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HotS Balance Update #3 [9/20/2012] - Page 28

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 26 27 28 29 30 39 Next All
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 21 2012 13:36 GMT
#541
On September 21 2012 22:26 Rider517 wrote:
new expansion, "new" unit, same metagame; how is that a good thing? other two years of the same game just with a different "shape", boring

just like mech, you need ghost to emp immos, toss get templars for ghosts, they just changed the units on the field but it will all come down to emp/feedback again

by changing amry comp (ie bio or mech) i would like to see a different metagame, not the same


So after 2 weeks of beta you are suddenly some kind of clairvoyant that knows how the metagame will look like next year?
Rider517
Profile Joined June 2011
70 Posts
September 21 2012 13:52 GMT
#542
On September 21 2012 22:36 Fragile51 wrote:
Show nested quote +
On September 21 2012 22:26 Rider517 wrote:
new expansion, "new" unit, same metagame; how is that a good thing? other two years of the same game just with a different "shape", boring

just like mech, you need ghost to emp immos, toss get templars for ghosts, they just changed the units on the field but it will all come down to emp/feedback again

by changing amry comp (ie bio or mech) i would like to see a different metagame, not the same


So after 2 weeks of beta you are suddenly some kind of clairvoyant that knows how the metagame will look like next year?

dont need to be a clairvoyant to see which direction they are going for now

i hope the beta will be long enough to completly change this changes, again

also bio-battle-hellion are a paradox, they should be used as tanks when in bio-battle-mode, but they don't get bio upg, so they are going to tank maybe 2/2 or 2/1 units with 0/0 upg just in the mid game
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2012-09-21 13:55:07
September 21 2012 13:54 GMT
#543
On September 21 2012 22:52 Rider517 wrote:
Show nested quote +
On September 21 2012 22:36 Fragile51 wrote:
On September 21 2012 22:26 Rider517 wrote:
new expansion, "new" unit, same metagame; how is that a good thing? other two years of the same game just with a different "shape", boring

just like mech, you need ghost to emp immos, toss get templars for ghosts, they just changed the units on the field but it will all come down to emp/feedback again

by changing amry comp (ie bio or mech) i would like to see a different metagame, not the same


So after 2 weeks of beta you are suddenly some kind of clairvoyant that knows how the metagame will look like next year?

dont need to be a clairvoyant to see which direction they are going for now

i hope the beta will be long enough to completly change this changes, again

also bio-battle-hellion are a paradox, they should be used as tanks when in bio-battle-mode, but they don't get bio upg, so they are going to tank maybe 2/2 or 2/1 units with 0/0 upg just in the mid game


... but they're not designed to tank for bio play, they're designed for mech as they have mech upgrades.

Them being healed gives them survivability against protoss AOE (which was a big problem) and also makes mech players have a reason to get dropships, meaning more drops and more agression with small armies (in dropships). As a meching Terran I love this (I mecha ll matchups in WoL).

Seriously, take some time and think about why they're trying this. It sounds like a great idea.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Aetherial
Profile Joined August 2010
Australia917 Posts
September 21 2012 13:57 GMT
#544
*face palm*

I get the feeling that the HotS dev team is like an out of control car without a driver.
Rider517
Profile Joined June 2011
70 Posts
September 21 2012 14:01 GMT
#545
On September 21 2012 22:57 Aetherial wrote:
*face palm*

I get the feeling that the HotS dev team is like an out of control car without a driver.

hope they dont switch to battle-mode

anyway, tvp core mechanics is the same boring ghost vs templars war again and again and again, whatever you do, bio or mech, i expected more (or maybe too much) from the dev
Naphal
Profile Joined December 2010
Germany2099 Posts
September 21 2012 14:02 GMT
#546
On September 21 2012 22:54 Qikz wrote:
Show nested quote +
On September 21 2012 22:52 Rider517 wrote:
On September 21 2012 22:36 Fragile51 wrote:
On September 21 2012 22:26 Rider517 wrote:
new expansion, "new" unit, same metagame; how is that a good thing? other two years of the same game just with a different "shape", boring

just like mech, you need ghost to emp immos, toss get templars for ghosts, they just changed the units on the field but it will all come down to emp/feedback again

by changing amry comp (ie bio or mech) i would like to see a different metagame, not the same


So after 2 weeks of beta you are suddenly some kind of clairvoyant that knows how the metagame will look like next year?

dont need to be a clairvoyant to see which direction they are going for now

i hope the beta will be long enough to completly change this changes, again

also bio-battle-hellion are a paradox, they should be used as tanks when in bio-battle-mode, but they don't get bio upg, so they are going to tank maybe 2/2 or 2/1 units with 0/0 upg just in the mid game


... but they're not designed to tank for bio play, they're designed for mech as they have mech upgrades.

Them being healed gives them survivability against protoss AOE (which was a big problem) and also makes mech players have a reason to get dropships, meaning more drops and more agression with small armies (in dropships). As a meching Terran I love this (I mecha ll matchups in WoL).

Seriously, take some time and think about why they're trying this. It sounds like a great idea.


i also think that you could get vehicle armor instead of infantry armor and go bio/battlehellion, once your meatshield is gone, retreat with stutterstep/concussive shell, ideally over some widowmines so you can blow up the enemy if he is overeager.

still mech would be better served with more/weaker mines for zoning i feel, the widowmine is way too precious to just leave it somewhere, it must be on the ramps/chokes to your base or with your army (or in your base and burrowed according to sensortower movement to prevent drops)
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 21 2012 14:11 GMT
#547
On September 21 2012 11:46 gengka wrote:
Show nested quote +
On September 21 2012 11:12 Evangelist wrote:
Seriously, this is like listening to a bunch of warcraft lore nerds complaining about Thrall.

