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First Hots Beta Patch

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
1 2 3 4 5 18 19 20 Next All
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 07 2012 21:06 GMT
#1
We will be bringing down the beta server today at 2:30 PM PDT in order to perform a few balance changes. We do not expect a lengthy downtime and will report to this thread when the service is live after the maintenance. Below are the changes being implemented:

BALANCE CHANGES

- Warhound Weapon attack delay has increased from 1.3 to 1.7.
- Swarm host locust attack damage has decreased from 16 to 14.
- Viper Consume can no longer be used on creep tumors.
- Oracle Preordain duration has decreased from 2 min to 1 min.
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.
- Widow mines will no longer damage each other with their splash damage.
- The bug affecting the Overlord speed upgrade has been fixed. Upgraded Overlords will now travel at the expected speed of 1.88.


HOTKEY CHANGES

Oracle
- Revelation has changed from E to R.
- Entomb has changed from R to E.


Mothership Core
- Energize has changed from N to E.
- Purify has changed from E to F.


Swarm host
- Spawn locust has changed from W to C.


Fleet Beacon
- Research Gravity Sling has changed from T to G.
- Research Bosonic Core has changed from G to A.


Hydralisk Den
- Evolve Muscular Augments has changed from C to A.


http://us.battle.net/sc2/en/forum/topic/6521292436#1

Disappointed there is no changes to the tempest.

Also, what is the Bosonic Core upgrade? Gravity Sling is the tempest range if I'm correct, but I can't check as I'm not in the beta.

Update:

We need to delay the update till 4:30 PM PDT. Will post with any additional changes.
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Cokefreak
Profile Joined June 2011
Finland8095 Posts
September 07 2012 21:08 GMT
#2
No surprise warhound got a nerf.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2012-09-07 21:13:37
September 07 2012 21:09 GMT
#3
A nice start to testing balances, I guess, but I wish haywire missiles was not autocastable.

They should leave creep tumours consumable, that's pretty funny.

Blinding cloud will barely cover anything now. I think this will be buffed to 2. o.o

Are they seriously leaving the haywire missiles doing full damage to immortal shields?
T P Z sagi
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 07 2012 21:09 GMT
#4
I like it, especially the blinding cloud change, hopefully we'll see it get more use, the viper is so awesome imo, it should become a major unit.
VERY FRAGILE, LIKE A BABY PANDA EGG
Qgelfich
Profile Joined November 2011
Germany90 Posts
September 07 2012 21:09 GMT
#5
No suprises whatsoever. Good to see blinding cloud hit everything, since bio is very rarely used nowadays.
WoodLeagueAllStar
Profile Joined August 2012
United States806 Posts
September 07 2012 21:10 GMT
#6
Widow mines will no longer damage each other with their splash damage.

Oh, that could have been a problem lol. Maybe they don't suck like we thought.

Warhound Weapon attack delay has increased from 1.3 to 1.7.

Lets see if this nerf makes this unit less dominant.
In 1984, I was hospitalized for approaching perfection. --Random Rules
Brahoono
Profile Joined September 2012
119 Posts
September 07 2012 21:11 GMT
#7
On September 08 2012 06:06 Tao367 wrote:
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5



<3
j.k.l
Profile Joined September 2012
112 Posts
September 07 2012 21:11 GMT
#8
good changes.
~ Spirit will set you free ~
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 21:12 GMT
#9
2.5->1.5 radius is a big difference O_O
MMA: The true King of Wings
gedatsu
Profile Joined December 2011
1286 Posts
September 07 2012 21:13 GMT
#10
Blizz doesn't understand what the problem is with Warhound.
purakushi
Profile Joined August 2012
United States3301 Posts
September 07 2012 21:13 GMT
#11
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.
T P Z sagi
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 07 2012 21:15 GMT
#12
On September 08 2012 06:13 purakushi wrote:
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.


I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-09-07 21:16:04
September 07 2012 21:15 GMT
#13
Bosonic core is oracle energy
- Widow mines will no longer damage each other with their splash damage.

Sigh
Administrator~ Spirit will set you free ~
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 21:17 GMT
#14
A 30% decrease in non-haywire DPS will probably make the Warhound nonviable in TvZ.
MMA: The true King of Wings
Hider
Profile Blog Joined May 2010
Denmark9431 Posts
September 07 2012 21:18 GMT
#15
Absolutely stupid. Blizzard chooses to "balance" the warhound instead of redesigning it. They have zero clue wtf they are doing.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2012-09-07 21:22:11
September 07 2012 21:19 GMT
#16
On September 08 2012 06:15 Tao367 wrote:
Show nested quote +
On September 08 2012 06:13 purakushi wrote:
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.


I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.


Ah, that's true. I guess it needs both nerfs >_< Well, I would mainly like to see haywire be castable, so it at least takes some micro to use. I doubt Blizzard is going to do that, though. Catering to making the game easier...

Should haywire still completely ignore immortal shields, though? =\
T P Z sagi
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 07 2012 21:20 GMT
#17
Haha, viper buffed even more, jesus
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 07 2012 21:21 GMT
#18
On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus

well, nerfed it vs bio, but I guess that playstyle seems to have died in HotS.
VERY FRAGILE, LIKE A BABY PANDA EGG
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 21:22 GMT
#19
On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus


Is it strong? My impression of the community's impression is that it's underpowered.
MMA: The true King of Wings
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 07 2012 21:22 GMT
#20
It's incredibly useful, but really frail.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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