First Hots Beta Patch - Page 9
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Spidinko
Slovakia1174 Posts
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Ramiz1989
12124 Posts
On September 08 2012 17:55 Spidinko wrote: Is the patch live? It is. Btw, I was watching BabyKnights stream, and came to conclusion that WH nerf actually nerfed their dps by a lot. Don't know if it is enough, I would put them to be at least 3 population, since WH being the same population as Zealot or Roach is ridiculous, but we will see. | ||
Cabinet Sanchez
Australia1097 Posts
On September 08 2012 16:02 FATJESUSONABIKE wrote: EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it? Ugliest unit Blizzard have designed in their history. The Command and Conquer dev team acquisitions is starting to show through. | ||
Startyr
Scotland188 Posts
But no the above is redundant as just massing warhounds is better. | ||
NATO
United States459 Posts
On September 08 2012 06:15 Tao367 wrote: I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently. This is simply not true. Do you have the beta? I've been testing it myself and it actually loses to everything the toss has but stalkers (pre-patch) per cost. | ||
Dyme
Germany523 Posts
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5. Isn't mech kinda spread out anyways? Usually? And even if you hit a ball of Hellions perfectly, how many do you get? Like 6? /edit: Forgot about Protoss... probably really okay against Toss... I think they could have easily left this at 2.5. Or at least 2, so that it works nicely with Fungal. To be honest, I just hate that Blizzard slowly is making every spell 1.5 radius <.< | ||
avilo
United States4100 Posts
Void ray openings vs mech are really good btw. | ||
thOr6136
Slovenia1775 Posts
On September 08 2012 19:02 avilo wrote: Warhounds are not as powerful as people think. Zerg knows how to handle them now like any other unit, and Protoss will figure it out pretty soon. If Protoss doesn't...then obviously they will tweak the haywire missile. Void ray openings vs mech are really good btw. i already posted in your topic but will here again what about protoss players trying immortals in warp prisms and dodging auto attack and rockets from warhounds? I mean it would probably help a lot in early to mid game, as for mid late game mass colossus should do well? | ||
FeyFey
Germany10114 Posts
Well first round of changes were easy to guess, next round will be harder. PS: i am above gold and i like the current warhound design and ... pilot <3. Okay if they would make a MadCat design and put a girl with a neko hat in i would be even more of a fan of it. But damn the warhound pilot is so cool. | ||
Primal666
Slovenia418 Posts
On September 08 2012 18:28 Cabinet Sanchez wrote: Ugliest unit Blizzard have designed in their history. The Command and Conquer dev team acquisitions is starting to show through. excactly my thoughts, even the warhound fire looks like something from CC: generals | ||
Telenil
France484 Posts
On September 08 2012 16:02 FATJESUSONABIKE wrote: EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it? Look, it's been three or four days since the beta began. Even if they started re-designing it the second it was first suggested on the forum, they wouldn't even have time to change the art. Give them a few weeks before saying they "won't" change it. | ||
Garmer
1286 Posts
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Evangelist
1246 Posts
On September 08 2012 06:42 Zane wrote: The cloud thingy affecting everything seems a bit ridiculous. I guess marine/tank will die completely and it's going to be either pure bio or tankless mech. Really? I got the impression they're trying to break up deathballs. Range 1.5 practically screams "spread your fucking units." | ||
Cirqueenflex
499 Posts
(new meme incoming: "i was a tank, but then i took my own arrow to the knee" :p ) | ||
Tuczniak
1561 Posts
I hope they will add better maps for Hots. With these we wont see true super late games very often and it may stay quite imbalanced until game is released. | ||
Cirqueenflex
499 Posts
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Cabinet Sanchez
Australia1097 Posts
On September 08 2012 19:25 Telenil wrote: Look, it's been three or four days since the beta began. Even if they started re-designing it the second it was first suggested on the forum, they wouldn't even have time to change the art. Give them a few weeks before saying they "won't" change it. It's been suggested since practically the first battle report. | ||
Naphal
Germany2099 Posts
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Cabinet Sanchez
Australia1097 Posts
On September 08 2012 21:25 Naphal wrote: if blizzard redesigns the warhound, they better redesign the colossus, the archon, the chargelot and the roach as well, because these double standards have existed long enough ^.< I'm gonna drop a guess here but I'd say almost every single person whining about the warhound isn't just whining about the damage / attack style of the unit. We're just as flabberghasted at how awful and ugly it looks as we are at it's stupid autocasting missles. You could completely re-write the units damage / stats and we'd still think it's a shitty looking unit. The autocasting missles are just icing on the cake. Blizzard literally interpreted "mech" completely and utterly incorrectly. It's embarassing. | ||
kusto
Russian Federation823 Posts
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