• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:14
CEST 09:14
KST 16:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy20ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2336 users

First Hots Beta Patch - Page 9

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 7 8 9 10 11 20 Next All
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
September 08 2012 08:55 GMT
#161
Is the patch live?
Ramiz1989
Profile Joined July 2012
12124 Posts
September 08 2012 08:59 GMT
#162
On September 08 2012 17:55 Spidinko wrote:
Is the patch live?

It is. Btw, I was watching BabyKnights stream, and came to conclusion that WH nerf actually nerfed their dps by a lot. Don't know if it is enough, I would put them to be at least 3 population, since WH being the same population as Zealot or Roach is ridiculous, but we will see.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 08 2012 09:28 GMT
#163
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?


Ugliest unit Blizzard have designed in their history. The Command and Conquer dev team acquisitions is starting to show through.
Startyr
Profile Joined November 2011
Scotland188 Posts
September 08 2012 09:32 GMT
#164
Has anyone tried siege tanks protected by widow mines and battle hellions? seems like it would provide really interesting games and then the opponent might try air units and terran gets viking/battlecruiser/raven.

But no the above is redundant as just massing warhounds is better.

NATO
Profile Joined April 2010
United States459 Posts
September 08 2012 09:38 GMT
#165
On September 08 2012 06:15 Tao367 wrote:
Show nested quote +
On September 08 2012 06:13 purakushi wrote:
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.


I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.


This is simply not true. Do you have the beta? I've been testing it myself and it actually loses to everything the toss has but stalkers (pre-patch) per cost.
Dyme
Profile Joined November 2010
Germany523 Posts
Last Edited: 2012-09-08 09:43:43
September 08 2012 09:42 GMT
#166
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.

Isn't mech kinda spread out anyways? Usually? And even if you hit a ball of Hellions perfectly, how many do you get? Like 6?
/edit: Forgot about Protoss... probably really okay against Toss...

I think they could have easily left this at 2.5. Or at least 2, so that it works nicely with Fungal.
To be honest, I just hate that Blizzard slowly is making every spell 1.5 radius <.<
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 08 2012 10:02 GMT
#167
Warhounds are not as powerful as people think. Zerg knows how to handle them now like any other unit, and Protoss will figure it out pretty soon. If Protoss doesn't...then obviously they will tweak the haywire missile.

Void ray openings vs mech are really good btw.
Sup
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
September 08 2012 10:06 GMT
#168
On September 08 2012 19:02 avilo wrote:
Warhounds are not as powerful as people think. Zerg knows how to handle them now like any other unit, and Protoss will figure it out pretty soon. If Protoss doesn't...then obviously they will tweak the haywire missile.

Void ray openings vs mech are really good btw.


i already posted in your topic but will here again

what about protoss players trying immortals in warp prisms and dodging auto attack and rockets from warhounds? I mean it would probably help a lot in early to mid game, as for mid late game mass colossus should do well?
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 08 2012 10:11 GMT
#169
all changes as expected, can't belief they really want to stick with the speed of the warhound though. But i don't mind giving the other races some of their you cannot retreat medicine though for some while longer.
Well first round of changes were easy to guess, next round will be harder.

PS: i am above gold and i like the current warhound design and ... pilot <3.
Okay if they would make a MadCat design and put a girl with a neko hat in i would be even more of a fan of it.
But damn the warhound pilot is so cool.
Primal666
Profile Joined November 2010
Slovenia418 Posts
September 08 2012 10:13 GMT
#170
On September 08 2012 18:28 Cabinet Sanchez wrote:
Show nested quote +
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?


Ugliest unit Blizzard have designed in their history. The Command and Conquer dev team acquisitions is starting to show through.

excactly my thoughts, even the warhound fire looks like something from CC: generals
Telenil
Profile Joined September 2010
France484 Posts
September 08 2012 10:25 GMT
#171
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?

