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HotS Balance Update #3 [9/20/2012] - Page 29

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 27 28 29 30 31 39 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
September 21 2012 16:59 GMT
#561
On September 22 2012 01:55 []Phase[] wrote:
Did they say why exactly they made it a biological unit? Just so medivacs can heal them or...? If thats the case, it seems abit overkill to me. Like helions werent good enough already.

Point is, they will last longer in Battles, and there is a reason for you to make Medivacs when going mech. It is beta, they are trying different things, maybe it will be overpowered, maybe it will be just fine. We can't know for sure until we try it out.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Nausea
Profile Joined October 2010
Sweden807 Posts
September 21 2012 17:01 GMT
#562
So do we know when this patch will come? I have not seen anybody mention this. Will be fun to see how it plays out, for us who can wait and see what will happen instead of jumping to conclusions.
Set it ablaze!
Limniscate
Profile Joined October 2010
United States84 Posts
September 21 2012 17:46 GMT
#563
On September 22 2012 02:01 Nausea wrote:
So do we know when this patch will come? I have not seen anybody mention this. Will be fun to see how it plays out, for us who can wait and see what will happen instead of jumping to conclusions.


It's already live as of ~ 4:20 p.m. CST yesterday.
Nausea
Profile Joined October 2010
Sweden807 Posts
September 21 2012 17:47 GMT
#564
On September 22 2012 02:46 Limniscate wrote:
Show nested quote +
On September 22 2012 02:01 Nausea wrote:
So do we know when this patch will come? I have not seen anybody mention this. Will be fun to see how it plays out, for us who can wait and see what will happen instead of jumping to conclusions.


It's already live as of ~ 4:20 p.m. CST yesterday.


Ohh ok, thank you.
Set it ablaze!
Figgy
Profile Joined February 2011
Canada1788 Posts
September 21 2012 17:49 GMT
#565
On September 21 2012 05:34 obsid wrote:
I feel some kind of scv+medivac+blue flame battle hellion pushes are going to be really strong. The scv healing was already quite a bit, you add medivac healing on top of scv healing together.... No other unit right now can be scv healed and medivac healed at the same time.


SCVs can be
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
testthewest
Profile Joined October 2011
Germany274 Posts
September 21 2012 18:40 GMT
#566
On September 21 2012 19:39 Salteador Neo wrote:
Show nested quote +
On September 21 2012 19:28 Wayne123 wrote:
Isn´t it a problem that the Battle Hellion profits from Mech upgrades in the late game? Even if it´s supposed to counter Zealot/Lings it could be a problem for a Bio player. If you go Bio, I guess you focus on E-Bay upgrades first. And if you have 0/0 Battle Hellions vs 2/2 or 3/3 Zealots or Lings it would really bad for Battle Hellions even if they counter these kind of units.

Am I right? Do you agree with me? Or is what I just said wrong?


If you go bio you need the tanky unit that is the BH to hold the zealots, and as such the healing from the medivacs is very welcome. Against mass archons they are gonna suck big time tho.

Also this is all a plus. BH was supposed to go with a full mech army to begin with. Change to bio is a buff for sure.



I'm not so sure bio balls will use it. They rely on stutter step micro and stim. They don't want to get hit at all, minimize the zealots time on target.
So if you cut 10 marines to have 5 BH, you suddenly have 5 slow units. They tank the zealots, but in the end, the bio army takes alot more damage, because they can't stim and stutter away. And they will bring the medivacs to the frontline, making them easier to kill. In the end, it wasn't so much the zealots, that beat the bio ball, but the storms/colossus.

So again: I don't think they will be part of the bioball, at least against protoss. Perhaps their splash will be good against zerglings.

War is not about who is right, but who is left.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 21 2012 19:02 GMT
#567
While in Battle mode, the hellion is now classified as a Biological unit.


Guuhh. Blizz sure likes its infantry, doesn't it?... What's the Battle Hellion's base speed? I thought it was slower than Terran's standard 2.25 but I may be wrong.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
nimdil
Profile Blog Joined January 2011
Poland3752 Posts
September 21 2012 19:08 GMT
#568
Isn't the whole Hellion change making the game unbelievable? I mean the game is supposed to fit a genre and I don't see how bio/mech transformer can really do that.
Crawdad
Profile Joined September 2012
614 Posts
September 21 2012 19:10 GMT
#569
On September 22 2012 04:02 cLAN.Anax wrote:
Show nested quote +
While in Battle mode, the hellion is now classified as a Biological unit.


Guuhh. Blizz sure likes its infantry, doesn't it?... What's the Battle Hellion's base speed? I thought it was slower than Terran's standard 2.25 but I may be wrong.


