• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:50
CEST 05:50
KST 12:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview11Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event8Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation HSC 27 players & groups Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more...
Tourneys
HomeStory Cup 27 (June 27-29) FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
IdrA's Body NaDa's Body ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 770 users

HotS Balance Update #3 [9/20/2012] - Page 26

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 24 25 26 27 28 39 Next All
klitschKO
Profile Joined March 2011
18 Posts
Last Edited: 2012-09-21 08:50:55
September 21 2012 08:49 GMT
#501
On September 21 2012 04:46 mythandier wrote:
Another balance update has just been announced for the HotS Beta that will take place tonight. The incoming changes are below:
Protoss
(..)
Oracle
Entomb’s duration has increased to 30 seconds. The health of Entombed nodes has increased from 100 to 130. The duration of Revelation has increased from 30 to 45 seconds.
(..)


such a dump spell still being buffed.
blizz, please remove it. there must be a decent harras option for protoss.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 21 2012 08:56 GMT
#502
On September 21 2012 17:49 klitschKO wrote:
Show nested quote +
On September 21 2012 04:46 mythandier wrote:
Another balance update has just been announced for the HotS Beta that will take place tonight. The incoming changes are below:
Protoss
(..)
Oracle
Entomb’s duration has increased to 30 seconds. The health of Entombed nodes has increased from 100 to 130. The duration of Revelation has increased from 30 to 45 seconds.
(..)


such a dump spell still being buffed.
blizz, please remove it. there must be a decent harras option for protoss.

There are harass option for Protoss. Void Rays, Warp Prism, Dark Templars, Phoenixes etc. It is just that they want some unique way of harassing and delaying mining without killing workers.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
September 21 2012 09:03 GMT
#503
On September 21 2012 17:14 Ramiz1989 wrote:
Show nested quote +
On September 21 2012 16:02 DaveVAH wrote:
This is a great change (Bio Hellbats), finally mech players can use bunkers now as well.

Mines still cost too much supply.

Fix the raven now and revert the BC ground dmg nerf (it wasn't a bug guys, DK said it was intended..)

What the... really? People will never be happy. For 75/25/2 you deal 160 single target and 60 AoE damage? So, with 6 population(3 mines), you can kill about 16 population of Stalkers, and it is too much? Wow...


If you don't agree on that regard go ask every single terran pro. They will tell you the same thing.

Spider mines did similar damage to ground, costed zero supply, didn't cost gas or mins, detected cloaked units and came 3 at the time for the cost of a vulture (75 min). Only difference is that widow mines hit air to help mech early game.
buchaa
Profile Blog Joined September 2012
Pakistan77 Posts
September 21 2012 09:07 GMT
#504
Thank you blizzard
BoxeR, Michael Schumacher, Michael Jordan (Legends never get old)
Icks
Profile Joined July 2009
France186 Posts
Last Edited: 2012-09-21 09:11:21
September 21 2012 09:10 GMT
#505
On September 21 2012 18:03 DaveVAH wrote:
Show nested quote +
On September 21 2012 17:14 Ramiz1989 wrote:
On September 21 2012 16:02 DaveVAH wrote:
This is a great change (Bio Hellbats), finally mech players can use bunkers now as well.

Mines still cost too much supply.

Fix the raven now and revert the BC ground dmg nerf (it wasn't a bug guys, DK said it was intended..)

What the... really? People will never be happy. For 75/25/2 you deal 160 single target and 60 AoE damage? So, with 6 population(3 mines), you can kill about 16 population of Stalkers, and it is too much? Wow...


If you don't agree on that regard go ask every single terran pro. They will tell you the same thing.

Spider mines did similar damage to ground, costed zero supply, didn't cost gas or mins, detected cloaked units and came 3 at the time for the cost of a vulture (75 min). Only difference is that widow mines hit air to help mech early game.

