• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:14
CET 00:14
KST 08:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2056 users

First Hots Beta Patch - Page 5

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-09-07 22:33:19
September 07 2012 22:30 GMT
#81
I'm glad that blinding cloud affects everything now, but I wish the radius stayed the same. Maybe the duration could be nerfed or something, instead. Vipers still seem less useful than infestors. Seems like leaving the radius large and nerfing fungal instead would be better.

Warhound nerf is expected, but I was kinda hoping for a movement speed reduction on it. I think it would be good at 2.25.

Also still hoping for a widow mine splash damage increase. (Also seems like it could use a +1 range upgrade.)
all's fair in love and melodies
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
September 07 2012 22:32 GMT
#82
On September 08 2012 07:08 larse wrote:
Warhound is still OP after this patch.

It still has 13.6 DPS with normal attack, and 18.6 DPS with missile. It has 220 HP. It's 2 supply and cost 25/25 more than stalker. While stalker has 6.7 DPS, 160 HP, and 2 supply. And roach has 8 DPS, 145 HP, and 2 supply. And it kites like crazy with their normal attack range of 7 and missile range of 10. It's fucking longer than colossus.


you lose all your credibility when you compare it to roaches and stalkers.
Compare it to a maurauder.
RinconH
Profile Joined April 2010
United States512 Posts
September 07 2012 22:32 GMT
#83
Pro-teams have to get together a petition to get Blizz to rework or remove warhound.

Or if Nazgul writes a plea and posts it on front page of TL...
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 07 2012 22:33 GMT
#84
On September 08 2012 06:22 SarcasmMonster wrote:
Show nested quote +
On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus


Is it strong? My impression of the community's impression is that it's underpowered.

I thought it was just underused. Its been like 3 days so no surprise there. Especially since the hot topic is everyone's favorite killer box.
Jaedong.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 07 2012 22:34 GMT
#85
On September 08 2012 07:30 Gfire wrote:
I'm glad that blinding cloud affects everything now, but I wish the radius stayed the same. Maybe the duration could be nerfed or something, instead. Vipers still seem less useful than infestors. Seems like leaving the radius large and nerfing fungal instead would be better.

Warhound nerf is expected, but I was kinda hoping for a movement speed reduction on it. I think it would be good at 2.25.

Also still hoping for a widow mine splash damage increase. (Also seems like it could use a +1 range upgrade.)

I would LOVE to see damage increased like 2 fold on the mine but add a tiny tiny delay. Not the 10 second snooze button they had before, but like a 2 second gosu split or die.
Jaedong.
pmp10
Profile Joined April 2012
3357 Posts
Last Edited: 2012-09-07 22:38:56
September 07 2012 22:37 GMT
#86
So many angry warhound haters.
How can you not love this wonderful bundle of contradictions?
It needs the hp and speed to break tank lines and it needs dps and range to fight immortals.
And yes it is necessary to make mech work vs protoss.
It'll be so much fun watching blizzard squirm trying to make it work somehow.

Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 07 2012 22:37 GMT
#87
On September 08 2012 06:47 larse wrote:
Show nested quote +
On September 08 2012 06:15 Plexa wrote:
Bosonic core is oracle energy
- Widow mines will no longer damage each other with their splash damage.

Sigh


Don't sigh. Widow mine costs 2 supply so there will be no mine field like BW anyway. 2 supply you get 6 spider mines.

lol cute, but if your going to drop knowledge do it right. Vultures were two supply. So 2 sup would give you 3 mines
Jaedong.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-09-07 22:40:14
September 07 2012 22:40 GMT
#88
On September 08 2012 07:37 Kal_rA wrote:
Show nested quote +
On September 08 2012 06:47 larse wrote:
On September 08 2012 06:15 Plexa wrote:
Bosonic core is oracle energy
- Widow mines will no longer damage each other with their splash damage.

Sigh


Don't sigh. Widow mine costs 2 supply so there will be no mine field like BW anyway. 2 supply you get 6 spider mines.

lol cute, but if your going to drop knowledge do it right. Vultures were two supply. So 2 sup would give you 3 mines


:D Awkward.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 07 2012 22:41 GMT
#89
On September 08 2012 07:37 pmp10 wrote:
So many angry warhound haters.
How can you not love this wonderful bundle of contradictions?
It needs the hp and speed to break tank lines and it needs dps and range to fight immortals.
And yes it is necessary to make mech work vs protoss.
It'll be so much fun watching blizzard squirm trying to make it work somehow.



Why on earth does the warhound need speed? They're close to outranging siege tanks with the haywire missiles anyway. Under no circumstances should they be faster than a stalker.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-07 22:49:54
September 07 2012 22:48 GMT
#90
--- Nuked ---
forelmashi
Profile Blog Joined August 2007
421 Posts
September 07 2012 22:49 GMT
#91
did beta break anyone else's normal sc2? I can't join games it just kicks me back to lobby when game starts
purakushi
Profile Joined August 2012
United States3301 Posts
September 07 2012 22:50 GMT
#92
On September 08 2012 07:04 testthewest wrote:
Show nested quote +
On September 08 2012 06:09 purakushi wrote:
A nice start to testing balances, I guess, but I wish haywire missiles was not autocastable.


