First Hots Beta Patch - Page 7
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Mazzi
440 Posts
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Account252508
3454 Posts
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emc
United States3088 Posts
they made hotkey changes to the exact same hotkeys as mine 0_0 | ||
DemigodcelpH
1138 Posts
On September 08 2012 08:18 blade55555 wrote: I have the opposite impression (this from a zerg side though). I feel the Swarmhost has brought a lot more excitement to zvp/zvt imo. We all know current WoL play is zerg has to go hive if they want to win. With the swarmhost being added zerg can be doing aggressive actions all game and not have to turtle - hive tech - get big deathball. Dunno warhound is boring, I like the battlehellion/widow mine and new toss units just suck. Watching the swarmhost only makes me wish I had a hots beta account more and more T_T. Zerg already had a plethora of viable options to win before hive. It's not that Zerg had to go hive, but that they get it for free because creep/mobility gives them map control by default. | ||
Rorschach
United States623 Posts
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sjperera
Canada349 Posts
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Wafflelisk
Canada1061 Posts
On September 08 2012 09:20 sjperera wrote: what' Bosonic core? Increases starting Oracle energy by.. 25 I think | ||
blade55555
United States17423 Posts
On September 08 2012 09:14 DemigodcelpH wrote: Zerg already had a plethora of viable options to win before hive. It's not that Zerg had to go hive, but that they get it for free because creep/mobility gives them map control by default. They really don't have that many options to win before hive. Zvp they could do roach aggression but if toss defends properly they rarely lose the game unless they mess up. zvt is the same if zerg does a mid game push it HAS to do a ton of damage. If terran defends appropriately then zerg loses unless again terran does a huge mistake. Now with the swarmhost zerg can do aggression before hive and not be "all in". | ||
emc
United States3088 Posts
On September 08 2012 09:21 Wafflelisk wrote: Increases starting Oracle energy by.. 25 I think the only other new upgrade protoss gets besides gravity sling, so yes, it's oracle energy. | ||
ROOTFayth
Canada3351 Posts
On September 08 2012 08:31 Snowbear wrote: Very objective, LOL. If I would balance the same way as you, I would give my tanks +20 damage, undo the hellion nerf, make marinesplit autosplit and make marines move double as fast. Seriously dude, you are not even in the beta and you decided that the tempest needs a buff? to be fair tempest is pretty fuckin garbage T_T | ||
DemigodcelpH
1138 Posts
On September 08 2012 09:25 blade55555 wrote: They really don't have that many options to win before hive. Zvp they could do roach aggression but if toss defends properly they rarely lose the game unless they mess up. zvt is the same if zerg does a mid game push it HAS to do a ton of damage. If terran defends appropriately then zerg loses unless again terran does a huge mistake. Now with the swarmhost zerg can do aggression before hive and not be "all in". Zerg doesn't have to all-in to win or do aggression before hive. This is a flawed mindset popularized by Zergs who think making units before full saturation is "damage" or "all-in". Zerg has just as many, if not more, options to win in the mid-game compared to the other races. Win upfront with roach/bane, ling/bane, mass muta (Protoss and unprepared Ts), muta/ling/bling, mass seedlings, circumvent defense with drop play, banes, nydus, et cetera. | ||
Aristotle7
United States120 Posts
On September 08 2012 06:17 SarcasmMonster wrote: A 30% decrease in non-haywire DPS will probably make the Warhound nonviable in TvZ. It's not 30%, it's 24% reduction. | ||
Jarree
Finland1004 Posts
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Ryder.
1117 Posts
On September 08 2012 08:40 Fig wrote: Yeah. I discovered that watching the beta was really fun, but for a completely different reason than I expected. I usually like to watch Protoss, but I just can't stand it now. Players make the new oracle and do boring shift-click micro, and then play with normal toss units. Or they make tempests and I watch them flail as they try to make the long range units worthwhile. Meanwhile the rest of their army is again the same old same old. It was so boring! Then I move over to a terran stream, and in between the warhound OP stomps I see unbelievably dynamic games with every terran unit under the sun. Well almost, it was really fun to watch and no one was even using widow mines yet. I get curious and flip on a zerg stream. New units and old units galore mixing and matching and making the gameplay fresh. TvZ is going to go from being the best matchup, to the bestest matchup. The other races not only got units that can be a core part of the game, they also got their underused units redesigned (reaper, battlecruiser, raven, hydra). They even changed something on the infestor! And what happened to toss? Any current units updated? No. We LOST A UNIT! The carrier, which was used more than the reaper, bc, hydra, and maybe even the raven, gets taken out of the game... I thought this was an expansion... O wait, I forgot that they added on two stargate units to replace the one we lost. Except they are both just gimmicky things that cost 150/200 and 300/300. And they take away the only interesting thing about the oracle (cloak). But wait! There's more! We are giving you a single unit that guards your base with a cannon that costs energy. But we nerfed it's cool energize ability so that it's never useful. And if you ever don't get attacked by cool new units and can actually save up energy, you can recall too! O wait, you could already do that? I am terribly disappointed that Blizzard would have failed this hard with toss. When you compare the races, it is painfully obvious which one is getting the short end of the stick in this expansion. If things don't get added, there is no way I'll be playing toss. Why play WoL when the other races are playing HotS? Yes! Exactly sums up what I think, toss have been given no love this beta, either for new or existing units. I recently heard about an upgrade I'd never heard about; Bosonic Core or something, and got excited cause I thought it could have been a cool upgrade to an existing unit, like how Terran and Zerg got all their under used units looked at and adjusted. But NOPE just energy upgrade for mothership core lol, I'll definitely be building a fleet beacon to get that! I've been watching a lot of streams and oracle entomb shift click is already boring, and I've never seen somebody go Tempest and win unless they had already pretty much won at that stage. You should post this on the bnet forums, Blizzard needs to have a read of this. Edit: I forgot they nerfed high ground warp ins, so they haven't forgotten about protoss after all! | ||
Scurvy
United States117 Posts
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Maghetti
United States2429 Posts
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a176
Canada6688 Posts
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Rah
United States973 Posts
On September 08 2012 06:15 Tao367 wrote: I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently. I like how people went from complaining about warhound's a skilless 1A unit to complaining that the warhound's too good when it's micro'd. Be careful what you wish for I guess. | ||
Omnidroid
New Zealand214 Posts
On September 08 2012 09:34 DemigodcelpH wrote: Zerg doesn't have to all-in to win or do aggression before hive. This is a flawed mindset popularized by Zergs who think making units before full saturation is "damage" or "all-in". Zerg has just as many, if not more, options to win in the mid-game compared to the other races. Win upfront with roach/bane, ling/bane, mass muta (Protoss and unprepared Ts), muta/ling/bling, mass seedlings, circumvent defense with drop play, banes, nydus, et cetera. You're exaggerating the number of options we have. I only see in ZvT mid game either Ling/Bling/Muta or mass sling/infestor against non-mech. And either Roach/muta or roach/infestor with or without dropplay against mech.Roach/bane is good for all in. | ||
Synche
United States1345 Posts
Then we'd be getting somewhere. | ||
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