• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:14
CET 20:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1702 users

First Hots Beta Patch - Page 2

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 2 3 4 5 18 19 20 Next All
purakushi
Profile Joined August 2012
United States3301 Posts
September 07 2012 21:23 GMT
#21
On September 08 2012 06:22 SarcasmMonster wrote:
Show nested quote +
On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus


Is it strong? My impression of the community's impression is that it's underpowered.


It is definitely not underpowered. It's abduct ability is quite useful.
T P Z sagi
urashimakt
Profile Joined October 2009
United States1591 Posts
September 07 2012 21:23 GMT
#22
On September 08 2012 06:21 MCDayC wrote:
Show nested quote +
On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus

well, nerfed it vs bio, but I guess that playstyle seems to have died in HotS.

3 days into the beta and people are still playing games just to see the units. Be reasonable.
Who dat ninja?
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 21:24 GMT
#23
On September 08 2012 06:23 purakushi wrote:
Show nested quote +
On September 08 2012 06:22 SarcasmMonster wrote:
On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus


Is it strong? My impression of the community's impression is that it's underpowered.


It is definitely not underpowered. It's abduct ability is quite useful.


Okay. Maybe I've just watched too much of Psystarcraft complaining about it -_-;;
MMA: The true King of Wings
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 07 2012 21:24 GMT
#24
I've seen it used to dismantle mech with the yank ability, and now the blinding cloud can be used on clumped tanks to make them absolutely useless.
Also, if ZvZ ever stops being swarmhost wars it'll be great in roach battles.
VERY FRAGILE, LIKE A BABY PANDA EGG
RaZorwire
Profile Joined April 2012
Sweden718 Posts
September 07 2012 21:24 GMT
#25
On September 08 2012 06:18 Hider wrote:
Absolutely stupid. Blizzard chooses to "balance" the warhound instead of redesigning it. They have zero clue wtf they are doing.


Not to be rude, but you didn't actually expect them to "redesign" an entire unit in a few days, right? They realized they needed to to something about it ASAP and did a quick balance change. They can always redesign it later if this isn't sufficient.
Jlei
Profile Joined November 2011
97 Posts
September 07 2012 21:25 GMT
#26
On September 08 2012 06:19 purakushi wrote:
Show nested quote +
On September 08 2012 06:15 Tao367 wrote:
On September 08 2012 06:13 purakushi wrote:
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.


I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.


Ah, that's true. I guess it needs both nerfs >_< Well, I would mainly like to see haywire be castable, so it at least takes some micro to use. I doubt Blizzard is going to do that, though. Catering to making the game easier...

Should haywire still completely ignore immortal shields, though? =\


That's the point of the unit. Make it so Immortal's don't ass rape Tanks. Battle Hellions is so that Zealots don't ass rape tanks. Now that it's DPS is lowered and the Warhound doesn't counter everything, people might actually make Tanks.

It's a terribly designed unit but they are trying to make Tanks more viable in TvP.
gedatsu
Profile Joined December 2011
1286 Posts
September 07 2012 21:25 GMT
#27
On September 08 2012 06:24 RaZorwire wrote:
Show nested quote +
On September 08 2012 06:18 Hider wrote:
Absolutely stupid. Blizzard chooses to "balance" the warhound instead of redesigning it. They have zero clue wtf they are doing.


Not to be rude, but you didn't actually expect them to "redesign" an entire unit in a few days, right? They realized they needed to to something about it ASAP and did a quick balance change. They can always redesign it later if this isn't sufficient.

This is a good point.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 07 2012 21:25 GMT
#28
On September 08 2012 06:23 urashimakt wrote:
Show nested quote +
On September 08 2012 06:21 MCDayC wrote:
On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus

well, nerfed it vs bio, but I guess that playstyle seems to have died in HotS.

3 days into the beta and people are still playing games just to see the units. Be reasonable.

yeah I know
I'm predicting a come back of bio into raven play, cause ravens are amazing now.
VERY FRAGILE, LIKE A BABY PANDA EGG
pmp10
Profile Joined April 2012
3357 Posts
September 07 2012 21:26 GMT
#29
Nice beginning for the warhound.
Just first of many drastic changes to make mech work vs protoss.
purakushi
Profile Joined August 2012
United States3301 Posts
September 07 2012 21:27 GMT
#30
I don't understand why they would decrease preordain from 2 minute to 1 minute. That is the only thing that gives tempests a chance to attack from long range (observers are easy to snipe, since they have to stay there). I guess they really do not want the tempest to work. lol
T P Z sagi
purakushi
Profile Joined August 2012
United States3301 Posts
September 07 2012 21:29 GMT
#31
On September 08 2012 06:25 Jlei wrote:
Show nested quote +
On September 08 2012 06:19 purakushi wrote:
On September 08 2012 06:15 Tao367 wrote:
On September 08 2012 06:13 purakushi wrote:
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.


I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.


Ah, that's true. I guess it needs both nerfs >_< Well, I would mainly like to see haywire be castable, so it at least takes some micro to use. I doubt Blizzard is going to do that, though. Catering to making the game easier...