All you guys should care about is when you hit the battle hellion button, your medivacs heal the hellions. Nothing else. Frankly it's an awesome solution to the main problem I was having with it. Maybe they will make hellions entirely biological.


I have no problem with this. Use your imagination and all these will make sense. Autobots had decided to joint force with the Terran and infuse themselves into battle hellions. Therefore when the BH transforms it becomes some sort of Bio-Mech structure and thus can be healed by mediviac.


Everything makes sense when you can use your 'imagination'....
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-09-21 14:14:42
September 21 2012 14:12 GMT
#548
I don't get Blizzard's fixation with entomb. It's as interesting to watch as someone putting workers on gas or having to chronobost something every X minutes.

A skill to be a good one, needs to be able to have a wow factor, and skill scalability. Entomb has neither. It's two clicks from one player to place it, two clicks from the other to destroy it.

Why does everyone keep talking about the hellion, balance and metagame, which they have no clue about, while there's a glaring stupidity like entomb in front of everyone's eyes?
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
September 21 2012 14:18 GMT
#549
On September 21 2012 23:12 Apolo wrote:
I don't get Blizzard's fixation with entomb. It's as interesting to watch as someone putting workers on gas or having to chronobost something every X minutes.

A skill to be a good one, needs to be able to have a wow factor, and skill scalability. Entomb has neither. It's two clicks from one player to place it, two clicks from the other to destroy it.

Why does everyone keep talking about the hellion, balance and metagame, which they have no clue about, while there's a glaring stupidity like entomb in front of everyone's eyes?

Because protoss has a fallback.
The oracle is also detection and support caster with working harass spell. It´s everything the Raven was supposed to be except for Seeker Missile.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
iiGreetings
Profile Joined March 2011
Canada563 Posts
September 21 2012 16:01 GMT
#550
On September 21 2012 04:48 y0su wrote:
So battle hellions will can now be healed... but take more damage from archons.

Edit: Widow mine splash damage increase :D

Helion drops... and now they will be sustainable infront of a mech army with some medivacs... oh dear this is sweet for T
Adapt and React I MKP, PartinG, EffOrt ♥
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 21 2012 16:05 GMT
#551

While in Battle mode, the hellion is now classified as a Biological unit.

WTF?

It might have a good balance reason, but it just doesn't make sense...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 21 2012 16:06 GMT
#552
Ohh and

Widow Mine
Splash damage has increased from 35 to 60.

is an amazing change!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-21 16:07:53
September 21 2012 16:07 GMT
#553
On September 22 2012 01:05 thezanursic wrote:

While in Battle mode, the hellion is now classified as a Biological unit.

WTF?

It might have a good balance reason, but it just doesn't make sense...

Why? When it transforms, it becomes a man in a large suit, same thing as Marauder, it isn't a vehicle anymore.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Harbinger631
Profile Joined September 2010
United States376 Posts
September 21 2012 16:09 GMT
#554
Battle hellion being biological makes about as much sense as SCVs being biological.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2012-09-21 16:11:47
September 21 2012 16:11 GMT
#555
On September 21 2012 22:33 perser84 wrote:
i am soory but core is BROKEN
the unit cost 50/50 need 30 sec to built and need only cybernetic core

it has a interresting ability where it can fully recharge anexus
so in other words with a expo its like you have 3 nexus intead of 2

if that works on 2vs2 your terran ally get instant 4 mules for free

Forget that... double protoss in 2v2 will mean UNLIMITED energize as soon as one of them hits 100 energy....
And 3v3 (PPT) will mean unlimited mules.

(obviously the game isn't balanced around team games, but without a change this could be completely broken).
DemigodcelpH
Profile Joined August 2011
1138 Posts
September 21 2012 16:14 GMT
#556
This is a nerf to mech.


It sets mech back imo because now you need to allocate more supply and starport production time towards building units that essentially become useless once your hellions are dead / forced to xform back to scout mode.
vidium
Profile Joined January 2012
Romania222 Posts
September 21 2012 16:14 GMT
#557
so now terran has its own version of banelings?
You ever notice how no one returns to the barracks?
dargul
Profile Joined May 2010
Russian Federation125 Posts
September 21 2012 16:18 GMT
#558
imo blizz should give medivacs upgrade to heal mech(yeh i know sounds stupid but the same as healing hellions anyway)

With biohellions we won't see mech play we will see helions +mmm = hmmm ...
But if medivaces can also heal thors ands tanks than there will be good reason to play mech.
In Stim We Trust
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
September 21 2012 16:43 GMT
#559
On September 22 2012 01:14 DemigodcelpH wrote:
This is a nerf to mech.

Show nested quote +

It sets mech back imo because now you need to allocate more supply and starport production time towards building units that essentially become useless once your hellions are dead / forced to xform back to scout mode.


but it isn't. Morrow isn't even using medivacs and he's still using battlehellions fine.

It's to give meching terrans who want to drop more, more reason to get medivacs.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
September 21 2012 16:55 GMT
#560
Did they say why exactly they made it a biological unit? Just so medivacs can heal them or...? If thats the case, it seems abit overkill to me. Like helions werent good enough already.
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