It's not really infantry if it doesn't use infantry upgrades.

And they move at 2.25, but they can't stim, so...
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2012-09-21 19:12:52
September 21 2012 19:12 GMT
#570
Err. So BH will be Bio but also a mech unit? o.o. Interesting change
If they are used in Mech army, there will be no medivacs to heal them efficiently....
But If they are used in Bio army, they will be too slow for marines since it won't be able to stim and stutter step

I guess I'll just wait and see how it turns out.
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
maniac1122
Profile Blog Joined May 2010
United States111 Posts
September 21 2012 19:14 GMT
#571
I'm not lucky enough to have a HotS beta, so how big is the widowmine activation range?

Because now that it 1shots marines with combat shields.. maybe it could be used for counterdropping? Stick one in the back of a mineral field and if the person doing the drop doesnt micro out the marine, the whole drop gets instagibbed.

Unless theres marauders in it too
twitch.tv/maniac1122 go follow please
TC_Beynbio
Profile Blog Joined April 2012
Norway81 Posts
September 21 2012 19:16 GMT
#572
Battle Hellion= Firebat
Well that was unexpected....
y'all got more of them....pylons?
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 21 2012 19:16 GMT
#573
On September 22 2012 04:10 Crawdad wrote:
Show nested quote +
On September 22 2012 04:02 cLAN.Anax wrote:
While in Battle mode, the hellion is now classified as a Biological unit.


Guuhh. Blizz sure likes its infantry, doesn't it?... What's the Battle Hellion's base speed? I thought it was slower than Terran's standard 2.25 but I may be wrong.


It's not really infantry if it doesn't use infantry upgrades.

And they move at 2.25, but they can't stim, so...


Right, they can't stim, but as they're moving around the map with unstimmed M&M, they won't lag behind, much like how 'Lings will leave Infestors and Roaches in the dust.

True about the upgrades. What I meant was it acts even more like an infantry unit now: same base speed (2.25), can be healed by Medivacs, even looks more like a human too.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Crawdad
Profile Joined September 2012
614 Posts
September 21 2012 19:17 GMT
#574
On September 22 2012 04:14 maniac1122 wrote:
I'm not lucky enough to have a HotS beta, so how big is the widowmine activation range?


5, the same as the marine's range.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
September 21 2012 19:20 GMT
#575
so should viking become bio when landed?
SC2 Mapmaker
Xapti
Profile Joined April 2010
Canada2473 Posts
September 21 2012 19:27 GMT
#576
Maybe it's OK balance-wise (or maybe not),

but the concept of something mechanical transforming into something biological is absolutely absurd and far beyond any suspension of disbelief.

For that reason alone I don't like this change.


Frankly they should just change hellion to firebat and give firebat some sort of speed upgrade if necessary (I say if necessary because in my opinion the reaper could/should be a unit useable the way the hellion is now, just like how vulture were in SC2 (personally I've been a fan of giving reapers an explosive charge ability)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-09-21 19:33:10
September 21 2012 19:32 GMT
#577
This reminds me of the armor type changes to Huntress in WC3 -> Frozen Throne. Blizzard invented a status called "Unarmored" and gave it to whatever they felt necessary for the balance. Huntress wears helms and shields (basically full body armor), and rides a giant beast. But Blizzard said they were "Unarmored." Rofl.

Tortured and nonsensical change for the sake of balance. Totally kills the "realism" of the game, but that's the only solution Blizzard could come up with - Showing once again their incompetence.
krell
Profile Joined July 2010
United States109 Posts
September 21 2012 19:52 GMT
#578
Mech-Bio transformation makes about as much sense as a siege tank doing double the damage against heavily armored units than against light, unarmored ones. Wouldn't you say? I feel like it should be the other way around, then make thors good against armored stuff. There i Fixed mech.

"you've got to change the world and use this time to be heard"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 21 2012 20:04 GMT
#579
On September 22 2012 04:52 krell wrote:
Mech-Bio transformation makes about as much sense as a siege tank doing double the damage against heavily armored units than against light, unarmored ones. Wouldn't you say? I feel like it should be the other way around, then make thors good against armored stuff. There i Fixed mech.


Siege tanks already do damage against armored units. And thors already have tons of HP and dmg output
Dephy
Profile Joined January 2011
Lithuania163 Posts
September 21 2012 20:07 GMT
#580
Instead of changing helion to bio, they should have changed Medivac upgrade.
Instead of +25energy upgrade, give.
Caedeus reactor
Adds second reactor with to repair(heal with blue beam) all mechanical units.
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