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Dayvie "Widow Mine Might REBUILD ITSELF" - Page 7

Forum Index > StarCraft 2 HotS
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SCRK
Profile Joined March 2011
Netherlands17 Posts
October 05 2012 15:53 GMT
#121
Most of the posts here show how a lot of people have kainotophobia. This is a fun addition and they'll balance it out with damage and (re-)build time. Just wait for it to be placed in beta before you say something is OP.
Don't give in to the hardships ahead of you
BAAEEMM
Profile Joined April 2012
Germany412 Posts
October 05 2012 15:55 GMT
#122
How about something like this:

It is kind of a mixture between the minelayer idea someone brought up very recently and the original Widow-Mine.
Unburrowed the mine is basically the same as it is now, if you burrow it however you have two choices:

Option 1: Place three (or more?) small mines with really weak damage and splash somewhere in a certain range (maybe 4-5) around the main unit or mineholder. The damage of three little mines combined should be significantly less than the damage of option 2. They can be exploded separately and rebought after a cooldown for some minerals. If the main unit unburrows, all small mines explode and have to be rebought after the cooldown. Also you could think about the small mines needing some time before exploding (I'm thinking something like 2-3 seconds) to allow for more micropotential on the opponent's side.

Option 2: Keep the small mines on the main unit and suicide the whole thing including the mineholder (basically like it is now) for one big burst-damage with relatively big splash.

Costs would have to be adjusted of course but I think this would create a lot of interesting options:
- Have good space control with a lot of small mines without having to draw too much supply away from your main army
- Not make it a pure suicide unit to increase viability
- still have it be useful as a high-damage-on-small-area-unit against units like broodlords/mutas/roaches and in all-in-defense situations
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 05 2012 16:01 GMT
#123
On October 05 2012 17:31 iKill wrote:
Show nested quote +
On October 05 2012 17:04 HypertonicHydroponic wrote:
ok ok ok ok ok ok here's one... what if................., instead of the launcher moving itself, it has to attach itself to a reaper, like a mothership core to a nexus for purify. And THEN, the reaper has to plant it somewhere, like a vulture would plant a spider mine in BW. So the reaper has to come and get each launcher from the factory, and move it to where it needs to go, and then re-move each launcher. Boom, more micro, purpose for the reaper. Alright make it happen.


too complex

too serious :p

On October 05 2012 20:12 Steins;Gate wrote:
...just bring the vulture back

^ this. Or some facsimile.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 05 2012 16:05 GMT
#124
In my opinion I think that units that rebuild them self or spawn free units are bad for sc2 since its an economy based RTS.

I think the widow mine is fine as it is. MAYBE lower it to 1 supply, although its no biggie if it stays 2. Make it so that workers do not trigger the mine.
TL+ Member
Evangelist
Profile Blog Joined June 2011
1246 Posts
October 05 2012 16:19 GMT
#125
On October 05 2012 18:44 wcr.4fun wrote:
sounds absolutely terrible oO and ridiculous as well. 'A mine that rebuilds itself' LOL.

seems like blizzard isn't running out of terrible ideas any time soon? -.-


You've been complaining since the dawn of time so no, they will never run out of ideas you in particular hate.

I happen to really like this. Self replicating explosives are future-tech. They don't rebuild themselves. The widow mine provides a launcher and just the explosive launches. Makes it more like a very high cost seeker missile with a cooldown.
Evangelist
Profile Blog Joined June 2011
1246 Posts
October 05 2012 16:23 GMT
#126
On October 06 2012 00:11 Rabiator wrote:
Show nested quote +
On October 06 2012 00:03 Phoobie wrote:
Perhaps they can make it work somewhat like the swarm host, in that while burrowed it can launch mines at enemies in range, but takes 20 seconds or so to reload a new mine OR the player can invest minerals to rebuild the mine component like the reaver. we shall see

"like the Swarm Host" is a terrible terrible idea, because the races are supposed to be DIFFERENT in their unit design.


It's nothing like the swarm host. It's more like a reaver than a swarm host. The Widow Mine is just a short range, deployable, invisible reaver that is best deployed in fields. The swarm host is more like a mobile unit factory and is completely defenseless by itself. A widow mine is nowhere near defenseless but has one shot.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 05 2012 17:11 GMT
#127
On October 06 2012 00:53 SCRK wrote:
Most of the posts here show how a lot of people have kainotophobia. This is a fun addition and they'll balance it out with damage and (re-)build time. Just wait for it to be placed in beta before you say something is OP.


Thats some big words you're usin' there whippersnapper. We're just simple folks round here.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 05 2012 17:32 GMT
#128
That seems like a really cool idea, although I liked the mine field one.
11/5/14 CATACLYSM | The South West's worst Falco main
osiris17
Profile Blog Joined September 2012
United States165 Posts
October 05 2012 18:05 GMT
#129
If they just made a unit that layed the mines, it'd make a hell of a lot more sense.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2012-10-05 18:23:55
October 05 2012 18:22 GMT
#130
On October 06 2012 03:05 osiris17 wrote:
If they just made a unit that layed the mines, it'd make a hell of a lot more sense.


That is the new role that Dustin is suggesting. It burrows and replaces itself.

Edit : I do know what you mean, I did suggest that the factory could produce them on the fly.
Cauterize the area
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 06 2012 08:23 GMT
#131
On October 05 2012 21:34 Ramiz1989 wrote:
Show nested quote +
On October 05 2012 21:14 Qikz wrote:
On October 05 2012 21:06 IcemanAsi wrote:
Wait... So it's a burrowed unit that will slowley produce an additional unit that rushes enemy units and explodes...It's a baneling swarm host.


... no?

ROFL, that was funny, don't know how he even got that idea. :D

"This unit has a new missile ability called Unstable Payload.
Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed.
It cannot be turned off unless the unit is unburrowed.
This ability launches a missile at a target within 5 range, then starts to rearm another missile.
It takes 40 seconds to rearm the missile. The cost is free for now."

Never, Ever, Doubt me again.
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