Dayvie "Widow Mine Might REBUILD ITSELF" - Page 7
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SCRK
Netherlands17 Posts
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BAAEEMM
Germany412 Posts
It is kind of a mixture between the minelayer idea someone brought up very recently and the original Widow-Mine. Unburrowed the mine is basically the same as it is now, if you burrow it however you have two choices: Option 1: Place three (or more?) small mines with really weak damage and splash somewhere in a certain range (maybe 4-5) around the main unit or mineholder. The damage of three little mines combined should be significantly less than the damage of option 2. They can be exploded separately and rebought after a cooldown for some minerals. If the main unit unburrows, all small mines explode and have to be rebought after the cooldown. Also you could think about the small mines needing some time before exploding (I'm thinking something like 2-3 seconds) to allow for more micropotential on the opponent's side. Option 2: Keep the small mines on the main unit and suicide the whole thing including the mineholder (basically like it is now) for one big burst-damage with relatively big splash. Costs would have to be adjusted of course but I think this would create a lot of interesting options: - Have good space control with a lot of small mines without having to draw too much supply away from your main army - Not make it a pure suicide unit to increase viability - still have it be useful as a high-damage-on-small-area-unit against units like broodlords/mutas/roaches and in all-in-defense situations | ||
HypertonicHydroponic
437 Posts
too serious :p On October 05 2012 20:12 Steins;Gate wrote: ...just bring the vulture back ^ this. Or some facsimile. | ||
ReachTheSky
United States3294 Posts
I think the widow mine is fine as it is. MAYBE lower it to 1 supply, although its no biggie if it stays 2. Make it so that workers do not trigger the mine. | ||
Evangelist
1246 Posts
On October 05 2012 18:44 wcr.4fun wrote: sounds absolutely terrible oO and ridiculous as well. 'A mine that rebuilds itself' LOL. seems like blizzard isn't running out of terrible ideas any time soon? -.- You've been complaining since the dawn of time so no, they will never run out of ideas you in particular hate. I happen to really like this. Self replicating explosives are future-tech. They don't rebuild themselves. The widow mine provides a launcher and just the explosive launches. Makes it more like a very high cost seeker missile with a cooldown. | ||
Evangelist
1246 Posts
On October 06 2012 00:11 Rabiator wrote: "like the Swarm Host" is a terrible terrible idea, because the races are supposed to be DIFFERENT in their unit design. It's nothing like the swarm host. It's more like a reaver than a swarm host. The Widow Mine is just a short range, deployable, invisible reaver that is best deployed in fields. The swarm host is more like a mobile unit factory and is completely defenseless by itself. A widow mine is nowhere near defenseless but has one shot. | ||
See.Blue
United States2673 Posts
On October 06 2012 00:53 SCRK wrote: Most of the posts here show how a lot of people have kainotophobia. This is a fun addition and they'll balance it out with damage and (re-)build time. Just wait for it to be placed in beta before you say something is OP. Thats some big words you're usin' there whippersnapper. We're just simple folks round here. | ||
Targe
United Kingdom14103 Posts
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osiris17
United States165 Posts
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Hattori_Hanzo
Singapore1229 Posts
On October 06 2012 03:05 osiris17 wrote: If they just made a unit that layed the mines, it'd make a hell of a lot more sense. That is the new role that Dustin is suggesting. It burrows and replaces itself. Edit : I do know what you mean, I did suggest that the factory could produce them on the fly. | ||
IcemanAsi
Israel681 Posts
On October 05 2012 21:34 Ramiz1989 wrote: ROFL, that was funny, don't know how he even got that idea. :D "This unit has a new missile ability called Unstable Payload. Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed. This ability launches a missile at a target within 5 range, then starts to rearm another missile. It takes 40 seconds to rearm the missile. The cost is free for now." Never, Ever, Doubt me again. | ||
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