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David Kim's Thoughts on Balance Update #8 - Page 8

Forum Index > StarCraft 2 HotS
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Bagi
Profile Joined August 2010
Germany6799 Posts
December 11 2012 13:24 GMT
#141
On December 11 2012 21:53 Qikz wrote:
Does anyone else get the feeling that fungal is still broken?

You can dodge the initial one sure, but if you get caught once it's the same issue as before. There's no way to avoid having it chained on you and all your air units die if you accidentally clump once and get hit.

I don't think its that broken. Even chaining it is much more difficult now that its only 8 range and you have to factor in the travel time of the projectile.

I barely see infestors any more, zergs seem to prefer ultralisks and vipers in their lategame ZvT.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
December 11 2012 13:41 GMT
#142
On December 11 2012 21:53 Qikz wrote:
Does anyone else get the feeling that fungal is still broken?

You can dodge the initial one sure, but if you get caught once it's the same issue as before. There's no way to avoid having it chained on you and all your air units die if you accidentally clump once and get hit.

Actually there's potential for some pimp play now, imagine someone like MKP suiciding individual marines to block FG projectiles. Would be cool to see.
You must gather your party before venturing forth.
CutieBK
Profile Blog Joined May 2011
Sweden227 Posts
December 11 2012 13:53 GMT
#143
This actually makes me a bit interested to use my beta-key... Great points all in all!
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
December 11 2012 13:58 GMT
#144
Has carrier been buffed or anything? Like introducing micro mechanics like Liquid`Nony suggested?
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2012-12-11 14:23:33
December 11 2012 14:20 GMT
#145
On December 11 2012 22:58 Black[CAT] wrote:
Has carrier been buffed or anything? Like introducing micro mechanics like Liquid`Nony suggested?


Yeah the leash range attack mechanic is back. I tried going carriers against the AI one game in a test map and I still have no idea how people do it so well :p

I don't think its that broken. Even chaining it is much more difficult now that its only 8 range and you have to factor in the travel time of the projectile.


I just mean it still seems broken in the fact I don't think you should be allowed to chain it. If you get your air units caught once, due to the acceleration time of your units most of the time you'll get chained anyway since it's not exactly that hard to do, so you find yourself in the same situation that fungal can kill air units on it's own without any real support to attack it.

Now they've made Hydras and stuff better, would it not be a fine idea to say Fungal shouldn't damage air/ground?
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