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First Hots Beta Patch - Page 20

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 18 19 20 All
Ramiz1989
Profile Joined July 2012
12124 Posts
September 10 2012 14:31 GMT
#381
On September 10 2012 22:44 gplayer wrote:
Good changes I'd say. Warhounds could still use a bit of nerfing imo.

Definitely. Let it cost 3 supply, and have movement speed reduced to 2.5 and I feel like it would be ok.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Mortal
Profile Blog Joined November 2010
2943 Posts
September 10 2012 14:54 GMT
#382
No Tempest change lol. Such a trash and uninteresting unit. WH could also use some additional tuning I believe, but I understand they don't want to be too brash with their changes out of the gate.
The universe created an audience for itself.
Moonsalt
Profile Joined May 2011
267 Posts
September 10 2012 17:31 GMT
#383
God, I hate the swarm host, it's going to kill ZvZ and it will be such a stupid match-up...
kaokentake
Profile Joined July 2012
383 Posts
Last Edited: 2012-09-10 17:36:24
September 10 2012 17:36 GMT
#384
On September 11 2012 02:31 Moonsalt wrote:
God, I hate the swarm host, it's going to kill ZvZ and it will be such a stupid match-up...


agreed zerg doesnt even need more anti-ground options.


zerg doesnt need a siegetank too. zerg wasnt designed to have a siegetank


Please blizzard think of another unit to add to zerg. Honestly I think zerg needs a ranged anti-light unit now to hopefully deal with hellion/marines. Possibly at tier2. And anti-light lurker seems all too fitting now.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2012-09-10 18:12:37
September 10 2012 18:10 GMT
#385
well all im going to say from someone whos watching far too much of this shit is . . . its more death ball than ever before and way too fucking confusing. Serious, when these games get to late games i think its a mess. WOL it wasnt too bad, there are too many units now. this is even worse ZvT
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
September 10 2012 19:21 GMT
#386
So does this patch mean that the blinding cloud of the viper which actually works on planetary fortress.... is an intended mechanism? O_o
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 10 2012 19:25 GMT
#387
On September 11 2012 04:21 The_Masked_Shrimp wrote:
So does this patch mean that the blinding cloud of the viper which actually works on planetary fortress.... is an intended mechanism? O_o


Does it work? Holy shit that would be awesome
When I think of something else, something will go here
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2012-09-10 19:57:37
September 10 2012 19:38 GMT
#388
On September 11 2012 04:25 blade55555 wrote:
Show nested quote +
On September 11 2012 04:21 The_Masked_Shrimp wrote:
So does this patch mean that the blinding cloud of the viper which actually works on planetary fortress.... is an intended mechanism? O_o


Does it work? Holy shit that would be awesome


well i saw it on CatZ stream, he killed a planetary with like 7 roaches, it did not fire back because of a viper cloud he kept casting on it :o

i asked thorzain on the chat of his stream and he confirmed xD
Qikz
Profile Blog Joined November 2009
United Kingdom12057 Posts
September 10 2012 19:54 GMT
#389
On September 11 2012 02:36 kaokentake wrote:
Show nested quote +
On September 11 2012 02:31 Moonsalt wrote:
God, I hate the swarm host, it's going to kill ZvZ and it will be such a stupid match-up...


agreed zerg doesnt even need more anti-ground options.


zerg doesnt need a siegetank too. zerg wasnt designed to have a siegetank


Please blizzard think of another unit to add to zerg. Honestly I think zerg needs a ranged anti-light unit now to hopefully deal with hellion/marines. Possibly at tier2. And anti-light lurker seems all too fitting now.


Hydras are pretty sick against light units dude.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
September 10 2012 20:22 GMT
#390
On September 10 2012 22:43 Warpish wrote:
What saddens me is that Blizzard is still working around the same basic concepts that were presented during Blizzcon. I'm not even going to discuss the fact that all the HotS units are are a bad copy of BW units. The fact is that these are pretty much the only units that Blizzard has ever shown to the public.

It is very discouraging to see that these unit concepts have evolved so little and are simply being hammered down until they fit into the game. I no longer expect to see the Warhound being reinvented or new units being tested; we will be force-fed these units.

I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.


? really? If true, I find that peculiar too
Translator
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
September 10 2012 20:44 GMT
#391
On September 11 2012 05:22 rotinegg wrote:
Show nested quote +
On September 10 2012 22:43 Warpish wrote:
What saddens me is that Blizzard is still working around the same basic concepts that were presented during Blizzcon. I'm not even going to discuss the fact that all the HotS units are are a bad copy of BW units. The fact is that these are pretty much the only units that Blizzard has ever shown to the public.

It is very discouraging to see that these unit concepts have evolved so little and are simply being hammered down until they fit into the game. I no longer expect to see the Warhound being reinvented or new units being tested; we will be force-fed these units.

I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.


? really? If true, I find that peculiar too


Why should TL allow such discussions? They're not going anywhere. It's not like Blizzard is sifting through the TL forum hoping that someone will post that perfect unit concept that they can implement.

