• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:15
CET 22:15
KST 06:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2289 users

First Hots Beta Patch - Page 19

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 17 18 19 20 Next All
Jumbled
Profile Joined September 2010
1543 Posts
September 10 2012 02:24 GMT
#361
On September 10 2012 08:45 Dox wrote:
Show nested quote +
On September 08 2012 06:13 gedatsu wrote:
Blizz doesn't understand what the problem is with Warhound.

Give it time. They've stated in interviews that they'll often introduce something new during the design process that is blatantly overpowered, and they'll continue to gauge and scale it back until it reaches that "sweet spot." This gives them a great volume of test data, rather than putting something in the game that is too weak and no-one actually tests it.

That's the point, Dox. The issues with the Warhound aren't just about its power. The entire role it is designed to play is problematic.
Elvin
Profile Blog Joined May 2010
149 Posts
September 10 2012 02:36 GMT
#362
Why don't they just increase warhounds supply to 3 and decrease siege tank supply cost to 2?

I have always wondered why is SC2 siege tank (which is even worse than BW tank) 3 supply and 150/125 instead of 2 supply and 150/100
Corrosive
Profile Joined August 2010
Canada3741 Posts
September 10 2012 02:49 GMT
#363
On September 10 2012 08:25 ref4 wrote:
fuck warhound, bring back goliath

fuck widow mine, enable vultures in multiplayer

fuck swarm host, bring back defiler

fuck viper, bring back devourer

fuck oracle and colossus bring back reaver and carrier

If Blizz did this they can end the beta and start selling HoTS tomorrow.

there SC2 is fun to watch again. None of this retarded stupid balancing and redesigning fail units like warhounds and vipers and shit.

Sorry, this is Starcraft 2, not Starcraft BW: HD version.
Maruprime.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 10 2012 02:53 GMT
#364
On September 10 2012 11:36 Elvin wrote:
Why don't they just increase warhounds supply to 3 and decrease siege tank supply cost to 2?

I have always wondered why is SC2 siege tank (which is even worse than BW tank) 3 supply and 150/125 instead of 2 supply and 150/100


They probably didn't want a repeat of BW where mech >>>>> bio.
MMA: The true King of Wings
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 10 2012 03:17 GMT
#365
On September 10 2012 11:36 Elvin wrote:
Why don't they just increase warhounds supply to 3 and decrease siege tank supply cost to 2?

I have always wondered why is SC2 siege tank (which is even worse than BW tank) 3 supply and 150/125 instead of 2 supply and 150/100


Because SC2 is easier in the mechanics department, that powerful of a board control unit would be way too good in this game.
Slago
Profile Joined August 2010
Canada726 Posts
September 10 2012 03:22 GMT
#366
I just wish i was in the beta
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Protein
Profile Joined August 2010
United States132 Posts
Last Edited: 2012-09-10 04:46:28
September 10 2012 04:35 GMT
#367
On September 08 2012 06:37 Seiniyta wrote:
Show nested quote +
On September 08 2012 06:27 purakushi wrote:
I don't understand why they would decrease preordain from 2 minute to 1 minute. That is the only thing that gives tempests a chance to attack from long range (observers are easy to snipe, since they have to stay there). I guess they really do not want the tempest to work. lol


Pre-ordain gave me for a long period of time huge amounts of intel of which units were spawning from the hive for example which is incredible useful to react what the Zerg is producing. I can really see why they nerfed it. I also successful have won games by putting preordain on a factory along other production facilities for the terran so I knew for 2 full minutes what they were building was really handy. I think the nerf is reasonable as I actually thought that spell is, at the moment very underutilized but very powerful.


Yeah, too bad pre-ordain doesn't tell you what is spawning from the larvae.

Thanks for your input, though.

Imo, the spell is next to useless because more often than not you know what your opponent is building or researching ANYway. It's never going to be a wide range of things, especially late game. If you see a barracks with a tech lab, you pretty much know what he's building - same goes for factory with reactor or factory with tech lab. Pre-ordain is mostly for vision... which could be granted with an observer.


On September 10 2012 06:44 Nakwa wrote:
They made the warhound with only one reason:
So they can keep nerfing terran


A little off topic, but I never really understood why Terran players complained about their so called massive nerfs.

Did you ever bother to look at all the nerfs that Protoss has accumulated?

The nerfs that occurred in the beta were insane, so I won't go there. I'll name a few just to give you an idea. Warpgate researched in 60 seconds (yes, I admit that that was op. You could do us the courtesy of admitting that T was op as well.)

But I supposed the WoL Beta is irrelevant so I'll move right into the good stuff.

KA was removed. Flux vanes was removed. Storm radius was decreased (That may have been WoL beta, I forgot). Blink research time was increased. Warpgate research time was increased (again). Pylon radius was decreased.

So tell me, how do your "nerfs" (stim research time increased oh noez) compare to what happened to Toss?

The fact is, David Kim and Dustin Browder have hard-ons for Terran. The truth of the matter is that they made the Winhound so that Protoss would be an even shittier race.