There are plenty of other differences like Raven, Stalkers, Gold minerals, MBS etc... I mean you cant compare an SCII unit to a BW unit all alone it doesnt make sense.
Read to learn.
SneakerDead
Profile Joined February 2012
Netherlands16 Posts
September 21 2012 09:17 GMT
#506
Gogo firebats!
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-21 09:21:26
September 21 2012 09:19 GMT
#507
On September 21 2012 18:03 DaveVAH wrote:
Show nested quote +
On September 21 2012 17:14 Ramiz1989 wrote:
On September 21 2012 16:02 DaveVAH wrote:
This is a great change (Bio Hellbats), finally mech players can use bunkers now as well.

Mines still cost too much supply.

Fix the raven now and revert the BC ground dmg nerf (it wasn't a bug guys, DK said it was intended..)

What the... really? People will never be happy. For 75/25/2 you deal 160 single target and 60 AoE damage? So, with 6 population(3 mines), you can kill about 16 population of Stalkers, and it is too much? Wow...


If you don't agree on that regard go ask every single terran pro. They will tell you the same thing.

Spider mines did similar damage to ground, costed zero supply, didn't cost gas or mins, detected cloaked units and came 3 at the time for the cost of a vulture (75 min). Only difference is that widow mines hit air to help mech early game.

Why are you constantly comparing Spider Mines with Widow Mines? The SC BW and SC2 are completely different. In SC BW Marines weren't overpowered as fuck, and you didn't need just AOE to be able to deal with them, in SC BW every AoE was actually disgustingly overpowered, the whole game would've been imbalanced as hell in the SC2 AI, unit pathing and behavior, that is actually the only thing that made SC BW balanced and so great to watch, because units were stupid, literally, and you had to be really skillful to use those units properly.

That is why every AoE is nerfed to the ground, because it is so much easier to cast it, and besides that, units clump a lot more in SC2, where in SC BW they don't clump at all. Every single AoE, Siege Tank shot, Colossi compared to Reavers, Psi Storm is doing a lot less, Seeker Missiles compared to Irradiate, Fungal compared to Plague, hell, even Archons got nerfed with their splash attack.

So again, no, Widow Mines won't need to be less supply than this, people will find the way to abuse them, and I am pretty sure that they even can get nerfed, because one Mine can kill like 15 Marines pretty early in the game when you don't have the energy for much scans. Combining Mine's stats with the range of 5, their ability to attack air, and being able to turn off the auto-attack so you can actually target fire with the Mines what you want, make them really deadly units for 75/25/2.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
infoB
Profile Joined September 2012
Spain16 Posts
September 21 2012 09:25 GMT
#508
On September 21 2012 05:22 papaz wrote:
Ughh.. I don't like a bio unit from factory. I know e-sports and all is important but don't kill the feeling of the game. Keep it simple, bio from barracks and mech from factory.


Thats the point. As a non-playing viewer it is important for me. I prefer a BW-firebat, a viking with air-to-ground upgrade and let the Thor be the only Battle-Mech, you know what I mean.
I'm not a player, I'm only a viewer.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
September 21 2012 09:25 GMT
#509
On September 21 2012 18:19 Ramiz1989 wrote:
Show nested quote +
On September 21 2012 18:03 DaveVAH wrote:
On September 21 2012 17:14 Ramiz1989 wrote:
On September 21 2012 16:02 DaveVAH wrote:
This is a great change (Bio Hellbats), finally mech players can use bunkers now as well.

Mines still cost too much supply.

Fix the raven now and revert the BC ground dmg nerf (it wasn't a bug guys, DK said it was intended..)

What the... really? People will never be happy. For 75/25/2 you deal 160 single target and 60 AoE damage? So, with 6 population(3 mines), you can kill about 16 population of Stalkers, and it is too much? Wow...


If you don't agree on that regard go ask every single terran pro. They will tell you the same thing.

