• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:10
CEST 07:10
KST 14:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2551 users

First Hots Beta Patch - Page 20

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 18 19 20 All
Ramiz1989
Profile Joined July 2012
12124 Posts
September 10 2012 14:31 GMT
#381
On September 10 2012 22:44 gplayer wrote:
Good changes I'd say. Warhounds could still use a bit of nerfing imo.

Definitely. Let it cost 3 supply, and have movement speed reduced to 2.5 and I feel like it would be ok.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Mortal
Profile Blog Joined November 2010
2943 Posts
September 10 2012 14:54 GMT
#382
No Tempest change lol. Such a trash and uninteresting unit. WH could also use some additional tuning I believe, but I understand they don't want to be too brash with their changes out of the gate.
The universe created an audience for itself.
Moonsalt
Profile Joined May 2011
267 Posts
September 10 2012 17:31 GMT
#383
God, I hate the swarm host, it's going to kill ZvZ and it will be such a stupid match-up...
kaokentake
Profile Joined July 2012
383 Posts
Last Edited: 2012-09-10 17:36:24
September 10 2012 17:36 GMT
#384
On September 11 2012 02:31 Moonsalt wrote:
God, I hate the swarm host, it's going to kill ZvZ and it will be such a stupid match-up...


agreed zerg doesnt even need more anti-ground options.


zerg doesnt need a siegetank too. zerg wasnt designed to have a siegetank


Please blizzard think of another unit to add to zerg. Honestly I think zerg needs a ranged anti-light unit now to hopefully deal with hellion/marines. Possibly at tier2. And anti-light lurker seems all too fitting now.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2012-09-10 18:12:37
September 10 2012 18:10 GMT
#385
well all im going to say from someone whos watching far too much of this shit is . . . its more death ball than ever before and way too fucking confusing. Serious, when these games get to late games i think its a mess. WOL it wasnt too bad, there are too many units now. this is even worse ZvT
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
September 10 2012 19:21 GMT
#386
So does this patch mean that the blinding cloud of the viper which actually works on planetary fortress.... is an intended mechanism? O_o
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 10 2012 19:25 GMT
#387
On September 11 2012 04:21 The_Masked_Shrimp wrote:
So does this patch mean that the blinding cloud of the viper which actually works on planetary fortress.... is an intended mechanism? O_o


Does it work? Holy shit that would be awesome
When I think of something else, something will go here
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2012-09-10 19:57:37
September 10 2012 19:38 GMT
#388
On September 11 2012 04:25 blade55555 wrote:
Show nested quote +
On September 11 2012 04:21 The_Masked_Shrimp wrote:
So does this patch mean that the blinding cloud of the viper which actually works on planetary fortress.... is an intended mechanism? O_o


Does it work? Holy shit that would be awesome


well i saw it on CatZ stream, he killed a planetary with like 7 roaches, it did not fire back because of a viper cloud he kept casting on it :o

i asked thorzain on the chat of his stream and he confirmed xD
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 10 2012 19:54 GMT
#389
On September 11 2012 02:36 kaokentake wrote:
Show nested quote +
On September 11 2012 02:31 Moonsalt wrote:
God, I hate the swarm host, it's going to kill ZvZ and it will be such a stupid match-up...


agreed zerg doesnt even need more anti-ground options.


zerg doesnt need a siegetank too. zerg wasnt designed to have a siegetank


Please blizzard think of another unit to add to zerg. Honestly I think zerg needs a ranged anti-light unit now to hopefully deal with hellion/marines. Possibly at tier2. And anti-light lurker seems all too fitting now.


Hydras are pretty sick against light units dude.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
September 10 2012 20:22 GMT
#390
On September 10 2012 22:43 Warpish wrote:
What saddens me is that Blizzard is still working around the same basic concepts that were presented during Blizzcon. I'm not even going to discuss the fact that all the HotS units are are a bad copy of BW units. The fact is that these are pretty much the only units that Blizzard has ever shown to the public.

It is very discouraging to see that these unit concepts have evolved so little and are simply being hammered down until they fit into the game. I no longer expect to see the Warhound being reinvented or new units being tested; we will be force-fed these units.

I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.


? really? If true, I find that peculiar too
Translator
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
September 10 2012 20:44 GMT
#391
On September 11 2012 05:22 rotinegg wrote:
Show nested quote +
On September 10 2012 22:43 Warpish wrote:
What saddens me is that Blizzard is still working around the same basic concepts that were presented during Blizzcon. I'm not even going to discuss the fact that all the HotS units are are a bad copy of BW units. The fact is that these are pretty much the only units that Blizzard has ever shown to the public.

It is very discouraging to see that these unit concepts have evolved so little and are simply being hammered down until they fit into the game. I no longer expect to see the Warhound being reinvented or new units being tested; we will be force-fed these units.

I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.


? really? If true, I find that peculiar too


Why should TL allow such discussions? They're not going anywhere. It's not like Blizzard is sifting through the TL forum hoping that someone will post that perfect unit concept that they can implement.

If you want to discuss unit ideas, there are plenty of places to do that. It doesn't need to happen here. It's just not productive.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
archon256
Profile Joined August 2010
United States363 Posts
September 10 2012 20:44 GMT
#392
On September 11 2012 05:22 rotinegg wrote:
Show nested quote +
On September 10 2012 22:43 Warpish wrote:
I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.