On September 10 2012 07:03 Duncaaaaaan wrote:
I fear the warhound will be pretty useless now that so much DPS has been taken off it. It's a failed unit.


That's rather dramatic. The dps nerf is not THAT massive, so I doubt a unit will go from dominating a match up - and let me tell you, PvT is damn near impossible - to being "pretty useless."

Don't worry, your new terran toy is still gonna be ridiculous.
Protein
Profile Joined August 2010
United States132 Posts
Last Edited: 2012-09-10 04:41:42
September 10 2012 04:40 GMT
#368
Double posted by accident. Sawee. How do I delete? :o
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 10 2012 05:21 GMT
#369
On September 10 2012 11:36 Elvin wrote:
Why don't they just increase warhounds supply to 3 and decrease siege tank supply cost to 2?

I have always wondered why is SC2 siege tank (which is even worse than BW tank) 3 supply and 150/125 instead of 2 supply and 150/100


Siege tanks for 2 supply would devestate zerg. Siege tanks are good vs zerg, no matter what any terran says they are good vs zerg. The only time they aren't good vs zerg is when it's late game and there are broodlords and what not. You have to think of more then one match up, tvz tanks are already good, if they were 2 supply they would be rediculously good in that match up. While it may fix tvp mech (i don't know) it would just make tvz bad.
When I think of something else, something will go here
Ramiz1989
Profile Joined July 2012
12124 Posts
September 10 2012 07:32 GMT
#370
On September 10 2012 14:21 blade55555 wrote:
Show nested quote +
On September 10 2012 11:36 Elvin wrote:
Why don't they just increase warhounds supply to 3 and decrease siege tank supply cost to 2?

I have always wondered why is SC2 siege tank (which is even worse than BW tank) 3 supply and 150/125 instead of 2 supply and 150/100


Siege tanks for 2 supply would devestate zerg. Siege tanks are good vs zerg, no matter what any terran says they are good vs zerg. The only time they aren't good vs zerg is when it's late game and there are broodlords and what not. You have to think of more then one match up, tvz tanks are already good, if they were 2 supply they would be rediculously good in that match up. While it may fix tvp mech (i don't know) it would just make tvz bad.

If STs would be 2 population, we would have some ridiculous things like Hydras and Roaches being 1 population, Ultras being 4 population etc.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Falling
Profile Blog Joined June 2009
Canada11370 Posts
September 10 2012 08:33 GMT
#371
On September 10 2012 16:32 Ramiz1989 wrote:
Show nested quote +
On September 10 2012 14:21 blade55555 wrote:
On September 10 2012 11:36 Elvin wrote:
Why don't they just increase warhounds supply to 3 and decrease siege tank supply cost to 2?

I have always wondered why is SC2 siege tank (which is even worse than BW tank) 3 supply and 150/125 instead of 2 supply and 150/100


Siege tanks for 2 supply would devestate zerg. Siege tanks are good vs zerg, no matter what any terran says they are good vs zerg. The only time they aren't good vs zerg is when it's late game and there are broodlords and what not. You have to think of more then one match up, tvz tanks are already good, if they were 2 supply they would be rediculously good in that match up. While it may fix tvp mech (i don't know) it would just make tvz bad.

If STs would be 2 population, we would have some ridiculous things like Hydras and Roaches being 1 population, Ultras being 4 population etc.

Is that a bad thing? Zerg used to be the race of 1 or 1/2 supply massable units. Not all this high supply, tanky mid-tier stuff. Bring on more powerful tanks. You can always balance other things by adding overkill for instance.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
September 10 2012 09:00 GMT
#372
I think Blizzard should increase the speed of the widow mine to something like the hellion otherwise it's useless . It's slow as hell from what i've seen and hardly a thread if your opponent sees where it burrows .
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-10 09:47:38
September 10 2012 09:44 GMT
#373
On September 10 2012 17:33 Falling wrote:
Show nested quote +
On September 10 2012 16:32 Ramiz1989 wrote:
On September 10 2012 14:21 blade55555 wrote:
On September 10 2012 11:36 Elvin wrote:
Why don't they just increase warhounds supply to 3 and decrease siege tank supply cost to 2?

I have always wondered why is SC2 siege tank (which is even worse than BW tank) 3 supply and 150/125 instead of 2 supply and 150/100


Siege tanks for 2 supply would devestate zerg. Siege tanks are good vs zerg, no matter what any terran says they are good vs zerg. The only time they aren't good vs zerg is when it's late game and there are broodlords and what not. You have to think of more then one match up, tvz tanks are already good, if they were 2 supply they would be rediculously good in that match up. While it may fix tvp mech (i don't know) it would just make tvz bad.

If STs would be 2 population, we would have some ridiculous things like Hydras and Roaches being 1 population, Ultras being 4 population etc.

Is that a bad thing? Zerg used to be the race of 1 or 1/2 supply massable units. Not all this high supply, tanky mid-tier stuff. Bring on more powerful tanks. You can always balance other things by adding overkill for instance.

