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First Hots Beta Patch - Page 9

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 7 8 9 10 11 20 Next All
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
September 08 2012 08:55 GMT
#161
Is the patch live?
Ramiz1989
Profile Joined July 2012
12124 Posts
September 08 2012 08:59 GMT
#162
On September 08 2012 17:55 Spidinko wrote:
Is the patch live?

It is. Btw, I was watching BabyKnights stream, and came to conclusion that WH nerf actually nerfed their dps by a lot. Don't know if it is enough, I would put them to be at least 3 population, since WH being the same population as Zealot or Roach is ridiculous, but we will see.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 08 2012 09:28 GMT
#163
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?


Ugliest unit Blizzard have designed in their history. The Command and Conquer dev team acquisitions is starting to show through.
Startyr
Profile Joined November 2011
Scotland188 Posts
September 08 2012 09:32 GMT
#164
Has anyone tried siege tanks protected by widow mines and battle hellions? seems like it would provide really interesting games and then the opponent might try air units and terran gets viking/battlecruiser/raven.

But no the above is redundant as just massing warhounds is better.

NATO
Profile Joined April 2010
United States459 Posts
September 08 2012 09:38 GMT
#165
On September 08 2012 06:15 Tao367 wrote:
Show nested quote +
On September 08 2012 06:13 purakushi wrote:
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.


I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.


This is simply not true. Do you have the beta? I've been testing it myself and it actually loses to everything the toss has but stalkers (pre-patch) per cost.
Dyme
Profile Joined November 2010
Germany523 Posts
Last Edited: 2012-09-08 09:43:43
September 08 2012 09:42 GMT
#166
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.

Isn't mech kinda spread out anyways? Usually? And even if you hit a ball of Hellions perfectly, how many do you get? Like 6?
/edit: Forgot about Protoss... probably really okay against Toss...

I think they could have easily left this at 2.5. Or at least 2, so that it works nicely with Fungal.
To be honest, I just hate that Blizzard slowly is making every spell 1.5 radius <.<
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 08 2012 10:02 GMT
#167
Warhounds are not as powerful as people think. Zerg knows how to handle them now like any other unit, and Protoss will figure it out pretty soon. If Protoss doesn't...then obviously they will tweak the haywire missile.

Void ray openings vs mech are really good btw.
Sup
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
September 08 2012 10:06 GMT
#168
On September 08 2012 19:02 avilo wrote:
Warhounds are not as powerful as people think. Zerg knows how to handle them now like any other unit, and Protoss will figure it out pretty soon. If Protoss doesn't...then obviously they will tweak the haywire missile.

Void ray openings vs mech are really good btw.


i already posted in your topic but will here again

what about protoss players trying immortals in warp prisms and dodging auto attack and rockets from warhounds? I mean it would probably help a lot in early to mid game, as for mid late game mass colossus should do well?
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 08 2012 10:11 GMT
#169
all changes as expected, can't belief they really want to stick with the speed of the warhound though. But i don't mind giving the other races some of their you cannot retreat medicine though for some while longer.
Well first round of changes were easy to guess, next round will be harder.

PS: i am above gold and i like the current warhound design and ... pilot <3.
Okay if they would make a MadCat design and put a girl with a neko hat in i would be even more of a fan of it.
But damn the warhound pilot is so cool.
Primal666
Profile Joined November 2010
Slovenia418 Posts
September 08 2012 10:13 GMT
#170
On September 08 2012 18:28 Cabinet Sanchez wrote:
Show nested quote +
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?


Ugliest unit Blizzard have designed in their history. The Command and Conquer dev team acquisitions is starting to show through.

excactly my thoughts, even the warhound fire looks like something from CC: generals
Telenil
Profile Joined September 2010
France484 Posts
September 08 2012 10:25 GMT
#171
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?

Look, it's been three or four days since the beta began. Even if they started re-designing it the second it was first suggested on the forum, they wouldn't even have time to change the art. Give them a few weeks before saying they "won't" change it.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Garmer
Profile Joined October 2010
1286 Posts
September 08 2012 10:36 GMT
#172
the speed of the warhound is crucial, or we have another immobile mech army, they should work in the other department, the speed is perfect
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 08 2012 10:45 GMT
#173
On September 08 2012 06:42 Zane wrote:
The cloud thingy affecting everything seems a bit ridiculous. I guess marine/tank will die completely and it's going to be either pure bio or tankless mech.


Really? I got the impression they're trying to break up deathballs. Range 1.5 practically screams "spread your fucking units."
Cirqueenflex
Profile Joined October 2010
499 Posts
September 08 2012 10:55 GMT
#174
if a sieged tank is affected by the cloud, its range gets reduced to melee. Does that mean it can now shoot itself? Or does it not shoot at all because of minimum range?

(new meme incoming: "i was a tank, but then i took my own arrow to the knee" :p )
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2012-09-08 11:14:19
September 08 2012 11:10 GMT
#175
I wonder how strategies will evolve around new blinding cloud. I guess we will see more vipers.

I hope they will add better maps for Hots. With these we wont see true super late games very often and it may stay quite imbalanced until game is released.
Cirqueenflex
Profile Joined October 2010
499 Posts
September 08 2012 11:31 GMT
#176
actually, i think the Viper change is really good, as they destroyed pure bio with the cloud, and they were also very well against few key units (marine/tank with few tanks, protoss Deathball with few colossi), but they really could not deliver against pure mech, where you would basically need to abduct every single terran unit (and abduct costs too much energy for mass use).
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 08 2012 12:18 GMT
#177
On September 08 2012 19:25 Telenil wrote:
Show nested quote +
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?

Look, it's been three or four days since the beta began. Even if they started re-designing it the second it was first suggested on the forum, they wouldn't even have time to change the art. Give them a few weeks before saying they "won't" change it.



It's been suggested since practically the first battle report.
Naphal
Profile Joined December 2010
Germany2099 Posts
September 08 2012 12:25 GMT
#178
if blizzard redesigns the warhound, they better redesign the colossus, the archon, the chargelot and the roach as well, because these double standards have existed long enough ^.<
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 08 2012 12:29 GMT
#179
On September 08 2012 21:25 Naphal wrote:
if blizzard redesigns the warhound, they better redesign the colossus, the archon, the chargelot and the roach as well, because these double standards have existed long enough ^.<


I'm gonna drop a guess here but I'd say almost every single person whining about the warhound isn't just whining about the damage / attack style of the unit. We're just as flabberghasted at how awful and ugly it looks as we are at it's stupid autocasting missles.

You could completely re-write the units damage / stats and we'd still think it's a shitty looking unit. The autocasting missles are just icing on the cake.
Blizzard literally interpreted "mech" completely and utterly incorrectly. It's embarassing.
kusto
Profile Joined November 2010
Russian Federation823 Posts
September 08 2012 12:45 GMT
#180
So does the warhound completely take the function as a better marauder?
the game is the game
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