• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:41
CET 20:41
KST 04:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 552 Secret Storm The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift
Brood War
General
Korean players' earnings Hit New All-Time High! BW General Discussion List of top players active on ShieldBattery SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11104 users

David Kim's Thoughts on Balance Update #8 - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 20:04 GMT
#21
On December 07 2012 04:57 a176 wrote:
The only thing I will comment on is that the combined mech-air upgrades for terran is just too much. You give this upgrade "in hopes of seeing larger number of banshees and BCs", what about protoss? I don't think there's anyone in the community, no matter what race they play, that wouldn't love to see increased skytoss usage with VRs, carriers, etc.

Vikings and banshees already do good damage for their purpose and now are essentially getting free upgrades to further their damage output beyond what was needed by the community.

I think a good compromise would be to combine either the attack upgrade or the armor upgrade, but not both at once.
ㅇㅅㅌㅅ
VPVanek
Profile Joined August 2010
Canada238 Posts
December 06 2012 20:09 GMT
#22
On December 07 2012 04:57 a176 wrote:
The only thing I will comment on is that the combined mech-air upgrades for terran is just too much. You give this upgrade "in hopes of seeing larger number of banshees and BCs", what about protoss? I don't think there's anyone in the community, no matter what race they play, that wouldn't love to see increased skytoss usage with VRs, carriers, etc.

Vikings and banshees already do good damage for their purpose and now are essentially getting free upgrades to further their damage output beyond what was needed by the community.


You do know that protoss essentially only upgrades Warpgate + stargate as one set of upgrades ,and then their stargate units right?
FoXer
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 20:13 GMT
#23
Question:

Does the armor upgrade for air and mech cost as much as the old MECH armor upgrade (cheaper) or the old AIR armor upgrade (more expensive).
spbelky
Profile Blog Joined October 2010
United States623 Posts
December 06 2012 20:19 GMT
#24
On December 07 2012 05:13 Crawdad wrote:
Question:

Does the armor upgrade for air and mech cost as much as the old MECH armor upgrade (cheaper) or the old AIR armor upgrade (more expensive).


I would guess they are going with the air upgrade cost (150/150, 225/225, 300/300).
Teggy03
Profile Joined April 2011
34 Posts
December 06 2012 20:35 GMT
#25
I wonder if they'll ever make Terran factory/starport upgrades affect the damage and defense of Raven's autoturrets?
mythandier
Profile Joined January 2011
United States828 Posts
December 06 2012 20:40 GMT
#26
On December 07 2012 05:35 Teggy03 wrote:
I wonder if they'll ever make Terran factory/starport upgrades affect the damage and defense of Raven's autoturrets?

Since they're experimenting with removing the upgrades from ITs...I doubt it.

I'd rather they tweak the placement of the turrets since, as it is, they're a pain to actually get on the ground if units are around.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-12-06 20:45:04
December 06 2012 20:44 GMT
#27
On December 07 2012 05:09 VPVanek wrote:
Show nested quote +
On December 07 2012 04:57 a176 wrote:
The only thing I will comment on is that the combined mech-air upgrades for terran is just too much. You give this upgrade "in hopes of seeing larger number of banshees and BCs", what about protoss? I don't think there's anyone in the community, no matter what race they play, that wouldn't love to see increased skytoss usage with VRs, carriers, etc.

Vikings and banshees already do good damage for their purpose and now are essentially getting free upgrades to further their damage output beyond what was needed by the community.


You do know that protoss essentially only upgrades Warpgate + stargate as one set of upgrades ,and then their stargate units right?


... what? i dont comprehend what you are saying.
starleague forever
phoniv
Profile Joined November 2012
United States38 Posts
December 06 2012 20:45 GMT
#28
"we’ve heavily nerfed the Infestor"
This is a bit of an overstatement
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 20:49 GMT
#29
On December 07 2012 04:57 a176 wrote:
The only thing I will comment on is that the combined mech-air upgrades for terran is just too much. You give this upgrade "in hopes of seeing larger number of banshees and BCs", what about protoss? I don't think there's anyone in the community, no matter what race they play, that wouldn't love to see increased skytoss usage with VRs, carriers, etc.

