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David Kim's Thoughts on Balance Update #8 - Page 3

Forum Index > StarCraft 2 HotS
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Whitewing
Profile Joined October 2010
United States7483 Posts
December 06 2012 21:49 GMT
#41
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TheFrankOne
Profile Joined December 2010
United States667 Posts
December 06 2012 21:53 GMT
#42
Plus a range reduction of 1 like in the WoL patch, its a pretty big nerf.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
December 06 2012 21:56 GMT
#43
I feel they should change the early game in tvp. Doesnt anyone feel that its too protoss favored? Protoss is so save with previous called greedy builds with MSC while terran is more vulnerable than ever to blinked stalker allin with MSC and dts, since DS is so cheap. Widowmines wont attack them either, so terran have to get turrets at minute 6 every game. Maybe i jsut need to play more pressure builds ;D
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2012 21:57 GMT
#44
On December 07 2012 06:49 Whitewing wrote:
Show nested quote +
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore.


And the -1 range. I haven't played with it and don't intend on making infestors if I don't have to and from zergs I talked to that -1 range is actually pretty big.
When I think of something else, something will go here
Ramiz1989
Profile Joined July 2012
12124 Posts
December 06 2012 21:58 GMT
#45
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.

You are pretty high, actually, because Fungal nerfs together with Infested Terran nerfs are heavy nerfs. Those are just four nerfs on a single unit. You won't be seeing mass Infestors in the late game, they will be used for Fungal as support casters, so like 3-4 of them, basically.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10330 Posts
December 06 2012 21:59 GMT
#46
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


Cool, did you read the rest of the nerfs? Or are you purposefully leaving them unmentioned in your post.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
December 06 2012 22:00 GMT
#47
On December 07 2012 04:35 bLo0d wrote:
300/300 and +30 s build time for double medivac production seems overkill just for a cooldown speed boost. I hope that the buffed healing rate upgrade isn't being factored into the cost of the medivac since that's mostly a late game upgrade. Terran early openings are gonna get so screwed timewise and gaswise and with all the air buffs, cutting into viking production time is just brutal. Other than that everything looks sick.


I think you misunderstood the 150/150 and 110 secs, that is for the upgrade. Not the medivac itself, unless I'm failing to comprehend the notes properly
When there is nothing left to lose but your dignity, it is already gone.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
December 06 2012 22:02 GMT
#48
On December 07 2012 07:00 emythrel wrote:
Show nested quote +
On December 07 2012 04:35 bLo0d wrote:
300/300 and +30 s build time for double medivac production seems overkill just for a cooldown speed boost. I hope that the buffed healing rate upgrade isn't being factored into the cost of the medivac since that's mostly a late game upgrade. Terran early openings are gonna get so screwed timewise and gaswise and with all the air buffs, cutting into viking production time is just brutal. Other than that everything looks sick.


I think you misunderstood the 150/150 and 110 secs, that is for the upgrade. Not the medivac itself, unless I'm failing to comprehend the notes properly


You're reading it correctly, he isn't. The medivac build cost/time remain the same.
wwater
Profile Joined November 2012
9 Posts
December 06 2012 22:02 GMT
#49
really excited to see how these changes play out! less infestor usage will make for more exciting games! as long as they can balance it so that zerg isn't crippled for not using them

the air and vehicle upgrades combined into 1 is also exciting , wish i had beta to test this out lol
water, character code 793
ckcornflake
Profile Joined October 2010
United States53 Posts
December 06 2012 22:03 GMT
#50
On December 07 2012 05:56 SolidMoose wrote:
I think the biggest problem with combining mech and air together is that in a bio vs mech TvT, it will be almost impossible for the bio player to ever transition to air. I think it in general discourages bio play (maybe why they made a buff for medivacs.) I think they would be better off combining infantry + mech as ground upgrades. That would be a huge tank buff (faster upgrades) and everyone seems to want a tank buff.


This is a good point. It could very well be a problem. The two things I can say to counter this argument is that when a Terran goes bio they usually sprinkle in some tanks go for Vehicle attack upgrades in addition to bio upgrades, so they won't be THAT far behind. Also, if Raven HSM stays as it is, you won't need to have upgrades to have the HSM directly counter BC's.

