest there is only one viable opening which is to drone to a Queen as early as possible. After that, the Zerg's options are open.
Moderator我们是个踏实的赞助商模式俱乐部
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 09 2009 03:26 GMT
#125
On September 09 2009 12:11 TanGeng wrote:
Pretty much it sounded like SpawnPool -> Queen -> whatever. Was it 13 Queen or something like that? The lack of variety in Zerg opening was to suggest there is only one viable opening which is to drone to a Queen as early as possible. After that, the Zerg's options are open.


Yah but what do you get after Queen? Is there still variety in the early game?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 09 2009 03:37 GMT
#126
The whole point is with that queen you get such a large production boost you can go all-in lings (if he didn't wall and turtle like crazy), massssssss drones without fear of getting run over. (with lord scouting when he moves out, and the large production boost allowing you to mass lings before he arrives at your base) A hydra all in (if he went for a FE or some variation,), or anything in between.

The best part is that your opponent cannot scout this efficiently at all because of improved AI, and queen's ability to kill the first one.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 09 2009 03:42 GMT
#127
On September 09 2009 12:37 randombum wrote:
The whole point is with that queen you get such a large production boost you can go all-in lings (if he didn't wall and turtle like crazy), massssssss drones without fear of getting run over. (with lord scouting when he moves out, and the large production boost allowing you to mass lings before he arrives at your base) A hydra all in (if he went for a FE or some variation,), or anything in between.

The best part is that your opponent cannot scout this efficiently at all because of improved AI, and queen's ability to kill the first one.



So actually the queen does open up lots of different early game builds. Your losing the 2 hatch build but your gaining a whole bunch of other ones.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 09 2009 04:02 GMT
#128
Pretty much. Think of it this way, for less minerals and build time you get the production of over 2 hatches early game (before you even need to mine from a second base) at far less cost.

The 2 hatch build in SC1 is popular because you need it to produce larvae, not because the second base makes you mine faster. It does make you mine faster, but its Larvae first, extra base second.
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
September 09 2009 04:42 GMT
#129
Yea, because we don't know what does what there was huge variety, haha. Zatic really liked Roach Muta, I really liked Muta harass and Hydras, Hot_Bid usually stuck on one base and massed Zerglings or Hydras and then went straight to Ultras.

We don't know what works to be honest, there simply wasn't enough time to try out everything.
Moderator
Aegraen
Profile Blog Joined May 2009
United States1225 Posts
September 09 2009 05:02 GMT
#130
On September 09 2009 13:42 Chill wrote:
Yea, because we don't know what does what there was huge variety, haha. Zatic really liked Roach Muta, I really liked Muta harass and Hydras, Hot_Bid usually stuck on one base and massed Zerglings or Hydras and then went straight to Ultras.

We don't know what works to be honest, there simply wasn't enough time to try out everything.


On that note. Still no Terran or Protoss report? It's been nearly 3 weeks since Blizzcon. Starting to remind me a bit of Blizzard ;/
"It is easy to be conspicuously 'compassionate' if others are being forced to pay the cost." -- Murray N. Rothbard -- Rand Paul 2010 -- Ron Paul 2012
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
September 09 2009 05:21 GMT
#131
On September 09 2009 14:02 Aegraen wrote:
Show nested quote +
On September 09 2009 13:42 Chill wrote:
Yea, because we don't know what does what there was huge variety, haha. Zatic really liked Roach Muta, I really liked Muta harass and Hydras, Hot_Bid usually stuck on one base and massed Zerglings or Hydras and then went straight to Ultras.

We don't know what works to be honest, there simply wasn't enough time to try out everything.


On that note. Still no Terran or Protoss report? It's been nearly 3 weeks since Blizzcon. Starting to remind me a bit of Blizzard ;/

Protoss report: Mauled by zerg.
Terran report: Mauled by zerg.

NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
September 09 2009 05:23 GMT
#132
this debate is getting out of control. It seems everyone is forgetting that a lot of things are still going to change. AND if you really doubt that Blizzard has thought about these concepts already, you are crazy. Never-the-less I'm sure some Blizzard employees are sitting at the HQ saying - "hey, there are some people making pretty good points, though"
Treatin' fools since '87
Shadeye
Profile Joined March 2009
Australia75 Posts
September 09 2009 05:37 GMT
#133
I recon the queen looks so good, I herd something strange, apparently its good to bio against a toss and mech against Z in sc2
Go Hyuk, Luxury and F91
Lumi
Profile Blog Joined August 2009
United States1616 Posts
September 09 2009 10:05 GMT
#134
Whoops, meant the colossus, not the immortal.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
September 09 2009 11:06 GMT
#135
I'm wondering - wouldn't simply attacking gates with lings from front make it problem for P? Just like you attack forge/gate in front of P's FE with hydras if cannon is too far from them. Since P has only 1 zealot whose task is to protect choke he won't even try to move it. But dunno, i didn't play this game and don't know timings, but I'd like to see somebody trying this on next opportunity
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 09 2009 12:18 GMT
#136
On September 09 2009 20:06 Kaniol wrote:
I'm wondering - wouldn't simply attacking gates with lings from front make it problem for P? Just like you attack forge/gate in front of P's FE with hydras if cannon is too far from them. Since P has only 1 zealot whose task is to protect choke he won't even try to move it. But dunno, i didn't play this game and don't know timings, but I'd like to see somebody trying this on next opportunity



the 2nd and 3rd zealot pops out before the shields of the gate go down if I remember correctly

Most people have been making good points, and I do think that the 1-hatch queen gives a large level of flexibility to zerg early game, but I don't see this as something that needs to be fixed on the zerg side.

The one thing I think is truly too powerful right now is the queen's ability to stop scouts early game. An easy fix for this is to reduce the queen's range vs ground from 3 to 0-2 If this is done a worker can dance around the edge of the creep better avoiding the queen who essentially can't leave the creep (moves reaver level of slow off creep)

The reason the devs believed Zerg to be the weaker race is because they are having a hard time defending mid-game pushes from other races with the zerg mid-game tech.

Also, it wasn't in this build I don't think, but they had said there is a build back at blizzard where roaches get the same move while burrowed ability infesters get currently.
zatic
Profile Blog Joined September 2007
Zurich15364 Posts
September 09 2009 13:16 GMT
#137
On September 09 2009 21:18 Shiladie wrote:
The one thing I think is truly too powerful right now is the queen's ability to stop scouts early game. An easy fix for this is to reduce the queen's range vs ground from 3 to 0-2 If this is done a worker can dance around the edge of the creep better avoiding the queen who essentially can't leave the creep (moves reaver level of slow off creep)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=101510&currentpage=All#18

ModeratorI know Teamliquid is known as a massive building
Postaljester
Profile Joined December 2002
United States128 Posts
September 10 2009 03:31 GMT
#138
On September 08 2009 04:39 dcttr66 wrote:
the issue people are having with this whole thing is that the zerg can easily accelerate larva production to compensate for this. i think mostly the protoss players are fearing playing the zerg on even playing field...

in fact, for me, zerg was always my number one race....


lol what a surprise a player who wants to play an imbalanced game if its in his favor. Balance is key, on your side as well my friend.
If you cant do something well, learn to enjoy doing it poorly
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-09-10 04:20:30
September 10 2009 04:07 GMT
#139
On September 10 2009 12:31 Postaljester wrote:
Show nested quote +
On September 08 2009 04:39 dcttr66 wrote:
the issue people are having with this whole thing is that the zerg can easily accelerate larva production to compensate for this. i think mostly the protoss players are fearing playing the zerg on even playing field...

in fact, for me, zerg was always my number one race....


lol what a surprise a player who wants to play an imbalanced game if its in his favor. Balance is key, on your side as well my friend.

you're talking nonsense.