Should haywire still completely ignore immortal shields, though? =\


That's the point of the unit. Make it so Immortal's don't ass rape Tanks. Battle Hellions is so that Zealots don't ass rape tanks. Now that it's DPS is lowered and the Warhound doesn't counter everything, people might actually make Tanks.

It's a terribly designed unit but they are trying to make Tanks more viable in TvP.


Actually, Blizzard's main goal of the warhound is to break the TvT siege tank scan wars. Of course, having a viable mech option versus Protoss is necessary to balance.
T P Z sagi
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 21:29 GMT
#32
On September 08 2012 06:24 MCDayC wrote:
I've seen it used to dismantle mech with the yank ability, and now the blinding cloud can be used on clumped tanks to make them absolutely useless.
Also, if ZvZ ever stops being swarmhost wars it'll be great in roach battles.


Just spread out your tanks like in BW. Radius 1.5 isn't all that large if you have good spread.
MMA: The true King of Wings
Cloak
Profile Joined October 2009
United States816 Posts
September 07 2012 21:30 GMT
#33
Honestly, BH/Tank holds fine against Protoss ground. There's no need to make a unit that absolutely decimates Protoss. If they're going to balance inch by inch, be prepared for like 3-4 more patches of Warhound nerfs.
The more you know, the less you understand.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 07 2012 21:32 GMT
#34
On September 08 2012 06:29 SarcasmMonster wrote:
Show nested quote +
On September 08 2012 06:24 MCDayC wrote:
I've seen it used to dismantle mech with the yank ability, and now the blinding cloud can be used on clumped tanks to make them absolutely useless.
Also, if ZvZ ever stops being swarmhost wars it'll be great in roach battles.


Just spread out your tanks like in BW. Radius 1.5 isn't all that large if you have good spread.

Yup, I think its a cool change. Against a good player yank will probably be better as it will kill the tank, but it punishes terrans having all the tanks bunched up and just sieging up.
VERY FRAGILE, LIKE A BABY PANDA EGG
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
September 07 2012 21:34 GMT
#35
Hmm, wondering if warhound change really is big enough
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Decendos
Profile Joined August 2011
Germany1341 Posts
September 07 2012 21:34 GMT
#36
On September 08 2012 06:30 Cloak wrote:
Honestly, BH/Tank holds fine against Protoss ground. There's no need to make a unit that absolutely decimates Protoss. If they're going to balance inch by inch, be prepared for like 3-4 more patches of Warhound nerfs.


this! i hope they nerf warhounds so they are pretty much antitankline only. BH + widow mine + tanks + thors will be fine vs toss.
Buchan
Profile Joined July 2011
Canada184 Posts
September 07 2012 21:34 GMT
#37
Why did they change the SCV from the top left to middle left?? Makes no sense and is really annoying. Put it back.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-07 21:35:26
September 07 2012 21:34 GMT
#38
Wow, more steps down towards the abyss of yet more hard counters. :-/
KT best KT ~ 2014
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 07 2012 21:35 GMT
#39
On September 08 2012 06:34 aZealot wrote:
Wow, more steps down towards the abyss of yet more hard counters. :-/

what are you basing this on?
VERY FRAGILE, LIKE A BABY PANDA EGG
Absentia
Profile Joined March 2011
United Kingdom973 Posts
September 07 2012 21:35 GMT
#40
Blizzard can nerf the warhound's damage output as much as they like but it doesn't change the fact the unit is terrible and bad for the game. Despite the almost universal vocal dislike of the unit, I have the disappointing feeling they're not going to do anything to overhaul it.

The blinding cloud semi-buff is nice but the AOE already looked pretty small beforehand.
I don't really understand how good the Swarm Host is at the moment since there doesn't seem to be much of a consensus. I'm not really sure how I feel about a damage nerf to positional units, (once again).
Prev 1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 455
UpATreeSC 99
IndyStarCraft 21
Railgan 7
StarCraft: Brood War
Britney 28183
Rain 2974
Calm 2676
Dewaltoss 119
Leta 76
scan(afreeca) 42
zelot 39
yabsab 20
Dota 2
qojqva3202
Counter-Strike
pashabiceps1350
fl0m444
Heroes of the Storm
Liquid`Hasu179
Other Games
FrodaN3740
ceh9498
DeMusliM486
KnowMe151
ArmadaUGS103
C9.Mang081
Trikslyr58
MindelVK5
Organizations
StarCraft 2
angryscii 18
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hinosc 33
• Reevou 5
• Dystopia_ 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 27
• FirePhoenix19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV500
League of Legends
• Nemesis5295
• TFBlade1049
Other Games
• imaqtpie998
• Shiphtur265
Upcoming Events
BSL: GosuLeague
1h 46m
PiGosaur Cup
5h 46m
The PondCast
14h 46m
Replay Cast
1d 3h
RSL Revival
1d 12h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
[ Show More ]
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
4 days
Wardi Open
4 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.