Where is the micro?
Where is the added depth in gameplay?
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Belha
Italy2850 Posts
Where is the micro? Where is the added depth in gameplay? | ||
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NATO
United States459 Posts
To all those protesting, I think you misunderstand the point of beta. Blizzard should be trying crazy things to improve game design and make it more interesting. Also, you have no idea what they're going to do so you can't know whether it will be good. I remember when HotS first came out people actually said widow mine was OP. If you haven't used it, don't make blanket statements off your knee-jerk reaction. | ||
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Medrea
10003 Posts
On October 05 2012 11:59 Belha wrote: So... Where is the micro? Where is the added depth in gameplay? On the opponents end. Not everything needs a spell. This is a neat idea. | ||
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Plansix
United States60190 Posts
On October 05 2012 11:59 Belha wrote: So... Where is the micro? Where is the added depth in gameplay? Around the same place where siege tanks are at. Set up and focus fire. Not everything is about kiting and studder-stepping. | ||
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Crawdad
614 Posts
On October 05 2012 11:59 Belha wrote: So... Where is the micro? Where is the added depth in gameplay? The fact that Widow mines might actually stick around past the early game should make for more varied play. | ||
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ledarsi
United States475 Posts
Because Blizzard will not admit that mines that cost supply is retarded, they are seriously considering having mines that rebuild themselves? Surely there are some pros out there who have the courage to tell Blizzard that their ideas are really awful, gimmicky ways to fail at accomplishing things that could be done much more simply and directly, in obvious ways already laid out in the some other successful strategy game loosely connected to Starcraft 2? For example, having a 2 supply unit that can create multiple mines that do not themselves cost supply? I get it Blizzard, you want terrans to spend supply on units that do not go in a deathball. So give terran (and zerg and protoss) other types of units that are useful, and which do not go well in a deathball. For example, reapers don't go in a deathball. Suppose you made the Widow Mine a minelayer that creates spider mines, but has no attack of its own. That would work also. | ||
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Hattori_Hanzo
Singapore1229 Posts
This turns the factory into a mine layer unit. | ||
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Whitewing
United States7483 Posts
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blade55555
United States17423 Posts
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Cabinet Sanchez
Australia1097 Posts
On October 05 2012 09:26 Crawdad wrote: Most players cannot see what the devs post in the fabled "hidden pro forum", but one very interesting post has been revealed on Reddit, and it concerns a possible change to the Widow mine. I've been asking for a screenshot of this forum or some more copy and pastes but sadly - not much luck with this ![]() | ||
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rpgalon
Brazil1069 Posts
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captainwaffles
United States1050 Posts
NanoMines | ||
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Wildmoon
Thailand4189 Posts
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BadAssJ
United States136 Posts
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Fig
United States1324 Posts
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Jasiwel
United States146 Posts
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baba1
Canada355 Posts
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IPA
United States3206 Posts
We'll see how it turns out. | ||
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TheDraken
United States640 Posts
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Patate
Canada441 Posts
STOP talking about balance, and talk about race design? This is beta, don't even mention balance, just raise your voice to say that these ideas are simply retarded. Starcraft 2's solutions are in the past, not in the future.... new ideas are good, but no need to re-invent the wheel. | ||
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