On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?
So, It's officially a firebat?
made my day
Forum Index > StarCraft 2 HotS |
TheSun
Germany57 Posts
On September 21 2012 04:54 BookII wrote: So, It's officially a firebat? made my day | ||
canikizu
4860 Posts
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Shikyo
Finland33997 Posts
On September 21 2012 12:22 canikizu wrote: It will take the whole mediac energy to heal them hellions lol. Those hellions have so much hp. Marauder? | ||
imJealous
United States1382 Posts
On September 21 2012 10:59 Mataza wrote: Show nested quote + On September 21 2012 10:52 Shikyo wrote: They should give Terrans something with mind control so that I can put ultralisks into bunkers... How the hell would that even works? Do melee units also get the +1 range buff? What would it do to Ultra splash? Mind exploding. Good thing terran have no mind control then. Probably kind of like this... + Show Spoiler + http://www.teamliquid.net/forum/viewmessage.php?topic_id=163282 | ||
Tanngrisnir
Sweden131 Posts
I dont like this "transformers"-unit and I want the Terran-theme from the original Starcraft: Brood War back! | ||
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GHOSTCLAW
United States17042 Posts
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CT Legacy
United States57 Posts
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MasterCynical
505 Posts
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Headnoob
Australia2108 Posts
It'll allow for interesting zoning and force people to be a lot more careful with map unit movement, depending on how they're used, which is somethnig starcraft 2 severely lacks. | ||
Tamburlaine
Canada288 Posts
What the fuck is going on here? | ||
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Plexa
Aotearoa39261 Posts
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Firenza
United States51 Posts
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Zerg.Zilla
Hungary5029 Posts
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Woizit
801 Posts
On September 21 2012 13:20 Firenza wrote: A lot of people are citing the bio change as a rationale for including medivacs with mech which doesn't make any sense to me. Normal hellions are already excellent fast harass/counter-attack units. Lucifron was regularly getting over 50-70 worker kills at WCS Europe (his trick seemed to be to always send at least 6-8, never just 4, in addition to great timing, game sense, and strategy). Hellion, tank, viking seems to be a potent combo (add banshee, thor, mines, and/or raven for flavor), and it's also cool since they all transform in HoTS. It would be nice if the viking was just a slightly better raider. 7 vikings do the same dps as 8 stimmed marines while having twice the health which is about the same as having one medivac giving energy to the stimmed marines. But losing 7 vikings is 1050/575 vs 500/100 for 8 marines and a medivac. But really, aren't hellions and vikings mobile enough for mech play? I'm sure someone could develop a sick mech-doomdrop timing, but I can't see medivacs as part of standard mech play. I guess hellions will be able to deal with the zerg free units more cost efficiently now. | ||
forsooth
United States3648 Posts
On September 21 2012 13:00 MasterCynical wrote: Im extremely worried about archons vs battle hellions. It is somewhat of a concern. The only mech unit that hits archons very hard is the thor, which we don't make in TvP for obvious reasons... | ||
Twiggs
United States600 Posts
On September 21 2012 04:57 Qikz wrote: I realise a stealth reason why battle hellions can be healed. Gives mech terrans more reason to get medivacs. meaning MORE DROPS! :D Drops should be reason enough to get medivacs... This change seems kinda weird. It doesn't make sense that a mech unit turns into a bio unit but if it improves gameplay then fine. The real question is, what is the incentive to Terrans using tanks? | ||
Shikyo
Finland33997 Posts
On September 21 2012 11:12 Evangelist wrote: Seriously, this is like listening to a bunch of warcraft lore nerds complaining about Thrall. All you guys should care about is when you hit the battle hellion button, your medivacs heal the hellions. Nothing else. Frankly it's an awesome solution to the main problem I was having with it. Maybe they will make hellions entirely biological. You really don't think lore is important in scifi? o_O It's one of the main things... On September 21 2012 13:17 Plexa wrote: Woah good changes. Widow mine drops are going to be scary now. Oh I didn't even realize it but indeed, that's going to be something people will need to look out for now. On September 21 2012 13:52 R3demption wrote: Show nested quote + On September 21 2012 04:57 Qikz wrote: I realise a stealth reason why battle hellions can be healed. Gives mech terrans more reason to get medivacs. meaning MORE DROPS! :D Drops should be reason enough to get medivacs... This change seems kinda weird. It doesn't make sense that a mech unit turns into a bio unit but if it improves gameplay then fine. The real question is, what is the incentive to Terrans using tanks? Maybe they want to give an option of Bio-Hellion focused on harrass but also able to brute-force engagements now. It's pretty interesting. | ||
Crawdad
614 Posts
On September 21 2012 13:59 Shikyo wrote: You really don't think lore is important in scifi? o_O It's one of the main things... This is not a "lore" issue, lore is when you learn that Stalkers used to be DTs. This is more an issue of consistency with the normal Hellion. | ||
Existor
Russian Federation4295 Posts
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Crawdad
614 Posts
On September 21 2012 14:03 Existor wrote: I want to remember you, that at tier1 at Factory you can build both Helion unit types. Only after Tech-lab upgrade, that is available when Armory is built, you can switch speedlion to battlion or vice-versa Hellbats require an Armory to be built at the Factory. | ||
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