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Dayvie "Widow Mine Might REBUILD ITSELF" - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
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Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 05 2012 01:38 GMT
#21
This is interesting,a nice alternative to making it 1 supply or less.
Head Coach Park: "They should buff tanks!"
BamBam
Profile Blog Joined November 2009
745 Posts
October 05 2012 01:43 GMT
#22
Hmmm, interesting. It maintains the usefulness of the unit by allowing it to scale with 200/200 - yet the supply cost would make it so you cant really enmass the mines. I for one look forward to seeing how it may play out in the early/late game.

"two is way better than twice as one" - artosis
Cloak
Profile Joined October 2009
United States816 Posts
October 05 2012 01:45 GMT
#23
Sounds like a Swarm Host. Can they just stick it on a unit already?
The more you know, the less you understand.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 05 2012 01:45 GMT
#24
On October 05 2012 10:32 SarcasmMonster wrote:
Show nested quote +
On October 05 2012 10:27 FeyFey wrote:
On October 05 2012 10:13 SarcasmMonster wrote:
On October 05 2012 10:07 DeCoup wrote:
Interesting idea. Didn't the Thor use to rebuild itself like this just before the beta started? You had to kill it then kill the reassembling parts before it turned back into a unit? Good to see them reusing old abandoned ideas in a way that might actually work.


It was built w/ SCV's (instead of a factory) lol.


single player upgrade, so its not abandoned. Anyway someone played to much borderlands 2 from the devs getting this idea lol. I wouldn't really mind if they make the mine rebuild itself as it would save factory time and movement time. But it sounds really useless overall just saving you one click thats it.


It really depends on the details... if each mine can produce more mines then each one is basically its own production facilitiy

The details aren't out yet, but I'm imagining it be something a Reaver (since they are a Scarab factory)/Spidermine hybrid.


Would be good to see if they finally manage to implement the Reaver into Terran right, Raven failed abit at that after they had to nerf the seeker missile. I deleted the part where I suggested to give the mine a storage of 5 and a few reaver upgrades. The mine would lack the range to be a cool Reaver.
I would dislike if they turn it into a mine production unit though, would be annoying to see 2 races being able to produce free units on mass. Only reason mass auto-turrets doesn't work is the lack of static defense that doesn't cost supply for Terrans if you leave the PF aside and the fact that the turrets don't benefit from attack upgrades.

But lets see what they will do out of it. Any aoe unit that actually works is fine for me on the terran side. But I actually would prefer a useful ground to air attack on a unit that survives a direct aoe spell hit.
DBS
Profile Joined July 2012
515 Posts
October 05 2012 01:49 GMT
#25
I love how the everyone complains that blizzard is being uncreative and then as soon as blizzard proposes a new idea everyone is immediatly saying it is going to be OP/Useless.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
October 05 2012 02:02 GMT
#26
I wish they weren't so damn stubborn. I'm still amazed they removed the Warhound after all the constant criticism and how broken it was despite how hard they tried to push it onto the players, so all hope has not left me. I wonder if they will ever give up the silly idea of the widow mine being a 'core' mech unit. TANKS should be the core mech unit ffs...
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2012-10-05 02:23:06
October 05 2012 02:14 GMT
#27
If this change is implemented, Blizzard please change the concept of the mine from explosive device to an electronic pulse device. This way it doesn't need to repair itself, but can just be reused until it dies.

This because the idea of a self-repairing explosive mine is absurd. It makes zero logical sense and is just stupid. It's debatable whether such a device existing is even possible.. It definitely wouldnt be an efficient weapon design. At a certain point it's hard to get into the game when the units are not feasable for being real.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
HumpingHydra
Profile Joined November 2008
Canada97 Posts
October 05 2012 02:25 GMT
#28
I really like this idea. Im imagining they redo the mine visually so they have four larger legs that support the body of the widow mine. When it activates, the mine pops out of the ground, revealing itself, fires its main "chassis" at the unit, leaving its four legs remaining in the ground, but visible so that they may be killed and the WM may die. But, if the WM is left unattacked, after a while the legs pull themselves together and weld a "chassis" back on again.

