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Sounds weird, plus I don't understand how mines suddenly became units in HotS, and how buildings started to fly at 1.8 speed and harass while still having 0 supply requirement, how a mech unit is considered biological and can be healed. This is getting ridiculous, a mine that rebuilds itself when blowing up? This is the biggest bullshit I ever heard.
That's not creative, it's stupid. They're trying to force balance on unit with stupid ideas, it's all so messy and not clear. Like reaper was once a strong unit, they nerfed it into oblivion. Now they try to make it balanced by adding weird passive abilities and complex mechanics instead of keeping it simple. Same with the oracle spell, it has like a long explanation on how the phase shield works with exclusions and stuff.
I want the units to be simple, most of the units in WoL were simple, most of the units in BW were simple. They didn't have a ton of small abilities (like the reaper), and weird stats (like biological hellion), or ridiculous mechanics (like widow mine self rebuild). They have simple units, but they could be controlled better. Like the vulture from bw or the stalker in wol. They both have quite fast speed, great micro abilities, and one very simple spell which can be used in many creative ways.
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On October 05 2012 22:06 Adonminus wrote: Sounds weird, plus I don't understand how mines suddenly became units in HotS, and how buildings started to fly at 1.8 speed and harass while still having 0 supply requirement, how a mech unit is considered biological and can be healed. This is getting ridiculous, a mine that rebuilds itself when blowing up? This is the biggest bullshit I ever heard.
That's not creative, it's stupid. They're trying to force balance on unit with stupid ideas, it's all so messy and not clear. Like reaper was once a strong unit, they nerfed it into oblivion. Now they try to make it balanced by adding weird passive abilities and complex mechanics instead of keeping it simple. Same with the oracle spell, it has like a long explanation on how the phase shield works with exclusions and stuff.
I want the units to be simple, most of the units in WoL were simple, most of the units in BW were simple. They didn't have a ton of small abilities (like the reaper), and weird stats (like biological hellion), or ridiculous mechanics (like widow mine self rebuild). They have simple units, but they could be controlled better. Like the vulture from bw or the stalker in wol. They both have quite fast speed, great micro abilities, and one very simple spell which can be used in many creative ways.
Dude... marauders build rockets in their arms already. It has been official lore for the past three years. A robot that builds missiles while underground is not that far fetched.
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They need to replace a widow mine with a unit like the reaver that lays expensive mines (widow mine) and has like a small weak machine gun attack (or no attack).
Or keep the mine as it is. Let it do its damage and keep the non exposive leg part exposed until the player rebuilds the exposive part. This gives the other play a chance to kill the widow mine from rebuilding
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United States4883 Posts
So...I'm imagining a really slow photon cannon with splash. You could just put one of these in your mineral line and potentially, if it wasn't sniped, it would be able to handle anything for an unlimited amount of time.
Kind of nice. I think that's the idea. Keep it up, Blizzard.
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On October 05 2012 22:06 Adonminus wrote: Sounds weird, plus I don't understand how mines suddenly became units in HotS, and how buildings started to fly at 1.8 speed and harass while still having 0 supply requirement, how a mech unit is considered biological and can be healed. This is getting ridiculous, a mine that rebuilds itself when blowing up? This is the biggest bullshit I ever heard.
That's not creative, it's stupid. They're trying to force balance on unit with stupid ideas, it's all so messy and not clear. Like reaper was once a strong unit, they nerfed it into oblivion. Now they try to make it balanced by adding weird passive abilities and complex mechanics instead of keeping it simple. Same with the oracle spell, it has like a long explanation on how the phase shield works with exclusions and stuff.
I want the units to be simple, most of the units in WoL were simple, most of the units in BW were simple. They didn't have a ton of small abilities (like the reaper), and weird stats (like biological hellion), or ridiculous mechanics (like widow mine self rebuild). They have simple units, but they could be controlled better. Like the vulture from bw or the stalker in wol. They both have quite fast speed, great micro abilities, and one very simple spell which can be used in many creative ways.
i agree with this. i mean i can understand if the thor had something like this but then everyone will be crying how op it is and all that crap. I don't know wtf these guys are smoking but these are really bad ideas and HOTS is starting to look like a fail game that no one will ever want to buy
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Inb4 spidermine too stronk.
No but really, sounds kind of OP, a unit with an infinite potential for almost nothing.
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wouldnt that be really strong in stopping muta harass? so you put up a bunch and mutas are shut down? They cant have detection and kill them with mutas cuz there range is too small. guess its time to snipe widow mines with broodlords :/
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On October 05 2012 22:53 Blackknight232 wrote:Show nested quote +On October 05 2012 22:06 Adonminus wrote: Sounds weird, plus I don't understand how mines suddenly became units in HotS, and how buildings started to fly at 1.8 speed and harass while still having 0 supply requirement, how a mech unit is considered biological and can be healed. This is getting ridiculous, a mine that rebuilds itself when blowing up? This is the biggest bullshit I ever heard.
