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Dayvie "Widow Mine Might REBUILD ITSELF" - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Belha
Profile Joined December 2010
Italy2850 Posts
October 05 2012 02:59 GMT
#41
So...

Where is the micro?

Where is the added depth in gameplay?
Chicken gank op
NATO
Profile Joined April 2010
United States459 Posts
October 05 2012 03:02 GMT
#42
This sounds very exciting. I am interested to see how this plays out.

To all those protesting, I think you misunderstand the point of beta. Blizzard should be trying crazy things to improve game design and make it more interesting. Also, you have no idea what they're going to do so you can't know whether it will be good.

I remember when HotS first came out people actually said widow mine was OP. If you haven't used it, don't make blanket statements off your knee-jerk reaction.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-10-05 03:05:00
October 05 2012 03:04 GMT
#43
On October 05 2012 11:59 Belha wrote:
So...

Where is the micro?

Where is the added depth in gameplay?


On the opponents end. Not everything needs a spell.

This is a neat idea.
twitch.tv/medrea
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 05 2012 03:15 GMT
#44
On October 05 2012 11:59 Belha wrote:
So...

Where is the micro?

Where is the added depth in gameplay?


Around the same place where siege tanks are at. Set up and focus fire. Not everything is about kiting and studder-stepping.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Crawdad
Profile Joined September 2012
614 Posts
October 05 2012 03:16 GMT
#45
On October 05 2012 11:59 Belha wrote:
So...

Where is the micro?

Where is the added depth in gameplay?


The fact that Widow mines might actually stick around past the early game should make for more varied play.
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-10-05 03:34:48
October 05 2012 03:26 GMT
#46
Making one mine explode multiple times is a really stupid way to go about accomplishing the exact same thing as having multiple mines. The issue with having multiple mines is, if they cost supply, your actual army becomes small.

Because Blizzard will not admit that mines that cost supply is retarded, they are seriously considering having mines that rebuild themselves?

Surely there are some pros out there who have the courage to tell Blizzard that their ideas are really awful, gimmicky ways to fail at accomplishing things that could be done much more simply and directly, in obvious ways already laid out in the some other successful strategy game loosely connected to Starcraft 2? For example, having a 2 supply unit that can create multiple mines that do not themselves cost supply?

I get it Blizzard, you want terrans to spend supply on units that do not go in a deathball. So give terran (and zerg and protoss) other types of units that are useful, and which do not go well in a deathball. For example, reapers don't go in a deathball. Suppose you made the Widow Mine a minelayer that creates spider mines, but has no attack of its own. That would work also.
"First decide who you would be, then do what you must do."
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 05 2012 03:34 GMT
#47
Or better yet, have widow mines be able to be built from floating factory as well as normal means.
This turns the factory into a mine layer unit.
Cauterize the area
Whitewing
Profile Joined October 2010
United States7483 Posts
October 05 2012 04:02 GMT
#48
Self regenerating land mines? Sounds like terran effectively just got the lurker >_>
Strategy"You know I fucking hate the way you play, right?" ~SC2John
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-10-05 04:08:10
October 05 2012 04:07 GMT
#49
lol not going to lie that idea just sounds stupid, let alone sounds like mutas will be useless vs terran if this goes through assuming they can still hit air.
When I think of something else, something will go here
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 05 2012 04:12 GMT
#50
On October 05 2012 09:26 Crawdad wrote:
Most players cannot see what the devs post in the fabled "hidden pro forum", but one very interesting post has been revealed on Reddit, and it concerns a possible change to the Widow mine.






I've been asking for a screenshot of this forum or some more copy and pastes but sadly - not much luck with this
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 05 2012 04:24 GMT
#51
I think the idea has great potential. I hope they add it in the next patch so we can try it out and see if it can work.
badog
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 05 2012 04:33 GMT
#52
Nanobots.. Widow Mines...


NanoMines
https://x.com/CaptainWaffless
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
October 05 2012 04:37 GMT
#53
I would love to see it in action.
BadAssJ
Profile Joined October 2012
United States136 Posts
October 05 2012 04:38 GMT
#54
This whole thread is making people jump to conclusions... idc until they release something thats actually new after warhound boot heh
Proud Fapper to Tossgirl!!! (126 times!)
Fig
Profile Joined March 2010
United States1324 Posts
October 05 2012 04:42 GMT
#55
I'm excited! I hope it's as cool as I'm imagining. Great way to go with these.
Can't elope with my cantaloupe
Jasiwel
Profile Joined June 2012
United States146 Posts
Last Edited: 2012-10-05 04:45:46
October 05 2012 04:45 GMT
#56
They would have to increase the mineral cost and keep supply at 2 for this to fly. Considering mines can freely kill mobile detection like Observers or Overseers, I think it needs to be accounted for how difficult it would be more Protoss/Zerg to deal with it. There is also the concept of a player putting several in the base to prevent harassment, which is smart and I like it, but at the same time it does regress a bit on the new harassment units being able to harass the mineral line. I think the rebuild should cost time and minerals both to suffice. Perhaps the widow mine could have to reburrow as well?
baba1
Profile Joined April 2005
Canada355 Posts
October 05 2012 04:57 GMT
#57
If banelings can rebuild themselves too then ok.
noq uote
IPA
Profile Joined August 2010
United States3206 Posts
October 05 2012 05:07 GMT
#58
I'm afeared as Zerg. o_0

We'll see how it turns out.
Time held me green and dying though I sang in my chains like the sea.
TheDraken
Profile Joined July 2011
United States640 Posts
October 05 2012 05:24 GMT
#59
i kind of enjoyed the game when it was at least somewhat convincing. now this is just getting ridiculous.
fast food. y u no make me fast? <( ಠ益ಠ <)
Patate
Profile Joined January 2011
Canada441 Posts
October 05 2012 05:29 GMT
#60
So when are these clowns going to get fired? Terran = futuristic, maybe, but HUMAN technology. What's up with a mine that rebuilds itself? the particles are magnetic and they are attracted back into the core?

STOP talking about balance, and talk about race design? This is beta, don't even mention balance, just raise your voice to say that these ideas are simply retarded.

Starcraft 2's solutions are in the past, not in the future.... new ideas are good, but no need to re-invent the wheel.
Dead game.
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