Such a cool idea. First one I really really like from blizzard in hots.
For the Swarm!
Piousflea
Profile Joined February 2010
United States259 Posts
October 05 2012 02:28 GMT
#29
IMO, this is a great idea because of this: the Widow Mine's ability to re-position itself has caused an inherent conflict between its defensive power and offensive power. Any Widow Mine that is sufficiently cost-efficient to work as a defensive minefield becomes annoyingly strong when used offensively, causing unintentional consequences. (ie hellion + widow mine rush)

However, a Widow Mine that can rebuild after exploding can be tuned very differently for offensive and defensive usage. Re-build is highly unlikely to be useful for offensive Mine usage, because enemy units can kill it while rebuilding. If the mine is too strong offensively and too weak defensively, you can increase Factory cost, Factory build time, and damage, while greatly decreasing the Re-Build cost and buildtime to compensate.
Seek, behold, and reveal the truth
larse
Profile Blog Joined March 2012
1611 Posts
October 05 2012 02:31 GMT
#30
Oh come on, it's NOT a burrow reaver.

It's a less mobile vulture with 3 mines at one time.
Waxangel
Profile Blog Joined September 2002
United States33478 Posts
October 05 2012 02:33 GMT
#31
sounds like a reaver mine
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
October 05 2012 02:37 GMT
#32
Hmm, I think that'd be pretty awesome TBH.

It'd offer actual space control, and not just temporary control that can killed by sending lings one at a time.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 05 2012 02:40 GMT
#33
On October 05 2012 11:33 Waxangel wrote:
sounds like a reaver mine


I've already made that connection buddy.
MMA: The true King of Wings
Zyrnak
Profile Joined February 2011
United States179 Posts
October 05 2012 02:42 GMT
#34
Seems pretty cool, regardless of balance.
lazyitachi
Profile Blog Joined December 2011
1043 Posts
October 05 2012 02:48 GMT
#35
On October 05 2012 11:37 ClysmiC wrote:
Hmm, I think that'd be pretty awesome TBH.

It'd offer actual space control, and not just temporary control that can killed by sending lings one at a time.


Sending lings one at a time still make u waste the "mine" if you do not control them manually.

From the description, it seems to function like a reaver albeit it needs to be burrowed and it can only hold 1 "scarab" at a time.
Not sure if they allow for auto rebuild though.. That would be quite strong. Maybe something like how interceptors are done? No auto when built so user must right click to activate auto build?

Great idea from Blizz.. See how it pans out.
MasterCynical
Profile Joined September 2012
505 Posts
October 05 2012 02:48 GMT
#36
This idea is just completely ridiculous, whats the point of it being a mine and exploding anymore?

Its just for aesthetics, its like saying every time the siege tank fires, it explodes but rebuilds in time for the next shot.

don't be fooled.
Crawdad
Profile Joined September 2012
614 Posts
October 05 2012 02:49 GMT
#37
On October 05 2012 11:25 HumpingHydra wrote:
I really like this idea. Im imagining they redo the mine visually so they have four larger legs that support the body of the widow mine. When it activates, the mine pops out of the ground, revealing itself, fires its main "chassis" at the unit, leaving its four legs remaining in the ground, but visible so that they may be killed and the WM may die. But, if the WM is left unattacked, after a while the legs pull themselves together and weld a "chassis" back on again.

Such a cool idea. First one I really really like from blizzard in hots.


This sounds rad, but I wonder where the raw materials are coming from, LOL.
ledarsi
Profile Joined September 2010
United States475 Posts
October 05 2012 02:50 GMT
#38
How about simply having a unit that LAYS MULTIPLE MINES? Rather than having a retarded mine that blows itself up and puts itself back together?
"First decide who you would be, then do what you must do."
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2012-10-05 02:51:40
October 05 2012 02:51 GMT
#39
cool idea. im for it. to kill it you would have to win the battle.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-10-05 02:58:47
October 05 2012 02:57 GMT
#40
On October 05 2012 11:50 ledarsi wrote:
How about simply having a unit that LAYS MULTIPLE MINES? Rather than having a retarded mine that blows itself up and puts itself back together?

Yeah, my idea was to have it be able to lay multiple mines, with a maximum number at a time, much like a reaver or carrier, but limited to within a distance of where the thing is deployed, and retracted if it unburrows I guess. Seems like that would be the least awkward thing to do.

Also if you had to buy the actual mine layer thingy and then spend money on each mine I think it would be a lot easier to balance.
all's fair in love and melodies
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