Look, it's been three or four days since the beta began. Even if they started re-designing it the second it was first suggested on the forum, they wouldn't even have time to change the art. Give them a few weeks before saying they "won't" change it.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Garmer
Profile Joined October 2010
1286 Posts
September 08 2012 10:36 GMT
#172
the speed of the warhound is crucial, or we have another immobile mech army, they should work in the other department, the speed is perfect
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 08 2012 10:45 GMT
#173
On September 08 2012 06:42 Zane wrote:
The cloud thingy affecting everything seems a bit ridiculous. I guess marine/tank will die completely and it's going to be either pure bio or tankless mech.


Really? I got the impression they're trying to break up deathballs. Range 1.5 practically screams "spread your fucking units."
Cirqueenflex
Profile Joined October 2010
499 Posts
September 08 2012 10:55 GMT
#174
if a sieged tank is affected by the cloud, its range gets reduced to melee. Does that mean it can now shoot itself? Or does it not shoot at all because of minimum range?

(new meme incoming: "i was a tank, but then i took my own arrow to the knee" :p )
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2012-09-08 11:14:19
September 08 2012 11:10 GMT
#175
I wonder how strategies will evolve around new blinding cloud. I guess we will see more vipers.

I hope they will add better maps for Hots. With these we wont see true super late games very often and it may stay quite imbalanced until game is released.
Cirqueenflex
Profile Joined October 2010
499 Posts
September 08 2012 11:31 GMT
#176
actually, i think the Viper change is really good, as they destroyed pure bio with the cloud, and they were also very well against few key units (marine/tank with few tanks, protoss Deathball with few colossi), but they really could not deliver against pure mech, where you would basically need to abduct every single terran unit (and abduct costs too much energy for mass use).
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 08 2012 12:18 GMT
#177
On September 08 2012 19:25 Telenil wrote:
Show nested quote +
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?

Look, it's been three or four days since the beta began. Even if they started re-designing it the second it was first suggested on the forum, they wouldn't even have time to change the art. Give them a few weeks before saying they "won't" change it.



It's been suggested since practically the first battle report.
Naphal
Profile Joined December 2010
Germany2099 Posts
September 08 2012 12:25 GMT
#178
if blizzard redesigns the warhound, they better redesign the colossus, the archon, the chargelot and the roach as well, because these double standards have existed long enough ^.<
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 08 2012 12:29 GMT
#179
On September 08 2012 21:25 Naphal wrote:
if blizzard redesigns the warhound, they better redesign the colossus, the archon, the chargelot and the roach as well, because these double standards have existed long enough ^.<


I'm gonna drop a guess here but I'd say almost every single person whining about the warhound isn't just whining about the damage / attack style of the unit. We're just as flabberghasted at how awful and ugly it looks as we are at it's stupid autocasting missles.

You could completely re-write the units damage / stats and we'd still think it's a shitty looking unit. The autocasting missles are just icing on the cake.
Blizzard literally interpreted "mech" completely and utterly incorrectly. It's embarassing.
kusto
Profile Joined November 2010
Russian Federation823 Posts
September 08 2012 12:45 GMT
#180
So does the warhound completely take the function as a better marauder?
the game is the game
Prev 1 7 8 9 10 11 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft464
StarCraft: Brood War
PianO 495
Pusan 205
ToSsGirL 64
Shinee 54
NotJumperer 26
Dota 2
NeuroSwarm159
League of Legends
JimRising 778
Reynor147
Counter-Strike
Stewie2K1215
Super Smash Bros
amsayoshi10
Other Games
summit1g10941
Happy230
Mew2King41
Organizations
Other Games
BasetradeTV184
StarCraft: Brood War
UltimateBattle 87
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH195
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1466
Upcoming Events
Sparkling Tuna Cup
2h 46m
WardiTV Team League
3h 46m
OSC
5h 46m
BSL
11h 46m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
11h 46m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 1h
Wardi Open
1d 2h
Afreeca Starleague
1d 2h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 8h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
WardiTV Map Contest Tou…
2 days
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
WardiTV Map Contest Tou…
4 days
Escore
5 days
WardiTV Map Contest Tou…
5 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
WardiTV Map Contest Tou…
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.