In any case, the medivac buffs seem freaking ridiculous. So time will tell.
Sworm_MS
Profile Joined November 2012
17 Posts
December 06 2012 22:04 GMT
#51
On December 07 2012 06:49 Whitewing wrote:
Show nested quote +
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore.

I didn't talk about IT, why are you bringing it here? The main concern with infestors is FG, and believe me, making it projectile and decreasing its range by 1 does virtually a very, very little, almost nothing.
FG should not hit air, otherwise it will be the same shit we have now.
happyness
Profile Joined June 2010
United States2400 Posts
December 06 2012 22:06 GMT
#52
I like the intent to make mutas more viable again, but as long as the widow mine can attack air, I don't see them being used TvZ.

I really like the widow mine, but the fact that it can shut down harassment so effectively is bad imo.
RifleCow
Profile Joined February 2008
Canada637 Posts
December 06 2012 22:08 GMT
#53
On December 07 2012 07:04 Sworm_MS wrote:
Show nested quote +
On December 07 2012 06:49 Whitewing wrote:
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore.

I didn't talk about IT, why are you bringing it here? The main concern with infestors is FG, and believe me, making it projectile and decreasing its range by 1 does virtually a very, very little, almost nothing.
FG should not hit air, otherwise it will be the same shit we have now.


Making fungal projectile and -1 range is HUGE. 70 health eggs + the IT not receiving upgrades is also HUGE. Man it's like some people don't even play the game.
hohoho
RifleCow
Profile Joined February 2008
Canada637 Posts
December 06 2012 22:08 GMT
#54
On December 07 2012 07:06 happyness wrote:
I like the intent to make mutas more viable again, but as long as the widow mine can attack air, I don't see them being used TvZ.

I really like the widow mine, but the fact that it can shut down harassment so effectively is bad imo.


Does the widow mine auto attack things that fly into its attack radius? Can't you clear mines by using overlords to draw fire?
hohoho
Grendel
Profile Joined November 2010
Belgium126 Posts
December 06 2012 22:10 GMT
#55
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


And have muta versus muta EVERY SINGLE zvz for all eternity? No, thanks.
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 06 2012 22:11 GMT
#56
On December 07 2012 07:04 Sworm_MS wrote:
Show nested quote +
On December 07 2012 06:49 Whitewing wrote:
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore.

I didn't talk about IT, why are you bringing it here? The main concern with infestors is FG, and believe me, making it projectile and decreasing its range by 1 does virtually a very, very little, almost nothing.
FG should not hit air, otherwise it will be the same shit we have now.

No one believes you. If you don't think the infestor was heavily nerfed it's impossible to take you seriously.
Banelings are too cute to blow up
MVega
Profile Joined November 2010
763 Posts
December 06 2012 22:12 GMT
#57
On December 07 2012 07:04 Sworm_MS wrote:
Show nested quote +
On December 07 2012 06:49 Whitewing wrote:
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore.

I didn't talk about IT, why are you bringing it here? The main concern with infestors is FG, and believe me, making it projectile and decreasing its range by 1 does virtually a very, very little, almost nothing.
FG should not hit air, otherwise it will be the same shit we have now.


Making FG a projectile is pretty huge and makes FG less effective vs a great many things, coupled with decreasing it's range ... yeahhh it's a big nerf. Or did you want them to make it completely worthless? Because if they went much further with a nerf it would be pretty useless. Now it will still be useful but not staggeringly strong against everything.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
gedatsu
Profile Joined December 2011
1286 Posts
December 06 2012 22:13 GMT
#58
On December 07 2012 07:10 Grendel wrote:
Show nested quote +
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


And have muta versus muta EVERY SINGLE zvz for all eternity? No, thanks.

You have fast hydras now. Relax.
Daumen
Profile Joined July 2011
Germany1073 Posts
December 06 2012 22:15 GMT
#59
The Raven Change feels weird, they basically turned the HSM into a Yamato Cannon?
President of the ReaL Fan Club.
GinDo
Profile Blog Joined September 2010
3327 Posts
December 06 2012 22:16 GMT
#60
On December 07 2012 07:10 Grendel wrote:
Show nested quote +
On December 07 2012 06:42 Sworm_MS wrote:
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.


And have muta versus muta EVERY SINGLE zvz for all eternity? No, thanks.


Umm build spores. Make Queens. Use Speed Hydras.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
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