Spider mines did similar damage to ground, costed zero supply, didn't cost gas or mins, detected cloaked units and came 3 at the time for the cost of a vulture (75 min). Only difference is that widow mines hit air to help mech early game.

Why are you constantly comparing Spider Mines with Widow Mines? The SC BW and SC2 are completely different. In SC BW Marines weren't overpowered as fuck, and you didn't need just AOE to be able to deal with them, in SC BW every AoE was actually disgustingly overpowered, the whole game would've been imbalanced as hell in the SC2 AI, unit pathing and behavior, that is actually the only thing that made SC BW balanced and so great to watch, because units were stupid, literally, and you had to be really skillful to use those units properly.

That is why every AoE is nerfed to the ground, because it is so much easier to cast it, and besides that, units clump a lot more in SC2, where in SC BW they don't clump at all. Every single AoE, Siege Tank shot, Colossi compared to Reavers, Psi Storm is doing a lot less, Seeker Missiles compared to Irradiate, Fungal compared to Plague, hell, even Archons got nerfed with their splash attack.

So again, no, Widow Mines won't need to be less supply than this, people will find the way to abuse them, and I am pretty sure that they even can get nerfed, because one Mine can kill like 15 Marines pretty early in the game when you don't have the energy for much scans. Combining Mine's stats with the range of 5, their ability to attack air, and being able to turn off the auto-attack so you can actually target fire with the Mines what you want, make them really deadly units for 75/25/2.


Mines need to be Nerfed even now? I understand now you are one in a 100 who think widow mines, ravens and even thors are OP. I remember you qqing about 100 energy HSM.
No point arguing with a biased poster when every terran pro can give solid feeback to blizzard. Widow mines @ 2 supply are terrible practically.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 21 2012 09:30 GMT
#510
On September 21 2012 17:56 Ramiz1989 wrote:
Show nested quote +
On September 21 2012 17:49 klitschKO wrote:
On September 21 2012 04:46 mythandier wrote:
Another balance update has just been announced for the HotS Beta that will take place tonight. The incoming changes are below:
Protoss
(..)
Oracle
Entomb’s duration has increased to 30 seconds. The health of Entombed nodes has increased from 100 to 130. The duration of Revelation has increased from 30 to 45 seconds.
(..)


such a dump spell still being buffed.
blizz, please remove it. there must be a decent harras option for protoss.

There are harass option for Protoss. Void Rays, Warp Prism, Dark Templars, Phoenixes etc. It is just that they want some unique way of harassing and delaying mining without killing workers.


We haven't seen a Stargate in PvT for a LONG time. Such a bad tech tree.

It's only about the Prism really.
Revolutionist fan
Ramiz1989
Profile Joined July 2012
12124 Posts
September 21 2012 09:37 GMT
#511
On September 21 2012 18:25 DaveVAH wrote:
Show nested quote +
On September 21 2012 18:19 Ramiz1989 wrote:
On September 21 2012 18:03 DaveVAH wrote:
On September 21 2012 17:14 Ramiz1989 wrote:
On September 21 2012 16:02 DaveVAH wrote:
This is a great change (Bio Hellbats), finally mech players can use bunkers now as well.

Mines still cost too much supply.

Fix the raven now and revert the BC ground dmg nerf (it wasn't a bug guys, DK said it was intended..)

What the... really? People will never be happy. For 75/25/2 you deal 160 single target and 60 AoE damage? So, with 6 population(3 mines), you can kill about 16 population of Stalkers, and it is too much? Wow...


If you don't agree on that regard go ask every single terran pro. They will tell you the same thing.

Spider mines did similar damage to ground, costed zero supply, didn't cost gas or mins, detected cloaked units and came 3 at the time for the cost of a vulture (75 min). Only difference is that widow mines hit air to help mech early game.

