• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:34
CEST 21:34
KST 04:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced59
StarCraft 2
General
The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy
Tourneys
Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025 LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Google Play ASL (Season 20) Announced Simple editing of Brood War save files? (.mlx) StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion Help, I can't log into staredit.net
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 901 users

First Hots Beta Patch - Page 5

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-09-07 22:33:19
September 07 2012 22:30 GMT
#81
I'm glad that blinding cloud affects everything now, but I wish the radius stayed the same. Maybe the duration could be nerfed or something, instead. Vipers still seem less useful than infestors. Seems like leaving the radius large and nerfing fungal instead would be better.

Warhound nerf is expected, but I was kinda hoping for a movement speed reduction on it. I think it would be good at 2.25.

Also still hoping for a widow mine splash damage increase. (Also seems like it could use a +1 range upgrade.)
all's fair in love and melodies
Hider
Profile Blog Joined May 2010
Denmark9387 Posts
September 07 2012 22:32 GMT
#82
On September 08 2012 07:08 larse wrote:
Warhound is still OP after this patch.

It still has 13.6 DPS with normal attack, and 18.6 DPS with missile. It has 220 HP. It's 2 supply and cost 25/25 more than stalker. While stalker has 6.7 DPS, 160 HP, and 2 supply. And roach has 8 DPS, 145 HP, and 2 supply. And it kites like crazy with their normal attack range of 7 and missile range of 10. It's fucking longer than colossus.


you lose all your credibility when you compare it to roaches and stalkers.
Compare it to a maurauder.
RinconH
Profile Joined April 2010
United States512 Posts
September 07 2012 22:32 GMT
#83
Pro-teams have to get together a petition to get Blizz to rework or remove warhound.

Or if Nazgul writes a plea and posts it on front page of TL...
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 07 2012 22:33 GMT
#84
On September 08 2012 06:22 SarcasmMonster wrote:
Show nested quote +
On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus


Is it strong? My impression of the community's impression is that it's underpowered.

I thought it was just underused. Its been like 3 days so no surprise there. Especially since the hot topic is everyone's favorite killer box.
Jaedong.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 07 2012 22:34 GMT
#85
On September 08 2012 07:30 Gfire wrote:
I'm glad that blinding cloud affects everything now, but I wish the radius stayed the same. Maybe the duration could be nerfed or something, instead. Vipers still seem less useful than infestors. Seems like leaving the radius large and nerfing fungal instead would be better.

Warhound nerf is expected, but I was kinda hoping for a movement speed reduction on it. I think it would be good at 2.25.

Also still hoping for a widow mine splash damage increase. (Also seems like it could use a +1 range upgrade.)

I would LOVE to see damage increased like 2 fold on the mine but add a tiny tiny delay. Not the 10 second snooze button they had before, but like a 2 second gosu split or die.
Jaedong.
pmp10
Profile Joined April 2012
3323 Posts
Last Edited: 2012-09-07 22:38:56
September 07 2012 22:37 GMT
#86
So many angry warhound haters.
How can you not love this wonderful bundle of contradictions?
It needs the hp and speed to break tank lines and it needs dps and range to fight immortals.
And yes it is necessary to make mech work vs protoss.
It'll be so much fun watching blizzard squirm trying to make it work somehow.

Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 07 2012 22:37 GMT
#87
On September 08 2012 06:47 larse wrote:
Show nested quote +
On September 08 2012 06:15 Plexa wrote:
Bosonic core is oracle energy
- Widow mines will no longer damage each other with their splash damage.

Sigh


Don't sigh. Widow mine costs 2 supply so there will be no mine field like BW anyway. 2 supply you get 6 spider mines.

lol cute, but if your going to drop knowledge do it right. Vultures were two supply. So 2 sup would give you 3 mines
Jaedong.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-09-07 22:40:14
September 07 2012 22:40 GMT
#88
On September 08 2012 07:37 Kal_rA wrote:
Show nested quote +
On September 08 2012 06:47 larse wrote:
On September 08 2012 06:15 Plexa wrote:
Bosonic core is oracle energy
- Widow mines will no longer damage each other with their splash damage.

Sigh


Don't sigh. Widow mine costs 2 supply so there will be no mine field like BW anyway. 2 supply you get 6 spider mines.

lol cute, but if your going to drop knowledge do it right. Vultures were two supply. So 2 sup would give you 3 mines


:D Awkward.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 07 2012 22:41 GMT
#89
On September 08 2012 07:37 pmp10 wrote:
So many angry warhound haters.
How can you not love this wonderful bundle of contradictions?
It needs the hp and speed to break tank lines and it needs dps and range to fight immortals.
And yes it is necessary to make mech work vs protoss.
It'll be so much fun watching blizzard squirm trying to make it work somehow.



Why on earth does the warhound need speed? They're close to outranging siege tanks with the haywire missiles anyway. Under no circumstances should they be faster than a stalker.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-07 22:49:54
September 07 2012 22:48 GMT
#90
--- Nuked ---
forelmashi
Profile Blog Joined August 2007
421 Posts
September 07 2012 22:49 GMT
#91
did beta break anyone else's normal sc2? I can't join games it just kicks me back to lobby when game starts
purakushi
Profile Joined August 2012
United States3300 Posts
September 07 2012 22:50 GMT
#92
On September 08 2012 07:04 testthewest wrote:
Show nested quote +
On September 08 2012 06:09 purakushi wrote:
A nice start to testing balances, I guess, but I wish haywire missiles was not autocastable.