? really? If true, I find that peculiar too

I think the problem there is that it's all too easy to suggest new units and concepts, but very few of those will be good, and even less of those will actually get back to Blizzard and be implemented. And with threads like those, they have very little "worth" unless they get implemented, whereas other threads like strategy discussions or talking about a pro's gameplay are useful regardless of a Blizzard response.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
September 10 2012 23:06 GMT
#393
I see, but you can still make blog posts about new unit ideas if you want, right?
Translator
Appendix
Profile Joined July 2009
Sweden979 Posts
September 10 2012 23:28 GMT
#394
On September 11 2012 05:22 rotinegg wrote:
Show nested quote +
On September 10 2012 22:43 Warpish wrote:
What saddens me is that Blizzard is still working around the same basic concepts that were presented during Blizzcon. I'm not even going to discuss the fact that all the HotS units are are a bad copy of BW units. The fact is that these are pretty much the only units that Blizzard has ever shown to the public.

It is very discouraging to see that these unit concepts have evolved so little and are simply being hammered down until they fit into the game. I no longer expect to see the Warhound being reinvented or new units being tested; we will be force-fed these units.

I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.


? really? If true, I find that peculiar too


He probably says that because of this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=366746

I think TL gladly welcomes new idea discussing threads, however they hold them to very high standards. They probably have to be very specific: targeting a precise problem, with a precise idea of how, where and when it would function, and you would have to be someone with a good reputation or have another way to put weight behind your opinion. And the OP itself would have to be written in a very organized manner.

This is my guess because they surely wouldn't want your random gold player get a random idea, start a thread with no work behind it with a OP like "Wouldn´t it be cool if larvae could shoot lasers!". Then we wouldn't be any better than Dustin Browder, and that is what put us in this awkward situation to begin with.
archon256
Profile Joined August 2010
United States363 Posts
September 11 2012 01:19 GMT
#395
On September 11 2012 02:36 kaokentake wrote:
agreed zerg doesnt even need more anti-ground options.

zerg doesnt need a siegetank too. zerg wasnt designed to have a siegetank

I disagree.
Well actually if Zerg got an actual siege-tank variant (like a Baneling launcher) then I'd agree with you. But the Swarm Host isn't a direct-fire unit like that. If you have sufficient defenses you can kill all the locusts without them doing any damage.

The real role is to pressure the enemy to stop turtling and move out to engage the Zerg on his own terms, or suffer an ever-increasing barrage of locusts. Zerg in WoL don't have that luxury, and the only cost-efficient option even against someone who you have an advantage against is to tech to midgame. Swarm Hosts offer another midgame option.

"The troupe is ready, the stage is set. I come to dance, the dance of death"
james5
Profile Joined September 2012
United Kingdom26 Posts
September 11 2012 09:44 GMT
#396
I like it, especially the stunning reasoning modify, hopefully we'll see it get more use, the viper is so amazing imo, it should become a significant device.
Cubu
Profile Blog Joined February 2011
1171 Posts
Last Edited: 2012-09-11 17:13:06
September 11 2012 17:12 GMT
#397
nooooo, why nerf the warhound? Now it's almost useless.
Svennedude
Profile Joined April 2011
Belgium86 Posts
September 12 2012 18:04 GMT
#398
from what i've seen in tvt lately, mass warhounds loses to mass marauder... I don't understand why people keep making warhounds and battlehellions but refuse to add siegetanks.. siegetanks is the thing that should counter roaches and marauders, warhounds and battlehellions should be the meatshield just like vultures and goliaths were in bw..
Habitus
Profile Joined May 2012
United Kingdom120 Posts
September 12 2012 18:56 GMT
#399
On September 11 2012 10:19 archon256 wrote:
Show nested quote +
On September 11 2012 02:36 kaokentake wrote:
agreed zerg doesnt even need more anti-ground options.

zerg doesnt need a siegetank too. zerg wasnt designed to have a siegetank

The real role is to pressure the enemy to stop turtling and move out to engage the Zerg on his own terms, or suffer an ever-increasing barrage of locusts.


The most effect response I've seen to them being used offensively is just to counter attack their base, the unborrow, move forward, burrow, spawn units and kill stuff in a area is rather slow in base trade situtations and they aren't quick at getting back to defend. As long as you have afew siege tanks+marines in bunkers/cannons+stalkers/afew spawnhosts+spine crawlers to hold them off for awhile you should always come out ahead.
Seigifried
Profile Joined January 2012
United States60 Posts
September 22 2012 23:56 GMT
#400
Warhound OP!!!!!
Prev 1 18 19 20 All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #2
CranKy Ducklings39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 126
ROOTCatZ 79
StarCraft: Brood War
GuemChi 6702
firebathero 708
Pusan 156
Tasteless 139
Leta 138
Icarus 9
Dota 2
NeuroSwarm97
League of Legends
JimRising 690
Counter-Strike
Stewie2K690
Other Games
summit1g11126
C9.Mang0498
PiGStarcraft203
Mew2King115
Maynarde88
Organizations
Other Games
BasetradeTV184
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH187
• practicex 33
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1631
• Rush1270
Upcoming Events
WardiTV Team League
5h 50m
CranKy Ducklings
1d 4h
WardiTV Team League
1d 5h
uThermal 2v2 Circuit
1d 9h
BSL
1d 13h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.