Vikings and banshees already do good damage for their purpose and now are essentially getting free upgrades to further their damage output beyond what was needed by the community.


Protoss have combined ground upgrades and then they have air upgrades, with one upgrade covering both.

Terran have combined starport/factory upgrades and bio upgrades.

What has happened is Terran have had their upgrades normalised a bit more compared to Protoss. There is no need to change Protoss upgrades.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-12-06 20:57:03
December 06 2012 20:56 GMT
#30
I think the biggest problem with combining mech and air together is that in a bio vs mech TvT, it will be almost impossible for the bio player to ever transition to air. I think it in general discourages bio play (maybe why they made a buff for medivacs.) I think they would be better off combining infantry + mech as ground upgrades. That would be a huge tank buff (faster upgrades) and everyone seems to want a tank buff.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 06 2012 20:57 GMT
#31
I'm pleasantly suprised by this sudden huge patch and the rationality behind. I didn't expand such big changes so quickly and definately not as interesting as some of these and like the reasoning behind many of them.

I have my doubts about the terran changes specifically but they are also most drastic. Seeker missile might be too good against broodlords/tanks and not good enough against anything else but that can be tweaked. Medivac feels too strong if it's able to even outrun muta's for a short while and have such high healing.
The armory change worries me most of all, it's too good I think being able to get 3/3 for both mech and air in such short time and for such low costs now. Viking, hellbat, tank with a few thors and medivacs is just rediculously strong and i'm pretty sure unbeatable for zerg, from what i've played so far terran can just cruise to this on 3 bases and then almost a-move to the win. Zerg needs to have roaches to even stand a chance to survive against hellbats earlier on and getting those usually means they have crappy upgrades for their air and ultra's / broodlings.
It would have been more interesting if they just buffed mech and air techs separately, just make them 100/100, 150/150, 200/200 and reduce the tech times by maybe 10 secs each. It would buff air and mech too but mixing either with bio would become more interesting too.

For the rest I can't complain at all though, with some number tweaking here and there it looks like a lot of fun now, my only real problems with HotS that remain are the early power of widow mines against zerg and the mothership core in general which screw up the earlygame a bit.
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 06 2012 21:06 GMT
#32
On December 07 2012 04:15 kcdc wrote:
Mods strangely closed the last thread on this--hope this one stays open.

The change I'm most excited about is nerfing the infestor into submission in favor of more interesting, exciting units like the mutalisk and ultralisk. Lategame ZvP is completely reinvented from WOL to HOTS, and that's a very good thing. Look at this combination of HOTS changes:

-Infestor massively nerfed. No longer counters fast air units, much worse against blink stalkers and forcefields. IT's deal low damage to anything with armor upgrades and are killed by a single storm before they hatch.

-Tempest added. Counters broodlords but is slow and weak for cost against everything else.

-Ultralisk gainst +15 damage against zealots.

Zerg can't win with infestors and broodlords anymore. They can't play passively, mass spines and spores, and win. Broodlords are now a tactical siege unit rather than the primary late-game damage-dealer. Instead, ultras are the primary late-game unit since they're no longer countered by a wall of zealots tanking while immortals and archons DPS the ultras down. But you need to be active with the ultras because Protoss can mass immortals and archons and eventually out-class your army.

Blizz is definitely on the right track with making Zerg a more active, fun race. I'm pumped.


Why do you say this? Immortals still hardcounter Ultras, becuase they're armored. Ultras will not change in ZvP. Immortals and Archons still stomp them. In fact, I'm not really sure what this change will do... It's nice, but you don't make a lot of 'light' units against Ultras anyway.

Only thing that comes to mind.

MARINES. Yeah more than double damage to Marines is more than good.
EG<3
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 21:07 GMT
#33
The units that still need changes, in MY opinion:

Ghost, Battlecruiser, Overseer, Corruptor.

