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HotS Balance Update #3 [9/20/2012] - Page 23

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 21 22 23 24 25 39 Next All
TheSun
Profile Joined March 2010
Germany57 Posts
September 21 2012 03:21 GMT
#441
On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?

made my day
canikizu
Profile Joined September 2010
4860 Posts
September 21 2012 03:22 GMT
#442
It will take the whole mediac energy to heal them hellions lol. Those hellions have so much hp.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 21 2012 03:27 GMT
#443
On September 21 2012 12:22 canikizu wrote:
It will take the whole mediac energy to heal them hellions lol. Those hellions have so much hp.

Marauder?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2012-09-21 03:44:58
September 21 2012 03:42 GMT
#444
On September 21 2012 10:59 Mataza wrote:
Show nested quote +
On September 21 2012 10:52 Shikyo wrote:
They should give Terrans something with mind control so that I can put ultralisks into bunkers...

How the hell would that even works? Do melee units also get the +1 range buff? What would it do to Ultra splash?
Mind exploding.

Good thing terran have no mind control then.

Probably kind of like this...

+ Show Spoiler +


http://www.teamliquid.net/forum/viewmessage.php?topic_id=163282
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Tanngrisnir
Profile Joined December 2011
Sweden131 Posts
September 21 2012 03:51 GMT
#445
Put your helions into battle mode to recieve heals from Medivacs?

I dont like this "transformers"-unit and I want the Terran-theme from the original Starcraft: Brood War back!
God of thunder, god of pain!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
September 21 2012 03:54 GMT
#446
it's interesting now, that you can mech becuase of widow mines, not because of the inherent strength of the tanks that are in support. TvT is actually an interesting matchup now, and you really need ravens for it
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
CT Legacy
Profile Joined April 2011
United States57 Posts
September 21 2012 03:55 GMT
#447
hellion change is great but I feel widow mines will be super OP now. As it was, 1 mine takes out a group of lings.. now 5-6 mines will take out an army of roaches.. pretty lame haha
Twitter @CT_Legacy
MasterCynical
Profile Joined September 2012
505 Posts
September 21 2012 04:00 GMT
#448
Im extremely worried about archons vs battle hellions.
Headnoob
Profile Joined September 2010
Australia2108 Posts
September 21 2012 04:05 GMT
#449
Good, mines need to become something that are incredibly powerful, even overpowered.

It'll allow for interesting zoning and force people to be a lot more careful with map unit movement, depending on how they're used, which is somethnig starcraft 2 severely lacks.
Tamburlaine
Profile Joined April 2010
Canada288 Posts
September 21 2012 04:15 GMT
#450
That hellion thing is just...

What the fuck is going on here?
I like things.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 21 2012 04:17 GMT
#451
Woah good changes. Widow mine drops are going to be scary now.
Administrator~ Spirit will set you free ~
Firenza
Profile Joined October 2011
United States51 Posts
September 21 2012 04:20 GMT
#452
A lot of people are citing the bio change as a rationale for including medivacs with mech which doesn't make any sense to me. Normal hellions are already excellent fast harass/counter-attack units. Lucifron was regularly getting over 50-70 worker kills at WCS Europe (his trick seemed to be to always send at least 6-8, never just 4, in addition to great timing, game sense, and strategy). Hellion, tank, viking seems to be a potent combo (add banshee, thor, mines, and/or raven for flavor), and it's also cool since they all transform in HoTS. It would be nice if the viking was just a slightly better raider. 7 vikings do the same dps as 8 stimmed marines while having twice the health which is about the same as having one medivac giving energy to the stimmed marines. But losing 7 vikings is 1050/575 vs 500/100 for 8 marines and a medivac. But really, aren't hellions and vikings mobile enough for mech play? I'm sure someone could develop a sick mech-doomdrop timing, but I can't see medivacs as part of standard mech play.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
September 21 2012 04:20 GMT
#453
Marine,Marauder,Firebat,Medivac death ball?!?! -.- o.O Fuck me sideways!
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Woizit
Profile Joined June 2011
801 Posts
Last Edited: 2012-09-21 04:32:08
September 21 2012 04:31 GMT
#454
On September 21 2012 13:20 Firenza wrote:
A lot of people are citing the bio change as a rationale for including medivacs with mech which doesn't make any sense to me. Normal hellions are already excellent fast harass/counter-attack units. Lucifron was regularly getting over 50-70 worker kills at WCS Europe (his trick seemed to be to always send at least 6-8, never just 4, in addition to great timing, game sense, and strategy). Hellion, tank, viking seems to be a potent combo (add banshee, thor, mines, and/or raven for flavor), and it's also cool since they all transform in HoTS. It would be nice if the viking was just a slightly better raider. 7 vikings do the same dps as 8 stimmed marines while having twice the health which is about the same as having one medivac giving energy to the stimmed marines. But losing 7 vikings is 1050/575 vs 500/100 for 8 marines and a medivac. But really, aren't hellions and vikings mobile enough for mech play? I'm sure someone could develop a sick mech-doomdrop timing, but I can't see medivacs as part of standard mech play.


