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United States7483 Posts
On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit.
The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore.
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Plus a range reduction of 1 like in the WoL patch, its a pretty big nerf.
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I feel they should change the early game in tvp. Doesnt anyone feel that its too protoss favored? Protoss is so save with previous called greedy builds with MSC while terran is more vulnerable than ever to blinked stalker allin with MSC and dts, since DS is so cheap. Widowmines wont attack them either, so terran have to get turrets at minute 6 every game. Maybe i jsut need to play more pressure builds ;D
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On December 07 2012 06:49 Whitewing wrote:Show nested quote +On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit. The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore.
And the -1 range. I haven't played with it and don't intend on making infestors if I don't have to and from zergs I talked to that -1 range is actually pretty big.
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On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit. You are pretty high, actually, because Fungal nerfs together with Infested Terran nerfs are heavy nerfs. Those are just four nerfs on a single unit. You won't be seeing mass Infestors in the late game, they will be used for Fungal as support casters, so like 3-4 of them, basically.
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On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit.
Cool, did you read the rest of the nerfs? Or are you purposefully leaving them unmentioned in your post.
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On December 07 2012 04:35 bLo0d wrote: 300/300 and +30 s build time for double medivac production seems overkill just for a cooldown speed boost. I hope that the buffed healing rate upgrade isn't being factored into the cost of the medivac since that's mostly a late game upgrade. Terran early openings are gonna get so screwed timewise and gaswise and with all the air buffs, cutting into viking production time is just brutal. Other than that everything looks sick.
I think you misunderstood the 150/150 and 110 secs, that is for the upgrade. Not the medivac itself, unless I'm failing to comprehend the notes properly
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On December 07 2012 07:00 emythrel wrote:Show nested quote +On December 07 2012 04:35 bLo0d wrote: 300/300 and +30 s build time for double medivac production seems overkill just for a cooldown speed boost. I hope that the buffed healing rate upgrade isn't being factored into the cost of the medivac since that's mostly a late game upgrade. Terran early openings are gonna get so screwed timewise and gaswise and with all the air buffs, cutting into viking production time is just brutal. Other than that everything looks sick. I think you misunderstood the 150/150 and 110 secs, that is for the upgrade. Not the medivac itself, unless I'm failing to comprehend the notes properly
You're reading it correctly, he isn't. The medivac build cost/time remain the same.
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really excited to see how these changes play out! less infestor usage will make for more exciting games! as long as they can balance it so that zerg isn't crippled for not using them
the air and vehicle upgrades combined into 1 is also exciting , wish i had beta to test this out lol
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On December 07 2012 05:56 SolidMoose wrote: I think the biggest problem with combining mech and air together is that in a bio vs mech TvT, it will be almost impossible for the bio player to ever transition to air. I think it in general discourages bio play (maybe why they made a buff for medivacs.) I think they would be better off combining infantry + mech as ground upgrades. That would be a huge tank buff (faster upgrades) and everyone seems to want a tank buff.
This is a good point. It could very well be a problem. The two things I can say to counter this argument is that when a Terran goes bio they usually sprinkle in some tanks go for Vehicle attack upgrades in addition to bio upgrades, so they won't be THAT far behind. Also, if Raven HSM stays as it is, you won't need to have upgrades to have the HSM directly counter BC's.
In any case, the medivac buffs seem freaking ridiculous. So time will tell.
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On December 07 2012 06:49 Whitewing wrote:Show nested quote +On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit. The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore. I didn't talk about IT, why are you bringing it here? The main concern with infestors is FG, and believe me, making it projectile and decreasing its range by 1 does virtually a very, very little, almost nothing. FG should not hit air, otherwise it will be the same shit we have now.
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I like the intent to make mutas more viable again, but as long as the widow mine can attack air, I don't see them being used TvZ.
I really like the widow mine, but the fact that it can shut down harassment so effectively is bad imo.
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On December 07 2012 07:04 Sworm_MS wrote:Show nested quote +On December 07 2012 06:49 Whitewing wrote:On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit. The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore. I didn't talk about IT, why are you bringing it here? The main concern with infestors is FG, and believe me, making it projectile and decreasing its range by 1 does virtually a very, very little, almost nothing. FG should not hit air, otherwise it will be the same shit we have now.
Making fungal projectile and -1 range is HUGE. 70 health eggs + the IT not receiving upgrades is also HUGE. Man it's like some people don't even play the game.
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On December 07 2012 07:06 happyness wrote: I like the intent to make mutas more viable again, but as long as the widow mine can attack air, I don't see them being used TvZ.
I really like the widow mine, but the fact that it can shut down harassment so effectively is bad imo.
Does the widow mine auto attack things that fly into its attack radius? Can't you clear mines by using overlords to draw fire?
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On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit.
And have muta versus muta EVERY SINGLE zvz for all eternity? No, thanks.
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On December 07 2012 07:04 Sworm_MS wrote:Show nested quote +On December 07 2012 06:49 Whitewing wrote:On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit. The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore. I didn't talk about IT, why are you bringing it here? The main concern with infestors is FG, and believe me, making it projectile and decreasing its range by 1 does virtually a very, very little, almost nothing. FG should not hit air, otherwise it will be the same shit we have now. No one believes you. If you don't think the infestor was heavily nerfed it's impossible to take you seriously.
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On December 07 2012 07:04 Sworm_MS wrote:Show nested quote +On December 07 2012 06:49 Whitewing wrote:On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit. The infested terran nerf is pretty huge actually, the spell isn't particularly powerful in actual straight up engagements now. Means that you probably can't win with pure infestor anymore. I didn't talk about IT, why are you bringing it here? The main concern with infestors is FG, and believe me, making it projectile and decreasing its range by 1 does virtually a very, very little, almost nothing. FG should not hit air, otherwise it will be the same shit we have now.
Making FG a projectile is pretty huge and makes FG less effective vs a great many things, coupled with decreasing it's range ... yeahhh it's a big nerf. Or did you want them to make it completely worthless? Because if they went much further with a nerf it would be pretty useless. Now it will still be useful but not staggeringly strong against everything.
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On December 07 2012 07:10 Grendel wrote:Show nested quote +On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit. And have muta versus muta EVERY SINGLE zvz for all eternity? No, thanks. You have fast hydras now. Relax.
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The Raven Change feels weird, they basically turned the HSM into a Yamato Cannon?
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On December 07 2012 07:10 Grendel wrote:Show nested quote +On December 07 2012 06:42 Sworm_MS wrote: -As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army. he is definitely high. Give FG projectile and call it heavily nerfed... well, it's blizzard baby. At least they should remove ability to hit air with this shit. And have muta versus muta EVERY SINGLE zvz for all eternity? No, thanks.
Umm build spores. Make Queens. Use Speed Hydras.
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