Whitewing
Profile Joined October 2010
United States7483 Posts
December 06 2012 21:09 GMT
#34
On December 07 2012 06:06 LOLItsRyann wrote:
Show nested quote +
On December 07 2012 04:15 kcdc wrote:
Mods strangely closed the last thread on this--hope this one stays open.

The change I'm most excited about is nerfing the infestor into submission in favor of more interesting, exciting units like the mutalisk and ultralisk. Lategame ZvP is completely reinvented from WOL to HOTS, and that's a very good thing. Look at this combination of HOTS changes:

-Infestor massively nerfed. No longer counters fast air units, much worse against blink stalkers and forcefields. IT's deal low damage to anything with armor upgrades and are killed by a single storm before they hatch.

-Tempest added. Counters broodlords but is slow and weak for cost against everything else.

-Ultralisk gainst +15 damage against zealots.

Zerg can't win with infestors and broodlords anymore. They can't play passively, mass spines and spores, and win. Broodlords are now a tactical siege unit rather than the primary late-game damage-dealer. Instead, ultras are the primary late-game unit since they're no longer countered by a wall of zealots tanking while immortals and archons DPS the ultras down. But you need to be active with the ultras because Protoss can mass immortals and archons and eventually out-class your army.

Blizz is definitely on the right track with making Zerg a more active, fun race. I'm pumped.


Why do you say this? Immortals still hardcounter Ultras, becuase they're armored. Ultras will not change in ZvP. Immortals and Archons still stomp them. In fact, I'm not really sure what this change will do... It's nice, but you don't make a lot of 'light' units against Ultras anyway.

Only thing that comes to mind.

MARINES. Yeah more than double damage to Marines is more than good.


Ultralisks got a nice damage boost vs. zealots and archons, so maybe that will help out. Also, when I see an ultralisk composition, I most definitely do add in a lot of zealots.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 21:14 GMT
#35
On December 07 2012 06:06 LOLItsRyann wrote:
Show nested quote +
On December 07 2012 04:15 kcdc wrote:
Mods strangely closed the last thread on this--hope this one stays open.

The change I'm most excited about is nerfing the infestor into submission in favor of more interesting, exciting units like the mutalisk and ultralisk. Lategame ZvP is completely reinvented from WOL to HOTS, and that's a very good thing. Look at this combination of HOTS changes:

-Infestor massively nerfed. No longer counters fast air units, much worse against blink stalkers and forcefields. IT's deal low damage to anything with armor upgrades and are killed by a single storm before they hatch.

-Tempest added. Counters broodlords but is slow and weak for cost against everything else.

-Ultralisk gainst +15 damage against zealots.

Zerg can't win with infestors and broodlords anymore. They can't play passively, mass spines and spores, and win. Broodlords are now a tactical siege unit rather than the primary late-game damage-dealer. Instead, ultras are the primary late-game unit since they're no longer countered by a wall of zealots tanking while immortals and archons DPS the ultras down. But you need to be active with the ultras because Protoss can mass immortals and archons and eventually out-class your army.

Blizz is definitely on the right track with making Zerg a more active, fun race. I'm pumped.


Why do you say this? Immortals still hardcounter Ultras, becuase they're armored. Ultras will not change in ZvP. Immortals and Archons still stomp them. In fact, I'm not really sure what this change will do... It's nice, but you don't make a lot of 'light' units against Ultras anyway.

Only thing that comes to mind.

MARINES. Yeah more than double damage to Marines is more than good.

However, Ultras will now do more damage to Archons as well, which is a nice plus. And increased damage against Hellions and Hellbats will also be good against mech, especially since those units were meant to be cheap, mineral-only damage buffers.
ㅇㅅㅌㅅ
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
December 06 2012 21:28 GMT
#36
I wonder what David Kim thinks about TVP mech. Is he of the opinion that Terran should go seeker missile to counter immortals/archons rather than EMP?
Or is he fine with ghosts being a neccesity in a mech tvp composition?
shin_toss
Profile Joined May 2010
Philippines2589 Posts
December 06 2012 21:36 GMT
#37
I think reaper is too fast for a ranged unit. (faster than a zerguling)
AKMU / IU
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-12-06 21:40:20
December 06 2012 21:36 GMT
#38
On December 07 2012 06:06 LOLItsRyann wrote:
Show nested quote +
On December 07 2012 04:15 kcdc wrote:
Mods strangely closed the last thread on this--hope this one stays open.