If you want to discuss unit ideas, there are plenty of places to do that. It doesn't need to happen here. It's just not productive.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
archon256
Profile Joined August 2010
United States363 Posts
September 10 2012 20:44 GMT
#392
On September 11 2012 05:22 rotinegg wrote:
Show nested quote +
On September 10 2012 22:43 Warpish wrote:
I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.


? really? If true, I find that peculiar too

I think the problem there is that it's all too easy to suggest new units and concepts, but very few of those will be good, and even less of those will actually get back to Blizzard and be implemented. And with threads like those, they have very little "worth" unless they get implemented, whereas other threads like strategy discussions or talking about a pro's gameplay are useful regardless of a Blizzard response.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
September 10 2012 23:06 GMT
#393
I see, but you can still make blog posts about new unit ideas if you want, right?
Translator
Appendix
Profile Joined July 2009
Sweden979 Posts
September 10 2012 23:28 GMT
#394
On September 11 2012 05:22 rotinegg wrote:
Show nested quote +
On September 10 2012 22:43 Warpish wrote:
What saddens me is that Blizzard is still working around the same basic concepts that were presented during Blizzcon. I'm not even going to discuss the fact that all the HotS units are are a bad copy of BW units. The fact is that these are pretty much the only units that Blizzard has ever shown to the public.

It is very discouraging to see that these unit concepts have evolved so little and are simply being hammered down until they fit into the game. I no longer expect to see the Warhound being reinvented or new units being tested; we will be force-fed these units.

I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.


? really? If true, I find that peculiar too


He probably says that because of this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=366746

I think TL gladly welcomes new idea discussing threads, however they hold them to very high standards. They probably have to be very specific: targeting a precise problem, with a precise idea of how, where and when it would function, and you would have to be someone with a good reputation or have another way to put weight behind your opinion. And the OP itself would have to be written in a very organized manner.

This is my guess because they surely wouldn't want your random gold player get a random idea, start a thread with no work behind it with a OP like "Wouldn´t it be cool if larvae could shoot lasers!". Then we wouldn't be any better than Dustin Browder, and that is what put us in this awkward situation to begin with.
archon256
Profile Joined August 2010
United States363 Posts
September 11 2012 01:19 GMT
#395
On September 11 2012 02:36 kaokentake wrote:
agreed zerg doesnt even need more anti-ground options.

zerg doesnt need a siegetank too. zerg wasnt designed to have a siegetank

I disagree.
Well actually if Zerg got an actual siege-tank variant (like a Baneling launcher) then I'd agree with you. But the Swarm Host isn't a direct-fire unit like that. If you have sufficient defenses you can kill all the locusts without them doing any damage.

The real role is to pressure the enemy to stop turtling and move out to engage the Zerg on his own terms, or suffer an ever-increasing barrage of locusts. Zerg in WoL don't have that luxury, and the only cost-efficient option even against someone who you have an advantage against is to tech to midgame. Swarm Hosts offer another midgame option.

"The troupe is ready, the stage is set. I come to dance, the dance of death"
james5
Profile Joined September 2012
United Kingdom26 Posts
September 11 2012 09:44 GMT
#396
I like it, especially the stunning reasoning modify, hopefully we'll see it get more use, the viper is so amazing imo, it should become a significant device.
Cubu
Profile Blog Joined February 2011
1171 Posts
Last Edited: 2012-09-11 17:13:06
September 11 2012 17:12 GMT
#397
nooooo, why nerf the warhound? Now it's almost useless.
Svennedude
Profile Joined April 2011
Belgium86 Posts
September 12 2012 18:04 GMT
#398
from what i've seen in tvt lately, mass warhounds loses to mass marauder... I don't understand why people keep making warhounds and battlehellions but refuse to add siegetanks.. siegetanks is the thing that should counter roaches and marauders, warhounds and battlehellions should be the meatshield just like vultures and goliaths were in bw..
Habitus
Profile Joined May 2012
United Kingdom120 Posts
September 12 2012 18:56 GMT
#399
On September 11 2012 10:19 archon256 wrote:
Show nested quote +
On September 11 2012 02:36 kaokentake wrote:
agreed zerg doesnt even need more anti-ground options.

zerg doesnt need a siegetank too. zerg wasnt designed to have a siegetank

The real role is to pressure the enemy to stop turtling and move out to engage the Zerg on his own terms, or suffer an ever-increasing barrage of locusts.


The most effect response I've seen to them being used offensively is just to counter attack their base, the unborrow, move forward, burrow, spawn units and kill stuff in a area is rather slow in base trade situtations and they aren't quick at getting back to defend. As long as you have afew siege tanks+marines in bunkers/cannons+stalkers/afew spawnhosts+spine crawlers to hold them off for awhile you should always come out ahead.
Seigifried
Profile Joined January 2012
United States60 Posts
September 22 2012 23:56 GMT
#400
Warhound OP!!!!!
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