First Hots Beta Patch - Page 6
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TSL-Lore
United States412 Posts
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Snowbear
Korea (South)1925 Posts
On September 08 2012 08:10 TSL-Lore wrote: Does anyone else feel like there is absolutely nothing exciting about the new units in HOTS? I find myself getting really bored of watching HOTS streams even though the beta has only been out for a few days. I agree. I am a huge defender of sc2, and I always hope for sc2 to be the best esports title, but I am kinda losing faith in it. Playing HOTS feels really really boring to me. Everything feels 1a, and I am not really amazed by the pros | ||
Qikz
United Kingdom12021 Posts
On September 08 2012 08:14 Snowbear wrote: I agree. I am a huge defender of sc2, and I always hope for sc2 to be the best esports title, but I am kinda losing faith in it. Playing HOTS feels really really boring to me. Everything feels 1a, and I am not really amazed by the pros It's the second day of the beta, talk about jumping to conclusions. o_O | ||
blade55555
United States17423 Posts
On September 08 2012 08:10 TSL-Lore wrote: Does anyone else feel like there is absolutely nothing exciting about the new units in HOTS? I find myself getting really bored of watching HOTS streams even though the beta has only been out for a few days. I have the opposite impression (this from a zerg side though). I feel the Swarmhost has brought a lot more excitement to zvp/zvt imo. We all know current WoL play is zerg has to go hive if they want to win. With the swarmhost being added zerg can be doing aggressive actions all game and not have to turtle - hive tech - get big deathball. Dunno warhound is boring, I like the battlehellion/widow mine and new toss units just suck. Watching the swarmhost only makes me wish I had a hots beta account more and more T_T. | ||
TSL-Lore
United States412 Posts
On September 08 2012 08:18 blade55555 wrote: I have the opposite impression (this from a zerg side though). I feel the Swarmhost has brought a lot more excitement to zvp/zvt imo. We all know current WoL play is zerg has to go hive if they want to win. With the swarmhost being added zerg can be doing aggressive actions all game and not have to turtle - hive tech - get big deathball. Dunno warhound is boring, I like the battlehellion/widow mine and new toss units just suck. Watching the swarmhost only makes me wish I had a hots beta account more and more T_T. I'm zerg as well, and I've been watching pro zerg streams. The Swarm Host, imo, is the most boring of all. It results in these long drawn out pushes with expendable slow moving units. There's no explosiveness like the Lurker from SCBW. Everything seems to promote turtle-based play. It's like the "turtle to hive - get big deathball" thing you described except its even slower now. I dont know, I just wish they'd bring back something like the Lurker. Maybe make the Swarm Host more like it. | ||
urashimakt
United States1591 Posts
On September 08 2012 08:10 TSL-Lore wrote: Does anyone else feel like there is absolutely nothing exciting about the new units in HOTS? I find myself getting really bored of watching HOTS streams even though the beta has only been out for a few days. The Warhound is the only unit I've feel that way about so far. The battle hellion, the widow mine, and all of the protoss and zerg units excite me. | ||
Zergrusher
United States562 Posts
Increase ultralisk base damage to 20 Undo the 2 nerfs the hydralisk got in the past. Nerf roach speed to Make roaches move at 2.95. Burrow charge should be auto cast and make ultras move at a speed of 3 when doing it For protoss the tempest needs a buff. For terran make haywire missles a upgrade. I really Hope I get a beta key, because the Hype and the gameplay for HOTS is getting me dizzy with excitement. ! | ||
Sroobz
United States1377 Posts
On September 08 2012 08:21 TSL-Lore wrote: I'm zerg as well, and I've been watching pro zerg streams. The Swarm Host, imo, is the most boring of all. It results in these long drawn out pushes with expendable slow moving units. There's no explosiveness like the Lurker from SCBW. Everything seems to promote turtle-based play. It's like the "turtle to hive - get big deathball" thing you described except its even slower now. I dont know, I just wish they'd bring back something like the Lurker. Maybe make the Swarm Host more like it. Completely disagree. The best part of the beta BY FAR is the swarm host. It makes more positional wars and ZvZ and ZvT are like BW TvT now. It's like watching chess. Just wait until we start seeing muta ---> swarm host+hydra/roach or the other way around. The swarm host is slight too powerful (which is why it's getting a nerf). Currently people are learning how powerful units are and what is good against what. Yesterday it seemed like TvT was just going to be Warhound vs Warhound. Today, I've seen Terran pros RAPING warhounds with bio or bio+tank. Protoss is the only shitty part of Hots. Still boring as fuck rofl | ||
Snowbear
Korea (South)1925 Posts
On September 08 2012 08:28 Zergrusher wrote: Now they just need to make fungul a slowing spell Increase ultralisk base damage to 20 Undo the 2 nerfs the hydralisk got in the past. Nerf roach speed to Make roaches move at 2.95. Burrow charge should be auto cast and make ultras move at a speed of 3 when doing it For protoss the tempest needs a buff. For terran make haywire missles a upgrade. I really Hope I get a beta key, because the Hype and the gameplay for HOTS is getting me dizzy with excitement. ! Very objective, LOL. If I would balance the same way as you, I would give my tanks +20 damage, undo the hellion nerf, make marinesplit autosplit and make marines move double as fast. Seriously dude, you are not even in the beta and you decided that the tempest needs a buff? | ||
usethis2
2164 Posts
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Fig
United States1324 Posts