zerg had the problem of needing far more larva than they were getting. protoss could always build probes, zealots, and pylons simultaneously...if you max out mineral gathering rates at your bases you'll be getting your troops faster as a protoss player. as a zerg player you have to rely on your battle wits to win out. usually this means using mutalisks and/or lurkers with great skill. and sometimes it means rushing with zerglings with great skill...if you can't outright win the games by these methods then you usually jump to take the map and overrun the protoss with whatever...usually hydralisks or ultralisks. without the larva acceleration, it's very hard to get enough larva for drones, zerglings, sunken colonies, overlords...all the while finding the cash to expand and tech up without falling behind on anything. you see protoss can build only what he needs to defend, and tech up and/or rush whatever he needs to do as he sees with his scouting probe.

part of the problem is the ramps. protoss are very strong on ramps. you take away the ramps, and suddenly zerg has a huge edge! but guess what? all the latest maps in sc2 are going to be ramp maps!! that means protoss will have that awesome ramp edge. so what does zerg have to compensate? the larva production.

On September 09 2009 00:42 Tsagacity wrote:
Show nested quote +
On September 08 2009 21:34 dcttr66 wrote:
ok, i just wanted to say...the announcement for blizzard that sc2 would be at pax happened on the first, right? and yet looking at the pax website they were already out of tickets on the 31st. and the annoying thing is that this is where i live! hah...i just noticed all that. that's rather weird. i would've loved to get to play the game on friday. also, apparently pax is short for penny arcade expo. i guess i should figure out where that is if it's nearby...
There were a thousand extra tickets available for sat/sun. You could have gone if you wanted

oh...well regardless this whole thing was very short notice i think... :D anyway i was already at bumbershoot saturday...and doing something else on sunday... :/ but yeah if i'd known ahead of time i totally would've gone friday...i think the event was held on that day looking at the website...i'll just have to keep my eyes a bit more peeled i guess from now on.
Krikkitone
Profile Joined April 2009
United States1451 Posts
September 10 2009 05:06 GMT
#140
Well the issue is simple if 1 hatch queen is overpowered... nerf the queen's Spawn Larva

if FE 2 hatch is underpowered, then increase the Larva rate of Hatcheries.

so that 2 hatchery Fast Expand is not necessarily worse than 1 Hatchery+Queen
(one is just a Fast Expand the other is more military focused)
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A + B
WardiTV779
IndyStarCraft 143
musti20045 28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 143
ProTech119
LamboSC2 21
StarCraft: Brood War
Britney 43132
Bisu 4345
Sea 4035
Jaedong 2291
EffOrt 932
Mini 834
Soma 516
ZerO 382
Light 356
Hyuk 342
[ Show more ]
Snow 294
ggaemo 273
Soulkey 244
firebathero 238
Rush 120
Dewaltoss 109
hero 105
Mind 75
ToSsGirL 61
Sea.KH 59
Backho 48
sorry 42
Leta 37
Aegong 34
[sc1f]eonzerg 21
Rock 21
GoRush 19
zelot 19
IntoTheRainbow 16
Terrorterran 15
910 15
Shine 15
yabsab 14
eros_byul 1
Dota 2
Gorgc8027
BananaSlamJamma268
Counter-Strike
fl0m2691
byalli877
oskar49
Heroes of the Storm
Khaldor91
MindelVK11
Other Games
FrodaN4218
singsing2014
B2W.Neo918
Lowko364
shoxiejesuss362
crisheroes252
Hui .188
Fuzer 140
KnowMe130
ArmadaUGS77
QueenE75
XaKoH 75
Trikslyr42
ZerO(Twitch)20
Organizations
Other Games
gamesdonequick989
StarCraft 2
ComeBackTV 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen58
League of Legends
• Nemesis2113
• Jankos1718
Upcoming Events
Big Brain Bouts
1h 48m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
18h 48m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
23h 48m
BSL
1d 4h
RSL Revival
1d 18h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 20h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.