Why are you constantly comparing Spider Mines with Widow Mines? The SC BW and SC2 are completely different. In SC BW Marines weren't overpowered as fuck, and you didn't need just AOE to be able to deal with them, in SC BW every AoE was actually disgustingly overpowered, the whole game would've been imbalanced as hell in the SC2 AI, unit pathing and behavior, that is actually the only thing that made SC BW balanced and so great to watch, because units were stupid, literally, and you had to be really skillful to use those units properly.

That is why every AoE is nerfed to the ground, because it is so much easier to cast it, and besides that, units clump a lot more in SC2, where in SC BW they don't clump at all. Every single AoE, Siege Tank shot, Colossi compared to Reavers, Psi Storm is doing a lot less, Seeker Missiles compared to Irradiate, Fungal compared to Plague, hell, even Archons got nerfed with their splash attack.

So again, no, Widow Mines won't need to be less supply than this, people will find the way to abuse them, and I am pretty sure that they even can get nerfed, because one Mine can kill like 15 Marines pretty early in the game when you don't have the energy for much scans. Combining Mine's stats with the range of 5, their ability to attack air, and being able to turn off the auto-attack so you can actually target fire with the Mines what you want, make them really deadly units for 75/25/2.


Mines need to be Nerfed even now? I understand now you are one in a 100 who think widow mines, ravens and even thors are OP. I remember you qqing about 100 energy HSM.
No point arguing with a biased poster when every terran pro can give solid feeback to blizzard. Widow mines @ 2 supply are terrible practically.

No, I said they maybe will be nerfed. I didn't say they have to be nerfed, time will tell. I didn't say anything about the Thors, never even commented on them, and I also said that SM might be overpowered with 100 energy because unlike Storm and Fungal, it is instant damage. I am not biased, but you obviously are when you are so blind that can't see how great Widow Mine is with the stat that it currently have, even for 2 supply, you can make like 3-4 and destroy half of opponents army with 8 supply.


"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
klitschKO
Profile Joined March 2011
18 Posts
September 21 2012 09:37 GMT
#512
On September 21 2012 17:56 Ramiz1989 wrote:
Show nested quote +
On September 21 2012 17:49 klitschKO wrote:
On September 21 2012 04:46 mythandier wrote:
Another balance update has just been announced for the HotS Beta that will take place tonight. The incoming changes are below:
Protoss
(..)
Oracle
Entomb’s duration has increased to 30 seconds. The health of Entombed nodes has increased from 100 to 130. The duration of Revelation has increased from 30 to 45 seconds.
(..)


such a dump spell still being buffed.
blizz, please remove it. there must be a decent harras option for protoss.

There are harass option for Protoss. Void Rays, Warp Prism, Dark Templars, Phoenixes etc. It is just that they want some unique way of harassing and delaying mining without killing workers.


i just feel like, entomped destroys the gameflow way too much. no matter which race you are playing.

what i have seen on streams so far is the following:
P entomps a mineral line... victim attacks those "nodes" with all workers. when only 1 node is left, all scvs are attacking the last node. after the nodes are gone the workers are just hanging around.

there will surely come up some mechanics to improve the handling with emtombed.
but what i have seen so far looks just ugly.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 21 2012 09:38 GMT
#513
On September 21 2012 18:30 Salteador Neo wrote:
Show nested quote +
On September 21 2012 17:56 Ramiz1989 wrote:
On September 21 2012 17:49 klitschKO wrote:
On September 21 2012 04:46 mythandier wrote:
Another balance update has just been announced for the HotS Beta that will take place tonight. The incoming changes are below:
Protoss
(..)
Oracle
Entomb’s duration has increased to 30 seconds. The health of Entombed nodes has increased from 100 to 130. The duration of Revelation has increased from 30 to 45 seconds.
(..)


such a dump spell still being buffed.
blizz, please remove it. there must be a decent harras option for protoss.

There are harass option for Protoss. Void Rays, Warp Prism, Dark Templars, Phoenixes etc. It is just that they want some unique way of harassing and delaying mining without killing workers.