On September 08 2012 08:18 blade55555 wrote: I have the opposite impression (this from a zerg side though). I feel the Swarmhost has brought a lot more excitement to zvp/zvt imo. We all know current WoL play is zerg has to go hive if they want to win. With the swarmhost being added zerg can be doing aggressive actions all game and not have to turtle - hive tech - get big deathball. Dunno warhound is boring, I like the battlehellion/widow mine and new toss units just suck. Watching the swarmhost only makes me wish I had a hots beta account more and more T_T. Yeah. I discovered that watching the beta was really fun, but for a completely different reason than I expected. I usually like to watch Protoss, but I just can't stand it now. Players make the new oracle and do boring shift-click micro, and then play with normal toss units. Or they make tempests and I watch them flail as they try to make the long range units worthwhile. Meanwhile the rest of their army is again the same old same old. It was so boring! Then I move over to a terran stream, and in between the warhound OP stomps I see unbelievably dynamic games with every terran unit under the sun. Well almost, it was really fun to watch and no one was even using widow mines yet. I get curious and flip on a zerg stream. New units and old units galore mixing and matching and making the gameplay fresh. TvZ is going to go from being the best matchup, to the bestest matchup. The other races not only got units that can be a core part of the game, they also got their underused units redesigned (reaper, battlecruiser, raven, hydra). They even changed something on the infestor! And what happened to toss? Any current units updated? No. We LOST A UNIT! The carrier, which was used more than the reaper, bc, hydra, and maybe even the raven, gets taken out of the game... I thought this was an expansion... O wait, I forgot that they added on two stargate units to replace the one we lost. Except they are both just gimmicky things that cost 150/200 and 300/300. And they take away the only interesting thing about the oracle (cloak). But wait! There's more! We are giving you a single unit that guards your base with a cannon that costs energy. But we nerfed it's cool energize ability so that it's never useful. And if you ever don't get attacked by cool new units and can actually save up energy, you can recall too! O wait, you could already do that? I am terribly disappointed that Blizzard would have failed this hard with toss. When you compare the races, it is painfully obvious which one is getting the short end of the stick in this expansion. If things don't get added, there is no way I'll be playing toss. Why play WoL when the other races are playing HotS? | ||
obsid
United States389 Posts
I knew they needed to decrease the swarm host DPS, but I really wish they increased the hp/armor or something at the same time (and decreased the dps some more). | ||
usethis2
2164 Posts
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Danzo
2820 Posts
On September 08 2012 06:18 Hider wrote: Absolutely stupid. Blizzard chooses to "balance" the warhound instead of redesigning it. They have zero clue wtf they are doing. I'm pretty certain at this point I'm not going to hold my breath about the Warhound. Time to accept the modern rts style and how the warhound plays the role of Starcraft. | ||
Sufinsil
United States760 Posts
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Kireak
Sweden358 Posts
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Kal_rA
United States2925 Posts
On September 08 2012 08:08 monkybone wrote: I actually feel like the siege tank needs a damage increase in light of the new changes, in particular vs armored units, and perhaps a slightly wider distribution of aoe. I think bliz is so hesitant on buffing the siege tank for tvp cause it will totally mess up tvz. Tanks are really good vs roaches and taking down infestors / blings. With the warhound, battle hellion, buffed tank and the thor as an option mech would be unstoppable in tvz. And that's ignoring the fact that you would probably end up mixing some of t's air arsenal into your mech composition. | ||
Kal_rA
United States2925 Posts
On September 08 2012 08:21 TSL-Lore wrote: I'm zerg as well, and I've been watching pro zerg streams. The Swarm Host, imo, is the most boring of all. It results in these long drawn out pushes with expendable slow moving units. There's no explosiveness like the Lurker from SCBW. Everything seems to promote turtle-based play. It's like the "turtle to hive - get big deathball" thing you described except its even slower now. I dont know, I just wish they'd bring back something like the Lurker. Maybe make the Swarm Host more like it. Lurkers were generally used to hold out till hive in bw. Yes if you saw an opportunity you would jump in and rape everything with your baller spines / burrow ability, but if your opponent was any little bit competent / playing standard the lurkers would be used to delay the opponent's push till hive (looking at zvt here especially). | ||
ArtemisKnives
United States210 Posts
For the oracle, I feel like I can really only use the new units in PvP at high level play. Any time I tried a transition into the new units pre-4 base in the other matchups, I got clobbered because of it. The tempests tickle damage needs to be addressed. It only shines in PVP during the typical war of the worlds mexican stand off point. Basically immortal + tempest > 2 collosus now in PVP since they are the same gas cost. Other than that, I couldn't figure out how to get the tempest to work against zerg unless I had already put my opponent in a wheelchair and the same goes for terran. Overall good changes, excited to see how things go moving forward. | ||
DuckNuked
France60 Posts
Nerf the warhound, but keep killing mech playstyle. Switch to zerg => Viper/swarm Host will be more mechlike than terran mech. | ||
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