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First Hots Beta Patch - Page 18

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 16 17 18 19 20 Next All
Nakwa
Profile Joined August 2011
Sweden93 Posts
September 09 2012 21:44 GMT
#341
They made the warhound with only one reason:
So they can keep nerfing terran
Midnight come and we wanna go home
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-09-09 21:49:05
September 09 2012 21:48 GMT
#342
Very very good changes overall. (considering the time frame and such)

I think warhound's movement speed should be 2.25-2.75 or something though.

Tempest should probably get 50 more shields or something. It's damage is kinda reasonable, because if you use it with photon cannons, there's not much weakness vs Terran (mostly just marauder, which isn't common if the terran is going mech)

The biggest problem I have with tempest is that it's a really bland unit (aside from the range), like the hydralisk and corruptor. On that note, another problem is that they seem really weak vs zerg (aside from killing swarm hosts), namely due to the previously mentioned corruptor and hydralisk, and also zerglings (which don't die fast to tempests, and kill ground units like stalkers and photon cannons.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-09-09 22:08:44
September 09 2012 21:53 GMT
#343
I would highly caution against demanding buffs to all underused abilities after a few days of beta. You will just get a yo-yo effect where they have to get buffed and nerfed constantly based on the frequency of use. Furthermore, nobody is using new units correctly. I get that they are new and we want them to be useful and have a legitimate place in the game, but try to think long-term: the tempest buffs you're proposing now won't seem as amusing anymore when every game devolves into mass tempest. (random example) I remember in the WoL beta they constantly nerfed the brood lord and people kept complaining, since the unit wasn't used so much. Yet now brood lords are still almost too strong.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Godwrath
Profile Joined August 2012
Spain10165 Posts
Last Edited: 2012-09-09 21:58:01
September 09 2012 21:56 GMT
#344
On September 10 2012 06:44 Nakwa wrote:
They made the warhound with only one reason:
So they can keep nerfing terran


Oh man, now i can't get out of my head David Kim nerfing the crap outta terrans throwing nerfs like lightnings from his fingertips on a Palpatine's fashion.
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
September 09 2012 22:03 GMT
#345
I fear the warhound will be pretty useless now that so much DPS has been taken off it. It's a failed unit.
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
September 09 2012 22:28 GMT
#346
redesign the warhound wtf
Translator
Kajarn
Profile Joined September 2010
United States126 Posts
September 09 2012 22:34 GMT
#347
Man, I really like the 2.5 Size bio only cloud as it added to ZvZ late game complexity.

Warhounds won't be used in TvZ anymore. Still probably too good vs Stalkers. They need less HP and I would like them to start slower, but have a movespeed buff.

P.S. Swarm Hosts are terrible in ZvZ, they are just a new unit. Its so easy to out manuever them in ZvZ.
D_K_night
Profile Joined April 2010
Canada615 Posts
September 09 2012 22:46 GMT
#348
I too concur that, if Blizzard designs so many counters to the siege tank, why does the siege tank exist at all?

I was however pleasantly surprised at the swarm host usage, eg. TLO used them in combination with queens, now that was really ironic(?) to see the locusts crack a turtling terran(PainUser).

Not 100% on the warhound yet but would like to see more widow mine usage and see how it stacks up.

wonder if it's possible to use widow mine/siege tank/turret push like the Boxer's Terran in BW(vulture/tank/turret)
Canada
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
September 09 2012 23:00 GMT
#349
On September 10 2012 07:34 Kajarn wrote:
Man, I really like the 2.5 Size bio only cloud as it added to ZvZ late game complexity.

Warhounds won't be used in TvZ anymore. Still probably too good vs Stalkers. They need less HP and I would like them to start slower, but have a movespeed buff.

P.S. Swarm Hosts are terrible in ZvZ, they are just a new unit. Its so easy to out manuever them in ZvZ.


