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On September 22 2012 01:55 []Phase[] wrote: Did they say why exactly they made it a biological unit? Just so medivacs can heal them or...? If thats the case, it seems abit overkill to me. Like helions werent good enough already. Point is, they will last longer in Battles, and there is a reason for you to make Medivacs when going mech. It is beta, they are trying different things, maybe it will be overpowered, maybe it will be just fine. We can't know for sure until we try it out.
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So do we know when this patch will come? I have not seen anybody mention this. Will be fun to see how it plays out, for us who can wait and see what will happen instead of jumping to conclusions.
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On September 22 2012 02:01 Nausea wrote: So do we know when this patch will come? I have not seen anybody mention this. Will be fun to see how it plays out, for us who can wait and see what will happen instead of jumping to conclusions.
It's already live as of ~ 4:20 p.m. CST yesterday.
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On September 22 2012 02:46 Limniscate wrote:Show nested quote +On September 22 2012 02:01 Nausea wrote: So do we know when this patch will come? I have not seen anybody mention this. Will be fun to see how it plays out, for us who can wait and see what will happen instead of jumping to conclusions. It's already live as of ~ 4:20 p.m. CST yesterday.
Ohh ok, thank you.
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On September 21 2012 05:34 obsid wrote: I feel some kind of scv+medivac+blue flame battle hellion pushes are going to be really strong. The scv healing was already quite a bit, you add medivac healing on top of scv healing together.... No other unit right now can be scv healed and medivac healed at the same time.
SCVs can be
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On September 21 2012 19:39 Salteador Neo wrote:Show nested quote +On September 21 2012 19:28 Wayne123 wrote: Isn´t it a problem that the Battle Hellion profits from Mech upgrades in the late game? Even if it´s supposed to counter Zealot/Lings it could be a problem for a Bio player. If you go Bio, I guess you focus on E-Bay upgrades first. And if you have 0/0 Battle Hellions vs 2/2 or 3/3 Zealots or Lings it would really bad for Battle Hellions even if they counter these kind of units.
Am I right? Do you agree with me? Or is what I just said wrong? If you go bio you need the tanky unit that is the BH to hold the zealots, and as such the healing from the medivacs is very welcome. Against mass archons they are gonna suck big time tho. Also this is all a plus. BH was supposed to go with a full mech army to begin with. Change to bio is a buff for sure.
I'm not so sure bio balls will use it. They rely on stutter step micro and stim. They don't want to get hit at all, minimize the zealots time on target. So if you cut 10 marines to have 5 BH, you suddenly have 5 slow units. They tank the zealots, but in the end, the bio army takes alot more damage, because they can't stim and stutter away. And they will bring the medivacs to the frontline, making them easier to kill. In the end, it wasn't so much the zealots, that beat the bio ball, but the storms/colossus.
So again: I don't think they will be part of the bioball, at least against protoss. Perhaps their splash will be good against zerglings.
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While in Battle mode, the hellion is now classified as a Biological unit.
Guuhh. Blizz sure likes its infantry, doesn't it?... What's the Battle Hellion's base speed? I thought it was slower than Terran's standard 2.25 but I may be wrong.
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Poland3747 Posts
Isn't the whole Hellion change making the game unbelievable? I mean the game is supposed to fit a genre and I don't see how bio/mech transformer can really do that.
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On September 22 2012 04:02 cLAN.Anax wrote:Guuhh. Blizz sure likes its infantry, doesn't it?... What's the Battle Hellion's base speed? I thought it was slower than Terran's standard 2.25 but I may be wrong.
It's not really infantry if it doesn't use infantry upgrades.
And they move at 2.25, but they can't stim, so...
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Err. So BH will be Bio but also a mech unit? o.o. Interesting change If they are used in Mech army, there will be no medivacs to heal them efficiently.... But If they are used in Bio army, they will be too slow for marines since it won't be able to stim and stutter step
I guess I'll just wait and see how it turns out.
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I'm not lucky enough to have a HotS beta, so how big is the widowmine activation range?
Because now that it 1shots marines with combat shields.. maybe it could be used for counterdropping? Stick one in the back of a mineral field and if the person doing the drop doesnt micro out the marine, the whole drop gets instagibbed.
Unless theres marauders in it too
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Battle Hellion= Firebat Well that was unexpected....
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On September 22 2012 04:10 Crawdad wrote:Show nested quote +On September 22 2012 04:02 cLAN.Anax wrote:While in Battle mode, the hellion is now classified as a Biological unit. Guuhh. Blizz sure likes its infantry, doesn't it?... What's the Battle Hellion's base speed? I thought it was slower than Terran's standard 2.25 but I may be wrong. It's not really infantry if it doesn't use infantry upgrades. And they move at 2.25, but they can't stim, so...
Right, they can't stim, but as they're moving around the map with unstimmed M&M, they won't lag behind, much like how 'Lings will leave Infestors and Roaches in the dust.
True about the upgrades. What I meant was it acts even more like an infantry unit now: same base speed (2.25), can be healed by Medivacs, even looks more like a human too.
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On September 22 2012 04:14 maniac1122 wrote: I'm not lucky enough to have a HotS beta, so how big is the widowmine activation range?
5, the same as the marine's range.
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so should viking become bio when landed?
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Maybe it's OK balance-wise (or maybe not),
but the concept of something mechanical transforming into something biological is absolutely absurd and far beyond any suspension of disbelief.
For that reason alone I don't like this change.
Frankly they should just change hellion to firebat and give firebat some sort of speed upgrade if necessary (I say if necessary because in my opinion the reaper could/should be a unit useable the way the hellion is now, just like how vulture were in SC2 (personally I've been a fan of giving reapers an explosive charge ability)
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This reminds me of the armor type changes to Huntress in WC3 -> Frozen Throne. Blizzard invented a status called "Unarmored" and gave it to whatever they felt necessary for the balance. Huntress wears helms and shields (basically full body armor), and rides a giant beast. But Blizzard said they were "Unarmored." Rofl.
Tortured and nonsensical change for the sake of balance. Totally kills the "realism" of the game, but that's the only solution Blizzard could come up with - Showing once again their incompetence.
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Mech-Bio transformation makes about as much sense as a siege tank doing double the damage against heavily armored units than against light, unarmored ones. Wouldn't you say? I feel like it should be the other way around, then make thors good against armored stuff. There i Fixed mech.
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Russian Federation4295 Posts
On September 22 2012 04:52 krell wrote: Mech-Bio transformation makes about as much sense as a siege tank doing double the damage against heavily armored units than against light, unarmored ones. Wouldn't you say? I feel like it should be the other way around, then make thors good against armored stuff. There i Fixed mech.
Siege tanks already do damage against armored units. And thors already have tons of HP and dmg output
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Instead of changing helion to bio, they should have changed Medivac upgrade. Instead of +25energy upgrade, give. Caedeus reactor Adds second reactor with to repair(heal with blue beam) all mechanical units.
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