But aren't there some situations were autocast is bad? Let's say you fight an toss army of stalkers and some immortals. If you could target the haywire missles yourself, you could a-move into the stalker, firing the regular shots against them, and manually target the immortals with the missles (instead of wasting regular shots on hardend shields).


That's true, but at least it gives some sort of micro to the warhound.
T P Z sagi
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-07 22:54:23
September 07 2012 22:52 GMT
#93
--- Nuked ---
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2012-09-07 22:53:46
September 07 2012 22:53 GMT
#94
On September 08 2012 07:22 Fig wrote:
Show nested quote +
On September 08 2012 06:53 purakushi wrote:
On September 08 2012 06:40 Aenur wrote:
I don't think that the warhounds are nerfed enough. The main problems are their ridiculous fast moving speed, the cost of 2 supply and the abit to high hitpoints. At least two of these points must be changed.


I would not mind leaving the other problems with the warhound you mentioned, but I think Blizzard would be smart to make it cost 3 supply. This will encourage less massing of these units, leading to more variety in unit composition.

I'm all for making haywire missiles not autocastable, though.

I would actually switch the supply on tanks and warhounds. With 2 supply tanks, it would be more incentive to make them a main part of the army, and the opposite for 3 supply warhounds. It would reward good micro, but if you wanted to just a-move, you could still do it, just need more supply depots


I kind of like this idea of switching the tank and warhound's supply costs (well, at least prepatched version) from a gameplay point of view, but it just does not make sense or feel right that a *tank* would be less than warhound. Meh, warhound just messes things up and takes away skill from the game.
T P Z sagi
DemigodcelpH
Profile Joined August 2011
1138 Posts
September 07 2012 22:54 GMT
#95
The Tempest isn't bad. It has 22 range for christ sake.

Protoss players just aren't used to having a non a-move/deathball unit.
pmp10
Profile Joined April 2012
3357 Posts
September 07 2012 23:00 GMT
#96
On September 08 2012 07:41 Tao367 wrote:
Show nested quote +
On September 08 2012 07:37 pmp10 wrote:
So many angry warhound haters.
How can you not love this wonderful bundle of contradictions?
It needs the hp and speed to break tank lines and it needs dps and range to fight immortals.
And yes it is necessary to make mech work vs protoss.
It'll be so much fun watching blizzard squirm trying to make it work somehow.



Why on earth does the warhound need speed? They're close to outranging siege tanks with the haywire missiles anyway. Under no circumstances should they be faster than a stalker.

Because the missiles alone don't have enough range and damage to trade with siege tank fire.
And because attacking defensive positions through choke points that can now be full of mines will require a lot of mobility.
Surely we wouldn't want TvTs to go back to siege-tank stand-offs.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 07 2012 23:01 GMT
#97
On September 08 2012 07:54 DemigodcelpH wrote:
The Tempest isn't bad. It has 22 range for christ sake.

Protoss players just aren't used to having a non a-move/deathball unit.

Exactly. They don't have that high dps because they shouldn't have high dps with that kind of range. After loosing to mass Tempest, QuanticIllusion asked WhiteRA "Tempest>Carriers?", and WhiteRa replied "Something like this."

Don't know, they really don't seem that bad, even though I think that Blizzard will tweak them.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-07 23:07:20
September 07 2012 23:04 GMT
#98
--- Nuked ---
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 07 2012 23:06 GMT
#99
I think it's time for blizzard to look at marine tank medivac vs zerg in HOTS. It's much weaker now, and imo terrans shouldn't be forced into mech every game.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-07 23:08:59
September 07 2012 23:08 GMT
#100
--- Nuked ---
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:00
RO16 SWISS - Day 1
ZZZero.O125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft117
ForJumy 47
ROOTCatZ 33
CosmosSc2 9
StarCraft: Brood War
Britney 19522
Rain 2476
Calm 1885
Shuttle 364
ZZZero.O 125
UpATreeSC 113
Leta 111
NaDa 17
Counter-Strike
allub291
Super Smash Bros
Liquid`Ken23
PPMD14
Other Games
Grubby5391
FrodaN2099
shahzam571
fl0m479
Liquid`Hasu190
C9.Mang0132
Maynarde85
Chillindude44
Trikslyr38
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta38
• musti20045 31
• Dystopia_ 5
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki11
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV690
League of Legends
• Doublelift2078
• TFBlade888
Other Games
• imaqtpie1225
• Scarra839
• Shiphtur215
Upcoming Events
PiGosaur Cup
1h 46m
The PondCast
10h 46m
Replay Cast
23h 46m
RSL Revival
1d 8h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 21h
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
[ Show More ]
RSL Revival
4 days
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.