It wasn't a bad thing in SC BW, but in SC2, units are different. Zerg used to be race of units that cost 1 or 1/2 supply when their units weren't that strong and because of that they were coming in great numbers. Same can be said for Zerglings in SC2, but not for Roaches that have tons of HP, low dps but really good focus fire, and are quite fast when upgraded. The whole concept of SC2 Zerg needs to be changed if you want again to mass units that cost 1 supply. Units need to be weaker, stat wise, Roaches have almost the same stats as Zealots or Stalkers, they almost feel like Protoss unit. The only reason why they feel like Zerg units is because they are quite fast and massable even though they are 2 supply. Roaches are way too strong for 1 supply, if you want 1 supply Roaches, you have to nerf them to compensate for the buff. I am all for it, but Blizzard won't do that, because they would have to completely change the Roach, or heavily nerf the stats.

And yes, I am all for buffing Tanks and adding overkill because not having overkill completely contradicts how Tanks should be countered and played. It was the most retarded change ever. But buff them differently, not through the supply, because you have to buff other units to compensate, and that is a lot of units.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
September 10 2012 09:50 GMT
#374
Thanks definately need a little bit of a damage buff. They get rolled over by every damn unit in the game. :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-09-10 10:19:52
September 10 2012 10:16 GMT
#375
all those things were repeated to death since the WOL beta, and guess what? nothing has changed, i don't care anymore, i will play this game for what it is, a bad BW sequel
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
September 10 2012 10:17 GMT
#376
On September 10 2012 19:16 Garmer wrote:
all those things was repeated to death since the WOL beta, and guess what? nothing has changed, i don't care anymore, i will play this game for what it is, a bad BW sequel


I don't care if it was repeated a lot, now is the time they can actually change it.

Tanks need to be better. They get rolled by everything, period.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Appendix
Profile Joined July 2009
Sweden979 Posts
September 10 2012 12:18 GMT
#377
They have to nerf the warhound into the ground, to the point where it is only is better than bio if the bio is controlled real poorly. A flat unit like the warhound will never be able to be used together with dynamic bio play, it is going to be either or. Then it would become a skill baseline for terran; "If your micro sucks harder than this, build warhounds".
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 10 2012 12:30 GMT
#378
On September 10 2012 19:17 Qikz wrote:
Show nested quote +
On September 10 2012 19:16 Garmer wrote:
all those things was repeated to death since the WOL beta, and guess what? nothing has changed, i don't care anymore, i will play this game for what it is, a bad BW sequel


I don't care if it was repeated a lot, now is the time they can actually change it.

Tanks need to be better. They get rolled by everything, period.

see, you lose credibility when you say this, its just not true. They're bad vs Protoss, but great in both other matchups, we've been seeing top level Terrans using tanks consistently in TvZ and TvT, sprouting rubbish about them doesn't help anyone.
VERY FRAGILE, LIKE A BABY PANDA EGG
Warpish
Profile Joined June 2011
834 Posts
September 10 2012 13:43 GMT
#379
What saddens me is that Blizzard is still working around the same basic concepts that were presented during Blizzcon. I'm not even going to discuss the fact that all the HotS units are are a bad copy of BW units. The fact is that these are pretty much the only units that Blizzard has ever shown to the public.

It is very discouraging to see that these unit concepts have evolved so little and are simply being hammered down until they fit into the game. I no longer expect to see the Warhound being reinvented or new units being tested; we will be force-fed these units.

I would really like to see more experimentation, more unit concepts, more ideas and creativity. Unfortunately that is not Blizzard's mindset. Moreover, TL doesn't allow open discussions about new units and concepts which is peculiar, to say the least.

gplayer
Profile Joined March 2011
Romania106 Posts
September 10 2012 13:44 GMT
#380
Good changes I'd say. Warhounds could still use a bit of nerfing imo.
Prev 1 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
20:00
Ro16 Group A
Dewalt vs WolFix
eOnzErG vs Bonyth
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
Online Event
18:00
Coaches Corner 2v2
RotterdaM511
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 511
IndyStarCraft 183
SteadfastSC 147
Nathanias 99
DisKSc2 23
StarCraft: Brood War
Britney 19000
ZZZero.O 271
scan(afreeca) 30
yabsab 16
Dota 2
Gorgc7274
Pyrionflax170
Counter-Strike
fl0m1125
pashabiceps720
allub263
kRYSTAL_84
Heroes of the Storm
Khaldor304
Other Games
tarik_tv8562
gofns5771
Grubby4513
B2W.Neo757
Beastyqt424
ToD19
Organizations
Dota 2
PGL Dota 2 - Main Stream8791
Other Games
EGCTV833
gamesdonequick772
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta26
• Hupsaiya 26
• Adnapsc2 5
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach80
• FirePhoenix16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler89
League of Legends
• Doublelift1213
Other Games
• imaqtpie1359
• Shiphtur249
Upcoming Events
Replay Cast
1h 45m
Wardi Open
14h 45m
Monday Night Weeklies
19h 45m
Replay Cast
1d 1h
WardiTV Korean Royale
1d 14h
BSL: GosuLeague
1d 23h
The PondCast
2 days
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.