The change I'm most excited about is nerfing the infestor into submission in favor of more interesting, exciting units like the mutalisk and ultralisk. Lategame ZvP is completely reinvented from WOL to HOTS, and that's a very good thing. Look at this combination of HOTS changes:

-Infestor massively nerfed. No longer counters fast air units, much worse against blink stalkers and forcefields. IT's deal low damage to anything with armor upgrades and are killed by a single storm before they hatch.

-Tempest added. Counters broodlords but is slow and weak for cost against everything else.

-Ultralisk gainst +15 damage against zealots.

Zerg can't win with infestors and broodlords anymore. They can't play passively, mass spines and spores, and win. Broodlords are now a tactical siege unit rather than the primary late-game damage-dealer. Instead, ultras are the primary late-game unit since they're no longer countered by a wall of zealots tanking while immortals and archons DPS the ultras down. But you need to be active with the ultras because Protoss can mass immortals and archons and eventually out-class your army.

Blizz is definitely on the right track with making Zerg a more active, fun race. I'm pumped.


Why do you say this? Immortals still hardcounter Ultras, becuase they're armored. Ultras will not change in ZvP. Immortals and Archons still stomp them. In fact, I'm not really sure what this change will do... It's nice, but you don't make a lot of 'light' units against Ultras anyway.

Only thing that comes to mind.

MARINES. Yeah more than double damage to Marines is more than good.

You are not looking at the whole picture. The Vipers alone could make Ultras viable.

On December 07 2012 06:36 shin_toss wrote:
I think reaper is too fast for a ranged unit. (faster than a zerguling)

Zerg has 5 range Queens, 4 range Roaches and Zerglings on Creep, that are just as fast as Reaper. If you are talking about Reapers with upgraded speed, no, they aren't, Reapers with speed are as fast as Hellions, and Speedlings are faster than them.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
sona
Profile Joined September 2012
Canada52 Posts
December 06 2012 21:40 GMT
#39
To summarize his thoughts on balance in sentence:
We had to buff unit x because unit y got buffed
We had to buff unit z because unit x got buffed

I love this patch <3.
Sworm_MS
Profile Joined November 2012
17 Posts
December 06 2012 21:42 GMT
#40
-As such, we’ve heavily nerfed the Infestor to make it less core to the Zerg army.
he is definitely high.
Give FG projectile and call it heavily nerfed... well, it's blizzard baby.
At least they should remove ability to hit air with this shit.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
02:00
Ro24 Group F
Art_Of_Turtle vs KameZerg
Radley vs George
Airneanach106
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech129
SpeCial 43
MindelVK 32
EmSc Tv 1
StarCraft: Brood War
Rain 1325
firebathero 90
Zeus 76
soO 16
Dota 2
Gorgc5195
qojqva2465
Counter-Strike
pashabiceps2346
zeus413
allub284
gobbtv164
Super Smash Bros
Mew2King44
Heroes of the Storm
Khaldor435
Other Games
Grubby2710
Liquid`RaSZi2114
syndereN199
UpATreeSC23
Railgan21
Organizations
Other Games
gamesdonequick3460
EGCTV1300
StarCraft 2
EmSc Tv 1
EmSc2Tv 1
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 41
• Reevou 16
• Hinosc 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1274
• Shiphtur421
Upcoming Events
BSL
19m
Artosis vs Dewalt
Ret vs Tech
SOOP
14h 19m
soO vs FanTaSy
WardiTV Weekly
16h 19m
Replay Cast
1d 3h
Monday Night Weeklies
1d 21h
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
[ Show More ]
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.