That's not creative, it's stupid. They're trying to force balance on unit with stupid ideas, it's all so messy and not clear. Like reaper was once a strong unit, they nerfed it into oblivion. Now they try to make it balanced by adding weird passive abilities and complex mechanics instead of keeping it simple. Same with the oracle spell, it has like a long explanation on how the phase shield works with exclusions and stuff.
I want the units to be simple, most of the units in WoL were simple, most of the units in BW were simple. They didn't have a ton of small abilities (like the reaper), and weird stats (like biological hellion), or ridiculous mechanics (like widow mine self rebuild). They have simple units, but they could be controlled better. Like the vulture from bw or the stalker in wol. They both have quite fast speed, great micro abilities, and one very simple spell which can be used in many creative ways.
i agree with this. i mean i can understand if the thor had something like this but then everyone will be crying how op it is and all that crap. I don't know wtf these guys are smoking but these are really bad ideas and HOTS is starting to look like a fail game that no one will ever want to buy If by "no one will ever want to buy" you mean you, then I agree. All I see from you from the start of the beta, are the posts how everything is terrible and how Blizzard don't have a clue what they are doing, without discussing everything.
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i really like that. seems like a good way to make mines more of a real "unit", without buffing them in a way that will make them too strong in army vs. army matchups. what they will do is control space better, because the opponent has to clear them or they'll keep taking damage--but if a major engagement goes down, they'll still effectively be a one shot deal during the engagement. It seems like a good way to fulfill Blizzard's goal of a unit that is most effective in space control, and least effective when simply added to a deathball.
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Ok so terran gets 2 new units instead of 1.5 , I can stop qqing now
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When will people stop to jump to conclusion while they have absolutely no information?
Seriously, at least, please try to start your comments with "If...." before throwing the idea to the trash bin...
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They should just use that mine layer idea. Make it like a reaver so each mine costs a little bit of money.
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Perhaps they can make it work somewhat like the swarm host, in that while burrowed it can launch mines at enemies in range, but takes 20 seconds or so to reload a new mine OR the player can invest minerals to rebuild the mine component like the reaver. we shall see
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On October 06 2012 00:03 Phoobie wrote: Perhaps they can make it work somewhat like the swarm host, in that while burrowed it can launch mines at enemies in range, but takes 20 seconds or so to reload a new mine OR the player can invest minerals to rebuild the mine component like the reaver. we shall see A slow siege tank or a reaver?
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I will not jump to conclusions and see what they got to offer I like it when they get a bit creative.
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On October 06 2012 00:03 Phoobie wrote: Perhaps they can make it work somewhat like the swarm host, in that while burrowed it can launch mines at enemies in range, but takes 20 seconds or so to reload a new mine OR the player can invest minerals to rebuild the mine component like the reaver. we shall see "like the Swarm Host" is a terrible terrible idea, because the races are supposed to be DIFFERENT in their unit design.
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If this is the case then maybe mines shouldn't hit air, or maybe mines should never hit air.
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On October 05 2012 18:05 Crawdad wrote:Show nested quote +On October 05 2012 18:00 Rabiator wrote:n. They kinda HAVE TO make the Widow Mine work now ... and thats terrible. Any "free unit spawner" is terrible, because it fully clashes with the "you have to get an economy and rebuild your army after a battle using your resources" part of any RTS. How exactly is it a free unit spawner? You pay for the unit, and it attacks multiple times. When it is in a position to attack, it is also in danger of being killed. Just like most other units in the game. It is a "free unit spawner" because you pay once for the mine and can possibly keep it indefinetely. The mine is a "throw away unit" and has to pay for it the first time it gets used or else it will be to expensive (because it still costs supply which isnt plentiful in the game). Just imagine you are rushing to Widow Mine and your opponent is swarming you with Zerglings. He attacks you and your mines get rid of all of them (or even better: Banelings). Then the Zerg has to remake his units while your mines reconstruct themselves. Thats pretty much a "free unit generator" because you get the protection of your mines again and the opponent has to remake his units.
In any case the only mine that was fun was the Spider Mine due to its 2 seconds of "where will it strike?", which is exciting compared with the "let me jump on this flying unit" BS.
On October 06 2012 00:17 Jinmaster wrote: If this is the case then maybe mines shouldn't hit air, or maybe mines should never hit air. Blizzard logic ... but they have to be good or else it becomes hard to justify requiring supply for them and being useable against air as well was something they came up with. Mines shouldnt cost supply (they arent active units unlike the Baneling) and this whole redeployment junk and air attacking is bad.
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United States342 Posts
I personally like the idea, and right now is the best time to try it. We are in beta where all the interesting ideas should come to pass, because you have a willing audience that will allow Blizzard to make the best game possible. And really, isn’t that the goal?
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