The swarm host is a horrible design idea in general. I never liked brood Lord that much but I could cope with it since that was the only one of a kind but now we have this second unit with mobaish characteristics but on ground. And compared to the lurker which makes damage on his own this annoying unit spawns other units which really doesn't serve the purpose of micro intensive direct battles, I'd guess.
The heart's eternal vow
ref4
Profile Joined March 2012
2933 Posts
September 09 2012 23:25 GMT
#350
fuck warhound, bring back goliath

fuck widow mine, enable vultures in multiplayer

fuck swarm host, bring back defiler

fuck viper, bring back devourer

fuck oracle and colossus bring back reaver and carrier

If Blizz did this they can end the beta and start selling HoTS tomorrow.

there SC2 is fun to watch again. None of this retarded stupid balancing and redesigning fail units like warhounds and vipers and shit.
playa
Profile Blog Joined December 2010
United States1284 Posts
September 09 2012 23:43 GMT
#351
I really don't feel like playing BW, as, after so long, you would like to change it up, even if the game is inferior. That said, after watching the game, I find it startling at how bad it is (imo) to watch. I know it doesn't help that the players play at a poor level due to lack of experience, but I get a sense of it doesn't matter much. At this point, I would much prefer that this expansion would simply be BW in 3D, with maybe chrono boost and the other other macro mechanics staying.

This could be the longest beta ever if they are genuinely concerned with balancing this game, while adding enough units for each race to get people to justify buying it. I really wish they would just combine these units with w/e they are planning in the next expansion. It's hard to believe that protoss could be this weak without it being intentional/some grand plan thing. Curious as to what it is, as no one needed to play the beta to know how it would look at this stage. The only x factor was how strong would cloak be if the Oracle had it. Perhaps they couldn't balance it for P vs Z.

Either way, it feels like they are pushing an incomplete game that isn't close to being enjoyable. If you're already planning a third expansion, may as well take that time and release something that isn't half-assed. After 2 years, you simply have to come up with better ideas than this for protoss. I'd like to know who the balance tester for Blizz is that plays toss. A pro team should be calling this guy up and trying to get him to quit. He must be amazing...
Dox
Profile Blog Joined April 2010
Australia1199 Posts
September 09 2012 23:45 GMT
#352
On September 08 2012 06:13 gedatsu wrote:
Blizz doesn't understand what the problem is with Warhound.

Give it time. They've stated in interviews that they'll often introduce something new during the design process that is blatantly overpowered, and they'll continue to gauge and scale it back until it reaches that "sweet spot." This gives them a great volume of test data, rather than putting something in the game that is too weak and no-one actually tests it.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
MattBarry
Profile Joined March 2011
United States4006 Posts
September 09 2012 23:54 GMT
#353
On September 10 2012 08:25 ref4 wrote:
fuck warhound, bring back goliath

fuck widow mine, enable vultures in multiplayer

fuck swarm host, bring back defiler

fuck viper, bring back devourer

fuck oracle and colossus bring back reaver and carrier

If Blizz did this they can end the beta and start selling HoTS tomorrow.

there SC2 is fun to watch again. None of this retarded stupid balancing and redesigning fail units like warhounds and vipers and shit.

Son, I think you're a little confused as to unit counterparts
Platinum Support GOD
Jasiwel
Profile Joined June 2012
United States146 Posts
Last Edited: 2012-09-10 00:01:02
September 09 2012 23:59 GMT
#354
The changes are better and are going to help hone in on accomplishing other changes, but honestly Blizz hasn't done much to help Protoss at all. The Warhound is still an incredible A-Move unit regardless of the new update. I am beginning to see its point though, that being for Terran to have a decent counter for dealing with Stalker/Sentries and giving Mech some breathing space against Protoss Immortals. But looking at a lot of videos and listening to a lot of feedback from streams, it's way too easy for Terran to rock the shit out of Protoss the entire game. Protoss has to be exceptionally good in Macro to keep knocking heads with Terran every single encounter, which I'm fine with to an extent. However, when it's apparent that Protoss can barely make it out of their base at the 12 Minute mark, somethings need addressing. Regardless, I feel that the Goliath with some balanced design tweaks for Multiplayer could be so much better for balancing PvT and Terran Mech options in the matchup.