I guess hellions will be able to deal with the zerg free units more cost efficiently now.
forsooth
Profile Joined February 2011
United States3648 Posts
September 21 2012 04:40 GMT
#455
On September 21 2012 13:00 MasterCynical wrote:
Im extremely worried about archons vs battle hellions.

It is somewhat of a concern. The only mech unit that hits archons very hard is the thor, which we don't make in TvP for obvious reasons...
Twiggs
Profile Joined January 2011
United States600 Posts
September 21 2012 04:52 GMT
#456
On September 21 2012 04:57 Qikz wrote:
I realise a stealth reason why battle hellions can be healed.

Gives mech terrans more reason to get medivacs. meaning MORE DROPS! :D

Drops should be reason enough to get medivacs... This change seems kinda weird. It doesn't make sense that a mech unit turns into a bio unit but if it improves gameplay then fine.

The real question is, what is the incentive to Terrans using tanks?
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-09-21 05:01:15
September 21 2012 04:59 GMT
#457
On September 21 2012 11:12 Evangelist wrote:
Seriously, this is like listening to a bunch of warcraft lore nerds complaining about Thrall.

All you guys should care about is when you hit the battle hellion button, your medivacs heal the hellions. Nothing else. Frankly it's an awesome solution to the main problem I was having with it. Maybe they will make hellions entirely biological.

You really don't think lore is important in scifi? o_O It's one of the main things...

On September 21 2012 13:17 Plexa wrote:
Woah good changes. Widow mine drops are going to be scary now.

Oh I didn't even realize it but indeed, that's going to be something people will need to look out for now.

On September 21 2012 13:52 R3demption wrote:
Show nested quote +
On September 21 2012 04:57 Qikz wrote:
I realise a stealth reason why battle hellions can be healed.

Gives mech terrans more reason to get medivacs. meaning MORE DROPS! :D

Drops should be reason enough to get medivacs... This change seems kinda weird. It doesn't make sense that a mech unit turns into a bio unit but if it improves gameplay then fine.

The real question is, what is the incentive to Terrans using tanks?

Maybe they want to give an option of Bio-Hellion focused on harrass but also able to brute-force engagements now. It's pretty interesting.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-21 05:02:22
September 21 2012 05:02 GMT
#458
On September 21 2012 13:59 Shikyo wrote:
You really don't think lore is important in scifi? o_O It's one of the main things...


This is not a "lore" issue, lore is when you learn that Stalkers used to be DTs. This is more an issue of consistency with the normal Hellion.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 21 2012 05:03 GMT
#459
I want to remember you, that at tier1 at Factory you can build both Helion unit types. Only after Tech-lab upgrade, that is available when Armory is built, you can switch speedlion to battlion or vice-versa
Crawdad
Profile Joined September 2012
614 Posts
September 21 2012 05:06 GMT
#460
On September 21 2012 14:03 Existor wrote:
I want to remember you, that at tier1 at Factory you can build both Helion unit types. Only after Tech-lab upgrade, that is available when Armory is built, you can switch speedlion to battlion or vice-versa


Hellbats require an Armory to be built at the Factory.
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