So they can keep nerfing terran
First Hots Beta Patch - Page 18
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Nakwa
Sweden93 Posts
So they can keep nerfing terran | ||
Xapti
Canada2473 Posts
I think warhound's movement speed should be 2.25-2.75 or something though. Tempest should probably get 50 more shields or something. It's damage is kinda reasonable, because if you use it with photon cannons, there's not much weakness vs Terran (mostly just marauder, which isn't common if the terran is going mech) The biggest problem I have with tempest is that it's a really bland unit (aside from the range), like the hydralisk and corruptor. On that note, another problem is that they seem really weak vs zerg (aside from killing swarm hosts), namely due to the previously mentioned corruptor and hydralisk, and also zerglings (which don't die fast to tempests, and kill ground units like stalkers and photon cannons. | ||
Grumbels
Netherlands7028 Posts
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Godwrath
Spain10107 Posts
On September 10 2012 06:44 Nakwa wrote: They made the warhound with only one reason: So they can keep nerfing terran Oh man, now i can't get out of my head David Kim nerfing the crap outta terrans throwing nerfs like lightnings from his fingertips on a Palpatine's fashion. | ||
Duncaaaaaan
United Kingdom101 Posts
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rotinegg
United States1719 Posts
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Kajarn
United States126 Posts
Warhounds won't be used in TvZ anymore. Still probably too good vs Stalkers. They need less HP and I would like them to start slower, but have a movespeed buff. P.S. Swarm Hosts are terrible in ZvZ, they are just a new unit. Its so easy to out manuever them in ZvZ. | ||
D_K_night
Canada615 Posts
I was however pleasantly surprised at the swarm host usage, eg. TLO used them in combination with queens, now that was really ironic(?) to see the locusts crack a turtling terran(PainUser). Not 100% on the warhound yet but would like to see more widow mine usage and see how it stacks up. wonder if it's possible to use widow mine/siege tank/turret push like the Boxer's Terran in BW(vulture/tank/turret) | ||
PVJ
Hungary5211 Posts
On September 10 2012 07:34 Kajarn wrote: Man, I really like the 2.5 Size bio only cloud as it added to ZvZ late game complexity. Warhounds won't be used in TvZ anymore. Still probably too good vs Stalkers. They need less HP and I would like them to start slower, but have a movespeed buff. P.S. Swarm Hosts are terrible in ZvZ, they are just a new unit. Its so easy to out manuever them in ZvZ. The swarm host is a horrible design idea in general. I never liked brood Lord that much but I could cope with it since that was the only one of a kind but now we have this second unit with mobaish characteristics but on ground. And compared to the lurker which makes damage on his own this annoying unit spawns other units which really doesn't serve the purpose of micro intensive direct battles, I'd guess. | ||
ref4
2933 Posts
fuck widow mine, enable vultures in multiplayer fuck swarm host, bring back defiler fuck viper, bring back devourer fuck oracle and colossus bring back reaver and carrier If Blizz did this they can end the beta and start selling HoTS tomorrow. there SC2 is fun to watch again. None of this retarded stupid balancing and redesigning fail units like warhounds and vipers and shit. | ||
playa
United States1284 Posts
This could be the longest beta ever if they are genuinely concerned with balancing this game, while adding enough units for each race to get people to justify buying it. I really wish they would just combine these units with w/e they are planning in the next expansion. It's hard to believe that protoss could be this weak without it being intentional/some grand plan thing. Curious as to what it is, as no one needed to play the beta to know how it would look at this stage. The only x factor was how strong would cloak be if the Oracle had it. Perhaps they couldn't balance it for P vs Z. Either way, it feels like they are pushing an incomplete game that isn't close to being enjoyable. If you're already planning a third expansion, may as well take that time and release something that isn't half-assed. After 2 years, you simply have to come up with better ideas than this for protoss. I'd like to know who the balance tester for Blizz is that plays toss. A pro team should be calling this guy up and trying to get him to quit. He must be amazing... | ||
Dox
Australia1199 Posts
On September 08 2012 06:13 gedatsu wrote: Blizz doesn't understand what the problem is with Warhound. Give it time. They've stated in interviews that they'll often introduce something new during the design process that is blatantly overpowered, and they'll continue to gauge and scale it back until it reaches that "sweet spot." This gives them a great volume of test data, rather than putting something in the game that is too weak and no-one actually tests it. | ||
MattBarry
United States4006 Posts
On September 10 2012 08:25 ref4 wrote: fuck warhound, bring back goliath fuck widow mine, enable vultures in multiplayer fuck swarm host, bring back defiler fuck viper, bring back devourer fuck oracle and colossus bring back reaver and carrier If Blizz did this they can end the beta and start selling HoTS tomorrow. there SC2 is fun to watch again. None of this retarded stupid balancing and redesigning fail units like warhounds and vipers and shit. Son, I think you're a little confused as to unit counterparts | ||
Jasiwel
United States146 Posts
The real problem with Stargate in PvT is that Marines are simply too good versus Stargate units, all of which have no AoE to actual fight the Marines cost-effectively. Stimmed Marines are even worse because they can move faster and kill faster. You might think Vikings are the bain of Stargate, but Phoenix can actually kick the crud out of Vikings if you micro them and keep up with upgrades. The Oracle just doesn't do enough for how much it costs Protoss and it's too damn fragile to feel comfortable with the tech-paths/opportunities it opens. The Tempest is just too slow and weak (though I'm very surprised how durable it turned out to be) to be used cost-effectively. It simply lacks power for what it is and really isn't worth the Stargate tech nor the investment to Stargate. I would talk about PvZ, but because Zerg in general is extremely wacky right now in HotS, I feel I need a LOT more time to analyze it. | ||
Ritchie
Canada206 Posts
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inFeZa
Australia556 Posts
The only problem is its Unit 300/300 + 6 Supply 75sec Fleet Bacon 300/200 75~sec? Upgrade 150/150 100sec? Stargate 150/150 60~sec? Such an incredible sink of time and minerals and gas to get even one of these units out. Would love to see the upgrade come as standard would be the first move in a right direction for this unit. | ||
Fig
United States1324 Posts
On September 10 2012 09:38 inFeZa wrote: I think the tempest is kinda fun and great to use right now, i find it kinda needed to get when you see swarmhosts slwoly eating away at your units. The only problem is its Unit 300/300 + 6 Supply 75sec Fleet Bacon 300/200 75~sec? Upgrade 150/150 100sec? Stargate 150/150 60~sec? Such an incredible sink of time and minerals and gas to get even one of these units out. Would love to see the upgrade come as standard would be the first move in a right direction for this unit. I was thinking the same thing. It makes no sense to have the increased range as an upgrade, since the Tempest is completely useless without it. But after thinking about it longer, I realized that the change should be more drastic. Very simply: the Tempest is not a capital ship. It's role is merely to poke units and annoy a player enough to eventually force them into action. This is not the kind of unit that one finds at the end of a tech tree. Not at all. I believe it would be better to just make the Tempest into a normal stargate unit, no fleet beacon required. Scale everything down: the size, cost, you name it. Give it like 15 range. And then it has a clear role as an annoying unit during the mid game. Then you can have it's upgrade on the Fleet Beacon still, in order for it to go all the way up to 22 range and (hopefully) become more useful lategame. And then everyone wins because the Carrier returns to it's rightful place as the true Protoss capital ship. (and it would obviously get a buff for the first time ever, since it needs one) | ||
Cyrak
Canada536 Posts
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Zato-1
Chile4253 Posts
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woodstock006
United States16 Posts
id race swap asap | ||
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