But aren't there some situations were autocast is bad? Let's say you fight an toss army of stalkers and some immortals. If you could target the haywire missles yourself, you could a-move into the stalker, firing the regular shots against them, and manually target the immortals with the missles (instead of wasting regular shots on hardend shields).


That's true, but at least it gives some sort of micro to the warhound.
T P Z sagi
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-07 22:54:23
September 07 2012 22:52 GMT
#93
--- Nuked ---
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2012-09-07 22:53:46
September 07 2012 22:53 GMT
#94
On September 08 2012 07:22 Fig wrote:
Show nested quote +
On September 08 2012 06:53 purakushi wrote:
On September 08 2012 06:40 Aenur wrote:
I don't think that the warhounds are nerfed enough. The main problems are their ridiculous fast moving speed, the cost of 2 supply and the abit to high hitpoints. At least two of these points must be changed.


I would not mind leaving the other problems with the warhound you mentioned, but I think Blizzard would be smart to make it cost 3 supply. This will encourage less massing of these units, leading to more variety in unit composition.

I'm all for making haywire missiles not autocastable, though.

I would actually switch the supply on tanks and warhounds. With 2 supply tanks, it would be more incentive to make them a main part of the army, and the opposite for 3 supply warhounds. It would reward good micro, but if you wanted to just a-move, you could still do it, just need more supply depots


I kind of like this idea of switching the tank and warhound's supply costs (well, at least prepatched version) from a gameplay point of view, but it just does not make sense or feel right that a *tank* would be less than warhound. Meh, warhound just messes things up and takes away skill from the game.
T P Z sagi
DemigodcelpH
Profile Joined August 2011
1138 Posts
September 07 2012 22:54 GMT
#95
The Tempest isn't bad. It has 22 range for christ sake.

Protoss players just aren't used to having a non a-move/deathball unit.
pmp10
Profile Joined April 2012
3323 Posts
September 07 2012 23:00 GMT
#96
On September 08 2012 07:41 Tao367 wrote:
Show nested quote +
On September 08 2012 07:37 pmp10 wrote:
So many angry warhound haters.
How can you not love this wonderful bundle of contradictions?
It needs the hp and speed to break tank lines and it needs dps and range to fight immortals.
And yes it is necessary to make mech work vs protoss.
It'll be so much fun watching blizzard squirm trying to make it work somehow.



Why on earth does the warhound need speed? They're close to outranging siege tanks with the haywire missiles anyway. Under no circumstances should they be faster than a stalker.

Because the missiles alone don't have enough range and damage to trade with siege tank fire.
And because attacking defensive positions through choke points that can now be full of mines will require a lot of mobility.
Surely we wouldn't want TvTs to go back to siege-tank stand-offs.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 07 2012 23:01 GMT
#97
On September 08 2012 07:54 DemigodcelpH wrote:
The Tempest isn't bad. It has 22 range for christ sake.

Protoss players just aren't used to having a non a-move/deathball unit.

Exactly. They don't have that high dps because they shouldn't have high dps with that kind of range. After loosing to mass Tempest, QuanticIllusion asked WhiteRA "Tempest>Carriers?", and WhiteRa replied "Something like this."

Don't know, they really don't seem that bad, even though I think that Blizzard will tweak them.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-07 23:07:20
September 07 2012 23:04 GMT
#98
--- Nuked ---
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 07 2012 23:06 GMT
#99
I think it's time for blizzard to look at marine tank medivac vs zerg in HOTS. It's much weaker now, and imo terrans shouldn't be forced into mech every game.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-07 23:08:59
September 07 2012 23:08 GMT
#100
--- Nuked ---
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warm Up Cup 5
uThermal625
SteadfastSC247
Liquipedia
Stormgate Nexus
14:00
Stormgate Launch Days
BeoMulf299
TKL 278
IndyStarCraft 224
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 625
SteadfastSC 247
BRAT_OK 61
goblin 47
MindelVK 19
ForJumy 1
StarCraft: Brood War
Bisu 1426
Mini 773
ggaemo 261
sSak 73
Aegong 40
Stormgate
B2W.Neo465
BeoMulf299
TKL 278
IndyStarCraft 224
UpATreeSC132
ZombieGrub94
JuggernautJason48
Dota 2
LuMiX1
League of Legends
Reynor144
Counter-Strike
fl0m2722
Heroes of the Storm
Liquid`Hasu488
Other Games
gofns4475
Grubby1895
mouzStarbuck149
Hui .131
oskar93
Trikslyr60
QueenE47
ToD30
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• StrangeGG 44
• davetesta34
• LUISG 15
• Reevou 4
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 37
• 80smullet 19
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3225
• masondota21890
• WagamamaTV1302
League of Legends
• TFBlade917
Counter-Strike
• Shiphtur524
Other Games
• imaqtpie1939
Upcoming Events
DaveTesta Events
4h 26m
The PondCast
14h 26m
WardiTV Summer Champion…
15h 26m
Replay Cast
1d 4h
LiuLi Cup
1d 15h
uThermal 2v2 Circuit
1d 19h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.