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On September 08 2012 06:22 SarcasmMonster wrote:Show nested quote +On September 08 2012 06:20 Torte de Lini wrote: Haha, viper buffed even more, jesus Is it strong? My impression of the community's impression is that it's underpowered.
It is definitely not underpowered. It's abduct ability is quite useful.
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On September 08 2012 06:21 MCDayC wrote:Show nested quote +On September 08 2012 06:20 Torte de Lini wrote: Haha, viper buffed even more, jesus well, nerfed it vs bio, but I guess that playstyle seems to have died in HotS. 3 days into the beta and people are still playing games just to see the units. Be reasonable.
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On September 08 2012 06:23 purakushi wrote:Show nested quote +On September 08 2012 06:22 SarcasmMonster wrote:On September 08 2012 06:20 Torte de Lini wrote: Haha, viper buffed even more, jesus Is it strong? My impression of the community's impression is that it's underpowered. It is definitely not underpowered. It's abduct ability is quite useful.
Okay. Maybe I've just watched too much of Psystarcraft complaining about it -_-;;
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I've seen it used to dismantle mech with the yank ability, and now the blinding cloud can be used on clumped tanks to make them absolutely useless. Also, if ZvZ ever stops being swarmhost wars it'll be great in roach battles.
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On September 08 2012 06:18 Hider wrote: Absolutely stupid. Blizzard chooses to "balance" the warhound instead of redesigning it. They have zero clue wtf they are doing.
Not to be rude, but you didn't actually expect them to "redesign" an entire unit in a few days, right? They realized they needed to to something about it ASAP and did a quick balance change. They can always redesign it later if this isn't sufficient.
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On September 08 2012 06:19 purakushi wrote:Show nested quote +On September 08 2012 06:15 Tao367 wrote:On September 08 2012 06:13 purakushi wrote: I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range. I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently. Ah, that's true. I guess it needs both nerfs >_< Well, I would mainly like to see haywire be castable, so it at least takes some micro to use. I doubt Blizzard is going to do that, though. Catering to making the game easier... Should haywire still completely ignore immortal shields, though? =\
That's the point of the unit. Make it so Immortal's don't ass rape Tanks. Battle Hellions is so that Zealots don't ass rape tanks. Now that it's DPS is lowered and the Warhound doesn't counter everything, people might actually make Tanks.
It's a terribly designed unit but they are trying to make Tanks more viable in TvP.
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On September 08 2012 06:24 RaZorwire wrote:Show nested quote +On September 08 2012 06:18 Hider wrote: Absolutely stupid. Blizzard chooses to "balance" the warhound instead of redesigning it. They have zero clue wtf they are doing. Not to be rude, but you didn't actually expect them to "redesign" an entire unit in a few days, right? They realized they needed to to something about it ASAP and did a quick balance change. They can always redesign it later if this isn't sufficient. This is a good point.
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On September 08 2012 06:23 urashimakt wrote:Show nested quote +On September 08 2012 06:21 MCDayC wrote:On September 08 2012 06:20 Torte de Lini wrote: Haha, viper buffed even more, jesus well, nerfed it vs bio, but I guess that playstyle seems to have died in HotS. 3 days into the beta and people are still playing games just to see the units. Be reasonable. yeah I know I'm predicting a come back of bio into raven play, cause ravens are amazing now.
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Nice beginning for the warhound. Just first of many drastic changes to make mech work vs protoss.
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I don't understand why they would decrease preordain from 2 minute to 1 minute. That is the only thing that gives tempests a chance to attack from long range (observers are easy to snipe, since they have to stay there). I guess they really do not want the tempest to work. lol
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On September 08 2012 06:25 Jlei wrote:Show nested quote +On September 08 2012 06:19 purakushi wrote:On September 08 2012 06:15 Tao367 wrote:On September 08 2012 06:13 purakushi wrote: I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range. I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently. Ah, that's true. I guess it needs both nerfs >_< Well, I would mainly like to see haywire be castable, so it at least takes some micro to use. I doubt Blizzard is going to do that, though. Catering to making the game easier... Should haywire still completely ignore immortal shields, though? =\ That's the point of the unit. Make it so Immortal's don't ass rape Tanks. Battle Hellions is so that Zealots don't ass rape tanks. Now that it's DPS is lowered and the Warhound doesn't counter everything, people might actually make Tanks. It's a terribly designed unit but they are trying to make Tanks more viable in TvP.
Actually, Blizzard's main goal of the warhound is to break the TvT siege tank scan wars. Of course, having a viable mech option versus Protoss is necessary to balance.
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On September 08 2012 06:24 MCDayC wrote: I've seen it used to dismantle mech with the yank ability, and now the blinding cloud can be used on clumped tanks to make them absolutely useless. Also, if ZvZ ever stops being swarmhost wars it'll be great in roach battles.
Just spread out your tanks like in BW. Radius 1.5 isn't all that large if you have good spread.
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Honestly, BH/Tank holds fine against Protoss ground. There's no need to make a unit that absolutely decimates Protoss. If they're going to balance inch by inch, be prepared for like 3-4 more patches of Warhound nerfs.
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On September 08 2012 06:29 SarcasmMonster wrote:Show nested quote +On September 08 2012 06:24 MCDayC wrote: I've seen it used to dismantle mech with the yank ability, and now the blinding cloud can be used on clumped tanks to make them absolutely useless. Also, if ZvZ ever stops being swarmhost wars it'll be great in roach battles. Just spread out your tanks like in BW. Radius 1.5 isn't all that large if you have good spread. Yup, I think its a cool change. Against a good player yank will probably be better as it will kill the tank, but it punishes terrans having all the tanks bunched up and just sieging up.
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Hmm, wondering if warhound change really is big enough
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On September 08 2012 06:30 Cloak wrote: Honestly, BH/Tank holds fine against Protoss ground. There's no need to make a unit that absolutely decimates Protoss. If they're going to balance inch by inch, be prepared for like 3-4 more patches of Warhound nerfs.
this! i hope they nerf warhounds so they are pretty much antitankline only. BH + widow mine + tanks + thors will be fine vs toss.
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Why did they change the SCV from the top left to middle left?? Makes no sense and is really annoying. Put it back.
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Wow, more steps down towards the abyss of yet more hard counters. :-/
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On September 08 2012 06:34 aZealot wrote: Wow, more steps down towards the abyss of yet more hard counters. :-/ what are you basing this on?
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Blizzard can nerf the warhound's damage output as much as they like but it doesn't change the fact the unit is terrible and bad for the game. Despite the almost universal vocal dislike of the unit, I have the disappointing feeling they're not going to do anything to overhaul it.
The blinding cloud semi-buff is nice but the AOE already looked pretty small beforehand. I don't really understand how good the Swarm Host is at the moment since there doesn't seem to be much of a consensus. I'm not really sure how I feel about a damage nerf to positional units, (once again).
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