The real problem with Stargate in PvT is that Marines are simply too good versus Stargate units, all of which have no AoE to actual fight the Marines cost-effectively. Stimmed Marines are even worse because they can move faster and kill faster. You might think Vikings are the bain of Stargate, but Phoenix can actually kick the crud out of Vikings if you micro them and keep up with upgrades. The Oracle just doesn't do enough for how much it costs Protoss and it's too damn fragile to feel comfortable with the tech-paths/opportunities it opens. The Tempest is just too slow and weak (though I'm very surprised how durable it turned out to be) to be used cost-effectively. It simply lacks power for what it is and really isn't worth the Stargate tech nor the investment to Stargate.

I would talk about PvZ, but because Zerg in general is extremely wacky right now in HotS, I feel I need a LOT more time to analyze it.
Ritchie
Profile Joined July 2012
Canada206 Posts
September 10 2012 00:30 GMT
#355
Very good changes. Interesting to see how Viper can be put into more uses
After all, we just want to be happy, don't we?
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
September 10 2012 00:38 GMT
#356
I think the tempest is kinda fun and great to use right now, i find it kinda needed to get when you see swarmhosts slwoly eating away at your units.


The only problem is its

Unit 300/300 + 6 Supply 75sec
Fleet Bacon 300/200 75~sec?
Upgrade 150/150 100sec?
Stargate 150/150 60~sec?



Such an incredible sink of time and minerals and gas to get even one of these units out. Would love to see the upgrade come as standard would be the first move in a right direction for this unit.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Fig
Profile Joined March 2010
United States1324 Posts
Last Edited: 2012-09-10 00:51:11
September 10 2012 00:50 GMT
#357
On September 10 2012 09:38 inFeZa wrote:
I think the tempest is kinda fun and great to use right now, i find it kinda needed to get when you see swarmhosts slwoly eating away at your units.


The only problem is its

Unit 300/300 + 6 Supply 75sec
Fleet Bacon 300/200 75~sec?
Upgrade 150/150 100sec?
Stargate 150/150 60~sec?



Such an incredible sink of time and minerals and gas to get even one of these units out. Would love to see the upgrade come as standard would be the first move in a right direction for this unit.

I was thinking the same thing. It makes no sense to have the increased range as an upgrade, since the Tempest is completely useless without it. But after thinking about it longer, I realized that the change should be more drastic.

Very simply: the Tempest is not a capital ship. It's role is merely to poke units and annoy a player enough to eventually force them into action. This is not the kind of unit that one finds at the end of a tech tree. Not at all.

I believe it would be better to just make the Tempest into a normal stargate unit, no fleet beacon required. Scale everything down: the size, cost, you name it. Give it like 15 range. And then it has a clear role as an annoying unit during the mid game. Then you can have it's upgrade on the Fleet Beacon still, in order for it to go all the way up to 22 range and (hopefully) become more useful lategame.

And then everyone wins because the Carrier returns to it's rightful place as the true Protoss capital ship. (and it would obviously get a buff for the first time ever, since it needs one)
Can't elope with my cantaloupe
Cyrak
Profile Joined July 2011
Canada536 Posts
September 10 2012 01:00 GMT
#358
HOTS, like WOL is still a deathball vs. deathball based game and in that context it does not make a lot of sense to build a 6 food extremely high tech unit that does less DPS than 6 probes. It is just wasted food in a deathball fight and will cause you to lose games if you build it.
Fortune favors the prepared mind.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 10 2012 02:09 GMT
#359
Still waiting for Warhound supply cost to be increased to 3.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
woodstock006
Profile Joined April 2010
United States16 Posts
September 10 2012 02:22 GMT
#360
you really want tempest on non fleet becon tech?
id race swap asap
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