We haven't seen a Stargate in PvT for a LONG time. Such a bad tech tree.

It's only about the Prism really.

I've seen Phoenix play in WoL from MC just a month ago I think. Also, this isn't WoL, I think that Stargate will be almost required to be able to deal with mech.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
September 21 2012 09:41 GMT
#514
On September 21 2012 07:00 baba1 wrote:
Yeah exactly, Blizzard doesn't know what they are doing.

Just because Blizzard didn't involve you in the thought process and you are left with too little information about the reasons doesn't man that they don't know what they are doing.
You don't choose to play zerg. The zerg choose you.
Crawdad
Profile Joined September 2012
614 Posts
September 21 2012 09:42 GMT
#515
On September 21 2012 18:38 Ramiz1989 wrote:
I've seen Phoenix play in WoL from MC just a month ago I think. Also, this isn't WoL, I think that Stargate will be almost required to be able to deal with mech.


Hopefully, but I'm just not seeing it yet. Maybe if BH/ST becomes impossible to deal with on the ground, but I still don't know if BHs provide a good enough buffer between tanks and... Immortals *shudder*. We'll have to see how their buff pans out, I'm mostly seeing them used with tanks as they ought to be, so that's good.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 21 2012 09:42 GMT
#516
I said this when Entomb was first announced and I stand by this: I will not buy Hots until Entomb is removed or changed. It is a dumb idea and not fun at all to play against. It takes less skill to use then dropping units from transports and it is so f*cking irritating to defend against.
Crawdad
Profile Joined September 2012
614 Posts
September 21 2012 10:08 GMT
#517
On September 21 2012 18:03 DaveVAH wrote:
If you don't agree on that regard go ask every single terran pro. They will tell you the same thing.


ROFL, think again. Terran pros were already using Widow mines, and now they're being used in pretty well every MU.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 21 2012 10:12 GMT
#518
Would be interesting if entomb would be a bit harder to pull of and more rewarding to defend against. Reflecting its current shields as a barrier onto the Minerals. So if you scratch its shields entomb would be weaker. Because right now any base with airspace near the minerals can be constantly entombed even if there are a few towers ready. And it just costs you a bit of shift clicking commands.
Right now either you have perfect defense or it does its full "damage". Sticking your whole army to the minerals just to clean up faster is also pretty evil. Feels to me like I unload a medivac and kill a few drones despite the army being there full force. With the Marines and Medivac getting out alive of course.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2012-09-21 10:22:56
September 21 2012 10:21 GMT
#519
Can the widow mine be un-burrowed and moved to a new location? Or are you permanently committed once you choose a location? This is another big difference from the spider mines
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 21 2012 10:25 GMT
#520
On September 21 2012 19:21 imJealous wrote:
Can the widow mine be un-burrowed and moved to a new location? Or are you permanently committed once you choose a location? This is another big difference from the spider mines


It can be repositioned, of course.
Prev 1 24 25 26 27 28 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 304
RuFF_SC2 152
StarCraft: Brood War
Britney 14464
Leta 593
NaDa 78
Noble 48
HiyA 24
LancerX 11
Icarus 9
Dota 2
monkeys_forever747
NeuroSwarm98
capcasts7
Counter-Strike
summit1g8539
Stewie2K1003
Heroes of the Storm
Khaldor99
Other Games
shahzam859
JimRising 413
ViBE173
Trikslyr36
CosmosSc2 31
Organizations
Other Games
gamesdonequick1120
BasetradeTV23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 217
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5923
• Lourlo1102
Other Games
• Scarra547
Upcoming Events
HomeStory Cup
7h 11m
HomeStory Cup
1d 7h
CSO Cup
1d 12h
BSL: ProLeague
1d 14h
SOOP
2 days
SHIN vs ByuN
HomeStory Cup
2 days
BSL: ProLeague
2 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV European League
4 days
[ Show More ]
The PondCast
5 days
RSL Revival
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.